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The Journeyman Project: Turbo! Screenshots (Windows 3.x)

User Screenshots

Windows 3.x version

Title Screen
Approaching the Pegasus device, your gateway to the past.
Comparing records of altered history with preserved records salvaged from a secret vault in the Cretaceous period.
Menu Screen
Inside Pegasus, planning a jump to the Mars colony a decade earlier.
Intro - one of several sepia images
Your apartment
A gangway connecting to the Morimoto Mars Colony.
"Out of my way, human, or die."
The bathroom in your apartment
The mapping biochip is an indispensable tool for navigating the maze on Mars.
The bomb defusing puzzle on Mars is more or less a game of "Mastermind".
In hot pursuit of an enemy shuttle on its way to assassinate an alien visitor.
You get welcomed to Sydney with a tranquilizer dart. Ouch!
In the synthesis puzzle, you must construct an antidote to the toxins in your blood before you pass out.
A hallway at the World Science Center in Sydney, Australia.
You'll have to think fast in order to thwart this assassination attempt.
A corridor in the underwater Norad VI missile base.
You'll need a grasp of geography in order to outsmart this robot in the silo puzzle. You'll also need a tolerance for horrible control schemes.
Okay, now you've REALLY pissed him off!
One of the numerous death screens.