DevelopmentThe game was inspired by Adam Orth's departure from Microsoft: After the Xbox One was announced with always-online DRM, the community did not like it. In a conversation on Twitter with a fellow dev, he said the following things - which the community noticed:
Sorry, I don't get the drama around having an "always on" console. Every device now is "always on". That's the world we live in. #dealwithitThe internet liked that even less and Microsoft soon issued a statement:
(After it was pointed out that there are places without reliable internet connections.) Why on earth would I live there?
Sometimes the electricity goes out. I will not purchase a vacuum cleaner.
We apologize for the inappropriate comments made by an employee on Twitter yesterday. This person is not a spokesperson for Microsoft, and his personal views do not reflect the customer centric approach we take to our products or how we would communicate directly with our loyal consumers. We are very sorry if this offended anyone, however we have not made any announcements about our product roadmap, and have no further comment on this matter.Not surprisingly, Orth was soon out of a job. One week later he started working on ADR1FT.