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User Reviews

Very nice artificially prolonged collage. hribek (41) 2.43 Stars2.43 Stars2.43 Stars2.43 Stars2.43 Stars

Our Users Say

Category Description User Score
Acting The quality of the voice or video acting. 3.9
AI The quality of the game's intelligence, usually for the behavior of opponents. 3.5
Gameplay How well the game mechanics work and the game plays. 3.6
Graphics The visual quality of the game 4.4
Personal Slant A personal rating of the game, regardless of other attributes 3.7
Sound / Music The quality of the sound effects and/or music composition 4.1
Story / Presentation The main creative ideas in the game and how well they are executed. This rating is used for every game except compilations and special editions which don't have unique game content not available in a standalone game or DLC. 3.8
Overall User Score (19 votes) 3.9

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
Just Adventure (Jul 23, 2011)
So where does that leave us? AM's Alice was a hit; did Alice MR measure up? Yes, and in many ways exceeded AM's Alice. Alice MR is not a game of endless quests and leveling up. It is a single quest. There is a young girl to save and then the game is over. But there will be a lot to do before you get there and it was very well done. I give Alice: Madness Returns a solid “A” for nailing it.
Games Finder (Jan 24, 2015)
The game oozes Alice In Wonderland, combining this with solid platforming and combat mechanics makes the game a real treat, a treat you’ll get to enjoy for over a dozen hours.
Gaming since 198x (Jun 30, 2011)
Le jugement du coeur revient donc à ce jeu qui vous fera passer 15 agréables heures dans la peau d'Alice Lidell et de son Pays des Merveilles, pour peu que l'on fasse l'effort de se laisser emporter dans un univers tordu et onirique dans la parfaite lignée de son prédécesseur.
We Got This Covered (Jun 17, 2011)
Alice: Madness Returns is definitely a tea party you’d be foolish to miss. The breathtaking design and imagery mixed with some exciting and fun platforming makes for a really solid gaming experience. Flaws poke up here and there and it’s not exactly game of the year material but it is an overall strong effort from the team at Spicy Horse. If you’re looking for a bit of a change of pace and something a little different than your standard shooter fare that is currently littering the market then maybe this is just the game for you.
80 (Jun 24, 2011)
Il faut bien avouer que Alice : Retour au Pays de la Folie nous a vraiment impressionné même s'il n'est pas exempt de défauts. On ne peut par exemple pas s'empêcher de remarquer que la gestion des caméras est chaotique. Ce détail a son importance mais il ne nous a finalement pas empêché de profiter pleinement du jeu et de son univers atypique. Attendez-vous donc à retrouver pour l'occasion l'ambiance malsaine et déjantée qui faisait tout l'intérêt du premier American Mc Gee's Alice pour une aventure qui vous entraînera au plus profond de la psyché humaine.
Absolute Games ( (Jul 30, 2011)
Alice: Madness Returns соткана из противоречий. Потрясающая визуальная стилистика сочетается с достаточно заурядным геймплеем (как и в Psychonauts). Много раз я ловил себя на том, что, напрочь забыв о прыжках и собирательстве, любуюсь сюрреалистическими пейзажами и конструкциями. Увы, нередко восхищение сменялось раздражением — кому по душе самоповторы и искусственное растягивание игры? Но уже через несколько минут перед глазами появлялся новый бесконечно прекрасный кошмар, и злость уходила. Правильно говорят — от любви до ненависти всего шаг.
75 (Jul 11, 2011)
With all the advantages of an original design, Alice Madness Returns feels rushed. It has a decent length, no useless chapters and the story doesn’t drag on, but some sections needed polishing, both from a technical and visual standpoint. A platformer, a rare sight nowadays, has to be technically perfect, otherwise it shoots itself in the foot because this kind of gameplay is essentially repetitive. The same thing goes for the puzzles (too easy ) and fights. Still, the game catches you in its crazy universe enough so you really want to see if Alice remembers that faithful night and if it really was somebody else to blame or it was her that gave life to a criminal fantasy…
75 (Jun 30, 2011)
If you're looking for a good 10 hour platformer, I can honestly say you’ll enjoy Alice: Madness Returns. The story alone will carry you through some of the more tedious combat sequences, or the needlessly complicated jumping puzzles. Just don't go in expecting the same level of crazy from it as you got from the first game. After your first 3 hours hunting for pig snouts and being attacked by Screwflys, you’ll realize this isn’t the same Wonderland Alice left behind.
PC Games (Germany) (Jul, 2011)
Psychonauts von Double Fine hat vorgemacht, wie ein kreatives Hüpfspiel rund um bizarre Gedankenwelten auch spielerisch begeistern kann. Ein Kunststück, das Spicy Horse leider nicht gelingt: Das simple Gameplay, die mäßige Steuerung und viel zu viele Wiederholungen schließen eine höhere Wertung aus. Trotzdem habe ich die neue Alice gerne durchgespielt, denn die fantastischen Umgebungen und die düstere Stimmung waren mir manche Mühen ganz einfach wert.
GameStar (Germany) (Jun 17, 2011)
Selten war ich von der gestalterischen Vielfalt eines Computerspiels so angetan wie bei Madness Returns. Die Kreativität, mit der Spicy Horse die Levels vollpackt, könnte für drei Programme reichen. Schade, dass das Spiel dahinter so einfallslos ist. Wenn ich nichts anderes zu tun habe, als ständig über schwebende Plattformen zu hüpfen (oder daran vorbei), hilft auch das ausgefeilteste Artdesign nicht. Wie die spannende Geschichte ausgeht, wollte ich aber trotzdem wissen. Auch wenn ich dafür viel Frustresistenz aufbringen musste.
GameSpot (Jun 14, 2011)
Creative and creepy visuals give this action platformer a twisted and surreal vibe, drawing you into a land inhabited by fire-breathing doll babies and squirming leeches. The action doesn't display the same kind of creativity, unfortunately. The game recycles the same basic ideas over and again, and its failure to grow and challenge leads to occasional tedium. Nevertheless, leaping and floating through an eerie oversized dollhouse and a Japanese-inspired dreamland is a joy, and there are enough hidden secrets to make it worth inspecting Madness Returns' grotesque nooks. Alice: Madness Returns is a fun but thoroughly ordinary game that takes place in an extraordinary setting.
Cheat Happens (Jun 26, 2011)
Alice: Madness Returns is one of those games that's better in parts than it is as a whole. The world inside is imaginative and creative, but looking deeper reveals a much less polished game. The combat is simple, and the level design is hindered by bugs that don't let you explore how the game wants you to. Fans of the original should definitely check out this ambitious sequel, but those who have yet to jump down the rabbit hole may want to hold off.
65 (Jun 16, 2011)
Leider haben sich in erster Linie die Grafiker von der Muse küssen lassen, denn vom Design abgesehen leidet das Spiel an ganz weltlichen Problemen, von denen die flackernden, ins Bild poppenden, teilweise scheußlich niedrig aufgelösten Texturen das geringste Problem sind. Viel schlimmer ist die Ideenlosigkeit, mit der man die höchst beeindruckende Spiellänge zu füllen versucht: Simple Geschicklichkeitstests, anspruchslose Kämpfe, keine dramaturgischen Höhepunkte, keine echte Entdeckung (auf jedes Geheimnis zeigt im Schrumpfmodus ein übergroßer Leuchtfinger), komplett lineare Welten - abgesehen von den durchgeknallten Designideen gibt es hier nicht viel zu entdecken. Das Konzept des Spiels ist damit weitaus faszinierender als das Spiel an sich; ein Problem, mit dem American McGee nicht zum ersten Mal zu kämpfen hat.
AusGamers (Jul 01, 2011)
It’s a shame that the play is so damn ordinary. It’s disappointing when titles so obviously focus on one element of the experience and hope that it’s enough to hide gaping flaws in the rest of the title, particularly when this sort of world allows for a massive amount of creative freedoms. For a story that talks of falling into lunacy, it’s interesting that the game’s quality matches the mind of its antagonist; Alice is a cracked mirror; you can see what it could have been, but you’re stuck with what it is.
GameZone (Jun 14, 2011)
That’s the big problem. Alice: Madness Returns isn’t very polished. While the game touches upon some great elements, it’s kneecapped by dated and boring platforming, frustrating combat, and a generally sloppy application of theme. McGee and his team are clearly a talented bunch of designers, but when the game they make isn’t fun to play, that’s a problem. I don’t doubt that Alice: Madness Returns will sell well because plenty of people liked the first, but I hoped that when McGee re-imagined Wonderland after all these years, he could at least make a decent game out of it.
Ironhammers (Jul 13, 2011)
I fail to see how anyone who is not a crazed fan of similar titles would carry this game through to the end. If not for a great story and some impressive, symbolic artwork, this game would have scored much lower. That’s all this rather disappointed reviewer can say, really – the game didn’t give me much more to go on.