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User Reviews

More Puzzles, more walking.... Chris Martin (1204) 3.33 Stars3.33 Stars3.33 Stars3.33 Stars3.33 Stars
Bigger, badder, but not quite better. Scott Monster (1009) 3.83 Stars3.83 Stars3.83 Stars3.83 Stars3.83 Stars

Our Users Say

Category Description User Score
Acting The quality of the voice or video acting. 3.1
Gameplay How well the game mechanics work and the game plays. 3.2
Graphics The visual quality of the game 3.9
Personal Slant A personal rating of the game, regardless of other attributes 3.2
Sound / Music The quality of the sound effects and/or music composition 3.8
Story / Presentation The main creative ideas in the game and how well they are executed. This rating is used for every game except compilations and special editions which don't have unique game content not available in a standalone game or DLC. 3.3
Overall User Score (33 votes) 3.4

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
Joystick (French) (Jan, 1996)
Comment ne pas craquer pour un jeu aussi beau ? Si l'on déteste les jeux d'énigmes évidemment. Dans le cas contraire, ce produit s'avère être le meilleur du genre. Malheureusement, la progression ne se fait pas uniquement par les énigmes, et on doit presque obligatoirement passer par les aides pour avancer dans le jeu.
The 11th Hour is definitely a nice continuation for the series and has plenty of nostalgic moments for fans of the original as they return to the mansion all over again. Newcomers to the series will definitely want to start with the 7th Guest for the full experience.
High Score (Mar, 1996)
Välgjord grafik, bra ljud, utmanande gåtor och framför allt en myskuslig atmosfär gör spelet mycket bra, och gillade du 7th Guest är dethär ett givet köp.
Do any of you remember the Vincent Price classic The House on Haunted Hill? The 7th Guest's environment always reminded me a bit of walking through that house. Now what do gamemakers, dealing with the exact same environment, do to vary it and make it look fresh? Give it to a motorcycle club as an open house for the weekend. And that's exactly the condition you find the Stauf mansion in this sequel to The 7th Guest, and believe me, it works just fine.
Quandary (Jan, 1996)
Well, I'm bedraggled and my head is spinning, but I've finally made it through to the end of this game. It's wonderful, almost perfect for those who like to ponder for hours over mind-bending puzzles. In a nutshell, it's a 'thinking' persons game so if you favour exploring creepy old houses with lots of puzzles and games to keep you occupied then you simply can't miss this one.
PC Gamer (Jun, 1996)
A good puzzle game, lots of patience and a nitro-fuel burning PC recommended.
Gameplay (Benelux) (Feb, 1996)
Als je van puzzelen houdt, een heel stevige PC bezit en graag aan je vrienden wil laten zien wat dat monster op je bureau kan, dan is 11th Hour misschien wel een aanrader. Wil je echter een spel dat leuk is om te spelen, waar een goed en origineel verhaal achter zit en dat niet snel gaat vervelen, dan hou je best je handen van 11th Hour af.
Game Revolution (Jun 05, 2004)
Overall, I found that The 11th Hour turned out to be more frustrating than it was worth. Although I'm a graphics and media whore, I wasn't very patient with the puzzles that seem unrelated to the storyline of the game. If you're like me, avoid this one. However, if you are one of those people who can't wait for the challenge of an enigma to be solved, BUY IT IMMEDIATELY!!! I promise, you won't be disappointed. The creators put a lot of work into this one; four years to be exact, and they deserve a lot of credit. The 11th Hour is probably the best game of it's type. Advanced graphics, a phenomenal music soundtrack, more than challenging puzzles, and extremely well done, high-tech, digitized video clips. Although the storyline could use some work. This game won't scare you, but it will keep you perplexed for hours!
Adventure Lantern (Aug, 2006)
In the end, The 11th Hour is little more than a frustrating experience. It is very clear that a great deal of effort has gone into the game. Eleven years after its release, the graphics still look quite pleasant. Navigating the mansion is a simple matter. There are a number of puzzles that should be quite entertaining to solve. But the game is lacking in too many other aspects. While the storyline is more coherent and clearer than the previous game, it is somewhat lacking in depth. There are a number of fun puzzles, but the mini-games you play against Stauf can easily become frustrating. Despite the presence of some cleverly constructed riddles, the “Treasure Hunts” boil down to annoying exercises that test your patience. The game fails to create the kind of atmosphere that draws players in and creates a feeling of immersion. It just feels like a series of puzzles with a number of puzzles thrown in between and a storyline that focuses more on past events than your own actions.
Power Play (Jan, 1996)
Was Trilobyte über zwei Jahre gewerkelt hat, bleibt so rätselhaft und verworren wie die Handlung der Render-Gruselei, denn "11th Hour" könnte auch mühelos als "7th Guest-Expansion Disk" durchgehen. Vor zwei Jahren aufgrund der revolutionären Silberling-Premiere und der bemerkenswerten Grafik noch eine mittlere Sensation, lockt die im multimedialen Gewand verpackte Puzzlesammlung auf dem Niveau "Rätselheftchen für gehobene Ansprüche" heute keine müde Seele mehr hinter dem Ofen hervor. Trotz der edlen Verpackung bleibt unter dem Strich nur durchschnittliche Unterhaltung übrig.
A less-than-satisfying conclusion won't trouble the majority of the game-buying public. 11TH HOUR is light on gameplay and heavy on Hollywood influences and adult themes – if you aren't interested in that combination, you might to pass it up. On the other hand, gamers who enjoy puzzles, riddles and light board games will delight in 11TH HOUR'S elegant presentation of such games as Reversi, Connect Four and Pente. Gamers who enjoy high-budget interactive fiction will not be disappointed by the production values, and virtually anyone will enjoy the VGA graphics and superb animation. Gamers who value gameplay more than flash – or who think that puzzles should have something to do with the plot of an adventure game – will have to think twice before re-vising this old house.
The 11th Hour: The sequel to The 7th Guest has taken over four years to produce. It is obvious that Trilobyte attempts to capitalize on the success of The 7th Guest which considered by many to be one of the “killer app” that popularizes the CD-ROM technology. This time, the terror of Stauf falls on an investigator reporter whose girlfriend has mysteriously been kidnapped while investigating the Stauf mansion. Armed with a hefty production budget, can Trilobyte remake history by hailing Stauf’s return? Unfortunately, not quite…
GameSpot (May 01, 1996)
Without meaning to, The 11th Hour has taught the gaming industry a few valuable lessons: First, the sequel isn't always as successful as the original. Second, pretty graphics and cool video sequences do not ensure a good overall gaming experience. Third, and perhaps most importantly, game creators should stay true to their claims, or they'll disappoint their audience in the end.
Pelit (Jan, 1996)
Trilobyte kyllä hallitsee grafiikan ja animaationteon, mutta mitä iloa on upeista puitteista, jos peli on muuten täyttä roskaa? En tiedä kenen istumalihakset kestävät istua neljän rompun verran kauhujen talon isännän pilkattavana.
Bottom line: The 11th Hour is, at best, a mediocre title that will satisfy some and leave others looking elsewhere.
Overall, 11th Hour is a mess in its storyline, its poor puzzle quality, its too-high-end requirements, and its general lack of consideration for the game player. I would not recommend this game to anyone.