The Journeyman Project: Turbo!

Moby ID: 804

[ All ] [ Macintosh ] [ Windows 3.x ]

Windows 3.x screenshots

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Title Screen
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Approaching the Pegasus device, your gateway to the past.
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Menu Screen
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Comparing records of altered history with preserved records salvaged from a secret vault in the Cretaceous period.
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Intro - one of several sepia images
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Inside Pegasus, planning a jump to the Mars colony a decade earlier.
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Your apartment
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A gangway connecting to the Morimoto Mars Colony.
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The bathroom in your apartment
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"Out of my way, human, or die."
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The mapping biochip is an indispensable tool for navigating the maze on Mars.
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The bomb defusing puzzle on Mars is more or less a game of "Mastermind".
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In hot pursuit of an enemy shuttle on its way to assassinate an alien visitor.
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You get welcomed to Sydney with a tranquilizer dart. Ouch!
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In the synthesis puzzle, you must construct an antidote to the toxins in your blood before you pass out.
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A hallway at the World Science Center in Sydney, Australia.
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You'll have to think fast in order to thwart this assassination attempt.
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A corridor in the underwater Norad VI missile base.
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You'll need a grasp of geography in order to outsmart this robot in the silo puzzle. You'll also need a tolerance for horrible control schemes.
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Okay, now you've REALLY pissed him off!
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One of the numerous death screens.
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