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|Acting||The quality of the voice or video acting.||2.2|
|Effectiveness||How effective a game is to teaching. This genre is only used for games with the genre Educational.||3.4|
|Gameplay||How well the game mechanics work and the game plays.||2.6|
|Graphics||The visual quality of the game||3.4|
|Personal Slant||A personal rating of the game, regardless of other attributes||2.6|
|Story / Presentation||The main creative ideas in the game and how well they are executed. This rating is used for every game except compilations and special editions which don't have unique game content not available in a standalone game or DLC.||2.8|
|Overall User Score (5 votes)||2.8|
Critic ReviewsMobyRanks are listed below. You can read here for more information about MobyRank.
Hier stimmt die Chemie: Perfekte Kombination aus Lerninhalt und Spiel. Besser geht’s nicht.
Tap-Repeatedly/Four Fat Chicks (Apr, 2002)
They've done it again. Bioscopia is the second in a series of science adventures in the Quest for Knowledge series published by Tivola and developed by the talented creators of Physicus. As with its predecessor, Bioscopia is an edutainment title where the production values so far exceed the standard edutainment fare as to make it required playing for anyone who enjoys a good adventure game with challenging puzzles. It is an old-fashioned, slide-show, point-and-click, first-person delight.
Just Adventure (May 07, 2002)
It is a flawed gem, quite an achievement considering it's an edutainment title. The people at Tivola have produced another wonderful title. I hope they continue to receive the support to provide us with more quality titles, although they must be running out of sciences to consider...
You do not need to be a biology whiz to enjoy Bioscopia. In fact you need no biology knowledge at all. You only need to enjoy learning something new. More than once I found myself looking for a particular answer in the Big Brain, but allowed myself to be sidetracked into reading more than I really needed to know at that point. The information was a great deal more interesting than I remembered biology to be. I also found that the multiple choices questions were a good way to test my own level of basic biology.
Game Chronicles (Jan 19, 2003)
Bioscopia is a perfect example of how learning can be fun. This game should be in every school’s computer learning center, and whether you have a personal interest in biology or just want to get your kids excited about the science and various life forms whether they are human, plant or animal, this is the perfect title to add to your software library.
Adventure Gamers (Feb 01, 2004)
When I was growing up, my homeopathic savvy mother used to mix dolomite in my chocolate milk, and brewer’s yeast in my orange juice. Though this affected the flavor to a degree, I had little choice in the matter, and after a while I couldn’t tell the difference anyway. As an adult, I recently ate, nay, enjoyed a hamburger made completely of Tofu, though the discovery was made well after I’d ingested the last tasty bite.
Adventure-Treff (Aug 21, 2002)
Als reines Adventure kann Bioscopia nicht mit der Konkurrenz mithalten, das war eigentlich von Anfang an klar. Aber als das, als was es gedacht ist, nämlich als Lernadventure, spielt es in der obersten Liga mit. So macht Lernen Spaß! Wie sieht die Zukunft dieser Reihe aus? Heureka Klett macht ausgezeichnete Lernspiele, das steht außer Frage, doch irgendwann sind alle Fächer abgedeckt und es gibt kein Wissen mehr zu vermitteln. Dann bleiben zwei Möglichkeiten: Entweder schraubt man den Anspruch höher, doch damit würde die Anzahl der potenziellen Käufer zu klein werden, oder man verlegt den Fokus von dem pädagogischen auf den Spielteil und macht keine "Lernsoftware mit Spiel", sondern "Spiele, bei denen man was lernt". Heureka Klett scheint das vorzuhaben und wenn die Verantwortlichen etwas Nachhilfe beim Rätseldesign nehmen, wird das vielleicht auch gelingen.
Just Adventure (Apr 15, 2004)
Well done, but without the edge needed to get an “A”. The game deserves a place on your shelf and the developers deserve your money.
Mystery Manor (Feb 03, 2004)
To summarize – this is a good game, and while it probably won’t make your top ten, it still is worth playing for the unique use of educational environments in a game setting. It was fairly short, less than ten hours for an experienced adventure gamer, but there were no boring or repetitious areas. The game was paced very well.
Christ Centered Gamer / Christ Centered Game Reviews (Jun 01, 2005)
I was a little disappointed with the stability of the game. I am running Windows 2000 and several times this game crashed to my desktop. Usually after I completed a significant puzzle. :( You will learn to save early and often! Other than that if you like Biology (or know a kid who does), puzzle games, or Myst style games, I am sure you'll be happy with this game. It's $19.95.
Quandary (Jan, 2003)
If you enjoyed Physicus you will enjoy this. Much of what made Physicus such a good game is present here. They are certainly among the few best edutainment titles I have played, and are two excellent adventure games whatever the sub-genre. Perhaps they could be a little more open in terms of where you can go and when, but the large target audience (10-102) probably dictates a more directed approach, plus it makes them accessible for novices and the more experienced alike. They are solid products, not resorting to tricked up puzzles or worlds, nor relying on mazes or timed puzzles to provide a challenge. Attention to detail, careful searching of the environment, and a willingness to dip into the database will see you through (although I thought the penultimate puzzle solve in Bioscopia left a bit to be desired). They impart information, yet remain fun. You can tell I am a fan.
Absolute Games (AG.ru) (Jul 12, 2002)
Очень трудно понять, на кого же рассчитана Bioscopia. Есть неплохие знания по биологии — как раз для учащихся 5-7 классов; проблема в том, что большинство из них видело квесты в дешевом сосновом гробу. Есть квест-середнячок — вот только поклонников жанра может отпугнуть бессмысленность головоломок. Возможно, разработчики рассчитывают на фанатиков или любителей спасать журналисток и получать легкоусвояемые знания по естественным наукам...