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Description
Age of Empires III is the third installment in the series of real-time strategy games. The main idea of the gameplay remains unchanged: with the limited amount of resources and a handful of settlers, you must think about the expansion of your colony. Besides the strong economic thread, you should also think about the development of your army. Like in the previous games your people start in an early part of humanity's history and progress to new ages (up to the industrial age) with better weapons and other possibilities.The game offers you a complex single-player campaign that is divided into 24 missions and three acts. You take the role of Morgan Black and his family which struggle against a mysterious European cult. You can also challenge yourself in the multiplayer mode where you can command one of the eight European powers (from French to Russian). A new addition to the game mechanics is the home city in Europe which regularly sends supplies or military reinforcements. It is persistent and after multiplayer successes you gain the ability to upgrade it through a tech tree.
Screenshots
Promo Images
Trailer
Alternate Titles
- "帝国时代III" -- Simplified Chinese spelling
- "世紀帝國3" -- Traditional Chinese spelling
- "Rocket" -- Internal development title
- "AoE III" -- Abbreviated title
- "AoE3" -- Common abbreviation
- "Age of Empires 3" -- Informal name
Part of the Following Groups
- 3D engine: BANG!
- Age of Empires series
- Game feature: In-game screenshot capture
- Gameplay feature: Fog of war
- Gameplay feature: Interior decorating
- Gameplay feature: Recordable replays
- Games that add logo and/or copyright on screenshot capture
- Games that include map/level editor
- Games with randomly generated environments
- Physics Engine: Havok
- Physics Engine: PhysX
- Setting: Age of Discovery / Enlightenment
- Setting: City - Havana
- Setting: City - Lisbon
- Technology: amBX
- Video games turned into board / card games
User Reviews
Critic Reviews
Playback | Jan, 2006 | 9 out of 10 | 90 |
GotNext | Nov 14, 2005 | ![]() ![]() ![]() ![]() ![]() |
90 |
Looki | Nov 21, 2005 | 90 out of 100 | 90 |
GamingExcellence | Nov 25, 2005 | 8.6 out of 10 | 86 |
Gry Onet | Feb 02, 2006 | 8.5 out of 10 | 85 |
Fragland.net | Nov 24, 2005 | 82.5 out of 100 | 82 |
videogamer.com | Nov 21, 2005 | 8 out of 10 | 80 |
GamePro (US) | Oct 17, 2005 | 4 out of 5 | 80 |
ActionTrip | Oct 17, 2005 | 79 out of 100 | 79 |
GameDaily | Dec 14, 2006 | 7 out of 10 | 70 |
Forums
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Trivia
Engine
Age of Empires III uses a modified version of the Age of Mythology engine.Physics engine
The Windows version uses the Havok physics engine. Few modern Mac titles use it because of its licensing fee. MacSoft gutted Havok from the game and substituted it with a significantly less expensive technology called PhysX, developed by AGEIA for its Mac port.Awards
- GameSpy
- 2005 – #5 PC Game of the Year
- 2005 – PC RTS of the Year
- 2005 – Best Graphics of the Year (PC)
- GameStar (Germany)
- 2006 - Best PC Strategy Game in 2005 (Readers' Voting)
- Golden Joystick Awards
- 2006 - Online Game of the Year
- PC Powerplay (Germany)
- Issue 04/2006 - #1 Strategy Game in 2005 (Readers' Vote)
- Issue 02/2006 - #3 Strategy Game in 2005
- Puget Sound Chapter of the Society for Technical Communication
- Early January 2007 - Distinguished Award for Technical Writing and Editing (for the manual and quick reference card)
Related Web Sites
- Age of Empires III (official website)
- Age of Empires III (Official website)
- Age of Empires III Community Site (Home of the Age of Empires III community)
- MacSoft (Mac developer's product page)
- RTS Reaches the Next Level (An Apple Games article about the Mac version of Age of Empires III, with commentary provided by Lead Designer Greg Street (November, 2006).)
UV (7210) added Age of Empires III (Windows) on Nov 16, 2005
Other platforms contributed by Jeanne (76226)
Credits (239 people)
212 developers, 27 thanks
Lead Programmer:
Dave Pottinger (aka Bigdog)
Assistant Lead Programmer:Programming:
Michael P. Bean, Tom Bean, David J. Bettner (aka Hiro), Paul D. Bettner, Michael W. Capps, Mike Coker (aka Jimmay), Graeme J. Devine, Andrew P. Foster (aka Voltron; at VMC), Richard Geldreich, Richard Gyger (aka LoserBoy), Marc R. Hanson, Chris Hockenberry (aka DarthCoder), Bill Jackson, Billy Ethan Khan, Mike Kidd (aka Captn), Doug Marien (aka Slug), Dusty Monk (aka Dlangar), Marcin Szymanski (aka Laeus), Sergio A. Tacconi, Celeste Torrales (aka Celestipoo; at VMC)
Lead Designer:Greg Street (aka DeathShrimp)