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User Reviews

There are no reviews for this game.

Our Users Say

Category Description User Score
AI The quality of the game's intelligence, usually for the behavior of opponents. 2.5
Gameplay How well the game mechanics work and the game plays. 2.8
Graphics The visual quality of the game 3.4
Personal Slant A personal rating of the game, regardless of other attributes 3.1
Sound / Music The quality of the sound effects and/or music composition 3.4
Story / Presentation The main creative ideas in the game and how well they are executed. This rating is used for every game except compilations and special editions which don't have unique game content not available in a standalone game or DLC. 3.0
Overall User Score (12 votes) 3.0

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
81 (Jul 02, 2010)
Die Wiederbelebung der Alien-Breed-Reihe ist auch auf dem PC ein Beispiel dafür, wie viel Spaß ein einfaches, aber klassisch gutes Spielprinzip machen kann. Als ich nur noch mal kurz in die 360-Fassung reinschnuppern wollte, war plötzlich schon wieder eine komplette Stunde vergangen. Alien Breed: Impact ist spielerisch ebenso konservativ wie ideenarm und auch das Szenario wirkt ausgelutscht - trotzdem versinke ich sofort in einer anderen Welt, wenn ich mich auf die Jagd nach Außerirdischen begebe. Vermutlich liegt es daran, dass die Mischung aus schnellen Gefechten und dem ruhigem Entdecken verwaister Flure für einen ungemein motivierenden Spielfluss sorgt - kombiniert mit einer guten Portion Nostalgie. Und natürlich daran, dass die Raumstationen so stimmungsvoll inszeniert sind.
Absolute Games ( (Jun 22, 2010)
Бодрая одиночная кампания позволяет закрыть глаза на скучный «кооператив». Но отсутствие крови, однотипные декорации и дешевые комиксы вместо роликов — серьезные недостатки для «мясного» шутера. Все-таки негоже студии, делающей римейк культовой аркады, пренебрегать подобными «мелочами».
Gameplay (Benelux) (Jun 25, 2010)
Een pure brok nostalgie voor wie houdt van een actiespel pur-sang, maar ook niet meer dan dat.
GamingLives (Jun 16, 2010)
Despite its flaws, I still really enjoyed playing the game. It's important to remember that games aren't just about edge of your seat excitement, zombies bursting out from every available Gyproc wall, or tearing down a busy street in a Jaguar trying to overtake your mate. There are also those games which, despite their flaws, are still good enough to rope you in for yet another session even if it means relaxing a little and not paying a great deal of attention to what's actually going on, because there's not that much to think about. When you think of games such as Sonic, Pac-Man, Space Invaders, Wolf of the Battlefield and Peggle you think of games that, while they are certainly not taxing in any way, hold your attention while you're playing them and still pull you back for more. To me, Alien Breed: Impact is another one of those games, although I'd have dearly loved for Team 17 to pull me in head first and bathe me in dramatic tension like they did nineteen years ago.
Ironhammers (Aug 05, 2010)
Team 17′s original Alien Breed‘s special edition spent a rather impressive 33 weeks at the top of the UK charts back in the early ’90s. While Alien Breed: Impact is unlikely to do the same, it’s an excellent remake that retains everything the original stood for. There’s nothing revolutionary going on in this one, but the new features will most definitely be appreciated by those of us who remember the originals. Heck, the “if it ain’t broke, don’t fix it” approach worked for Worms, right?
70 (UK) (Jul 15, 2010)
Played on a suitably specced PC, the visual sheen offers a marginal improvement over the already fine-looking Xbox 360 version, with more detailed (and more varied-looking) enemies addressing some of the visual repetition inherent in the original. Perhaps more significant are the advantages of mouse-based control, which offer not only more precision but a far better camera system to boot. But while no one will have any complaints about the quality of the port, charging almost twice as much for the privilege is a little optimistic.
70 (Jul 22, 2010)
With a price tag of 11 Euros and some spare change, Alien Breed: Impact should have been a pretty easy to recommend title, but the recent release of the free remake of Alien Swarm has further thrown a wrench in the works, besides the above-mentioned issues. In small doses, of one chapter a day (each takes about an hour to complete), it’s ok and fun to play, especially since it leans towards a SciFi thriller rather than Serious Sam style shooter. But once you’ve finished the single-player and getting a higher score for the recently completed level isn’t your cup of tea, co-op will prove difficult if you don’t have a buddy to rely on. More importantly though, the new Alien Breed is a bit too old-school for its own good, and Team17 with have to bring something more to the table if they want to continue the series beyond Alien Breed 2: Assault.
PC Gamer (Aug 07, 2010)
For all the flaws, there is a fair amount of action here at a budget price. If you’re prepared to endure a tame opening, the explosive combat of the latter stages delivers a satisfying payload of shallow but entertaining action. Just don’t go in expecting anything more than a mindless bug-shoot.
PC Games (Germany) (Jul, 2010)
Meine Güte! Während ich bei Dead Space einen Ingenieur spiele, mich aber wie ein Shooter-Held fühle, ist es bei Alien Breed: Impact genau umgekehrt: „Benutze Terminal X“, „Schalte Turbine Y an“ und so weiter und so weiter. Immer die gleichen Aufgaben und dazwischen lahme Schießereien – ein Missionsdesign, das sich in 20 Jahren kein bisschen weiterentwickelt hat. Selbst das Upgrade-System machen Konkurrenten wie Alien Shooter oder Shadowgrounds besser. Wer nur in Nostalgie schwelgen will, der greife bitte zu Alien Breed: Impact. Wer ein gutes Spiel will, nimmt mit den Genre-Kollegen vorlieb.
GameStar (Germany) (Jul 13, 2010)
Da Alien Breed: Impact nicht sonderlich abwechslungsreich ist, sollte man den Titel nur in Häppchen spielen. Pro Tag ein halbes Stündchen - das reicht. Für die entspannte Ballerei zwischendurch ohne viel Hirn taugt das Spiel nämlich wirklich ganz gut. Und hübsch sieht’s auch aus. Ich habe 15 Euro schon schlechter angelegt.