|Not as Good as the Critics Say||Stuart Feldhamer (6663)|
Our Users Say
|Gameplay||How well the game mechanics work and the game plays.||3.7|
|Graphics||The visual quality of the game||4.0|
|Personal Slant||A personal rating of the game, regardless of other attributes||3.8|
|Sound / Music||The quality of the sound effects and/or music composition||4.0|
|Story / Presentation||The main creative ideas in the game and how well they are executed. This rating is used for every game except compilations and special editions which don't have unique game content not available in a standalone game or DLC.||4.4|
|Overall User Score (7 votes)||4.0|
Critic ReviewsMobyRanks are listed below. You can read here for more information about MobyRank.
Defunct Games (Sep 28, 2015)
Because time is always a concern, 80 Days has a significantly faster pace than most games in the genre. You'll spend so much of the time interacting with locals, buying items and planning your next course, you'll begin to forget that this is primarily a visual novel. By adding board game elements, 80 Days is an exciting trek around the world that just about anybody can get into.
PC Gamer (Oct 12, 2015)
Passepartout is the real star of 80 Days. It’s the story of a modest valet from France becoming an experienced man of the world, and sharing that with him is an absolute joy. There are genuinely touching, heartfelt moments—and some terrifying ones—all brought to life by exquisite, artful prose. It really feels like an adventure, voyaging into the unknown, wondering what marvel or danger lies around the next corner.
RPGFan (Sep 29, 2015)
These negligible problems combined do not harm 80 Days calibre; Inkle Studios created a timeless classic in branching narrative gaming, and this port delivers the experience to a new audience. Where most video game narratives slip up by implementation of over-complicated plots and convoluted writing, 80 Days triumphs because it prides simplicity, hands you the map, and rewards you with a story that compels you to return time and time again. My time with Inkle's creation has been a fantastic experience — in years to come, I will return to my master, pack our trunks, and board that Paris-bound train again. If, like me, you lack decent mobile gaming facilities, this is the time to pick up a beacon in video game storytelling.
Brash Games (Jan 20, 2016)
The game’s direction is also peerless, and the aesthetic choices are just right: bold enough to be obvious on a small screen for tablets, but creative and consistent, furthering the atmosphere. The game is unique and I wish there was more like it, and I expect that, despite the 80 day limit, I will play it over and over, each time discovering a new way around the world.
Bit-Tech (Sep 29, 2015)
Regardless of whether the narrative style is your cup of tea or not, 80 Days is still a mightily impressive achievement. Its intricate blend of a heavy narrative focus with a light sprinkling of interlocking mechanics is uniquely compelling, and that it manages to stir such powerful feelings of adventure using just a few lines of text and a few lines on a globe is truly remarkable.
Ragequit.gr (Oct 05, 2015)
Ένας αρτιότατα σχεδιασμένος, παραπλανητικά απλός στον χειρισμό αλλά με τεράστιο βάθος και σχεδόν απεριόριστη αντοχή στο χρόνο τίτλος, ο οποίος θα συναρπάσει εγγυημένα κάθε λάτρη της περιπέτειας, ανεξαρτήτως ηλικίας.
Slant (Sep 30, 2015)
Let's face it: The journey of 80 Days is more ethnically coherent than what you'll find in the faceless, placeless, sexless online interaction of Journey. Passepartout constantly recalls his French heritage, faces ethnic misidentification due to appearances, and appreciates the difference between his manners and the way various peoples live. If this recognition doesn't impress, the simple pleasure of seeing lines drawn on a wide-open globe should forever expose the prisons of Fantasy Life and Metal Gear Solid V: The Phantom Pain. Unlike life-simulator and open-world games, 80 Days doesn't presuppose and anticipate your addiction. It simply uplifts.