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Our Users Say
|Acting||The quality of the voice or video acting.||2.2|
|AI||The quality of the game's intelligence, usually for the behavior of opponents.||2.0|
|Gameplay||How well the game mechanics work and the game plays.||1.8|
|Graphics||The visual quality of the game||2.5|
|Personal Slant||A personal rating of the game, regardless of other attributes||1.6|
|Sound / Music||The quality of the sound effects and/or music composition||2.0|
|Story / Presentation||The main creative ideas in the game and how well they are executed. This rating is used for every game except compilations and special editions which don't have unique game content not available in a standalone game or DLC.||2.0|
|Overall User Score (5 votes)||2.0|
Critic ReviewsMobyRanks are listed below. You can read here for more information about MobyRank.
Game Vortex (Aug, 2008)
American McGee's Grimm: The Girl Without Hands's controls are just as easy to pick up and play as all of the previous episodes. Since all you do is walk around, and the only kind of complex maneuver you will have to do is a jump attack, pretty much anyone will be able to run through the fairytale. Anyone who has been following the series should definitely look into this one as well. Though I found the fairytale it was based on to be rather odd, but then again, I guess that's why it isn't one of the more well-known stories.
IGN (Aug 29, 2008)
Once again, this episode is a step backwards. While the other episodes could rely on a somewhat interesting premise, The Girl Without Hands lacks both an engaging story and an exciting way to tell it. Previous episodes also made some attempts to advance the platforming and challenge of the series, but both elements are absent here. While some of the levels look aesthetically eye-catching, they are primitively structured from a gameplay perspective and lack depth. This leaves you with un-engaging gameplay in the end. You can lend yourself a hand by waiting for a better episode.