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Critic Reviews

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Destructoid (Oct 28, 2015)
Assault Android Cactus kind of snuck up on me, and is easily one of my favorite shooters of the year. I'm really interested in seeing what developer Witch Beam comes up with next.
88 (Mar 09, 2016)
Tägliche Herausforderungen und das Endlosspiel in einem darauf zurechtgeschnittenen Level täuschen zwar kaum darüber hinweg, dass die Kampagne mit ihren fünf mal fünf Stufen schnell vorüber ist – Geometry Wars 3 bietet mit Dutzenden Herausforderungen nicht nur in der Breite mehr, sondern unterm Strich auch eine größere Abwechslung. Trotzdem kann Assault Android Cactus beinahe mit dem großen Platzhirsch mithalten! Die Action ist fordernd, das Aufsammeln wichtiger Energie zwingt zu einem offensiven Vorgehen, Punktejäger müssen nicht nur schnell, sondern auch präzise ihren Kombostand in die Höhe treiben und alleine das spornt ja gefühlt ewig an. Verschiedene Spielfiguren laden dabei zum Ausprobieren unterschiedlicher Taktiken ein und wählt man einen Charakter aus, um ihn kurz darauf wieder abzuwählen, knurrt sie enttäuscht. So reiht sich Assault Android Cactus mit viel Schwung und einem verdammt guten Gespür für rasante Zwei-Stick-Action unter den großen seiner Art ein.
IGN (Sep 27, 2015)
Assault Android Cactus is an energising shooter experience. Each level, character and enemy brings something fresh to the game, and the end result is chaotic, polished, packed with variety and effortlessly charming. I had a huge amount of fun just trying to top my own high scores and experimenting with the different protagonists, let alone making an impact on the global leaderboards, so it really does feel like there's something for everyone.
The Escapist (Oct 03, 2015)
Assault Android Cactus is frantic, energetic, at times too difficult - but overall fantastic.
Game Revolution (Sep 23, 2015)
It's unfortunate that Assault Android Cactus feels a bit slight, because the game is quite a bit of fun in short bursts. Playing through the five zones provided a strong challenge, and the inclusion of so many distinct characters rewards those who experiment and try out different combinations. The luster eventually wears off, but players that enjoy seeing their names near the top of leaderboards will find a reason to keep coming back. As for everyone else, Assault Android Cactus occupies a handful of hours with a solid dual-stick shooter campaign.
Assault Android Cactus is a solid twin-stick shooter with a focus on unique characters and level designs. Each level has its own individual challenges, ranging from arenas with pop-up walls to corridors that drop the floor away as you travel. The robots come with a good variety of attack patterns, and if there are a lot of popcorn enemies on screen it’s usually to mask the more powerful ones causing you real trouble. The game can get a little technical in a few places, and not all of its experiments in limiting player movement work out as being fun, but it plays with level design in so many ways through its length that there were bound to be one or two that didn’t work out. Assault Android Cactus is a big, bright, blast of twin-stick shooting action, filled with personality and clever design.