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Critic Reviews

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Total Mayhem is a great game. Don't let its minor flaws steer you away. I have to be honest, and mentioning flaws is my job. Just keep in mind that these flaws did not keep me from enjoying the game! Total Mayhem is no Crusader, but it offers a much more simple control scheme, entirely mouse-controlled, and you get to control up to six troops at once (giving you massive firepower to take out the enemies). And in later missions, you'll be thankful for that extra firepower. ;)
Gameplay (Benelux) (Oct, 1996)
Total Mania heeft het meeste weg van Crusader. Je kan wel niet springen of halsbrekende acrobatische toeren uithalen, maar je kan wel zowat alles wat je tegenkomt aan flarden schieten. Het verschil met Crusader is dat je meerdere cyborgs mee op pad kan nemen en er multiplayer ondersteuning is. Het verhaal stelt niet veel voor, maar dat is ook niet zo belangrijk.
GameSpot (Jun 11, 1996)
With all respect to Domark, I don't understand how a company that can come up with as smart, thoughtful and generally engaging a shooting game as Total Mayhem can have a silly slogan like “Blow Some Grey Matter Today”. I guess we should be glad that they don't practice what they preach.
Once in a while a new game arrives, challenging how we perceive and play games. Total Mayhem is not one of those games. After a truly great game arrives, new titles march onto the shelves imitating the great game. Some new titles innovate in their own right, endearing themselves to many, while the majority fade into obscurity as also-rans paling in the shadow of a great game. Total Mayhem fits the latter category. Short on story and mood while plagued with minor programming flaws exacerbated by game design, Cinematix takes a proven formula, adds some minor innovations and creates a game caught in a giant's shadow. Total Mayhem is a good game, definitely worth a look, but not the best in this revived genre.
High Score (Oct, 1996)
Snabb, riktigt hyfsad techno-musik drar upp tempot och efter ett tag har jag nästan fastnat. Men bara nästan...
Eidos, formerly Domark, is hyping TOTAL MAYHEM as a multiplayer equivalent to Origin's CRUSADER: NO REMORSE, but it doesn't even come close. It is a real-time, squad-level, tactical combat game, set in a richly detailed isometric perspective, but it is riddled with technical and design problems and falls far short of expectations.
Einen so lieblosen und dürftig designten Crusader/X-Com/Syndicate-Verschnitt sollten selbst Freunde des Genres nur mit gebührender Kneifzangigkeit anfassen. Da hilft auch kein Multi-Player-Zierwerk. Mit diesem Stümperkram bekommt man doch keinen geistig gesunden Menschen von Command & Conquer oder Warcraft 2 weg.