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Trauma Center: Second Opinion Reviews (Wii)

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Critic Score
100 point score based on reviews from various critics.
User Score
5 point score based on user ratings.

User Reviews

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Our Users Say

Category Description User Score
Acting The quality of the actors' performances in the game (including voice acting). 3.6
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 4.0
Graphics The quality of the art, or the quality/speed of the drawing routines 3.7
Personal Slant How much you personally like the game, regardless of other attributes 3.8
Sound / Music The quality of the sound effects and/or music composition 3.6
Story / Presentation The main creative ideas in the game and how well they're executed
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Overall User Score (10 votes) 3.7

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
GamerDad (Dec 05, 2006)
A TV license or more realistic setting would probably please Western audiences but the still pictures and anime characters are well done, and most conversations can be skipped easily enough. Just don't skip the instructions Doctor! The patient is counting on you.
Nintendojo (2007)
Much like Under the Knife for DS, Trauma Center: Second Opinion is a perfect demonstration of a game that simply cannot exist on any other console platform. It is both gorgeous and stylish, and even for Under the Knife owners, the game stands on its own as a must-have title. Interestingly, much of its greatness comes from your own pounding heart -- performing pressure-packed operations on your television is tense. Yes, a new storyline and more new operations would have been preferred, but the move to this console gives it a newness that makes it feel original. Besides, it's just fun to play doctor.
Atomic Gamer (Dec 14, 2006)
Overall, Trauma Center: Second Opinion is a very fun game that takes advantage of the unique control scheme on the Wii. While many of the levels are recycled from the DS version, there are still many new ones that are just as fun if not more so than the original ones. Whether you just play the missions to get through them for the story or want to beat them all with an S-ranking, there is tons of fun to be had in this game. It also does a great job of showing off just how the Wii’s controls can make for an experience that you can’t get on any other home console.
eToychest (2006)
If you’re buying a game other than Zelda with your Wii, make it Trauma Center. The gameplay not only translates perfectly, it evolves, and everything that made Under the Knife great is still on full display. Those who haven’t played Trauma Center before should definitely give the game a shot, while Under the Knife veterans are encouraged to play it again for the first time.
Nintendo Life (Jan 14, 2007)
Trauma Center: Second Opinion is something new, you won't find anything like this on the PS3 or 360. It's proof alone that Wii will create entirely new genres of games that appeal to new audiences. A truly unique experience with an excellent control system coupled with its flawless presentation makes a highly entertaining debut game from Atlus.
GameDaily (Nov 27, 2006)
Thankfully, none of these nitpicky complaints ruin this outstanding game. The Legend of Zelda: Twilight Princess gets all of the attention, but Trauma Center: Second Opinion deserves to be purchased. More importantly, Atlus deserves to be commended for doing what most third parties failed to do: make a fantastic Wii game.
90 (UK) (Dec 20, 2006)
I'm completely in love with Trauma Centre: Second Opinion. It's urgent, tense, dramatic, unique, extremely difficult and surprisingly varied, an excellent Wii game and an excellent puzzle game. For anyone suffering from scepticism and uncertainty about the validity of the Wii's control system and doubting developers' abilities to create games to live up to its potential, Trauma Centre: Second Opinion is the perfect remedy.
GamePro (US) (Dec 05, 2006)
Fans will love the new feel of Trauma Center, but I'm not sure that the handful of added surgeries and new ending are enough to convince those who have already played the DS version that it's worth the purchase. I will say, though, that those who loved the original should at least try the game to experience how having the Wii-mote has changed the feel of the operations.
A unique concept executed exquisitely, Trauma Center: Second Opinion is easily one of the strongest Wii launch titles.
GamesRadar (Nov, 2006)
It's crazy and unexpected, though it leads to our only big gripe with the game - difficulty is erratic overall, and some of the operations are infuriatingly tough on any skill level, even without your nurse constantly interrupting to point out how badly you're doing. Still, even though we occasionally had to pause to curse at the TV, we couldn't stop playing - we were addicted. Trauma Center is one procedure that is simply too interesting and unique to pass up, even despite the occasional slip of the knife.
GameSpy (Nov 17, 2006)
It's sometimes a little edgy and raw, and gamers that don't like the thought of getting down and dirty with some pretty gross operations might do well to steer clear. Trauma Center: Second Opinion is a perfect fit for the Nintendo Wii. If you've played the DS title, then you need to play this too. If you haven't, then don't do your new Wii the disservice of ignoring TCSO. It's a refreshingly original game that'll give you a ride well worth taking. Just be sure to stock up on those caffeinated energy drinks before you scrub down and hit the OR -- things get intense real quick in there.
Trauma Center: SO is a great launch title for the Wii. It showcases the unique controls and rewards becoming skillful with these new controls. Unfortunately, for some there may be a lack of replayability due to the linear story and the set routines for each surgery. The fun is in the experience of this unique simulation game, and I recommend at least giving it a try.
Nintendo Players (Jan 25, 2007)
For that reason, Trauma Center is the one game not bundled with the Wii console that proves why the system's revolutionary control scheme is the future of gaming. The game's compelling storyline, perfect controls, and deep gameplay all make Trauma Center: Second Opinion a must-own title for any Wii owner. While future Wii games are sure to make some of the launch titles (Rayman included) feel gimmicky in comparison, Trauma Center should stand the test of time. Let's hope Atlus is already working on a sequel.
Gaming Target (Dec 05, 2006)
All in all, for a system that’s banking on revolutionizing the way we play games, Trauma Center: Second Opinion does just that. The redesigned gameplay helps the player become enthralled into the world of Trauma Center and definitely shows the potential of the Wii.
GameLemon (Mar 19, 2007)
Despite the few downfalls, Trauma Center Second Opinion is absolutely a game worth playing. It provides a surprisingly developed story with fun game mechanics that offer a glimpse of what is possible on the Wii. Hopefully, this game will usher in a new generation of medical simulators. I know that I have already pre-ordered my copy of Dr. Mario, proctologist.
Dat dit spel te heftig is voor mij, betekent niet dat ik de kwaliteit en waarde ervan niet zou onderkennen. Voor één keer hoop ik een voorbeeld te zijn.
In closing, Trauma Center: Second Opinion was a fantastic choice for a Wii launch title, and a can’t lose title for a launch purchase. A fun, challenging game which shows off the elegant design and future potential of the Wii and it’s innovative controls. And it’s Atlus, enough said! What are you waiting for? Your surgical skills with the wiimote are needed in the ER! Stat!
IC-Games (Aug 16, 2007)
Only the Nintendo Wii could pull off a game like this with such style and grace. As good as ‘Under the Knife’ was for the Nintendo DS, ‘Second Opinion’ is Trauma Center at its very best. For all of you that have been hankering for another 'must have Wii title', this game is the perfect prescription.
NintendoWorldReport (Nov 26, 2006)
Although the original Trauma Center is a fantastic game, I wouldn't say it's for everyone, due to the extreme difficulty. Second Opinion fixes that issue while providing options to make the game even harder for veteran players. It also provides a dozen or so new missions (or about 1/3 more content) and interesting, though not perfect, Wii controls that are fun for everyone to learn. If you're tired of launch titles that feel like tech demos or mini-game collections, Trauma Center is just what the doctor ordered. (Sorry!)
Game Critics (May 23, 2007)
I originally called Trauma Center: Under the Knife one of the most worthwhile purchases for the Nintendo DS, and Second Opinion is every bit as vital to the Wii. There's nothing else on shelves quite like these games, and Trauma Center: Second Opinion capitalizes perfectly on the highly unconventional interaction style Nintendo is bringing to this generation's table. Rather than a gimmick or a quick add-on like some other Wii titles, Second Opinion's gameplay feels tailor-made for the Wiimote and clearly displays its potential. I hope more developers follow suit.
FOK!games (Aug 25, 2007)
Trauma Center: Second Opinion is een leuke uitbreiding van het origineel. Al is het hoogstens anderhalf jaar geleden dat je het origineel op de DS speelde, toch zul je het waarderen om de levels opnieuw te spelen op een groter scherm, met mooiere graphics en een uitermate handige besturing. De nieuwe levels zijn niet bijzonder verrassend of anders, maar geven net een leuke nieuwe toevoeging aan het geheel, waardoor het zeker de moeite waard wordt. Dankzij de mogelijkheden om elk level op verschillende moeilijkheidsgraden te spelen en een uitgebreid rankingsysteem zul je een level zeker vaker dan eens spelen, en ook de dodelijk frustrerende en moeilijke X-levels zijn een verademing in deze tijd van terughollende moeilijkheidsgraden. Jammer is eigenlijk alleen maar dat je dit spel niet met z'n tweeën kan spelen: een speciale co-op modus met bizar moeilijke levels zou dit spel nog fantastischer hebben gemaakt.
Deeko (Nov 19, 2006)
Visually, the game is pretty amazing and showcases what the Wii is capable of, so people who are whining about the Wii's graphical prowess can just stop. If you're into gaming on a totally different level, Trauma Center: Second Opinion is easily one the first Wii titles you should add you your library. If gross anatomy isn't your thing, well, you might want to skip it due to the semi-graphic nature of the game, but the overall experience is one that really is amazing, even if your nurse is a total asshat.
Worth Playing (Nov 27, 2006)
Honestly, I was a big fan of Trauma Center for the DS, and was absolutely ecstatic when I heard that a Wii version was being released. While I'm a bit disappointed in the relatively small amount of new content, the overall gameplay is solid and different enough from the DS counterpart to be worth playing. Veterans may find things a bit too easy once they adjust to the controls, but those who found the DS version too frustrating should feel right at home, especially with the new Easy mode. While the game isn't particularly long, there is a lot of fun to be had in trying to go back and get a better ranking on the various missions, or simply just replaying a favorite moment during some free time. Those looking for something to test out their new Wii controller should try out their skills on Trauma Center.
GameZone (Dec 01, 2006)
Zelda is everyone’s first pick, Wii Sports is a pack-in, and Tony Hawk is a great all-around racer – but Trauma Center: Second Opinion is one of the first Wii games you should own. The operations were very cleverly produced, and are really fun to perform. Their complexities are of deep strategic value, but the super-quick pace of each mission leaves no room for boredom. Win or lose, high grade or just barely passing, you’ll want to go through these operations over and over. Trauma Center was great on the DS, but the stylus has movement limitations that are not found in the Wii remote. Whether you have the DS version or not, Second Opinion is a must-own.
84 (Nov 30, 2006)
Trauma Center, aside from Wii Sports, could be the poster child for what the Nintendo Wii is all about. The potential shown from this game demonstrates that the Wii is capable of so many new and innovative ideas. Atlus really hit the nail on the head with this title and the remake is more enjoyable on the Wii thanks to dual controllers, a larger screen and a more fast paced experience. Half the fun for me was having others try playing Trauma Center. It has “wowed” every person that has given it a try and I find it entertaining to see the look on their faces when they’re performing surgery. I personally feel smarter after a play session with Trauma Center and it’s a game that is so much fun to play.
84 (Sep 03, 2007)
Kokemuksena Trauma Center nousee kuitenkin selvästi positiivisten yllätysten harvalukuiseen joukkoon. On hienoa huomata, kuinka muillakin kuin vain Nintendon kavereilla tuntuu olevan kykyä paitsi omaperäisten, erilaisten ja juuri oikeilla tavoilla koneiden ominaisuuksia hyödyntävien pelien luomiseen, myös niiden onnistuneeseen siirtoon laitteelta toiselle. Vaikkei Trauma Center: Second Opinion pikkuvikojensa vuoksi aivan klassikkosarjaan ylläkään, on se siinä määrin virkistävä poikkeus konsolipelien valtavirrasta, että sitä voi varauksetta suositella kaikille vasemmalla kädellä tehtyihin lisenssipeleihin kyllästyneille.
It's exhilarating stuff and, despite its hokey (but fun) story and simplified visuals, creates an urgency no other Wii title can match. As everyone's favourite doctor, Jack Shephard, would put it: "It's so real". And real good to boot.
NGamer (Feb, 2007)
Always fun, often merciless but never unfair. If you've played the DS version this is different enough to enjoy. If not, a trip to the operating room is a must. Seriously good for your health.
Game Shark (Jan 18, 2007)
If working as a doctor ever interested you, this game has it’s moments of fun. It will not give you training for the real world, but it does pass the time nicely. It’s about 10-12 hours of gameplay overall, and I did keep playing the game as I wanted to find out what happens with the story line, which is a usual over the top Japanese type of story. I don’t want to ruin it for you, as you’ll enjoy playing it. It’s definitely worth a rental and if you’ve never played the original, probably worth a purchase.
83 (Aug 17, 2007)
Second Opinion steuert sich ganz wunderbar, die Bedienung ist logisch auf beide Eingabegeräte verteilt, das hektische Herumschnitzen macht auf einem großen Fernseher deutlich mehr Spaß als auf dem kleinen DS-Screen! Allerdings teilen sich die Wii-Halbgötter mit ihren DS-Brüdern dieselben irdischen Probleme: Fieser Schwierigkeitsgrad, kaum erklärte Fachtermini, geschmacklich fragwürdig präsentierte Story. Außerdem dürften sich Kenner des Originals darüber ärgern, hier keinen echten Nachfolger, sondern nur ein verbessertes Remake vorgesetzt zu bekommen. Allerdings ein rundum verbessertes, so dass auch meine zweite Meinung positiv bleibt: Trauma Center ist nach wie vor ein spannender, einschneidender, sehr anderer und intelligenter Zeitvertreib - ein nebenwirkungsfreies Heilmittel gegen eingerostete Spieldesigns!
Computer Bild Spiele (Sep 05, 2007)
Werden Sie Hauptfigur in einer Krankenhaus-Seifenoper. Die Hintergrundgeschichte und die spannenden Aufgaben versetzen Sie direkt in den Operationssaal. Zwar sollten Sie keine lupenreine Simulation erwarten, doch die Dramatik einer gefährlichen Operation kommt klasse rüber. Dank perfekter Steuerung werden Sie in Windeseile vom Laien zum Halbgott in Weiß. Eine außerordentliche, eine "gute" Erfahrung.
If you are an aspiring student in the medical service field, are a doctor that wants to immerse him or herself into the life of another doctor as he starts his career this game will definitely fit your bill. If you are interested in just cutting into people and helping them out, this game will be your cup of tea as it is just plain fun. I am in the computer tech field and a blast with this game as it challenged my problem solving skills with all of the operations requiring some thought in how to complete them. Figuring out the pattern and applying a solution is an awesome feeling if everything is done correctly. The game will encourage you on, though, if you do make a mistake. Lets hope that the next game in the serious will mark another evolution of this serious into something that adds a little more variety.
Good Game (Sep 01, 2008)
Well it is quirky, at the core it’s about fast paced micro, and I like that. I’m giving it 8/10.
UOL Jogos (Nov 28, 2006)
"Trauma Center: Second Opinion" é um dos melhores jogos de leva inicial do Wii, principalmente pelo uso criativo e intuitivo do controle. Mesmo com uma temática que, para alguns, poderia soar chocante, o game consegue ser interessante, sem apelar. O enredo não é nenhuma obra de arte, mas dá sentido às missões que, com certeza, mudarão seu conceito sobre "brincar de médico".
HonestGamers (Nov 21, 2006)
In the end, then, Trauma Center: Second Opinion has barely changed at all. It has the same main plot the original featured and the graphics have improved slightly but still don’t look like they’d be terribly out of place on a handheld when it comes to those moments in the operating room. There are multiple difficulty levels, but you’ll still face a challenge even early on, well before you get to those brutal moments near the end of the game. The only change you should be worried about is the control setup. It’s leaps and bounds ahead of the intuitive interface pioneered by its predecessor. If you thought Trauma Center had seen its best days on the DS (as I did), consider giving it another chance. If, on the other hand, you liked it before… prepare to love it now.
Gamer 2.0 (Dec 11, 2006)
Despite the repetitive nature of the operations by the end of Trauma Center: Second Opinion, it manages to be a worthwhile single-player experience, and more than any other launch title, it’s a great showcase for the Wii Remote. Don’t expect a technical masterpiece, just a game that gets by on functional looks. At least give the game a rental, if not just to see what Nintendo’s little remote can do.
AceGamez (2006)
Trauma Center: Second Opinion may not be the sequel that Under the Knife fans were hoping for, or even the step forward in storytelling that Atlus hinted at, but don't think for a minute that the spot on controls, engaging puzzles that demand more from you in one mission than most games do in ten hours, and the one-of-a-kind gameplay tip the scale back in its favor. This is without doubt a worthy launch title that deserves a truly Wii-specific sequel… stat!
Ultimately, Trauma Center: Second Opinion is a fun experience for Wii owners. If you're looking for a unique experience on your Wii, or even enjoyed the first Trauma Center, TC:SO is a good bet. There is enough freshness with the Wii-mote to warrant a second round for Second Opinion.
80 (GAF) (Aug 05, 2007)
Trauma Center was largely ignored when it was released those many months ago. Maybe it's because it was a port. Maybe it's because it was a niche title to begin with. But it's one of the best Wii titles available. And it's slowly gained enough sales for a sequel to be announced exclusively for the Wii. Be sure to check this one out if you want to support good third party Wii games.
80 (Aug 14, 2007)
Many gamers sighed when Nintendo failed to bring Trauma Center: Second Opinion to Europe for the launch of the console, and rightfully so. Even nine months into the system's life, this 'should have been launch title' is right up there with the best the Wii has to offer, delivering solid controls and a thoroughly entertaining single-player storyline.
DarkZero (Aug 24, 2007)
Perhaps the game’s greatest achievement is that it is one of the few Wii games out there (minigame compilations aside) that has implemented a quality controller scheme that seems like it was truly built for the game, Even better, it is a system that actually 100% works, without any hiccups or glitches. As a result gamers are left with one of the deepest and well thought out Wii games available yet. It is just a damn shame we had to wait so long.
80 (Nov 27, 2006)
Trauma Center: Second Opinion is a solid launch title and well worth the price of admission. While the presentation is a little bare and there is only support for a single player, there's plenty to enjoy to justify the purchase.
Video Games Daily (Nov 02, 2007)
A joy to play and a must for all fans of quirky games. With the new missions, tools and control method, this should even entice those DS owners who already have Under The Knife. Simply inspired.
Lika mycket gusto som Phoenix Wright och tusen hekto mer guts och gore. Förutom att stylusen var bättre som skalpell funkar Trauma Center: Second Opinion utsökt som Wii-make.
Trauma Center: Second Opinion gets the job done and leaves no mess to clean up. If the DS Trauma Center escaped your adventurous side, the Wii version shouldn’t. Even owners of the DS version should check it out, as it introduces a new chapter and a brutally-challenging Hard mode. Overall, it’s a great launch title that delivers the innovations of the Wii remote and nunchuck controller. It’s fresh, original, and downright entertaining.
Cubed3 (Sep 18, 2007)
If only all ports/remakes were as well done as this (and Resident Evil 4: Wii Edition, of course). A fine addition to the Wii’s shelves, Trauma Centre: Second Opinion offers up an improved version of a great DS title and cements it as a quality series. We can’t wait to see what they do with Trauma Centre: New Blood, with it being a totally new iteration. This, however, will more than do for now.
80 (Aug 18, 2007)
Trauma Center: Second Opinion is meer dan een simpele port van Trauma Center: Under the Knife. De game laat heel goed zien waar de Wii toe in staat is, want deze game kan echt enkel op de Wii en DS. Voor diegene die de DS-versie al gespeeld hebben biedt Second Opinion genoeg om nog eens terug te komen en ook het verschil tussen de stylus en Wii-afstandsbediening is enorm. En voor de Wii-bezitters die nog nooit Trauma Center aangeraakt hebben, kunnen wij Second Opinion zeker aanraden. Doktertje spelen was nog nooit zo tof!
80 (Aug 14, 2007)
Opération menée de main de maître pour cet épisode Wii de Trauma Center. Tout aussi précis que sur DS, ce Second Opinion offre une nouvelle approche d'un concept qui mérite toute notre admiration tant il fait preuve d'efficacité et d'originalité. Un titre indispensable sur ce support, même si on attend surtout la suite pour découvrir quelque chose d'entièrement inédit.
Digital Spy (Aug 10, 2007)
Although Trauma Center: Second Opinion is a remake of the DS game, there’s enough here to make Wii gamers buy it. A new Hard mode has been added, plenty of varied missions are here and the inclusion of the Wii controls have made it great fun to play. Although the subject matter may not be for everyone, this game offers the perfect dose of drama, unique gameplay and originality and arguably includes the most perfect use of the Wii controls yet seen in any title released.
EL33TONLINE (Jun 04, 2007)
All in all, Trauma Center: Second Opinion is a really innovative and entertaining game. It will challenge with its well thought out content that will see doctors operating during a flight’s turbulence and by the light of a torch, and will charm with its unique anime style characters and oft times haunting music. It is well worth checking out and sure to keep you coming back for more.
For a game to be this innovative and then run directly into a small update is a rather harsh way to look at this Wii launch title. It's a fair view, though it ignores the changes to the interface that makes the game easier to enjoy, but certainly not finish. Full enjoyment from Second Opinion depends on your game play past, and you can manually adjust the score to reflect that.
IGN (Nov 13, 2006)
Now that the Wii launch is truly underway, is Trauma Center worth another dose? Yeah, it is. Putting aside the fact that Second Opinion is a retelling of the DS version, the game is absolutely perfect as an introductory game for Wii players. There’s a ton of diversity in the missions, an all-new Hard mode for previous fans of the series, and an entirely new sixth chapter of the game to appease the “been there, done that” attitude of the hardcore crowd. Trauma Center has a charming style, decent graphical and audio presentation, but really excels in the control department. The franchise has been given a rebirth on Wii, and it has never been better.
GameSpot (Nov 16, 2006)
Trauma Center: Second Opinion is divided into a series of scenarios within a series of chapters, with some occasional side-story sequences added to the mix. There are dozens of individual operations in all, so even though each one is short, this is still a reasonably lengthy game that makes you feel as though you've been through an awful lot since your humble beginnings. The action-puzzle nature of the gameplay and the ability to easily go back and replay any scenario at different difficulty settings invite some replay value, as well. Some sort of multiplayer component would have been a welcome addition to the game, but you still get some good value for your money here, especially if you've never played Trauma Center for the DS before.
Yahoo! Games (Nov 28, 2006)
Trauma Center: Under the Knife was no ordinary game. When it was introduced on the Nintendo DS last year, it became something of a cult hit for the sheer weirdness of using your stylus to cut open patients and dig around in their guts. Unfortunately, it was brutally hard and bogged down by a storyline, which ruined a lot of its potential appeal for casual players. The developers know better in Second Opinion, which essentially ports Under the Knife to the Nintendo Wii and improves it in a couple of important ways.
AusGamers (Aug 26, 2008)
Trauma Center: Second Opinion is a pretty awesome piece of software. It's the sort of game that doesn't need to rely on incredible visuals (though I wouldn't complain if something in this budding genre came along looking awesome, too), because the addictive nature of its gameplay parts more than make up for the lack of visual prowess. If you own a Wii and are interested in trying out new types of games, this one comes highly recommended.
Trauma Center: Second opinion does as well for the Wii as it did for the DS. Though each version is similar in its vision, the gameplay for the Wii version goes way beyond what was offered on the DS. Those expecting a rehash may want to think twice and pick this one up. With the combination of far improved gameplay in addition to the hours of extras added into this iteration, anyone would be hard-pressed not to pick this one up.
The Wiire (Nov 20, 2006)
For those who have either played the DS original and enjoyed it, or have never touched the series before, I highly recommend picking up Trauma Center: Second Opinion. It has quickly become one of my favourite games on the platform and would make a worthy addition to anyone's library should you fancy a challenge and find inherent enjoyment in using the Wii controller to its fullest.
Gaming Nexus (Jan 10, 2007)
Even as a remake, Trauma Center: Second Opinion is an innovative, challenging game that is one hell of a lot of fun. The hectic adrenaline pumping surgeries are back with more eye candy and a smoother interface. New difficulty levels make the game far more accessible than its brutally hard DS predecessor, and the new doctor and sixth chapter are the final incentive. The graphics and music are still rather dated, but on a whole Second Opinion is an excellent launch title and showcase of the Wii’s abilities.
Game Revolution (Dec 21, 2006)
Even with the linear storyline (which is at least split between two playable characters, one old, one new) it's more fun to operate with the remote than the DS stylus. Trauma Center: Second Opinion may showcase a few beginner's mistakes, but they're nothing to scream 'malpractice' over, and you're far better off mastering the scalpel than any other blade currently on offer for the Wii.
Diehard GameFan (Nov 22, 2006)
Trauma Center: Second Opinion does a lot right besides being completely mediocre in the sound department. It's just that if you've played the original Trauma Center (which you should have) the only reason to play this one is the new controls. The added content differentiates the two a little bit, but not enough to make this game as stellar as the initial experience of the DS title. If you don't mind playing essentially the same game or you're questioning what game besides Zelda you should pick up at launch, Trauma Center is a really viable option.
While the game has its share of faults, its originality makes up for any shortcomings. Aside from its DS counterpart, few games are comparable to Second Opinion. The developers also did a very good job implementing the Wii's motion-sensitive controls. Trauma Center: Second Opinion is one of the more interesting launch titles for the Wii that is well worth experiencing.
N-Europe (Aug 30, 2007)
The reason Trauma Centre scores so low in my opinion is because it just not offer enough opportunity for development to the player – you either learn the skills you need instantaneously or it’s game over. Perhaps this is an allegory for life, but that’s another article.
Thunderbolt Games (Sep 07, 2007)
Even for those that have dabbled in the NDS version, it's still quite recommendable. Yes, overall it's not much different but playing it in a surgical-posed manner adds that connection between you, your tools and the actions on screen (more so that the NDS stylus provided). The challenge of not being able to lean on anything, having to judge your own weight and motion to complete the tasks, makes it that bit more appealing. The 'just one more go' addictiveness is still there. Knowing that, if it wasn't for the hand cramp, you could do better, right? It just requires a little quicker thinking, better planning, more accuracy, risk taking. The stress on the mind and body you'll incur; this must be what it's like being a master-class surgeon.
The Next Level (Dec 12, 2006)
The oscillation between joy and frustration encapsulates the Trauma Center experience. For every welcome addition and improvement, there's a DS vestige that hinders the experience. Like a patient lying on the table somewhere between life and death, Trauma Center: Second Opinion is stuck somewhere between the original DS game and a full-fledged Wii title. I just hope it doesn't take the Healing Touch to save it.
GotNext (Dec 12, 2006)
The oscillation between joy and frustration encapsulates the Trauma Center experience. For every welcome addition and improvement, there's a DS vestige that hinders the experience. Like a patient lying on the table somewhere between life and death, Trauma Center: Second Opinion is stuck somewhere between the original DS game and a full-fledged Wii title. I just hope it doesn't take the Healing Touch to save it.
Good Game (Sep 01, 2008)
I’m not a fan of the DS version or it’s sequel at all, so I went into this with a previous condition of meh. They definitely take this simple surgery concept and flesh it out well - I just don’t get it, it just feels like one big minigame to me 6.5/10
Nintendo Spin (Dec 10, 2006)
Trauma Center: Second Opinion is definitely a unique and intriguing game. The Wii controller is successful in bringing the procedures of the operating room into your home, and the final product is both enjoyable and rewardingly nerve-racking. But, like many of Atlus's games, though the concepts are great, the execution is sub par. I'm usually not a stickler for a high quality presentation, but Trauma Center needs it in order to create a better atmosphere. As is, the cut scenes are painfully boring, and operating feels empty without any meaningful spoken dialogue. Plus, the over-the-top science-fiction story turns the gameplay into something more akin to fighting space aliens than performing surgery, and it just doesn't work well. If Atlus is so insistent on having such an outrageous basis, then maybe it should incorporate the surgery into an action/adventure game. Because the surgery is fun. It's just out of place with everything else here.
1UP (Nov 16, 2006)
One final thing: Don't let the score dissuade you from playing the game. It is enjoyable. Actually, it reminds me of that college professor who taught a fun class but didn't explain things very well -- in the end, you didn't learn as much as you could have. Second Opinion's fun, but in the end, you feel like you didn't enjoy it as much as you should have.
Gamervision (Feb 21, 2007)
Overall, if you have infinite patience, an insatiable blood-lust, and a hand that's as steady as Joanie and Chachi's love, you may want to give Trauma Center: Second Opinion a whirl. Otherwise, I'd skip the whole procedure.
Bordersdown (Apr, 2007)
Trauma Center Second Opinion feels like exactly what it is: a port of an existing game that should have stayed on its original platform. Lack of extra content once finished also leaves it feeling very lightweight.
Gaming Age (Jan 19, 2007)
That said, Trauma Center: Second Opinion still represents a neat idea, and it's worth playing just to experience a sliver of the potential that idea offers. As a game though, Trauma Center: Second Opinion doesn't work as well. It's frustrating, often needlessly so, and frequently loses its enjoyable premise behind the guise of arbitrary design decisions. Give it a rent to see what it's all about, just don't be surprised if the game remains mostly unplayed beyond the first few hours.