Join our Discord to chat with fellow friendly gamers and our knowledgeable contributors!

User Reviews

There are no reviews for this game.

Our Users Say

Category Description User Score
AI How smart (or dumb) you perceive the game's artificial intelligence to be 3.2
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 3.2
Graphics The quality of the art, or the quality/speed of the drawing routines 3.5
Personal Slant How much you personally like the game, regardless of other attributes 3.2
Sound / Music The quality of the sound effects and/or music composition 4.0
Story / Presentation The main creative ideas in the game and how well they're executed
(required for every game entry that isn't a compilation or special edition)
Overall User Score (5 votes) 3.5

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
Pelit (Apr, 2006)
Auto Assault on maailmaltaan äärimmäisen piristävä nettiroolipeli. Huristelu tuhatta ja sataa renkaat pomppien ja konekiväärit laulaen vihollisleirien läpi vetoaa heti eri tavalla kuin viattomien metsäneläinten harventaminen jalan. Jatkuvaan sotimiseen saattaa kuitenkin puutua, ja on harmi, ettei ydinsodan jälkeisen maailman asetelmasta ole otettu irti enempää vaihtoehtoja. Toimintaan keskittyvästä nettiropesta innostuvan Hullu-Matin kannattaa pitää Auto Assaultin kehitystä silmällä.
Auto Assault TCG isn’t the same, complex TCG turn-based strategy game mix that Star Chamber is but nevertheless it's just as enjoyable in its own way. Those looking for exactly the same experience as they had with Star Chamber might be disappointed. In comparison the single-player experience is fairly lightweight in Auto Assault TCG (at least for the moment) and the main focus of the game is squarely on the multiplayer side of things. Where Auto Assault TCG might be more appealing however, is that it's possible to pop online for only 15 minutes or so and have a game, which is something you simply couldn't do with Star Chamber. In that sense it's definitely a game that would appeal to those who don't have much time to play. Looking at the game from the point of view of a TCG enthusiast though, the game is definitely worth it.
Gameplay (Benelux) (Apr 28, 2006)
Auto Assault is puur op kwaliteit in staat om zich zeer duidelijk te onderscheiden en iets heel aparts in het MMO-genre neer te zetten.
1UP (May 30, 2006)
Auto Assault is a departure from nearly everything that's taken for granted in the genre -- which, tragically, doesn't seem to be working out for it yet. Judging by the game's low server populations, it might be too far from what veteran MMOers are accustomed to, and casual players are probably left wondering why they should pay a monthly fee for what, at first glance, looks like an action title. It's a tremendous disappointment for those who've actually tried the game, whose greatest complaint has been that there aren't enough other people playing. We're hoping the game will grow enough through word of mouth to hang on and come into its own. There are enough MMOs out there that deserve to be roadkill, and Auto Assault isn't one of them.
GameDaily (Dec 14, 2006)
To paraphrase the perpetually hot Tina Turner from her oh so sexy role as Aunty Entity in Mad Max Beyond Thunderdome, "Two cars enter. One car leaves." That best sums up the feeling you get when you drop into Auto Assault's vast, post-apocalyptic ravaged Wasteland and begin blasting everyone, and everything, in site. AA is an MMO where your cars, loaded with all manner of destructive goodies, as well as your selected character, truly shine. If you've ever wanted to be like ole Mel Gibson's Mad Max, or you just wanted to "blow sh*t up"... here's your chance!
DarkZero (2006)
Overall, this is a brave attempt to shake up the MMORPG world, although underneath a lot of the surface differences, it still adheres quite closely to the general structure of the other games. It is, though, a very enjoyable game despite a pretty steep learning curve. It is very addictive in nature, and a welcome change from the more common lands of fairies, elves and dragons. It's not an essential purchase yet, and is unlikely to convert you to online gaming if you are not already that way inclined. However, a couple of good expansion packs, and a few more online players, and this could be up there with the best of the genre like World of Warcraft and Guild Wars. Whether it ever reaches those heady heights is now down to NetDevil!
Auto Assault is a fun game for people who like car games, it has many popular MMORPG features. The quests are fun but are often repetitive and the servers are pretty empty. Hopefully more people will join but from what I saw there were lots of NPC’s and few real people.
GameZone (May 04, 2006)
The core of the game is fun, and to that end, there is no penalty for dying except having your vehicle returned to the last repair station you visited – which can be a fair distance from where your mission is at. Leveling is not that hard, and missions seem plentiful, as long as you are willing to explore the highways and byways of the game.
Yahoo! Games (Apr 19, 2006)
Auto Assault is set in a post-apocalyptic future Earth, and comes with a complex backstory. Suffice it to say that much of the Earth's surface has been destroyed in the usual ill-advised way, and now the remnants of humanity fight mutants and bio-engineered half-humans for control of what resources remain. Pick your side, and you'll be thrust into combat with both the planet's hostile environment and, if you like, players from other races.
80 (Jun 18, 2006)
Enigszins sceptisch begin ik aan Auto Assault. Vernieuwende MMORPG’s zijn nooit mijn ding geweest, ik was tevreden met levelen tussen elfen, orcen en draken. Na ervaringen met futuristische MMO's als Anarchy Online, The Matrix Online en een blauwe maandag Biosfear, leek mijn voorkeur bevestigd. Totdat Auto Assault op de deurmat belandde. Over vernieuwing gesproken: een MMO met auto's in de hoofdrol!
Gaming Nexus (Sep 08, 2006)
This vehicular action/MMO hybrid may be a tad ahead of its time. Grind-core audiences have too many combat variables; pulp action audiences have too many RPG-growth elements. But all the MMO staples are here in one form or another (to greater and lesser effect), with an added bonus of fully destructible environments. Auto Assault just needs to find a niche and scratch it.
HardGamers (May 19, 2006)
Auto Assault est un bon MMORPG pour découvrir le monde des MMO, car il est simple de prise en main et ne demande pas de grandes connaissances dans le domaine pour avoir du plaisir. Par contre, cela vous rattrape très vite si vous vous attendez à plus de profondeur. Si vous cherchez un MMO qui ne vous demandera pas des heures et des heures de jeu et du plaisir immédiat, c’est le jeu qu’il vous faut.
In terms of gameplay, Auto Assault is pretty tight. You’ll choose one of several races/factions, all of whom are vying for control and slugging it out in full-on car combat. The combat system works well and the driving physics are passable if not perfect. It’s not going to win any major awards or draw throngs of players away from established MMORPGs, but it is definitely worth a look – especially if you’ve grown weary of casting spells and swinging swords.
Deeko (Jun 08, 2006)
In the end, Auto Assault proves to be a relatively inventive MMO that suffers from a few flaws. The entire commerce system is bland, crafting items is a pain in the butt, and questing is a bit boring. However, all these factors are evened out by the simply superb PvP elements and slick controls, as well as the ability to create your own cars. Again, the online fee is where you might question the experience, but if you're looking for some fun online vehicular combat, this is the place to go to satiate that hunger. If you're looking for a good single player MMO, try something like World of Warcraft or EVE-Online.
IGN (May 01, 2006)
If Auto Assault's mission content had a little more substance, and if its geography had more familiarity, then its conventional MMO level grind template would probably be only a small annoyance. But there's little to mitigate its lower ambitions, and the player ends up with a game that doesn't feel like it's crossed the finish line yet. With its lack of distinctiveness, it becomes the post-apocalypse MMO for everyone... and no one in particular.
Game Captain (May 08, 2006)
Und das, obwohl NetDevil einen durchaus brauchbaren Genrevertreter dahergezaubert hat, der sich in das völlig unverbrauchte Endzeit-Szenario wagt. Es macht anfangs unheimlichen Spaß durch die zermürbte Welt zu rasen und alles über den Haufen zu ballern. Auch die Sammelsucht greift einen sofort und motiviert trotz der langweiligen Missionen zum weiterspielen. Jedoch erreicht man irgendwann einen Punkt, an dem man kaum noch alleine vorwärts kommt (je nach Klassenwahl früher oder später) und dann werden die wenigen Spieler zu einem echten Problem, was die Motivation recht schnell in den Keller sinken lässt. Mein Fall war das Spiel jedenfalls nicht, denn wenn ich ständig nur von Wegpunkt zu Wegpunkt fahren und zwischendurch immer dieselben Aufgaben erledigen wollte, würde ich Zeitungen austragen, da müsste ich dann auch keine monatliche Gebühr zahlen.
I used to think “Wow, an MMORPG set in the post-apocalyptic future? Moreover, I get to drive around in it and blow stuff up. Awesome!” After playing Auto Assault, I found myself somewhat disappointed. The ideas and concepts are there, but, in some areas, executed poorly. Auto Assault is a fun game, really, but only for so long. A lack of a blockbuster ideas and the repetitive nature of this game just does not make it worth much time with so many other as good or better MMORPG’s out there.
GameSpot (Apr 27, 2006)
Auto Assault certainly has a lot of potential. But in its current form, that potential is squandered with repetitive quests, technical glitches, and a complete lack of challenge from most of the environment. It still has the same addictive nature that most good MMOs have, though, so if you're an MMO player looking for something new that you'll only really need to play during the first free month before moving on to something else, Auto Assault will scratch your itch.
Game Chronicles (Jun 13, 2006)
Overall, I felt that the game had a lot of potential to be a good MMO. Though it falls into some of the same pitfalls that many of the others end up falling into as well, there are enough things about it that make it stand out as unique from the others that I would recommend it to someone who is looking for a different kind of MMO. With time, the community will most likely grow and I see the tournament aspect of the game becoming a very large draw for players. Basically, if you’re into speed and blowing a lot of stuff up, you’ll enjoy this game. It also has enough ambiance and an interesting enough story to hold your interest for a while.
GameStar (Germany) (Jun, 2006)
Gute Ideen gibt's in Auto Assault mit dem Crafting-System und der Aufrüsterei genug, von den actionreichen Fahr-Kämpfen ganz zu schweigen. Allerdings fehlt es rundum an Feinschliff: Drop Rates, Questeinstufungen und vor allem das Interface machen einen unfertigen Eindruck. Für Handwerker wichtige Auktionshäuser oder ein Postsystem? Fehlanzeige! Für das größte Problem können die Entwickler jedoch nichts: Die Server sind viel zu leer, Gruppenmissionen oder vernünftige PvP-Schlachten deshalb kaum möglich.
Gamernode (May 09, 2006)
There does appear to be a variety of missions, however a lot of the quests tend to get repetetive. All the same, I can't help but look on the concept as favorable. If you like the idea of driving while firing machine guns and rocket launchers from your mobile death machine in a post-apocalyptic wasteland in a fully-destructible environment, this is the place to do it. The servers aren't currently overloaded and the amount of people playing is at a very manageable level. Get ready for some high speed destruction and check out Auto Assault. It's not perfect, but it's worth it.
70 (UK) (Apr 19, 2006)
Auto Assault combines the vehicular glee of Jayce and the Wheeled Warriors with the ultraviolence of Rambo or Carmeggedon. What lets it down is ugliness, its hunger for power (and the corresponding technical issues), and the knowledge that this would be much better and more coherent as a purely single-player game.
GamePro (US) (May 31, 2006)
It's tempting to just cruise in Auto Assault and search for the biggest jumps as the techno beats bump from zone to zone. But with a limited target audience, Auto Assault is a tough sell. And with so many other MMO's to choose from, you'd be better off with the more popular choices.
Maximum PC (Sep 17, 2006)
Medieval and fantasy MMORPGs are a dime a dozen these days, but not everyone is into wizards, orcs, and dragons. So along comes Auto Assault: an online MMO that breaks with the standard fantasy fare in favor of action-packed, post-apocalyptic car racing. It’s an atypical MMO designed for people who don’t enjoy the life-sucking time requirements of RPGs and, frankly, just want to blow stuff up. Sounds like fun, doesn’t it?
GameSpy (Apr 28, 2006)
In the end, Auto Assault manages to rise above the standard MMO experience while still falling prey to failings that often plague such games at launch. The game's basic gameplay systems are sound, combat and crafting are a whole lot of fun, and between the two varieties of PvP and the 80 levels of PvE questing, there's a lot for the MMO gamer looking for a change of pace to sink his teeth into. The problem is that NetDevil really needs to improve on the social aspects of the game; as it stands now, it's more of a "massively single-player game" than anything else.
PC Action (Jun 08, 2006)
Wenn zart gebaute Elfen tuntig angehaucht durch romantische Täler tänzeln, mögen manchem Zocker mittlerweile die Füße ins Koma fallen. Auto Assault karrt nun ein relativ unverbrauchtes, postapokalyptisches Szenario herbei. Der Clou: Der Titel ist ein Rollenspiel mit Autos. Es gilt, per Fahrzeug durch riesige Einöden zu düsen und hunderte von Kreaturen abzuballern oder zu Brei zu fahren und allerlei Ausrüstung einzusacken. Zwischenzeitlich dürfen Sie das Vehikel mit besseren Waffen und Panzerungen aufmotzen.
70 (May 30, 2006)
C’est l’histoire de trois factions qui s’entredéchirent. Celle de l´Homme, tout d’abord. Une pluie de météorites s’étant abattue sur notre très chère planète, certains humains ont commencé à muter, laissant apparaitre des différences physiques. Hélas, les « nouveaux êtres » souffrirent de la discrimination liée à la contamination, changeant leur apparence et offrant de nouveaux pouvoirs. Les Mutants, soumis à l’autorité humaine, décidèrent de se révolter plutôt que de rester parqués dans des camps de concentrations, et s’unirent alors sous la bannière d’un Chef. Mais les Humains créèrent une nouvelle race de Mercenaires, les Biomeks, résistants à la contamination, qui ne put pourtant éradiquer toute trace de vie mutante. Les Hommes allèrent alors se cacher sous terre, et nettoyèrent la planète d’un souffle nucléaire, trahissant les militaires mi-homme mi-machine. La guerre put débuter, alors que les premiers humains revinrent à la surface…
Auto Assault heeft zeker bergen potentieel, maar in z'n huidige vorm wordt dat ondermijnd door repetitieve quests, bugs en een compleet gebrek aan uitdaging. Dat neemt niet weg dat alle ingrediënten voor een compleet verslavende MMORPG aanwezig zijn, dus elke fan die naar iets nieuws op zoek is, kan zich minstens aan de eerste (gratis) maand wagen.
PC Games (Germany) (May 29, 2006)
Auto Assault hinterlässt bei mir gemischte Gefühle. Einerseits honoriere ich den Versuch, ein alternatives Szenario online-tauglich zu machen. Immer nur Elfen, Zwerge und Orks, das hält ja auf Dauer kein Mensch aus! Andererseits ist Auto Assault sehr actionlastig und die Quests sind zu stupide. Sicher, Genrekollegen bieten in der Regel auch nur Kill- oder Sammel-Quests, die Verpackung ist jedoch stimmiger. Das führt bei mir dazu, dass ich mich nach zwei Stunden Spielzeit wieder auslogge und Pause mache. Eine simulationslastigere Fahrphysik und mehr Teamwork wären wünschenswert. Gelungen finde ich dagegen die Physik der Spielumgebung: Fast alles lässt sich zerlegen, sei es durch Waffenfeuer oder reines Plattfahren.
PC Powerplay (May, 2006)
Beim Barte des Zauberers: Hier kloppen sich weder Elfen noch Orks online um Erfahrungspunkte, sondern futuristische Benzinschleudern! Eine coole Idee - mit uncoolen Mängeln.
Gameslave UK (May 06, 2006)
Of course, as this is an MMORPG and free updates are applied on a near daily basis, with what looks to be well over a hundred additions and fixes since I've started playing the game already. It's just a shame that some of these weren't included from the start considering how long this game was in beta. I really hope they manage to iron out some of the niggles and definitely improve on the trade system. For this game, despite its flaws is very addictive, it's so satisfying being able to blow up pretty much anything you can see. If you're a fan of the Carmaggedon series or just looking out for a different MMORPG to get your teeth into then I'd definitely recommend taking a look at this, I would just suggest waiting a few months for them to improve on the foundations they've already built. On the whole I found Auto Assault a fun but rather frustrating experience.
Out Of Eight (May 11, 2006)
The game is initially fun to play, but when you do the same mission 50 times over, driving around like a taxi service delivering wires and the like, it tends to wear on you. Auto Assault would be better with some more players you could challenge in PvP (where I think the real strength lies), but you still need to trudge through the sub-par PvE missions in order to compete against other players. I doubt that players who are currently subscribed to any other MMO will immediately jump over to Auto Assault, but there might be some new coverts who are drawn in by the car-based ambiance. Auto Assault is not a bad game, it’s just not as original as you’d think. Auto Assault is just missing that attention-grabbing feature that would set it apart from the rest of the MMOs already available on the market. And the fact that Auto Assault requires a monthly fee will probably repel most players who are currently investing in other games.
60 (May 02, 2006)
There are just too many little flaws to be able to give a wholehearted recommendation. Yes, the combat is fast, thrilling, spectacular even; the environments are large and you're free to roam them at will; but it's graphically underwhelming and lacks atmosphere thanks to a minimalist musical score and weak sounds effects. It may be treading different ground from traditional MMORPGs, but it doesn't have the technical panache of WoW or Guild Wars, nor the social focus. Worse, with the three competing factions, Auto Assault is perfectly suited to Player vs. Player gameplay, yet you won't even get close to a contested zone of the game until you're most of the way up the eighty-step level ladder. The game has so much potential, but you can't mark on what the developers may or may not do to the game as it evolves over the next year or two.
GamingExcellence (May 18, 2006)
Auto Assault is like a MMO light. The social and teamwork aspects are filtered, while you get the full flavor of combat and crafting. You can trick out your car, but not your avatar, and I've never seen a car with much personality. Which begs the question, if this is an MMO light, why would anyone pay the $15 a month that the more feature heavy massively multiplayer games charge? The answer is not many people would pay that much. Perhaps $5, or even $10, but anything more is just asking too much for this game.
Game Revolution (Apr 28, 2003)
I really appreciate the risks that NCSoft takes as a publisher. Every game of theirs tries to innovate in some way, putting you in the tights of a superhero in City of Heroes or doing away with monthly charges altogether in Guild Wars. Auto Assault is a similar risk, going for a much more casual, action-packed, arcade-style experience. Unfortunately, it leaves behind much of what makes MMORPGs so addictive and still keeps us shelling out $15 a month. If Auto Assault followed the Guild Wars model, it could definitely have been the short-attention span alternative. But this budget rental car just isn’t worth the luxury fees.
At this point, we have no idea how to save the game short of a complete overhaul. Either retooling all of the classes to make thorn more interdependent or making it an entirely instanced game and converting it to a free Guild Wars-like model might help. The second option is probably technically impossible; the first, on the other hand, would likely only piss off a small core of diehards (unless we’re talking a full Star Wars Galaxies—style relaunch). But AA already went through one rebuild midway through its beta; as much as we like the game, we’d be shocked if it stuck around long enough for a second overhaul.