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User Reviews

Funny and Brilliant until you need some kind of challenge from a game. Minter064 (26) 4 Stars4 Stars4 Stars4 Stars4 Stars
The most narrow-minded game ever made? Pagen HD (156) 2.17 Stars2.17 Stars2.17 Stars2.17 Stars2.17 Stars

Our Users Say

Category Description User Score
AI The quality of the game's intelligence, usually for the behavior of opponents. 3.4
Gameplay How well the game mechanics work and the game plays. 3.9
Graphics The visual quality of the game 3.6
Personal Slant A personal rating of the game, regardless of other attributes 3.7
Sound / Music The quality of the sound effects and/or music composition 3.6
Story / Presentation The main creative ideas in the game and how well they are executed. This rating is used for every game except compilations and special editions which don't have unique game content not available in a standalone game or DLC. 3.6
Overall User Score (39 votes) 3.6

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
Edutaining Kids (Jan, 2007)
You'll need plenty of space in your living room (or whatever room you're playing in)--a coffee table with wheels helps! The beginning instructions say it all--besides basic safety instructions (such as "always wear your wristband"), the game tells you to "let go of your inhibitions". Very fresh and unique--an unforgettable family and party game!
UOL Jogos (Jan 26, 2007)
Curto e fácil, "WarioWare: Smooth Moves" tem boa parte de sua vida útil baseada no modo multiplayer. Em geral, é uma experiência de entretenimento formidável, aparentemente descompromissada, impressão que logo se vai, afinal, a direção de arte, bastante peculiar, é uma atração à parte e a trilha sonora, com canções variadas, merece todo o respeito. O jogo é uma demonstração extremamente criativa das funções do Wii Remote e, por ora, um dos mais compensadores do console.
GamerDad (Mar 02, 2007)
"WarioWare" is steeped in cleverness, the game renames the Wii remote the "Form Baton" and, using Eastern music, calligraphy, and a disarmingly silly sense of humor, teaches you how to hold the remote correctly. The Umbrella form has you hold the remote straight up at eye-level with, as the game says, "... the dignity of a circus clown caught in a rainstorm." Umbrella form is used for simple tasks like swatting a fly. Holding the remote horizontally in front of you is the "Handlebars" and the "Elephant" form has you hold the remote against your nose, and you move balls from one container to another. Beating the main game unlocks more microgames that use the Wii remote along with the Nunchuk controller.
Purojuegos (2007)
Como se imaginaran como buen juego de esta franquicia la parte negativa viene por el lado de la duración, es muy corto y cuando ya estamos a pleno con el control la diversión termina antes de los esperado, igualmente a no desesperar porque una una rejugabilidad ilimitada para superar los records tanto globalmente con el personaje como con cada una de las pruebas de microjuegos, algo ya característico dentro de la saga. En definitiva una excelente adquisición para la Wii y uno de los mejores juegos que aprovechan las bondades del Wiimote.
Gaming Target (Jan 26, 2007)
With its innovative ideas and controls, WarioWare: Smooth Moves is a great addition to any Wii library and is among the top games currently available for the system. While the single player mode won’t last you a long time, challenging others to break your score is where the game’s bread-and-butter is at. Highly recommended.
Wham! gaming (Jan 16, 2007)
Smooth Moves is everything we hoped it would be and then some – it’s quite simply a must-have for any Wii owner.
Game Shark (Jan 23, 2007)
It was expected that this game would be a lot of fun on the Wii, and it doesn’t disappoint. The game’s story mode is relatively easy – you can finish it in less than a full afternoon, but the fun doesn’t end there. The replay value is through the roof as every game you play will be different and always enjoyable. There’s no doubt that this game belongs in your Wii library.
Bravo Screenfun (Jan 24, 2007)
Die Aufgaben sind zwar oft simpel, aber für die Ausführung bleiben nur wenige Augenblicke. So setzt "Wario Ware" seine Spieler mächtig unter Druck, was hohe Konzentration und gutes Reaktionsvermögen erfordert. Ein echter Panik-Faktor kommt allerdings erst in den höheren Levelstufen ins Spiel, weil sich alle Mikrogames intuitiv steuern lassen - selbst Einsteiger benötigen keine Erklärung und lesen wild los. Bei der mitunter hektischen Action solltest Du deshalb aus ausreichend Freiraum achten, damit man sich nicht ständig in die Quere kommt. Das gilt vor allem für den freischaltbaren Mehrspieler-Modus. Damit sich jede Aufgabe gleich auf den ersten Blick erkennen lässt, bleibt die Grafik einfach. Optisch ist "Smooth Moves" deshalb nicht spektakulärer als sein Gamecube-Vorgänger. Wer auf Minispiele mit 3D-Grafiken steht, sollte darum lieber zu den "Raving Rabbids" greifen.
GameSpot (Jan 12, 2007)
The WarioWare series has never come at a more perfect time. With the Wii just getting established, a game that shows off the range of motions you can accomplish with the Wii Remote is a perfect companion. But it's more than just a demonstration of the Wii's technology; it's also a terrifically charming, funny, and nefariously addictive game that you can play alone. But it gets even better when you have a crowd on hand to witness the weirdness with you.
Le jeu est tout bonnement excellent. Complètement à l'ouest, les défis sont en fait un ensemble de grand n'importe quoi que vous devez réaliser en un temps limité. Les mini-jeux tournent à chaque nouvel essai, ce qui vous évite de vous lasser et contribue à susciter l'intérêt. On aurait aimé en revanche un mode multi pour jouer en même temps et non chacun son tour, mais regarder l'autre faire l'éléphant dans une pause vraiment ridicule est un régal. Prévoyez les caméscopes...
TTGamer (Jan 31, 2007)
WarioWare: Smooth Moves is the first game you should buy when you buy a Wii, if you haven't already. This is the game that really shows what the Wii can do and it is a huge shame that Nintendo did not have this game ready for launch as even more units probably would have walked out the door. Even though the Wii is underpowered, it will not surprise us to see Smooth Moves being talked about when GOTY 2007 comes around. You simply must play this game, even if you don't have a Wii.
Wario Ware: Smooth Moves is a very fun game to play by yourself or with family and friends. However, it places itself on the short side, as it took me less than three hours to beat completely. Nevertheless, there are over 200 wacky mini-games that you can always practice individually at seven different speeds by going to the Temple of Form located on the map. You can also play the special and somewhat addictive mini-games that you unlocked, and you can dare your friends to a multiplayer challenge every once in a while. There's no limit in the number of players! So there's definitely more to it than just the story mode and this gives the game a higher level of replayability, even though it's short.
AceGamez (2007)
With over 200 microgames at the helm and mulitplayer support for up to twelve players with only one Wiimote, this is by far the most complete WarioWare package yet. In fact, if Smooth Moves doesn't get you hot and sweaty like Wario's pitts on a humid summer's day then you clearly hate games, are a Daily Mail reader and/or Jack Thompson is your God. WarioWare: Smooth Moves retains all of the absolute insanity and well-designed microgames of its forerunners and is living proof of the Wiimote's ability to bring entirely new dynamics to game production. This is perhaps the most essential Wii game, bar with the almighty Twilight Princess. It isn't perfect, (the fairly short single player mode being the only slight drawback) but if you're looking for a top notch party game with potentially infinite replay value due to fabulous multiplayer then you've certainly found it in Smooth Moves - so at this point the smoothest move you could make is to pick up WarioWare post haste!
Deeko (Jan 19, 2006)
Where the true value of Warioware lies is in both its multiplayer experience - which, depending on how Mario Party turns out, could be the definitive Wii party game â€" and it's unrivaled charm. It's hard not to enjoy yourself while playing the game, and that ultimately allowed me to see the games true value: just because it's served in light, quick snacks doesn't mean it can't be fulfilling, enjoyable and tasty. And what better recommendation for a game could there possibly be?
GameSpy (Jan 23, 2007)
I had a great time with Wario Ware: Smooth Moves, and you'll get a lot of value out of the game if you're the type that hosts parties or if you have a group of friends or family already that are enjoying games like Wii Sports or Rayman: Raving Rabbids together. There are some nice surprises in the package which I've tried to avoid spoiling, some particularly entertaining boss fights, and best of all, an excellent collection of games that can be played for longer than just a few seconds. If you've played previous Wario Ware games, then feel confident that while this may not be the best or most original entry in the series, it's still quite good. If you're new to micro-gaming, then be bold, take that first step, and don't look back. Hurry up, because it's my turn next.
Video Games Daily (Jan 25, 2007)
Perfectly suited to the Wiimote and nunchuk, Smooth Moves is charming, fun and highly enjoyable. With it able to be played in short bursts or for lengths of time, with one-player or multi-player this is a title that will appeal to all.
USA Today (Jan 25, 2007)
Quite simply, WarioWare: Smooth Moves was made for the Wii. This family-friendly collection of microgames is a blast to play — and even fun to watch someone else try. Let's hope Nintendo is hard at work on a sequel.
3DAvenue (Jan 31, 2007)
Smooth Moves is the first game you should buy when you buy a Wii, if you haven't already. This is the game that really shows what the Wii can do and it is a huge shame that Nintendo did not have this game ready for launch as even more units probably would have walked out the door. Even though the Wii is underpowered, it will not surprise us to see Smooth Moves being talked about when GOTY 2007 comes around. You simply must play this game, even if you don't have a Wii.
NZGamer (Jan 30, 2007)
WarioWare: Smooth Moves is a very enjoyable game. The fast paced and hectic gameplay make for an entertaining, but short-lived romp. If you're an avid multiplayer gamer, it's easy enough to warrant the purchase of Smooth Moves. WarioWare definitely doesn't lack substance, but it does lack replay value. There's enough of it if you're looking for it, but for a single run through of a game there really isn't enough here. Still, this is an excellent introductory game to the Wii, similar to how Wii Sports is. It's easy to recommend WarioWare: Smooth Moves on that merit alone, but the chaotic and oft-humorous fun also to be found here makes WarioWare: Smooth Moves a game to not be overlooked.
Lawrence (Feb 01, 2007)
I may have several minor complaints about Smooth Moves, but it’s still a Warioware title through-and-through. It ends quick, but I’d imagine most gamers spending the time to unlock all the minigames (not to mention putting many hours into multiplayer). It’s probably one of the five best games for the system right now, and belongs in any Wii owner’s collection.
If you don’t find WarioWare: Smooth Moves entertaining, humorous, or fun you obviously lack a sense of humor and worse, you just plain don’t have a soul. This is one of those rare games where anyone can have fun with it, especially those with ADD. Never before has a game offered the variety of gameplay that Smooth Moves has to offer and should be experienced by anyone who owns a Wii. It’s a blast no matter if you’re playing alone or with a room full of friends and it’ll keep you coming back for more. The excellent presentation, gameplay improvements, multiplayer modes, and brilliant integration of Mii's make this a definite must-have title that epitomizes everything the Wii stands for. To sum it up, in this critic’s humble opinion, the Wii was built just for this game.
Are there any complaints? Well, as always, it all seems over too soon (even though a part of the fun is replaying the levels to uncover more microgames, it would still be nice if the game didn’t take a mere two or three hours to complete). Also, a few of the microgames are at odds with the motion-sensing controls, not recognizing the remote’s movements like they should. Still, by and large, this is still an excellent game and more than deserving of a spot in your collection.
Console Monster (May 24, 2007)
Overall this is a fantastic step for Wario providing one of the best experiences that can be had on the Wii, simply for the sheer hilarity of watching someone else play. Only some-what spoiled by the extremely short length of the title, and the fact that the game is nowhere near as fun when played alone. If you expect to have friends around often, then this should no doubt be a welcome addition to the collection.
N-Zone (Mar 06, 2007)
Wario ist neben Zipfelmützenträger Tingle einfach der coolste Nebencharakter der Nintendo-Welt. Und die Partysause mit ihren 200 Minispiel-Quickies macht gleich doppelt so viel Spaß, wenn Sebastian Runde für Runde den Kürzeren zieht. Der werte Kollege muss den intuitiven Umgang mit der Wii-Fernbedienung halt erst noch lernen!
This is a very fun, simple, and silly game that takes great advantage of the control scheme available on the Nintendo Wii. It makes you do the most silly things in a lot of different ways, and shows some of the many potential uses for the controller on Nintendo's new system. It's also a fun distraction that can be played for virtually any length of time. If the small appropriateness allowances (most of which can also be found in cartoons these days..) are not a problem, then I think most will enjoy this game, especially fans of the other Wario Ware games. It is also an excellent multiplayer game. Friends and I have played this game for hours on end, looking like fools in the process. If pride does not get in the way, great fun can be had here. If you are looking for a game to surpass the Game Boy Advance versions in cool unlockables, this may not fit that bill, and it's a bit shorter as well. But while it lasts, it's incredibly great fun.
Gamebrink (Dec, 2006)
Though, with all the greatness that this title offers there is the fact that the game is extremely short. It will take you around two hours to beat it the first time through and another couple to unlock everything. There’s also the fact that you can’t use your own Mii in the game and I find that really puzzling. Especially seeing as when you create a new save game, you select an avatar that looks just like a Mii. Minor gripes aside, this is a great game with a lot of innovation and fun to be had.
When all is said and done Wario Ware Smooth Moves couldn’t have come at a better time. While this still fits into the stereotype of game that the Wii is already infamous for it is far and away the best of the bunch. The diversity of the control styles is incredible and it opens up the doors to what the system is really capable of. Not only that but you will be hard pressed to find a game chock full of more fun during the cold months of winter. If you own a Wii this is a definite must have title and certainly a great addition to small library of games on the console.
Armchair Empire, The (Feb 07, 2007)
If you’re a WarioWare fan, Smooth Moves ramps up very slowly but when it’s firing on all pistons… great fun.
Atomic Gamer (Feb 12, 2007)
Wario Ware Smooth Moves is definitely an ideal party game. If you’re buying this Wii for a parent, grandparent or other non-gamer in your life, grab this game with it – they’ll definitely get a kick out of it. Sure, some of the games are hard at first until you figure out what to do, but most of the actions you take are common sense type ones. After a couple of tries, most of the stuff you do will be memorized and you’ll be able to have some quick and frantic fun with Smooth Moves. And, after you’ve gone through the game, you can have some friends over to play. Smooth Moves is a game that should be in every Wii owner’s library – while it is simplistic and easily finished for a single player, the multiplayer will last a lot longer.
NintendoWorldReport (Jan 29, 2007)
Variety is king in WarioWare, and while the game does not contain an absurd amount of pointless unlockables, or a true high-score mode for individual games, it is still a ton of fun. It's also very similar to UbiSoft's Rayman Raving Rabbids, but WarioWare proves Nintendo's superior quirkiness and game design. It's also the first game in the series to feature not only an entirely new set of microgames, but also a multiplayer mode to put them to good use on your television. The various "forms" for the Wii Remote add a huge amount of variety to the gameplay and another layer of complexity onto the fast-paced action the series is famous for. In short, WarioWare: Smooth Moves is a great use of the Wii Remote's features and lots of fun to play by yourself or with friends.
Extreme Gamer (Jan 27, 2007)
Wario Ware: Smooth Moves wants you to let go of your inhabitations, cut loose, and have fun with Wario’s first Wii experience. Wario Ware: Smooth Moves is bizarre collection of micro-games couldn’t be more delightful, and you would be hard pressed not to crack a smile or laugh during the spastic high jinks. Either playing or watching, Wario Ware: Smooth Moves is an excellent addition to the Nintendo Wii roster.
Games Master (Feb, 2007)
Bigger than before and funny enough to make anyone smile, but control problems annoy.
Game Freaks 365 (Jan 17, 2007)
Wario Ware: Smooth Moves!, like its predecessors, is only faulted by its short length. It took myself and fellow reviewer Matt just three hours to unlock almost everything in the game. Though that three-hour mark certainly wasn’t the end of Smooth Moves!, as we didn’t dabble into the multiplayer mode, almost everything else was seen and done. At least everything can be enjoyed multiple times. As such, Wario Ware fans and Wii newcomers will want to check out Wario Ware: Smooth Moves!, as it is more than what that crowd could ever want or expect. Other gamers might be wary of its short length, but that is really the game’s only problem.
IGN Australia (Jan 15, 2007)
To this end, WarioWare strikes a chord with us, but the attraction ends too soon. There is an almost ADHD-like range of microgames on offer, and like a sufferer of said-affliction, it might hard be for this game to hold your attention for a particularly long time. We like Wario and friends a lot, but this licence is starting to stretch itself a little thin - hopefully, Nintendo will pull out all the stops for the next iteration before we have another series that stagnates like Mario Party.
IGN UK (Jan 15, 2007)
To this end, WarioWare strikes a chord with us, but the attraction ends too soon. There is an almost ADHD-like range of microgames on offer, and like a sufferer of said-affliction, it might hard be for this game to hold your attention for a particularly long time. We like Wario and friends a lot, but this licence is starting to stretch itself a little thin - hopefully, Nintendo will pull out all the stops for the next iteration before we have another series that stagnates like Mario Party.
WarioWare has never been about lasting dozens of hours in single-player - not unless you're the type of gamer to play mini games over and over again to beat your own high scores. Yet that doesn't detract from the fact that this game, while it lasts, is crazy genius and, as we've already said, will be the one you come back to when you've got a full house.
NGamer (Feb, 2007)
Smooth Moves has the best and worst of WarioWare. What can be done with the remote will amaze you, but the games are a bit lightweight and you'll miss the mad multiplayer of old.
Gamernode (Jan 18, 2007)
WarioWare Smooth Moves is what the WarioWare franchise is all about: quick, fun minigames with a twisted and offbeat sense of humor. The game may be something you can beat in less time than it takes to watch a movie, but you'll keep coming back for more -- especially if you have any friends. Very soon we'll be graced by the first Wii version of Mario Party, but until then WarioWare is by far the best multiplayer game on the Wii, and also one of the most enjoyable. Hula hooping and answering the phone in front of friends has never been this fun.
DarkZero (Jan 25, 2007)
While I cannot recommend Smooth Moves as a game all Wii owners should pick up, it is a game most should contemplate buying. The big problems standing in the way of universal adulation are longevity and the limitation of the single player options, but a packed house or at the very least a two or three friends bunched around a TV alleviate both of these problems. Ultimately the real draw of the game is multiplayer and there is no getting around the fact that no matter how fun the game is it will only last so long while played alone.
82 (Jan 27, 2007)
Later, you'll unlock other multiplayer modes, including "Lifeline", which involves a footrace of fast paced scored minigames followed by the cutting of lifeline ropes. Multiplayer mode is probably where the rest of your WarioWare career will be spent, offering countless hours of fun and madness, with loads of enjoyment surrounded by family and friends.
GameZone (Jan 30, 2007)
If this review has intrigued you, or at the very least made you curious, then hesitate no more. When Smooth Moves puts its moves on, you’ll be swooning faster than Wario after finding a pot of gold.
Nintendo Front (Feb 06, 2007)
Wario Ware Smooth Moves ist ein Spiel für Jung und Alt. Wer eine gute und große Minispiel-Sammlung sucht, aber keinen technischen Quantensprung erwartet, ist hier genau an der richtigen Adresse. Die zumeist sehr präzise Bedienung, die nur geringfügig für kleinere Wehwehchen sorgt, wurde erstklassig auf das Konzept der Wiimote angepasst. Der Mehrspieler Modus sorgt außerdem für spaßige Spielstunden mit der Nintendo Wii und rundet das Gesamtergebnis ab.
81 (Jan 16, 2007)
Wario Ware: Smooth Moves ist der schrägste Comic-Geschicklichkeitstest aller Zeiten: Die rasante Aneinanderreihung völlig verrückter Miniminigames ist herrlich hektisch, mit einer satten Portion Wahnsinn gewürzt und von einer coolen Steuerung abgeschmeckt. Die zig verschiedenen Haltungsmöglichkeiten der Wiimote sehen zwar zum größten Teil schön bescheuert aus, aber das gehört einfach zum Reiz des Spiels - sich vor Zuschauern zum Affen zu machen, ist hier die halbe Miete! Allerdings gilt auch hier das altbekannte Problem der Langzeitmotivation: Nach dem sehr kurzen »Storymodus« bleibt nur die Hatz nach frischen Highscores, der Mehrspielermodus wird seinen Namen eigentlich nicht gerecht. Nichtsdestotrotz: Smooth Moves ist charmant, witzig, verrückt - oder um es mit den Worten von Kollege Michael zu sagen: »Gott, ist das bekloppt!«
Consoles Plus (Jan, 2007)
N'écoutez pas ceux qui vous disent « blabla, Wii Sports ou blabla, Zelda », Odoru Made in Wario est LE jeu qui vous montrera de quoi est capable la Wiimote. Dépêchez-vous !
Das Spiel macht Spaß, ist gewohnt verrückt und für Minispiel-Freaks erste Sahne. Die Grafik liegt bis auf einige hübsche 3D-Spiele mit seiner meist Bitmap-Optik zwar weit unter dem Wii-Niveau, doch dies tut dem Spiel wirklich keinen Abbruch. Das große Manko des Spieles ist sicherlich der viel zu karge Multiplayer und der Singleplayer, den man bequem an einem Tag durchspielen kann. Dennoch, Wario Ware: Smooth Moves ist so kurzweilig und motivierend, das man es gerne ab und an in den Wii legt. Und trotz eher unspektakulärem Multiplayer ist das Spiel trotzdem irgendwie ein Partyhit. Denn hier macht das Zusehen allein schon genug Gaudi. Minigame-Fans dürfen also bedenkenlos zugreifen. Wer es etwas tiefsinniger mit mehr Umfang und besserem Multiplayer mag, der wartet lieber auf Mario Party 8, welches im März erscheint.
Edge (Dec 21, 2006)
Above all, it's funny. Despite its status as poster-child for the Wii Remote, Smooth Moves hasn't smoothed over WarioWare's extreme absurdism. If anything, this is the most bizarre game in the series to date. Nintendo's bad boy has come good again for its new console, but that doesn't mean he's going to behave himself. And once you get your hands on this free-standing, free-associating riot, neither are you.
Jive Magazine (Jan 16, 2007)
Release Information: WarioWare's back with an idea so crazy, it could only be made with the latest technology: the Wii Remote™. When Wario™ stumbles upon a strange device called a Form Baton, he and his friends use it to learn new moves that are as fun as they are wacky. With hundreds of microgames, this game is just as wild as you'd expect from the name WarioWare, but the game play has been revolutionized. Under Wario's tutelage, and with the help of the Wii Remote, players swing, spin and squat their way to victory.
Nintendo Spin (Jan 18, 2007)
WarioWare: Smooth Moves is a very enjoyable game. The fast paced and hectic gameplay make for an entertaining, but short lived romp. If you're an avid multiplayer, it's easy enough to warrant the purchase of Smooth Moves. WarioWare definitely doesn't lack substance, but it does lack replay value. There's enough replay value if you're looking for it, but for a single run through of a game there really isn't enough here. This is an excellent introductory game to the Wii similar to how Wii Sports is. It's easy to recommend WarioWare: Smooth Moves on that merit alone, but the chaotic, and oft-humorous fun also to be found here makes WarioWare: Smooth Moves a game to not be overlooked.
Nintendojo (2007)
As with Wii Sports, WarioWare: Smooth Moves makes Wii approachable and fun for nearly anyone willing to unabashedly pose and thrash in front of others. In fact, watching other people play the game is a healthy chunk of the fun. When's the last time you saw your dad try to hula hoop? Solo players may not get as much out of the title after going through the main single player mode, but at least there's a variety of additional things to achieve, and the rapid fire marathon play modes, where micro-game after micro-game is thrown up in random succession, are a kick to play through after a long, dull day. The experience may quickly evaporate from your mind after an hour, but Smooth Moves is so easy to jump into and so swiftly satisfying, it's just the thing for our gimme-gimme society.
N-Europe (Feb 09, 2007)
No, I don't think that we've seen the defining Wario Ware title yet. Yet, this is a wondrous exhibition of what the new controller can do in the right hands. Like all the best Nintendo games, Smooth Moves exhibits a rarely-seen, fundamental understanding of what makes games fun. Best of all though is that while it lasts, Wario Ware will carve a real, beaming grin of joy onto your face. And you won't want it to stop.
Bordersdown (Apr, 2007)
There are a large number of games for Nintendo’s new console that employ mini-games, lazily or not. It is to Intelligent Systems’ credit that in terms of utilising the new control method, whilst retaining the feel and strong standards of their excellent franchise, this is easily the best current example of the genre available. The extra unlockable games, the fun factor of seeing friends and relatives hospitalised whilst pretending to be an elephant, and the sheer gloss of it all make this an essential purchase. Look at it this way, too. Show your non-gamesplaying, middle-aged relative a GBA and a copy of Twisted and they would probably barely glance up from their Daily Mail. Give them a Form Baton and the power to blow away a giant robot with a fan and you realise that, like Wii Sports, Wario is always going to be able to captivate and entice. Just don’t go in expecting the real daddy of all party games, because sadly the multiplayer thrills on offer do not cut the mustard.
The unfathomable Japanese gags and pointless cut scenes that can’t be skipped mar an otherwise superb game, but Smooth Moves should be a mandatory purchase for anyone lucky enough to secure a Wii this festive season.
GameDaily (Jan 08, 2007)
In comparing Smooth Moves to the rest of the WarioWare video games, the Game Boy Advance edition, Twisted!, remains Nintendo's greatest achievement, thanks to spot on controls as well as a host of unlockable content. Despite this, Smooth Moves stands out as a fine addition to the series as well as a must play for all Wii owners, as it offers globs of fun for anyone daring enough to pick up a remote. With that being said, it will be interesting to see when the company creates another WarioWare, as it tends to release one after it's created innovative hardware. However, considering the overall quality of the franchise, whatever Nintendo comes up with will almost certainly be fun and bizarre.
Gamestyle (Jan 29, 2007)
These flaws do little to dampen the appeal of WarioWare. It manages to ramp up the sense of humour and simplistic graphics of the earlier games, making for some truly strange experiences. We found ourselves laughing at rocket-powered noses, a gorilla putting a t-shirt on a man and watching our friends scrub a cow's arse. It may not be the kind of high art Gamestyle usually appreciates, but it makes the grade because it's a game that pokes fun at itself, and lets everyone join in on the madness. If you want to see your mates hula, pump up a balloon or shoot Godzilla in the nose, you won't find a better title than this. Just remember one thing: don't hold back.
TotalVideoGames (TVG) (Jan 13, 2007)
Nintendo fans will need little reminding of the qualities of the WarioWare series; if you've never had the fortune before, make sure to pick this up and prepare for one of the most insane and enjoyable experiences offered by a videogame.
We suggest renting this one before buying it, to see if it suits your style. But if you're a fan of the DS minigame fests, then this thing should make you squeal with joy.
Yahoo! Games (Jan 16, 2007)
As you've read, Smooth Moves does have its share of missteps. Rest assured that most of them are minor, and don't detract from the main formula of the Wario Ware series: insane amounts of fun. It's a tough call between this and Rayman Raving Rabbids, but at the same time you can't go wrong with either one. Wario Ware: Smooth Moves is one of the best Wii games so far, and belongs in the library of everyone who owns the console. You'll have more fun shaking your remote than you can shake a stick at.
GamePro (US) (Jan 16, 2007)
It's hard to imagine the sequel to Smooth Moves (or any game for that matter) being able to create more uses for the Wii Remote. You start off with The Remote Control form, which is when you point the controller's sensor towards the screen, but soon after this you will be using the Wii Remote in ways only someone as whacked out of their skull as Wario could think up.
Mansized (Jan 18, 2007)
When all’s said and done, this latest incarnation of WarioWare doesn’t drop the ball. Though the game isn’t quite as suited to the big screen in your living room as it is to the handheld format, getting the whole family involved brings some of the greatest multiplayer fun since Wii Sports.
80 (Jan 18, 2007)
The overall quality of the minigames in Smooth Moves is right up with the best the series has to offer. Some may feel that Wario Ware: Twisted has an edge in creativity, but I feel that Smooth Moves really takes the franchise forward and shows how creative Intelligent Systems is as a developer. While the initial playthrough is only going to take you about three hours to accomplish, the replay value and multiplayer aspects of the game will keep you coming back for more. You aren't going to find the deepest gameplay experience with Smooth Moves, but you're sure to have a good time whether you're alone or with a group of friends.
As soon as the Wii was announced we were wondering what WarioWare would play like and as expected Nintendo have come up trumps yet again.
Gameslave UK (Feb 07, 2007)
WarioWare is a short, mad collection of micro-games that's both shorter and madder than a drunken Scotsman. All this means nothing though, when you boil the game down to it's core ingredient - fun. Just how much laughter and fun you get out of this depends on your sense of humour and your friends - one of which you can do something about, the other you can't. Regardless of this, WarioWare is an accessible game for everyone, and the implementation of Wii controls gives some positive signs for the future of Nintendo's new console. How can anyone not like a game where one of the tasks is to shake ants off a banana and feed it to a gorilla?
G4 TV: X-Play (Feb 15, 2007)
WarioWare: Smooth Moves can’t quite conceal its lowly portable origins, but that doesn’t stop it from being a truly fun and innovative game. Moreover, it’s a great way to scratch that multiplayer itch while you wait for Mario Party or Wii Play to arrive. Smooth Move’s brief main game and its inability to completely distinguish itself from previous WarioWare titles prevent it from being truly stupendous. But it can’t be denied that the bells and whistle on this game could wring joy from Mary Todd Lincoln’s scowling corpse. With a smaller price tag or a more robust main game Smooth Moves would easily swing a five. We can all breath a sigh of relief that the Wii’s first foray into the mad mind of Mario’s arch nemesis does not disappoint.
80 (Jan 09, 2007)
Nintendo is known and loved because of the fun experiences that it creates, and WarioWare Smooth Moves delivers spades of crazy fun from the moment you pick up the Wii-mote. It's not the most in-depth game you'll play in 2007 and there's every chance you'll get bored after repeated play, but everyone with a Wii should get the chance to make a complete fool of themselves in their living room, ideally with friends and family watching on to much amusement. Just try to keep a straight face while holding both hands to your side and thrusting your chest forward or using the Wii-mote as an extension of your nose - it's just not possible.
EL33TONLINE (Jan 30, 2008)
Smooth Moves is an easy pick-up-and-play game which does not require a large investment of time like Mario Party 8. The mini-games are very quick and controller swapping between friends keeps everyone involved. The funky moves are best enjoyed when the crowd loses its inhibitions and gets into the Wario fun zone. So be sure to make plenty of space to avoid unintentionally injuring your buddies as things can get surprisingly competitive. Also remember to always be on the lookout because watching your friends perform the wacky moves is a mini-game in itself and just as fun as playing.
FZ (Mar 16, 2007)
Smooth Moves har egentligen mer gemensamt med Singstar än Guitar Hero, som jag jämförde det med i inledningen. Det viktiga är inte att vara bäst, du har minst lika roligt när du misslyckas, medan rockriffen handlar mer om perfektion. Det här är den nya sortens sällskapsspel, nästa generations levande charader. Hur kul du har med titeln beror mestadels på sällskapet men med WarioWare i Wii-arsenalen har du alla förutsättningar för en lyckad kväll, med mycket skratt och glädje.
1UP (Jan 15, 2007)
Smooth Moves is hardly the only game of its kind on Nintendo's infant console. It lacks the eye-popping unpredictability of its predecessors. And fumbling to conform to some of the more arcane controller positions can take you right out of the game. Despite these modest shortcomings, though, WarioWare should be a welcome addition to any Wii library. And if you're looking for an accessible (albeit sometimes weird) way to convince your non-gaming family members that your pastime is actually pretty awesome, it's hard to top this.
80 (Jan 24, 2007)
De flinke verzameling aan microgames schittert ook op de Wii en dat grotendeels dankzij de originele manieren waar op de Wii-afstandsbediening gebruikt wordt. De humor is weer briljant en het spel is heerlijk als multiplayer-game.
Much like WarioWare Touched!, Smooth Moves is a great way of showing off some of the gameplay possibilities that are presented by Nintendo’s new hardware. Our only major criticism would be the game's long-term appeal. Even with around 200 mini-games and a handful of extras, the WarioWare formula was devised originally with handheld play in mind, so the same structure on a console means its lifespan doesn’t hold up as well as it maybe should. Apart from that, there’s very little reason to avoid the latest WarioWare offering. It’s hilarious, it’s superb fun, it’s packed full of fresh ideas and it’s now a wonderful multiplayer game to boot.
Pro-G (Jan 09, 2007)
It's not the most in-depth game you'll play in 2007 and there's every chance you'll get bored after repeated play, but everyone with a Wii should get the chance to make a complete fool of themselves in their living room, ideally with friends and family watching on to much amusement. Just try to keep a straight face while holding both hands to your side and thrusting your chest forward or using the Wii-mote as an extension of your nose - it's just not possible.
IGN (Jan 09, 2007)
As with Touched on the DS, Smooth Moves offers a brilliant introduction to the Wii's unique control system. In fact, part of the game's joy is its showcasing of the vast number of possibilities the Wiimote offers - and hopefully other developers are taking note here. Unfortunately, Touched's shortcomings rear their ugly head again and the result is a game which is wildly entertaining, thoroughly stupid but much too brief and far too shallow to offer more than a passing diversion. Undeniably, Wario Ware is still one of the most original, refreshing franchises around at the moment. However, it's becoming increasingly difficult to recommend new entries when they neglect to recognise the importance of countering the series' inherent brevity with plenty of compulsive peripheral content - especially given how successful both GBA games were here.
77 (Jan 16, 2007)
Nach Zelda ist Wario Ware Smooth Moves sicherlich das bislang beste Spiel für Nintendos Wii. Die über 200 verrückten Minispiele zeigen gut das Potenzial der Wii-Fernbedienung und bieten viel Abwechslung bei den Bewegungen. Klasse gefallen hat mir vor allem die Präsentation, die einführenden Comicsequenzen sind auf einem hohen Niveau und der Soundtrack rockt gewaltig. Leider bricht die Motivation nach knapp 4 Stunden gewaltig ein. Allein im Mehrspielermodus mochte mich Wario Ware nach Abschluss der Solo-Kampagne dann noch begeistern. Das hohe Tempo und die vielen grundverschiedenen Spiele dürften jedenfalls auf jeder Party für viel Stimmung sorgen. Wer mit dem kurzen Solomodus leben kann und bereit ist, nach Rayman Raving Rabbids eine weitere Minispielsammlung für den Wii zu kaufen, macht mit Wario Ware wenig verkehrt, eine eindrucksvolle Demonstration für die Einsatzmöglichkeiten der Bewegungserkennung ist das Spiel allemal.
77 (May, 2007)
If you're a fan of the WarioWare series, Smooth Moves is worth picking up. If you aren't, the motion sensitivity makes it worth a rent anyway.
Anime News Network (Jan 29, 2007)
Although the game's length and multiplayer leaves a lot to be desired, WarioWare: Smooth Moves is easily one of the best, and most satisfying games to arrive on Nintendo's new console. However, with only a few hours of gameplay packed in the game, one has to question if its worth the full purchase price. Gamers looking for an intensely fun, albeit brief, gaming experience with friends will get the most out of this game. Gamers that want a showcase of the Wii Remote's incredible potential will also want to add it to their collections. However, for most people, the game only warrants a rental. Invite some friends, buy some drinks, and play WarioWare through the night. You'll wake up with a smile, having experienced everything the game has to offer.
Softpedia (Apr 13, 2007)
What's to say more than "finally a game where I can pick my nose!". And I'm not joking, as there's a challenging that will ask you to pick the on-screen nose to get the points. WarioWare: Smooth Moves is the definition of party games and it's equally fun to play and watch, considering that there's so much stuff you can do thanks to the two controllers. Nintedo struck gold again, without delivering eye candy, a great story or a brilliant soundtrack. Pure gameplay and loads of fun that keep you glued to the TV screen are enough to make this a class A title.
Jolt (UK) (Jan 29, 2007)
This is the first home console version of WarioWare with a full single player mode, but it’s debatable as to whether it’s as suited to such a system as it was on the GBA/DS. The single player mode will likely only last you a short time, and once the novelty of the various games (as fun as they are) wears off, you’ll be left wanting something a little more substantial, especially from the multiplayer mode. As it is, the game can come off feeling a bit gimmicky. What it does do it does well, but you can’t help but feel more effort could have gone into this.
Gaming Age (Feb 16, 2007)
Smooth Moves is a game that's fun to play alone, but truly shines when played with friends and family. It's almost as fun to watch other perform the actions as it is to play your self. There are several multiplayer options, none of which are as spectacular as the main one player excursion. If you simply want to have a good time playing a bizarre game on the Wii, you can't go wrong with WarioWare: Smooth Moves.
75 (Jan 12, 2007)
Difficile d'attribuer une note à un concept aussi particulier. Ceux qui y adhéreront et seront prêts à passer des heures et des heures dessus pour exploser leurs scores le porteront aux nues, tandis que les plus récalcitrants n'y verront qu'un moyen original de se divertir le temps de quelques parties. Dans tous les cas, Wario Ware : Smooth Moves est typiquement le genre de jeux qui peut faire des merveilles sur Wii, et c'est pour ça qu'il vous le faut.
Gamezine (Feb 18, 2007)
Pour conclure, Wario Ware est une très bonne valeur sûre. Le jeu a réussi à me plaire, malgré un gros à priori au départ. La devise de Wario ? Fun, simple et débile.
GamingExcellence (May 07, 2007)
All in all, Warioware Smooth Moves is probably not worth a purchase due to its very nature of playing microgames. You can see everything that the game has to offer in one solid evening of gaming, which makes a full price tag hard to swallow. However, Smooth Moves is one of the best rentals that you could make for your next party.
70 (Jan 26, 2007)
I don’t hate this game, but there was a lot that needs to be improved on. One thing is all the stupid multiplayer problems. One of the big things being making the use of multiple remotes available, another being make the multiplayer games not suck. Stick to single player when you play this game and you’ll be fine. I really hope this isn’t the only Wario Ware game that will be released for the Wii. Perhaps in the next installment they could just keep the microgames and add a whole bunch of great multiplayer options like the Gamecube version.
Nintendo Life (Feb 09, 2007)
The longevity issues with Wario Ware really piss on the fact that at heart it really is a very, very good game. The graphics are crisp and colourful, the sound is nostalgic and infectious and the controls are precise and intuitive. Alas how can I recommend a game that will last you a week at most? Then again how can I not recommend a game that is as well balanced and as fun as Smooth Moves? I hate being a reviewer.
Gameplanet (Feb 26, 2007)
Nintendo, we want themed levels. If the character is meant to be spooky, give us spooky micro-games; if he's sporty, give us sports-themed games. Just add a little bit of structure to what is essentially a very chaotic title.
CanardPC (Feb 15, 2007)
"Une minute de programmation par jeu, 300 minijeux. Et ils font payer ça combien ? 50 euros ? Mais t'es un sacré couillon." C'était en substance, les paroles d’ackboo, quelques secondes à peine avant qu'il ne soit terrassé par une crise foudroyante de crétinerie bornée. Car WarioWare Smooth Moves est un titre incontournable sur Wii, alliant démo technologique et grasse rigolade, pile poil le style de jeu que j'attendais de Nintendo. Certains pourront être rebutés par la stupidité, l'effort physique et la réalisation du titre. Mais ceux-là ne jouent qu'aux simulations de vol.
Cubed3 (Jan 06, 2007)
Smooth Moves is a wonderful game on its own and a spectacular example of how first generation games can use the new control set-up. The humour is back in full force and the micro-games are as addictive as ever, but unfortunately it is all over much sooner than it should be. If you have crazy friends by the dozen then seriously consider this. However, solo gamers might want to wait for a price-cut…
70 (UK) (Jan 09, 2007)
Much like Touched!, its focus appears to be more of a snappy technology demonstration than of providing a lasting challenge, and it's puzzling why Nintendo and Intelligent Systems couldn't have delivered on both counts. The multiplayer mode certainly extends its lifespan a little, but, again, it's a story of massive untapped potential. Let's hope that now the introductions are out of the way, Nintendo can beef up the content for the inevitable release of the next WarioWare...
Gamer 2.0 (Jan 29, 2007)
All in all, WarioWare Smooth Moves is fun to play, and shows off the versatility of the Wii-mote, yet you might not find reason for much replaying. If you’re interested, a rental with friends is suggested.
The Wiire (Jan 15, 2007)
WarioWare: Smooth Moves is ideal for players on the go, especially if gamers only have 5-10 minutes between activities. A stage can easily be defeated in a matter of five minutes, but repeating the stage takes as long as you can survive (or get lucky, depending on when you confront the game that never works on your setup). If you're tired of Wii Sports and need more variety by yourself, go for it.
N-Philes (Feb 03, 2007)
With a solid line-up of mini-games, an endlessly fun multiplayer mode, and the craziness you've come to know and love from everyone's favorite menacing alter-ego of a plumber that wears a red cap, it's hard not to recommend WarioWare: Smooth Moves to Wii owners everywhere. While the series is typically best suited for on-the-go play on handhelds, this game is still tantamount to the franchise's style and charm. Plus, how else are you going to force a friend to place apples into a basket by using his elephant trunk?
Consoles Plus (Feb, 2007)
S'il fait sourire et parfois même rire, Wario Ware version Wii n'offre pas une durée de vie suffisamment longue pour assurer des crampes d'estomac. Dommage, on s'attendait à se tordre de rire.
Factornews (Jan 31, 2007)
Et un party game de plus pour la Wii. WarioWare est un condensé de micro-jeux rapides et débiles, qui pourront vous faire passer une agréable soirée entre potes perméables à l'humour douteux de ce soft. Dommage - pour un party game - que le mode multi ne soit pas accessible dès le début, et que l'ambiance soit moins crado que dans les épisodes précédents.
Thunderbolt Games (May 29, 2007)
Ultimately, when the dust has settled and more titles begin taking advantage of the Wii’s strengths and the console starts to find its feet WarioWare will long be forgotten. It’s a game that instantly endears itself to all who strap on the Wii Remote providing fun in short bursts and while the games main character is on the slightly chunky side, WarioWare: Smooth Moves regrettably doesn’t carry as much weight.
Netjak (Feb 07, 2007)
WarioWare Smooth Moves is the perfect rental. You can easily complete it in a weekend, and some gamers could probably even complete it in a night. Once you're done with the game, it's pretty much worthless. My wife got me this game for my birthday and the $50 price tag really seems like a bad deal. This game isn't worth $50. I'd rather spend $50 on something that lasts longer, like a 5 course meal. If I had to pay anything I wouldn't pay more than the rental fee. Hopefully I can get part of that $50 back, but that means it'll be up on Ebay pretty soon.
Joypad (Feb, 2007)
Sur Wii, Warioware avait un potentiel énorme en multijoueur, potentiel totalement gâché. Si un pote vous le prête, vous passerez un moment très sympa. Mais 60 euros pour 3 heures de fun maximum, ça fait cher, très cher, trop cher.
The Video Game Critic (Aug 26, 2007)
Smooth Movies is though to rate. I really appreciate its crazy humor and fantastic sense of imagination, but the game is only fun in short spurts, and I tired of it quickly.