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Our Users Say
|Acting||The quality of the voice or video acting.||2.8|
|AI||The quality of the game's intelligence, usually for the behavior of opponents.||2.8|
|Gameplay||How well the game mechanics work and the game plays.||3.2|
|Graphics||The visual quality of the game||2.8|
|Personal Slant||A personal rating of the game, regardless of other attributes||2.8|
|Sound / Music||The quality of the sound effects and/or music composition||3.0|
|Story / Presentation||The main creative ideas in the game and how well they are executed. This rating is used for every game except compilations and special editions which don't have unique game content not available in a standalone game or DLC.||2.8|
|Overall User Score (6 votes)||2.9|
Critic ReviewsMobyRanks are listed below. You can read here for more information about MobyRank.
USA Today (Jul 03, 2008)
But this Wii version of the WALL-E game is quite challenging to play, and too hard for the youngest members of the movie's targeted audience. This version is best played by kids 9 and up, but even they may experience some frustration with the infrequent save points, which will cause them to replay portions of the game over and over again. And the instructions can be incomplete and not shown on the screen for long, so be prepared to experiment. At times, the camera angles can be frustrating as you try to gauge if a platform is close enough for EVE to pick up WALL-E and carry him before her power runs out.
Computer Bild Spiele (Oct 01, 2008)
Das Wii-Spiel sieht überraschend gut aus. Für Spaß bürgt die Wii-Steuerung mit der bewegungsempfindlichen Fernbedienung.
Daily Game (Jul 09, 2008)
WALL*E is a tie-in, yes, but where movie tie-ins are concerned, it's a well implemented one, both in concept and in its relation to the film. However, the confines of working with the movie's universe didn't really leave much room for gameplay exploration, but when the characters are this lovable, it's easy to overlook that the rest of the game is a pretty standard platformer.
Worth Playing (Aug 09, 2008)
While the main platforming gameplay in WALL-E for the Wii is solid and fun, it's really not good for more than a single playthrough and a collecting run. You'll be lucky to get more than a few hours of fun out of this, even if you have a houseful of kids eagerly dedicated to WALL-E. While it's not bad, the higher price tag of home consoles makes it difficult to recommend this. Consider picking up the movie DVD when it comes out instead.
Game Vortex (Jul 17, 2008)
Many frustrations overwhelm what would seem otherwise to be the perfect license for a game. Making WALL-E an Action/Platform game would not have been bad on its own if there was more polish applied. More of a controlled, 2D or 2.5D experience would have made this accessible by more gamers, especially those in the lower end of the age range that saw the movie. Clearly the developers attempted something with serious breadth, and the visuals speak to some concern for faithfully bringing WALL-E to the Wii. If only the developers had been inspired by the creativity of the movie to make a similarly innovative game instead of retreading tired formulas we've seen in too many other licensed boondoggles.
Jeuxvideo.com (Jul 28, 2008)
Quelques jours avant la sortie du film en salles, le nouveau bébé des studios Pixar fait une incursion massive sur consoles pour finir d'achever tous ceux qui n'en peuvent plus d'attendre de découvrir ce qui s'annonce comme le film incontournable de cet été. Mais si tout le monde est d'ores et déjà convaincu du potentiel du long-métrage, le jeu vidéo doit lui aussi faire ses preuves. Et pour une adaptation de licence, celle-ci ne s'en sort finalement pas si mal.
N-Europe (Sep 09, 2008)
I loved how when you left Wall-E alone he would move his eyes up and down and look around, that was a good touch. All in all this game is pretty much on the same level as most movie tie in games, I would avoid unless you are particularly infatuated with Wall-E and love him saying his own name as sadly when he says that as you load up the game is the most fun part of it.
Da Gameboyz (Jul 03, 2008)
WALL•E for the Wii is definitely not a bad game; however it just doesn’t stand out in a market where you have to be good to be appreciated. With barely average graphics, ok sound, solid control, and enjoyable but short lived gameplay, it is hard to wholly recommend this game to everyone. However, I can honestly say that this game does deserve a chance to experienced, if only just to hear that now recognizable “WALLLLLLLLEEEEEEEEEE” that has become so identified with the movie.
GameSpot (Jul 03, 2008)
The presentation is the only part of Wall-E that separates it from the glut of other platformers out there. The different gameplay mechanics offered by Eve and Wall-E provide some variety in this adventure, but the ideas are never fully fleshed out. This is still a fun game for anyone anxious to spend more time with the garbage-making robot, but there isn't enough depth or replay value to raise this above similar movie-licensed offerings.
GameZone (Jun 30, 2008)
Wall-E on Wii isn’t a terrible game, but it feels like a rushed one. Developer Heavy Iron Studios has some good ideas here, but the poor graphics (particularly the frame rate) and sketchy sound really hold back the overall package.
Cheat Code Central (Jul 06, 2008)
If you are a fan of the WALL-E film and don’t mind a somewhat easy and repetitive experience, this game should be right up your alley. Even with a fairly short single-player campaign, a plethora of multiplayer offerings help to make this game a more lengthy experience. While some of these modes are more fun than others, several can be rather entertaining distractions. Whether you play it alone or with friends, WALL-E succeeds at being an adequate movie-based video game with just enough charm and gameplay to win over a multitude of moviegoers.
Gamestyle (Jul 07, 2008)
Ultimately WALL-E the film deserves better than this licensed release, which has been formed using an off the shelf formula. The cluster of extras and novelty saved Ratatouille, but you cannot trick Gamestyle twice using the same identikit method. Instead this is an average and somewhat lazy release, only saved by the quality of the source material.
4Players.de (Sep 26, 2008)
Im Prinzip muss man WALL-E in keiner der angebotenen Umsetzungen gespielt haben. Es wird trotz origineller Schrottpress-Funktion eigentlich nichts wirklich Neues, Aufregendes oder sonst wie Besonderes geboten. Euch erwartet relativ unspektakuläres Erkunden, Sammeln und Hindernisse bewältigen in typischer Action-Adventure-Manier. Wer sich trotzdem über die Filmvorlage hinaus mit dem liebenswerten Pixar-Blechkübel beschäftigen möchte, sollte aber unbedingt zu einer der Asobo- (PS2 & PC) bzw. Savage-Entwicklungen (PSP) greifen, da diese mit ihren Skate-, Renn- und Knobeleinlagen deutlich kurzweiliger und abwechslungsreicher sind als die äußerlich hübscheren, aber spielerisch eintönigen Heavy Iron-Produktionen (360, PS3 & Wii).
Game Chronicles (Aug 14, 2008)
WALL-E could have been so much more but again they dropped the ball with this Game from a CGI movie, rent and don’t buy. WALL-E is a very repetitive platform game that does not make for a good one on the Wii system with its inherent lack of camera control and just repetitive puzzles.
Gamekult (Aug 01, 2008)
Quiconque n'a pas vu le film ne devrait finalement pas jouer à WALL-E afin d'éviter les spoilers d'une création qui mérite l'effeuillage. Il faut néanmoins savoir que cette adaptation s'avère être un jeu éculé, mal dégrossi et pas du tout à la hauteur du long-métrage. Certes, personne ne s'attendait à ce qu'il rivalise avec ce qui se fait de plus envoûtant en matière de 3D, tout support artistique confondu, mais au moins qu'il reprenne à son compte quelques-unes des nombreuses qualités récréatives de WALL-E. Eh bien, il n'en est rien, ou pas grand-chose. Son seul intérêt reste donc le personnage et l'univers, bref la licence, et au-delà il n'y a que de l'esbroufe en décalage avec l'esprit d'un film toutefois difficile à adapter, il faut le reconnaître.
IGN (Jul 02, 2008)
Wall-E falls into that unfortunate category of weak film to game adaptation. With tons of visual issues, a horrible camera and gameplay that isn't particularly striking or innovative, Wall-E does a disservice to the little robot that falls in love. It's even worse on the Wii, where the graphical problems makes this title look terrible and saps any enthusiasm you might have for the game. Kids that are fans of the movie will probably enjoy it for an hour or two, but that feeling will quickly wear off as frustration, boredom and annoyance sets in. This may be an instance where you wait for the DVD, or go see the movie again instead.
GameSpy (Jul 07, 2008)
If you have some kids who are flying high on WALL-E after seeing the movie, this would make a decent weekend rental. The youngsters probably won't even notice the graphics, which are considerably worse than the Xbox 360 and PS3 versions. Otherwise you can toss this in the same pile as all the other Pixar games: a pile of uninspired, by-the-numbers gameplay and missed opportunities.
Game Informer Magazine (Sep, 2008)
To add to the fun, most of the level goals are along the lines of "find all the keycards" or "kill all the robots" - i.e. stuff you grew tired of in the days of the original Playstation. Avoid at all costs.
1UP (Jul 09, 2008)
WALL-E is a particular sad movie tie-in failure, because Pixar, the company behind the film, is known for projects that appeal to multiple age groups. By contrast, the WALL-E game holds virtually no appeal to anyone. Keep this one away from your kids -- unless you intend to use it as some sort of sleep aid.