|I don't recommend this to even die-hard fans of Bionicle.||Qlberts (60)|
Our Users Say
|Gameplay||How well the game mechanics work (player controls, game action, interface, etc.)||2.7|
|Graphics||The quality of the art, or the quality/speed of the drawing routines||2.7|
|Personal Slant||How much you personally like the game, regardless of other attributes||2.7|
|Sound / Music||The quality of the sound effects and/or music composition||2.5|
|Story / Presentation||The main creative ideas in the game and how well they're executed
(required for every game entry that isn't a compilation or special edition)
|Overall User Score (6 votes)||2.6|
Critic ReviewsMobyRanks are listed below. You can read here for more information about MobyRank.
Common Sense Media (Jan 03, 2004)
Multiple hours of gameplay are available without the action becoming repetitive. Violence is mostly nongraphic and is kept to a minimum as fighting an enemy is presented as freeing the creature from an evil influence rather than injuring it. Commercialism is a concern as the primary purpose of this game seems to be to increase awareness of, and interest in, the toys. That said, the commercial aspect in fact is treated well, and does not tend to be overtly presented.
Adrenaline Vault, The (AVault) (Dec 16, 2003)
There's no question that the initial appeal of Bionicle is going to be to those who are already fans of the LEGO franchise and are familiar with the story and characters, particularly kids. However, there's a lot more here than first meets the eye for players of all ages and levels of sophistication. Unlike mindless shooters, Bionicle's well-developed characters and plot give it a real sense of adventure. It's able to leave the player with the feeling of visiting a strange and mystical place while still offering fun and varied gameplay. Despite the brevity of the experience, the high entertainment value of this budget-priced release never lets up. If you're not too much of a gaming snob and are willing to learn about a different and immersive imaginary environment, let me invite you to enter the exciting world of Bionicle.
FileFactory Games / Gameworld Network (Dec 22, 2003)
Definitely not a purchase for mature PC gamers, but for those wanting a gaming introductory lesson for their young children, this might just be for you. Just plan on lots of patience, as this is certainly targeted toward the LEGO fans of the world.
PC Gamer (Feb, 2004)
As with many successful toy lines, LEGO’s popular Bionicle franchise has spawned a handful of videogames. EA presents the latest interactive adventure, but it’s one they can’t be too happy to claim credit for.
GameSpot (Dec 16, 2003)
When it comes right down to it, Bionicle is more marketing ploy than a game. It's as blatant as a billboard. Argonaut has done a great job for Lego in getting the franchise name front and center, but that's about it. Beyond promoting brand recognition in advance of the busy holiday shopping season, there really aren't any good reasons for this title to exist. And when you consider the many design flaws and the Radeon bug, there are even fewer reasons for you to buy it.
IGN (Mar 08, 2004)
The slew of prepubescents that are obsessed with Bionicle will probably get a kick out of the storyline, mine cart riding, snowboarding, etc., but the clunky controls and poor camera angles are a hindrance to the game's accessibility and enjoyment. The adventure is also far too short and easy -- you can complete the entire game (100%) in less than two hours -- even while struggling with some counterintuitive (because of control) levels. Unless you're a Bionicle fanatic, you really should stay away from this game because its cheap frills don't last long -- and aren't all that enjoyable.
Jeuxvideo.com (Dec 26, 2003)
Bionicle a tout du jeu bâclé développé à la va vite pour contenter la commande d'un éditeur qui voulait faire une opération marketing en sortant à la fin de l'année à la fois de nouveaux jouets, un film d'animation et ce jeu qui se révèle être un ratage total.