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Dass die Remote-Kontrollen von Nintendos Wii scheinbar nicht den simulativen Einschlag transportieren können, der die Smackdown-Serie bislang geprägt hat, ist dem Team schnell klar geworden. Insofern ist der erste Schritt auf dem neuen System nach vorne ein guter - obwohl er gleichzeitig auch positiv zurück geht und sich auf die Stärken der bereits auf dem GameCube veröffentlichten WWE-Spiele besinnt: Arcade-Action, die leicht zu erlernen ist und für Wii-Verhältnisse richtig gut aussieht. Trotzdem ist SvR 2008 auf Wii nicht mehr als ein erster Schritt. Denn um wirklich in der Liga der ganz großen Wrestling-Spiele mitzuspielen, sind die Kontrollmechanismen noch zu schwammig.
As a first effort on Wii, SmackDown! vs. Raw has made some pretty impressive strides. The game managed to shed most of the unnecessarily complicated button combinations and over-elaborate controls for a far more Wii-friendly design, it set itself apart with an innovative motion control system, and even managed to squeeze some Mii and IR integration as well. At the same time, the game is far from perfect, as it suffers from a seemingly rushed design that didn’t allow for a ton of tweaking or polish in any single area. Granted, this first year’s goal was to change things up on a global level, and in that way SmackDown! vs. Raw is a success.
A stellar first try on the Nintendo Wii, WWE SmackDown vs. Raw 2008 feels a tad rushed in places but the motion-sensor action makes this a fun and unique wrestling game. Fans will certainly love the slams and finishing moves using the Nunchuk and Wiimote, but the lack of match types will disappoint the more hardcore fans. Still, those looking for a different and more interactive version of the game should definitely pick this one up.
Die Einbindung der Wiimote-Steuerung ist so innovativ, dass man sich schnell dabei ertappt, mit hektischen Gesten sein Gegenüber zu verdreschen bis sich die Balken biegen. Das war’s aber auch schon, was die Nintendo Wii-Portierung von den anderen Konsolen-Adaptionen abhebt. Ansonsten ist WWE Smackdown vs. Raw 2008 sowohl inhaltliche als auch technisch ein mittelmäßiges Wii-Debüt. Die Grafik und der Karriere-Modus sind abgespeckt und das Move-Repertoire zeigt sich arg beschränkt. Hinzu kommt der fehlende Online- Modus – schade!
In the end SmackDown! vs. Raw 2008 is the only real wrestling option for Xbox 360 and PlayStation 3 gamers. Still, it is far from a bad one. Improvements made to the game still do not take away some of the typical flaws of the genre, sadly. Movement is sluggish, and the fighting styles (despite nicely accenting each fighter's actual tendencies) are just far too unbalanced. It is about time that Yuke's and THQ's annual wrestling title revolutionizes the genre for which it is, at least lately, the sole figure.
Overall, I really wish I could give this game a better ranking. The idea behind this game is absolutely solid, and Smackdown vs. Raw 2008 shows that there can be legitimate uses for the Wii-mote in fighting or wrestling type games. Its diverse modes also help it become a fairly interesting and re-playable game. However, its too-simplistic controls and marred visuals really ruin any shot it had at being a great game for the Wii. But I have hope for the Smackdown vs. Raw series, and perhaps this mediocre attempt will spawn a more refined and reworked WWE experience for the Wii in the future.
Ich war mal ein großer Wrestling-Fan und habe damals unzählige Stunden mit WWF No Mercy für das N64 verbracht. Ehrlich gesagt bin ich ziemlich enttäuscht von SmackDown vs. Raw 2008 für die Wii. Ich habe mich so auf dramatische Ladder Matches und den actionreichen Royal Rumble gefreut. Leider gibt es diese Match-Arten im neuen Wrestling-Titel nicht. Der Wii-Ableger zielt mit der unkomplizierten Steuerung und dem langsamen Gameplay ganz klar auf die Schicht der Casual Gamer. Ob diese allerdings großes Interesse am Wrestling-Sport haben, wage ich zu bezweifeln.
I had never felt so frustrated in a wrestling game until I played this one. A fighting game such as SvR should always contain a controller with a directional pad and at least four buttons, not a Wii remote. If you’re used to the rapid motion, high speed, hyperactive, button mashing trying-to- get-your-butt-off-that-mat game play …consider avoiding the Wii remote and stick with your 360 controller or Sixaxis. This version will take a while to get used to, and if you do have that patience, have at it. While you’re swinging arms in the air trying to execute a finisher for ten minutes, I’ll be standing ringside cheering Jeff Hardy on while he does a Swanton to a table.
Sie sollten ein Fan dieses Showsports sein, wenn Sie mit dem Videospiel liebäugeln. Die Atmospähre wird mit tobendem Publikum, albernen Kommentare und spektakulären Kampfszenen gut eingefangen. Dabei kommt es wie in den "echten" Kämpfen regelmäßig vor, dass einer der beiden Kontrahenten den anderen minutenlang vermöbelt, ohne dass der etwas zun kann oder ernsthaften Schaden leidet. Dann wendet sich das Blatt mehrmals, bis am Ende ohne ersichtlichen Grund, einer gewonnen hat. Die Steuerung ist überladen und unpräzise, was zu mittelmäßiger Spielbarkeit führt. Trotz zahlreicher Modi und Spielfiguren bleibt die Abwechslung bescheiden. Für harte Fans kann das durchaus "befriedigend" sein.
Smackdown! Vs Raw 2008 is a good game with no frills. It follows the Wii’s motto of everyone can play, and multiplayer is just too much fun. But with this many features missing from the Wii version while all the other versions have so many different match types and wrestling styles, what were THQ thinking? I was pleasantly surprised at a few points of this game, and everything is up to date, which is something that’s good to see out of a wrestling game. Everything looks good and sounds how it should. It is just a very big pity that they didn’t decide to put a little more time into this game to have it on par with the rest of the console versions. Perhaps a few missing things could be overlooked, but when blatant wrestling staples such as a fatal four way are missing, the game seems too rushed and too limited. They should have stuck with Day of Reckoning and left it at that.
A decent entry for the franchise on Wii, but it's not belt-winning material yet. If this was scored on fun-factor alone you'd see this score creeping up a point or two, but it's not; WWE Smackdown VS Raw 2008 Wii just doesn't give enough content to justify any higher. Yukes need to add much more and fix existing niggles for the next edition - and then we could have a new WWE (game) champion.
While WWE Smackdown vs. Raw 2008 is the first WWE game featured on the Wii, it can only be viewed as a baby step into the squared circle of wrestling games. Overall, it is a defining step backwards in regards to the SvR franchise. The controls work great for the game, which was a pleasant surprise, but the lack of modes that we've become accustomed to, along with the displeasing story mode, make this game painful to play as a wrestling fan. The door is definitely open for a newer game (TNA Impact) to step up and take the belt.
Yes, we can see what THQ has tried to do with SmackDown on Wii but rather than it feeling more appealing to those not normally into WWE titles, it just serves as a giant slap in the face to those that actually care about wrestling games. As massive wrestling fans ourselves, we couldn't be more disappointed - it's just another example of the Wii getting short-changed. We're starting to think this whole mass-market thing is more of a curse than a blessing...
Ein Wrestling-Spiel mit vielen Macken und wenig Spielspaß. Ich kann das Spiel niemandem empfehlen und hoffe für alle Wrestling-Fans, dass bald ein vernünftiges Spiel dieses Genres für die Wii erscheint. Noch sind wir leider weit entfernt von den N64-Glanzzeiten.
I finished playing WWE SmackDown vs. Raw 2008 feeling cold and dirty, like I'd been doing something I shouldn't have been. I'm shocked at how badly THQ have dropped the ball with this one, in fact, they've climbed all the way to the top of Mount Everest to drop said ball! Having such high hopes for this game, I feel like a child who's just been told that Santa doesn't exist, unable to understand what just happened and feeling thoroughly disillusioned. Nothing in this game (beyond its look) says next generation to me, in fact, replaying Day of Reckoning 2, SmackDown vs. Raw 2008 feels like a huge step backwards in terms of quality. So, in answer to THQ's very clever marketing question, "How will you play?", my answer is very simple...I won't!
Although a certain degree of feature stripping is often a factor in first installments of franchises on new console hardware, the degree to which SmackDown! vs. RAW 2008 on the Wii cuts away at what made the franchise successful on other platforms is utterly ridiculous. It's one thing to put the developmental focus on the new gameplay design, but if that was truly the case, it's all that much sadder that everything else got left on the cutting-room floor for the sake of the gameplay, given what a repetitive slog the gameplay design turned out to be. This game is a failed experiment, and with any luck THQ and Yuke's will learn heaps from it and greatly improve upon next year's inevitable installment. If they don't, Wii-owning wrestling fans are in for a long console generation.
In trying to create a something that appeals to everyone THQ have created a title that manages to miss any potential audiences the game may have had. When they started work on this game they should have considered who is likely to purchase a game with a WWE license and then developed the game with those customers in mind. Unfortunately I don’t think a wrestling game is something that will ever appeal to the general public and if it ever does it will need to have better controls than this.
Smackdown VS Raw 2008 feels like an unfinished game, or at least a game which was rushed into shops before Christmas as soon as it became evident that the Wii is a monster smash. This doesn't mean the future of the Smackdown franchise on the platform is out for the count, just that it'll need to train, say its prayers and eat its vitamins before it next steps into the ring.