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User Reviews

Lewis Carroll goes all goth n' gore. Slug Camargo (589) 3.8 Stars3.8 Stars3.8 Stars3.8 Stars3.8 Stars
Would you like some tea with that? Asinine (1006) 4.17 Stars4.17 Stars4.17 Stars4.17 Stars4.17 Stars
Alice the Homicidal Maniac Terrence Bosky (5463) 5 Stars5 Stars5 Stars5 Stars5 Stars
Wonderland gone REALLY bad MZ per X (3018) 3.83 Stars3.83 Stars3.83 Stars3.83 Stars3.83 Stars
Impressive as a visual experience but ultimately shallow as a game. Zovni (10633) 3 Stars3 Stars3 Stars3 Stars3 Stars
Incredible design but think what it could have been Shazbut (167) unrated
Disturbing Aapo Koivuniemi (46) 4.6 Stars4.6 Stars4.6 Stars4.6 Stars4.6 Stars
Painting the roses red…with blood. BJ Hoskins (10) 4 Stars4 Stars4 Stars4 Stars4 Stars
Alice for those who fell out of Wonderland a long, long time ago. The Cheshire (6) unrated
Style over substance... but that's not COMPLETELY bad... Dr.Bedlam (56) unrated

Our Users Say

Category Description User Score
Acting The quality of the voice or video acting. 4.0
Gameplay How well the game mechanics work and the game plays. 3.6
Graphics The visual quality of the game 4.2
Personal Slant A personal rating of the game, regardless of other attributes 4.0
Sound / Music The quality of the sound effects and/or music composition 4.0
Story / Presentation The main creative ideas in the game and how well they are executed. This rating is used for every game except compilations and special editions which don't have unique game content not available in a standalone game or DLC. 4.1
Overall User Score (129 votes) 4.0

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
Overall, however, American McGee's Alice is one of the more unique, immersing and gratifying PC games on the market. Keep in mind the recommended age requirement is 17 and over, and don't blame me if you experience some nightmares after playing this game. American McGee's Alice action/adventure game is a strange, intoxicating twist on Lewis Carroll's trilogy, for mature teens.
Just Adventure (Jul 23, 2011)
This is a game which can be enjoyed by any adventure gamer. The story is compelling. The atmosphere is moving. It is everything you want in a game. Even if you absolutely cannot handle the dexterity required of a First Person Shooter, there are cheat codes available to make you invulnerable and able to move anywhere. The game will still keep you enthralled. Without question, this game deserves an “A”.
GameGenie (2001)
Please go get American McGee's Alice right now. With some of the best levels, graphics, music, and sounds in any game, we can overlook the lack of multiplayer and somewhat repetitive and difficult combat system. You will seriously want to keep playing to check out the next level. A very engaging Wonderland makes American McGee's Alice one of the best games on the et. Don't let the Queen of Hearts's reign of terror last any longer.
Electric Games (Feb 02, 2001)
All in all, Alice is an excellent game. Sure we've seen similar gameplay, but it's never been as detailed as this. Wonderland is familiar to everyone, and this dark, surreal version is moody and a lot of fun to explore. Top-notch graphics, sound, and voice acting are icing on the cake. I highly recommend this game to 3D fans that are looking for a bit more than the typical shooter. Bottom Line: Excellent graphics and sound. Controls are responsive and the save/load feature is wonderfully implemented. Puzzles and arcade areas are fun rather than nerve-wracking. The environment is absolutely brilliant, you never know what's around the next corner. Alice is a total blast.
Armchair Empire, The (Dec 20, 2002)
American McGee's Alice is a spectacular game, one that you should definitely take a look at, even just to download a demo, it is definitely worth the effort and you will be impressed like I am, but remember this game is definitely not for children.
CyberJoy (Jan 29, 2001)
Jedyną rzeczą co do której mogę się przyczepić jest melancholijność, który po pewnym czasie daje o sobie znać... mimo wszystko American McGee: Alice jest jedną z najlepszych gier w jakie kiedykolwiek grałem.
Absolute Games ( (Dec 07, 2000)
Что говорить… Описать словами все ЭТО крайне сложно. Скорее, невозможно. Однозначный must have со всеми вытекающими! Безусловно, «Наш Выбор» и почти высшая оценка. Почему почти? Потому что Sacrifice. Ибо игры мы любим больше всего за процесс, как бы коряво это не звучало. Уникальный геймплей "сакри" по праву заслуживает свой высший балл, а TPS-овость Алиски явно не назовешь оригинальной. Однако она остается Игрой с большой буквы и явно претендует на звание самой красивой игры года и игры года в целом.
Gamer's Pulse (Dec 14, 2000)
I love this game. I’ve had dreams since playing this game of the worlds I visited in Alice. Playing Alice is like playing in the mind of a lunatic and a genius: I wonder American McGee is like? If you have any appreciation for surrealism, creative thinking, fantasy, or the twisted or unusual, Alice is a game you should devour in large, delirious doses. The worlds are incomparably deeper and more original than any other game I’ve ever played; however, if you’re looking for an action game where the challenge comes from enemy tactics and not from the world itself, just stay home - or better yet, give Alice a try. Alice is much like an independent film. I don’t know how it will do with the gaming mainstream, but just because it’s not targeted towards the happy majority, doesn’t mean it’s not a game of the highest quality. I will keep Alice for as long as my feeble mind can handle it..
IGN (Dec 05, 2000)
I feel sorry for texture artists. Actually, not all texture artists, just Alice's texture artists, mainly. I don't know what kind of slavedriver American McGee is, but he must be some kind of inhuman monster to have worked them so hard. While we're at it, how about the other level designers, or character designers... hell, the whole staff at Rogue. Alice raises the bar for level design and graphics so high that smaller development houses are just going to sigh resolutely to themselves and whisper "well at least we've got bigger aliens in our game." In a year full of almost-but-not-quite trendsetters (we're not including you, Sacrifice), Alice manages to deliver a near-constant stream of wows, something I can't remember experiencing in a long, long time. While Alice isn't a perfect experience, it's just the thing to end 2000 with a proper PC bang.
GameSpy (Dec 19, 2000)
Visually and conceptually, Alice is unparalleled among this year's games, and succeeds in eclipsing its own weaknesses with intoxicating style. A defiantly original example of game-development as a fine art.
For all you people who want to immerse yourselves in the most jacked-up, bizarre, unthinkably twisted environments of all-time, I highly recommend you buy Alice. Then I recommend that you play it in a dark room at high volumes for a lengthy amount of time. When you come out you will do one of two things – have a psychotic break you’ll never return from, or sleep for 16 hours straight. This is by FAR the most whacked, insane, mind-wringing game I have ever seen. You think Alice is this nice little girl with blond hair and good manners, but it turns out she’s a knife-wielding harbinger of ultra-violence, the likes of which even Hannibal Lector has never seen. This title is creative on a level that would disturb an LSD addict, if that sheds any light on it for you. When you start playing Alice you can say ‘bye bye’ to reality and 'hello' to insanity, because what you’re about to see is going to knock you right on your ass.
92 (Aug 11, 2001)

אליס הוא משחק חובה בכל בית, שבאמת מפצה על השנה האחרונה, שבה ראינו אולי שניים-שלושה משחקי פעולה טובים באמת.

Game Over Online (Dec 15, 2000)
The worst part of American McGee's Alice is knowing it is eventually going to end. Throughout the entire game, I felt so captivated and a part of this twisted world and I had a hard time quitting the game. Despite my personal love of the game, Alice isn't for everyone. A lot of people might be put off by this disturbing view of Wonderland, or just never cared for Wonderland in the first place. Unfortunately, Alice brings nothing innovative to 3rd person gaming, but relies on artistic talent instead. If you find yourself intrigued by Wonderland, I would defiantly suggest giving Alice a try, one of the best games this year.
I think what truly impressed me was how well this dark Wonderland works as a game setting. The game literally plays like a dream. Plot turns and the tasks set before you frequently seem almost arbitrary and nonsensical to the conscious mind, but on a deeper, murkier level, they make their own kind of sense. Jungian claptrap aside, I highly recommend posting a clock next to your computer when you start this game up. The hours seriously fly by like you wouldn't believe.
90 (Dec 12, 2000)
Onkel Disney mag im Grab rotieren, doch wer auf skurrilen Humor steht, muss von diesem abgefahrenen Szenario einfach begeistert sein! Aber auch die fordernde und wunderbar in die Story eingebundenen Rätsel, die originellen Charaktere und die damit kontrastierende, schwarzhumorige Action machen aus Alice ein Spielvergnügen der bizarren Sorte. Einfach eine unbeschreibliche Atmosphäre! Für ca. 90.-DM eine lohnenswerte Anschaffung, für absolut jeden „Action-Freak" geeignet!
Imperium Gier (Jan 20, 2000)
AMGA naprawdę mnie zafascynowała. Świetny pomysł na przeinaczenie bajki i zaadoptowanie jej cech na potrzeby gry TPP, zbiegło się tu z wyśmienitym wykonaniem całości Gra urzeka, wciąga i sprawia, że po prostu nie można oderwać się od monitora. Dzieje się tak głównie za sprawą genialnej grafiki i muzyki. Te dwa elementy w połączeniu ze sobą tworzą wspaniałą mieszkankę, budują niepowtarzalny klimat i sprawiają, że gra jest w pełni warta swojej ceny.
The only other drawback is the lack of a multiplayer feature, which is unfortunate considering all of the unique weapons and the wide variety of characters that one could choose from. In addition, the mod community would go bonkers with level designs for this game. Oh well, let's hope it's included in the sequel. Neither of these hits is major enough to detract from what I would consider one of the best games of 2000. If you're looking for a completely different visual experience in a fun action/ adventure game then I can't think of a better choice than American McGee's Alice.
ActionTrip (Dec 13, 2000)
No doubt you've read all about this in some review on the net already, and you're probably aware that this is one of THE prettiest games around, so I really won't bore you too much with the details. Yeah, it's freaking beautiful: the animations, the rich models, colorful settings, exceptional physics, and smooth frame rates. If we take Rune as a glowing example of what can be done with the Unreal engine, than Alice definitely becomes a reference of what can be achieved when Quake III code gets manhandled the right way.
PC Joker (Dec, 2000)
Kein Zweifel also, Electronic Art und Rogue ist hier mehr als nur eine originelle Literaturadaption geglückt. Alice ist auch eines der derzeit besten Actionabenteuer für den: PC und als solches nicht bloß für Genrefans ein Genuss!
Power Unlimited (Feb, 2001)
Eyecandy, aktie, diepgang, een goed verhaal, degelijke besturing en een ongeëvenaarde sfeer maken dit een grimmig maar intrigerend sprookje dat iedere gamer mateloos zal boeien.
89 (Sep 18, 2002)
American McGee started a few years ago with the idea of making a game based on Lewis Caroll's Alice, and the guys of Electronic Arts (RJ Berg especially) found it to be a great idea and they started the production.
Gamezilla (May 01, 2001)
Alice is a game designed for the mature gamer. Not only because of its violent action but because most younger gamers won’t know the story of Alice and her two previous adventures into Wonderland, thus not appreciating the change unto which all the inhabitants of Wonderland have gone. Additionally, with its themes of a psychiatric nature, many younger players might not understand the relation of Wonderland and Alice’s psyche. But for the rest of us, it is an excellent game with plenty of character and story development, engaging plot and rich graphics. This game will undoubtedly appeal to the gamer of a more disturbed taste. I liked it.
Gameplay (Benelux) (Dec 29, 2000)
Alice is ongetwijfeld één van de knapste en meest originele spellen van het jaar maar de uitwerking is niet altijd uitmuntend.
PC Games (Germany) (Dec, 2000)
In keinem anderen Action-Adventure erleben Sie eine derart fesselnde Traumwelt. Die Rätsel sind witzig und nachvollziehbar, die Kampfszenen machen Spaß - und die Atmospähre ist wesentlich dichter als in dem technisch und spielerisch ähnlichen Heavy Metal F.A.K.K. 2. Die Dämlichkeit der Gegner und einige enervierende Sprungübungen vereitelten eine 90er-Wertung.
FiringSquad (Jan 04, 2001)
Alice in Wonderland. I've watched the movie a million times, played the game almost twice, and I still haven't managed to read the book. That's the way it goes in the U.S.; I guess I'm just an illiterate commie-stomper. This new game comes stamped with the developer's name on it. The last game I remember that put the developer's name on the box left me quivering. We had an exceedingly brief in-office meeting, when Bob suggested I review it. Unanimously taking Jakub's silence to be his sign of acceptance in this duty, the review fell to him. Brave soul. This time around, that is not the case. American McGee's Alice is first and foremost one of the best looking games around. The sound is top notch, the levels are awesome, even the menu screen kicks some massive bootay. What could possibly go wrong?
Den Designern ist praktisch das Unmögliche gelungen, indem sie das Rad quasi neu erfunden und viele neue Ideen in das Spiel integriert haben. Selten gab es eine so dichte und düstere Atmosphäre, die auch noch so gut spielbar ist. Hoffentlich kommt dies auch bei den Spielern entsprechend an, denn gerade die etwas anderen Spiele, die nicht alles so machen wie die Konkurrenz, finden schwerlich eine große Käufermasse.
Svenska PC Gamer (Jan, 2001)
Över lag så är American McGee's Alice ett riktigt stimulerande spel. Det är lätt att komma in i, och nivåerna och karaktärerna har den där speciella dragningskraften som gör att man alltid är nyfiken på vad som döljer sig bakom nästa krök. Detta i kombination med lysande nivåstruktur, superb grafik och ett fläckfritt kontrollsystem, gör att man lätt förlåter spelets brister, som att egentlig utmaning saknas och att quicksave-funktionen över huvud taget existerar. Ett givet köp, helt enkelt.
85 (Jan 18, 2001)
Au final, American McGee's Alice s'avère un soft original et à la dimension artistique rare. L'univers cauchemardesque qu'il propose bénéficie d'une excellente réalisation à de nombreux points de vue et témoigne d'un esthétisme remarquable. Un titre bien pensé, bien réalisé et qui devrait séduire de nombreux joueurs grâce à son cachet et son ambiance uniques.
Game Captain (Jan 14, 2001)
Action-Adventure ist für dieses Spiel eigentlich übertrieben, denn die Adventure-Elemente sind doch sehr rar gesät. Für einen Shooter konnte ich mich aber auch nicht entscheiden, dafür wird doch zu wenig geballert. Am liebsten hätte ich glaub ich ein 3D-Jump-And-Run genommen, doch wir wollen hier ja auch keine Haarspalterei betreiben. Ähnlich wie bei Rune sind die Rätsel sehr einfach und die Gegner keine Herausforderung für die grauen Zellen. Auch der Weg ist immer offensichtlich. Trotzdem kann man mit Alice Spaß haben, insbesondere wenn man den Schwierigkeitsgrad hochschraubt. Abwechslungsreichtum, Grafik und Sound belohnen einen dann für den Kauf.
Ein derart abgedrehtes Action-Adventure wie Alice kam mir bisher noch nicht unter. Man merkt dem Titel eindeutig an, wie die Level-Designer und Texturkünstler ihrer Phantasie freien Lauf ließen. Was McGee und seine Mannen alles aus der Q3-Engine quetschten, verdient eine "Standing Ovation". Danach heißt es aber wieder hinsetzen, denn in spielerischer Hinsicht nagt an Alice etwas der Wurm. Der Stillstand der Spielfigur nach einem Hopser und ungenaue Landungen nerven zwar, mutieren aber bald zum notwendige Übel. Schade auch, dass man die Level-Architektur nicht noch besser ins Spiel integrierte. Allzu linear erscheinen die Abschnitte und insbesondere die Entdecker unter Ihnen werden ein wenig zu kurz kommen. Trotz allem ist Alice ein absolutes Muss für Liebhaber schriller Action-Adventures.
Gameswelt (Dec 10, 2000)
'American McGee´s Alice' ist dank der 'Quake III Arena'-Engine ein grafisches Meisterwerk. Auch das Level-Design sucht seinesgleichen, selten habe ich so ideenreich gestaltete Umgebungen gesehen, welche zusammen mit der sehr guten Sound-Untermalung die düstere Stimmung des Spieles perfekt wiedergeben und mich stundenlang an den Bildschirm gefesselt haben. Nach dem grandiosen 'Heavy Metal F.A.K.K. 2' kann Lara Croft nun endgültig die Koffer packen. Dass ich dennoch nicht eine Wertung im 90er Bereich geben kann, liegt an dem zu gradlinigen Gameplay, welches hinter der optischen Qualität hinterhinkt und keine nennenswerten Highlights bietet. Gegner umlegen, hier und da einen Schalter bewegen und einige Sprung-Einlagen sind einfach zuwenig für ein modernes Action-Adventure. Schade, hier wäre sicher mehr drin gewesen.
GameStar (Germany) (Dec, 2000)
Alice ist mir richtig ans Herz gewachsen. Egal ob Schachschloss oder die fantastische Bibliothek: Glanzpunkt sind hier die tollen Levels. Der Mix aus »ganz anders« und »seltsam vertraut« funktioniert prächtig. Auch die Kämpfe machen Laune – vor allem, weil die ungewöhnlichen Waffen richtig gut funktionieren. Die gelegentlichen Hüpf- und Springeinlagen haben mich größtenteils ebenfalls überzeugt. Allerdings wirken sie wegen der etwas zu unflexiblen Animation der Hauptfigur manchmal ein bisschen unfreiwillig komisch. Nur: Wenn ein Entwickler mal so mutig ist und sich ein derart ungewöhnliches Buch vornimmt, sollte er auch dessen eigentliche Stärken berücksichtigen. Klar, ich kämpfe mich durch seltsame Umgebungen. Leider dienen die aber nur als Kulisse ohne tieferen Sinn. Was es mit den »irren Kindern« auf sich hat, warum ich durch eine Schachwelt oder durchs Ameisenreich muss – keine Angaben. Alice ist ein gradliniges Actionspiel mit toller Grafik, mehr nicht.
Legendra (Sep 19, 2008)
Autant dire que nous tenons là un jeu d'aventure unique en son genre, et qui mérite plus que le simple regard porté sur ce test. Si seulement le gameplay avait été différent...
Just Games Retro (Jul 31, 2011)
You can argue that taking Alice out of playful nonsense and into nightmare horror is unimaginative and obvious, but it undeniably works here. Many of the sights and scenes still hold up today (though admittedly, seeing many before elsewhere, such as Clive Barker’s Undying, lessened the impact). This is not a game designed or meant to offer a serious gaming challenge, and some engine issues keep it from being a spot-on example of good platforming, but this Wonderland has plenty to show you if you’re willing to go along for the ride.
80 (UK) (Jan 16, 2001)
All in all, Alice is something of an odd game. If you ignore the setting and graphics, there is a good but not outstanding action platformer underneath. However, with the polish and sheer excellence of the atmosphere generated, Alice becomes much greater than that. If you let the game draw you in, the fantasy world becomes much more real than you could imagine -and the game much more compelling. Alice is well worth a look, even if you feel that the original is best left unaltered.
Ultimately, American McGee's Alice leaves good impressions, even with some minor negatives: difficulty in hoisting Alice onto ledges from a hanging position, occasional unresponsiveness as far as the jumping is concerned, fluctuating difficulty in some places, and one ultra-irritating jumping puzzle. However, these concerns are so minor when compared to the splendor of the game's universe, you will gladly overlook them in order to see what bizarre setting lies beyond the next portal. It's safe to say that the adventure is a must buy and will most certainly be a contender for game of the year honors.
Gameplanet (Jan 23, 2001)
Combines a rather dark storyline with some excellent voice acting and graphics to create an entertaining story. American McGee's Alice is definitely worth a look.
Alice is een bloedmooi, creatief game dat voor enkelen een tikkeltje te kort zal schieten in de gameplayafdeling maar dit voor de meesten dan weer ruimschoots goedmaakt door zijn sfeer.
Gamekult (Dec 18, 2000)
Alice est un excellent jeu, à l'ambiance extraordinaire et au gameplay sympathique. Le mélange plates-formes mâtinées d'un soupçon de Doom-like convainc, bien servi par une réalisation impeccable, malgré quelques problèmes de caméra. Le jeu est tout de même handicapé par une durée de vie assez courte (une vingtaine d'heures, tout au plus) et une certaine linéarité dans le déroulement des niveaux (mais pas dans leur architecture). Un grand jeu, tout de même.
GamePro (US) (Dec 05, 2000)
So file this under games that should have been more. I wanted to absolutely love this Wonderland trip, but it's hard when Alice's gameplay just isn't nearly as deep as Alice's psychosis. When all is said and done, American McGee's Alice is all ideas and eye candy - delicious, cyanide-laced eye candy, embedded with LSD-tipped sewing needles.
From a Christian perspective, I am not too fond of he game. There is violence and gore. (What do you expect weilding a butcher's knife?) This game is a little too weird for my tastes and there is some swearing. (Da*nit) There's a jack in the box that pops out demons. The game is easy to install. The graphics are great. It uses the Quake 3 engine so I am not too surprised. There is no multiplayer. The music adds to the eerie feel of the game. One thing that disappointed me is the sound support. The game supports EAX and A3D but my laptop's cheap ESS card was scratchy. But on my SB live at home, the sound was great.
"How Do You Know I'm Mad?" "You must be, or you wouldn't have come here," replies the Cheshire Cat to Alice's query. One of the most interesting and intriguing efforts of the last two years to bridge the gap between action and adventure gaming is now available at "bargain bin" prices (for the PC version) in most stores. While playing Alice, I thought of several rather disparate titles: Sanitarium, Rayman 2, MDK2, and even The Longest Journey. How did this strange game develop?
Gamer Lobby (Aug 05, 2007)
Wer kennt sie nicht die Zeichentrickverfilmung von Disney: Alice im Wunderland. Ein Kinderfilm, doch können sich meist auch Erwachsene nicht den zauberhaften Charm der liebevoll animierten Figuren entziehen. Die knuffigen und häufig etwas einfältigen Hauptcharaktere des Films und die ungewöhnliche Geschichte die erzählt wird, tun ein Übriges dazu. Die Grundlage des Films und natürlich die von American McGee's Alice hat der britische Mathematiker und Schriftsteller Charles Lutwidge Dodgson am 4. Juli 1865 geschaffen, indem er das Buch mit dem Originaltitel "Alice's Adventures in Wonderland" veröffentlichte.
Game Revolution (Dec 01, 2000)
Alice thought very carefully, as her teacher had instructed, before she replied. "I rather like it, I must say. Although, my sister Edith may have liked it more. 'Tis a pity she is not me. I especially love the new scenery, your bucket of paint…I mean blood, worked much better than I would have guessed. I would have liked a bit more story to the game, and a bit less of killing things, and quite a lot less jumping, thank you."
75 (Nov 30, 2003)
Lewis Carroll. Un nom qui prête à rire dans les milieux branchés amateurs de crudités en nombre. Mais aussi l’auteur d’un roman à succès appelé Alice au Pays des Merveille, l’histoire d’une petite fille pas comme les autres qui, victime d’une illusion d’optique, d’une crise de folie furieuse ou en proie à des substances psychotropes, se retrouve projetée de l’autre côté du miroir, dans un monde fantastique où les animaux parlent, où la magie existe et où les cartes à jouer peuvent vraiment vous ruiner l’existence. Quel est l’intérêt d’un jeu d’action et d’aventures inspiré d’un univers quelque peu guimauve peuplé de lapins pressés, de chatons espiègles et de couques au beurre ? C’est que l’univers de monsieur Carroll a été quelque peu… Comment dire ? Adapté.
GameSpot (Dec 08, 2000)
While you'll undoubtedly enjoy the imaginative artwork, you might end up disappointed with just how straightforward the underlying game really is.
71 (Nov 02, 2001)
A young girl loses her family in a fire and ends up in an insane asylum, where she is hailed as Wonderland's savior. Clutching her stuffed bunny, Alice enters the world of Wonderland in her mind. While Lewis Carroll's Through the Looking Glass and Alice in Wonderland were certainly not lighthearted tales, American McGee's Alice brings the creepy world of Wonderland to your computer with violence, madness and gore.
But if what you want is a game that looks and feels like nothing else out there, one that will leave your head spinning and your appetite for clever challenges sated, you couldn’t do better than ALICE. In a world of look-alike 3D games, McGee has done what it takes to stand out. It’s more than enough to make you forgive him the occasional misstep or bit of artistic pretension.
3D shooters seem to mirror the gamer’s state of mind. For instance, the first generation beau ideal was drenched in hormonal glee. Aliens were punished for being, well, aliens, and it was the grizzled man-hero, drawing on his super-human strength, who brought justice to the world. Somewhere along the line, we became bored with this bombastic fable and started demanding “something different.” Although we were not quite sure what that would be, a veteran first-person designer named American McGee had the inspiration and the means to pull it off. In Electronic Arts' Alice, which bears his name but is also the product of the under-praised talents at Rogue Entertainment, there is not a single alien to be found nor a shotgun to be used; rather, the hero is a girl born on the pages of classic prose who comes wielding a stash of razor-sharp cards.
Gry OnLine (Feb 26, 2001)
Jeśli zwrócimy uwagę na kapitalnie opracowany scenariusz gry przy umiejętnym wykorzystaniu postaci z książek Carrolla, rewelacyjną (i tu jeszcze kilka przymiotników w tym stylu) oprawę graficzną okraszoną świetną muzyką oraz nieprawdopodobny wręcz nastrój grozy jaki nam nieustannie towarzyszy w trakcie przemierzania Krainy Czarów, wówczas dojdziemy do wniosku, że “American McGee’s Alice” jest jedną z najlepszych gier, jakie ukazały się w ostatnim czasie. I uwierzcie mi, że każda chwila jaką spędzicie przed ekranem monitora podróżując wraz z Alicją, na długo pozostanie w waszej pamięci.
Ah, what a game. This is what you'll be thinking after playing it, for an hour, heck, maybe even after the first five minutes. You'll love the music, the graphics, the atmosphere, the characters, the plot, the gameplay, the weapons, the enemies, the voice-acting, and pretty much everything else about the game, that is... If you're not totally insane. Never before have I seen a game such as Alice, which loosely-bases itself on a book, but twists everything so it's all the more interesting. It's spooky, it's quirky, it's humorous, it's mysterious... It's all these and a dozen more. If you really want to know the true excellence that is Alice just go ahead and buy it.
Yiya (Jan 29, 2001)
Empfehlen kann man Alice ohne Bedenken, zur Topwertung reicht es leider nicht, aber es ist in jedem Falle FAKK² vorzuziehen, da es eine längere Spieldauer (ca. 15-20 Stunden) und auch auswählbare Schwierigkeitsstufen hat. Gelungen finde ich auch die Idee, einen Stoff für ein Spiel zu verwenden, der nicht unbedingt "Mainstream-Charakter" hat und wir werden von American McGee sicher noch einiges zu erwarten haben (ein Film zum Spiel soll ja folgen).