Multicolor (ZX-Spectrum)

Although multicolor is an old ZX-Spectrum programming technique invented by Jonathan "Joffa" Smith in 1985, it was considered too difficult for actual gameplay, so it was only used for special effects in static screens (menu, intro, etc). The first ZX-Spectrum games using in-game multicolor only appeared in 2011. Even so, Alter Ego: DreamWalker was the first ZX-Spectrum game to use in-game multicolor full-screen.

Contributed by Einar Saukas (552) on Mar 19, 2015. -- edit trivia