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Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
83
Game Shark (Jun 03, 2004)
Besieger offers the usual conventions you expect in a fantasy flavored real-time strategy game: city building, resource gathering, heroes, large scale battles, specialty units, research, etc. Where the game shines is in its siege warfare tactics and deformable terrain. These elements add enough flavor to the gameplay that fans will find the game an enjoyable romp both online and offline. The graphics are decent, the lead characters are compelling and the storyline in the single-player campaign is compelling enough to keep fans of games like Warrior Kings and Warcraft III satisfied. If you can't get enough of these kinds of games then you should give Beseiger a serious look.
80
If you push on though, the game is rewarding and its pretty fun to set up little mini forts, letting wave after wave of computer opponents hit you. With a tiny improvement to AI path finding, a slightly better way to construct and maintain a wall and an improvement in how towers target enemies and shoot, the game would be close to perfect. As it stands, it gets high scores in every area except gameplay. So the overall score is still a respectable 4 out of 5 GiN Gems, just be prepared to wrestle with the interface as much as your opponent at times.
72
4Players.de (Jul 20, 2004)
Besieger bietet solide Echtzeit-Strategenkost aus der zweiten Reihe, die freilich nicht an WarCraft 3 oder vergleichbare Spiele heranreicht. Dazu fehlt es dem mit einem Standard-Gameplay ausgestatteten Titel einfach an wirklich Neuem sowie an spielerischer Tiefe. Auch von einem Stronghold ist es trotz seiner 3D-Grafik weit entfernt, da ihr euch so gut wie gar nicht um euer Volk kümmern müsst und auch das Ressourcenmanagement eher simpel gestrickt ist. Nur im taktischen Bereich bietet Besieger einige Möglichkeiten, die vor allem das Interesse erfahrener Hobby-Generäle wecken könnten. Allerdings haben die Streiter ein paar Wegfindungsprobleme, die sie bisweilen unbrauchbar machen. Von den spannenden Gefechten lebt letztlich auch der Multiplayer, der außer ein paar neuen Modi allerdings auch nichts Berauschendes bietet.
70
Absolute Games (AG.ru) (Jun 08, 2004)
Хорошая игра, которую портят мелкие надоедливые недоработки. Убогий AI, плохенький pathfinding и не шибко удобный интерфейс могут легко перевесить достоинства — привлекательную графику и возможность построить крепость своей мечты. Если отбросить амбиции и рассматривать «Осаду» как очередную фэнтези-RTS, то все встанет на свои места. Домики, боевые единицы, ролевые элементы, несколько банальный, но интересный сюжет… Приличный середнячок.
70
GameDaily (Jul 20, 2004)
Besieger combines the strategy gameplay of old, similar to the Age of Empires series, with the features and streamline-effect of more modern RTS titles. Despite the numerous quirks and flaws in Besieger, players who enjoy strategy will find hours of "strategery" ahead.
70
AceGamez (2004)
If you can forgive the AI and path-finding issues and overlook the slightly decrepit graphics and lack of imagination in the story, then there is some fun to be found in Besieger. It's not a terrible game but not a terribly good one either. Unless you've exhausted Warcraft 3, Spellforce and Medieval Total War then there isn't much on offer here - it's an entertaining way to waste a few hours but nothing more.
68
PC Games (Germany) (Aug, 2004)
Besieger ist eines jener Spiele, die am laufenden Band Déjà-vus verursachen. Fast alles hat man schon einmal irgendwo gesehen, und das dann meistens auch noch besser umgesetzt. Dabei kann Besieger eines richtig gut: Spannende Belagerungsschlachten. Die machen Spaß, sind fordernd und nicht ganz so zäh wie etwa in Stronghold. Auf der anderen Seite ist die KI mitunter katastrophal schlecht, die immergleichen Zerstörungsmissionen auf Dauer langweilig und die Grafik mit fristen Texturen und Landschaften alles andere als zeitgemäß. Allenfalls ausdauernde Echtzeit-Strategen riskieren einen Blick.
68
Gamesmania.de (Jul 23, 2004)
Schade: Das vielversprechende Gameplay scheitert leider an den wenigen, aber entscheidenden technischen Schnitzern. Durch die schlechte Wegfindungs-KI blockieren sich die eigenen Truppen selbst, an bestimmten Engstellen stehen die Krieger im Stau, während der Rest niedergemacht wird. Zudem agieren die eigenen Soldaten viel zu aggressiv und stürzen sich hirnlos in die gegnerische Übermacht. Gerade beim Erstürmen von Festungsmauern kommt durch die schlechte Truppenführung echter Frust auf. Zusätzlich ist man immer mit der Kamera beschäftigt, die sich automatisch verdreht, wenn man nicht aufpasst. Auch die Levelanzahl ist mit nur 12 Missionen recht dürftig ausgefallen. Erfahrene Strategen sind nach ca. 20 Stunden durch!
68
GameStar (Germany) (Jul, 2004)
Barmalay und seine bärtigen Wikinger-Kumpanen haben es mir angetan. Es macht mir Spaß, sie über die abwechslungsreichen Karten zu lotsen, die noch dazu sehr idyllisch aussehen. Wenn da nur nicht die vielen Schnitzer wären: hakelige Kamera, sinnlose Formationsbefehle oder die kantigen Einheiten. Außerdem bin ich von den Belagerungen schwer enttäuscht – da wäre wesentlich mehr drin gewesen! Es gibt einfach zu viele andere Spiele, die diese Punkte mit Bravour lösen und Besieger in die »Ferner liefen«-Ecke drängen. Dass die Wertung trotz der Mängel so hoch ausfällt, liegt unter anderem am vorbildlichen Aufbaupart. Nur wer seinen limitierten Untertanen zum richtigen Zeitpunkt Spitzhacke oder Schwert in die Hand drückt, hat eine Chance. Dazu kommt das Veteranensystem, das im Gegensatz zu manchen Konkurrenzspielen nicht nur nutzloses Beiwerk bleibt. Okay, die Balance leidet darunter. Aber es ist eine Mordsgaudi, mit einer Horde Elite-Berserker durch die Gegnerverstecke zu schnetzeln!
68
Gameplay (Benelux) (Jun 30, 2004)
Dit neemt niet weg dat Besieger op zich een aardig RTS-spel had kunnen geweest zijn. Qua gameplay steekt het vrij goed in elkaar, en de actie is goed gedoseerd ten opzichte van de resource-management. Grootste wapenfeit zijn zonder twijfel de Siege skirmishes, een buitengewoon leuke vondst die het verdient ook in andere spellen terug te keren. Spijtig genoeg laat de afwerking veel te wensen over en als er dan tegelijk titels als Soldiers, Panzers, etz... beschikbaar zijn, die schitterende graphics met een haast perfecte gameplay combineren, dan is de keuze snel gemaakt... Besieger ziet er redelijk uit, speelt vrij aardig, maar wordt helaas geplaagd door enkele zeer onhandige fouten.
67
Game Chronicles (Jun 26, 2004)
Primal has perhaps tried to hard to reinvent the RTS genre. They have certainly added some interesting elements to the formula but in doing so have overlooked several of the pitfalls that plagued earlier RTS games and have since been resolved. In this highly competitive market you really need to have a quality game to get your title noticed, especially in the burgeoning RTS marketplace. Besieger is a valiant attempt to try something new, and while it succeeds on a few levels, it fails on just as many.
65
GameZone (Jun 16, 2004)
Besieger won’t offer you anything new, simply covering old ground that has been done better before. With insipid AI and pretty average gameplay, Besieger doesn’t really stand out against the current crop of RTS games.
65
IGN (Jun 09, 2004)
I was having a good time with this game until I encountered my first town wall, which was actually my town wall. I watched with disappointed disbelief as my units struggled mightily to understand the simple process of leaving through the gate. There was a gathering enemy force outside, and I simply could not bring my men out to meet them. Single units had trouble navigating through the gate even when the path was short and straight, so my pre-emptive attack was ingloriously snuffed out. The game's built-in zerg rush prevention is refreshing and invites strategic creativity, but the pathfinding (and the formation-breaking aggression) bring it right back down to earth. There are so many other places to go for your RTS jones that it's difficult to look past the aggravations.
64
Game Over Online (Jun 09, 2004)
Thus, Besieger is a real-time strategy game that doesn’t offer anything new, and that doesn’t work particularly well, either. It often looks nice (although its claim of having “photorealistic landscapes” is a joke), but so what if it’s boring and broken? So I’d recommend you stay away from Besieger until it finds a patch and a bargain bin, and maybe even then.
62
GameSpot (Jun 14, 2004)
In the end, Besieger comes off as a bit of a disappointment, because the siege warfare in the game never really coalesces. You get the feeling that the game could have used a bit more time in development to smooth out all the issues. As it is, Besieger tries to add some innovation to the tried-and-true real-time strategy formula, but unfortunately, it falls short.
60
Jeuxvideo.com (Aug 25, 2004)
Besieger est un jeu de stratégie temps réel dans la plus grande tradition du genre. Il n'est pas mauvais, mais il n'apporte aucune innovation capitale. En outre, il s'avère bien moins complet et bien moins intéressant qu'un Warcraft 3 ou qu'un Age of Mythology. Ses huit cartes multijoueurs seulement font pâle figure face à la concurrence et il ne dispose pas d'éditeur de map. Bref, on se retrouve en présence d'un petit jeu sympa mais sans plus.
60
GamersHell.com (Jul 01, 2004)
The end result of all this micro-management of the great, unwashed masses is that it wrings any possible fun out of the game. Considering the other significant technical problems, there isn't a lot of enjoyment to be derived from Besieger as it stands. Add in a script and voice-acting that makes you want to eat your own tongue, and you have a title that is a total miss. Save yourself some money. The summer dearth of games isn't bad enough to waste your time on this one.
60
Overall you can file Besieger in the “good ideas, poor execution” category. An RTS game that forces you into a defend and siege strategy as opposed to relying on a unit rushing clickfest approach has a lot of potential for some novel and interesting gameplay. However, Besieger suffers from many of the same problems that plague other RTS also-rans and in the end joins the ranks of the mediocre.
60
Game Vortex (Aug, 2004)
Overall, Besieger offers an all-to-typical RTS. While the game looks great, it still lacks that certain charm that makes some of the heavies in the genre stand out.
60
Worth Playing (Sep 20, 2004)
Besieger really needed another month-or-three getting some polish and tuning. While the story is decent and the graphics impressive, the overall level of frustration is too much in this game, ruining what would be an otherwise excellent game. Unfortunately, the game gets in its own way too often – via bad design decisions, AI and pathfinding. If there were more people playing it online at least you’d only have crappy pathfinding to worry about. As it stands now, you’d be playing it against the computer, leaving you to also deal with the brainless AI. At $30, though it might hold a patient, yet dedicated, fan of the genre while waiting for Blizzard to release another map. For me, however, the flaws took away much of the enjoyment I might have had, which is extremely regrettable since the game could have been so much better with more time applied to it.
51
Armchair Empire, The (Jul 19, 2004)
Besieger has tried and in some respects succeeded to make a credible impact on the RTS genre, however, the average game play and the below average graphic capabilities make it more frustrating then taking a child shopping. Besieger is, all in all, nothing new; there is nothing that shouts creative genius, and in short, has all been done before. However, I do believe that should a follow up be in the making, as long as the poorer aspects of the game are corrected and perhaps reinvented Besieger has the chance to go that extra mile.
45
Daily Game (Jun, 2004)
You could see that the developers were going for something new with Besieger, yet they didn’t quite accomplish what they set out for. Instead, you have a slightly below-average RTS with such poor AI; the whole game is rendered very un-fun. My advice? Unless a pathing patch comes out real soon, ignore this game entirely.
40
It all adds up to a fairly wilting disappointment. The game promises to be a more action-oriented Stronghold, but its lame A.I., awful controls, and poorly conceived hero units hamstring it.
40
GameSpy (Jun 17, 2004)
I gave some thought to awarding Besieger three stars due to the glimpses of brilliance within the game. The ease of defense and careful consideration that must be paid to offense is refreshing. However, there are a host of issues, the pathfinding in particular, that turn what should be an entertaining game into a title best left on the shelf.
25
Without all of the problems Besieger would be about average. The few moments when I actually thought I had discovered the diamond in the rough, I would then be reminded of why I wanted to break something as a hero would ignore my sixth command to back away and get killed because he couldn't navigate around a tree stump. No matter how decent it looks in the screenshots or during the first few minutes of play, the experience quickly degenerates into a needlessly frustrating episode that has the marks of an unfinished product rather than a few hang ups. It's just not a good game.
20
Joystick (French) (Oct, 2004)
Besieger aurait pu séduire les fans de RTS qui ne possèdent pas la bécane nécessaire aux gros hits récents du genre. Malheureusement, le gameplay ne fournit pas deux éléments clés à son succès. Débile.
16
Gaming Nexus (Jul 07, 2004)
Besieger tries to be more than “just another real-time strategy”, but doesn’t manage to pull it off. While there were some fun moments, most of the game just felt like any other generic RTS, albeit one with questionable controls and less-than-impressive AI. With so many other great RTS games on the market, there’s just not enough here for a recommendation. Unless you’re just frothing at the mouth for a Viking-and-Barbarian real-time-strategy, give this one a pass.


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