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User Reviews

If you love the original game, you will definitely love this one Katakis | カタキス (42093) 4.86 Stars4.86 Stars4.86 Stars4.86 Stars4.86 Stars

Our Users Say

Category Description User Score
Acting The quality of the voice or video acting. 4.1
AI The quality of the game's intelligence, usually for the behavior of opponents. 3.6
Gameplay How well the game mechanics work and the game plays. 3.9
Graphics The visual quality of the game 4.1
Personal Slant A personal rating of the game, regardless of other attributes 3.6
Sound / Music The quality of the sound effects and/or music composition 4.0
Story / Presentation The main creative ideas in the game and how well they are executed. This rating is used for every game except compilations and special editions which don't have unique game content not available in a standalone game or DLC. 3.9
Overall User Score (55 votes) 3.9

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
Brash Games (Mar 11, 2011)
There is little, in my opinion, to hate about Bioshock 2. As it stands it’s a fabulous game, but it’s when you play the original, then Bioshock 2, that the real love for the game comes through. Thank you 2K Games, Bioshock 2 is an outstanding game that takes you on a emotionally exhausting ride.
GamesRadar (Feb 08, 2010)
The weapons are better. The plasmids are better. The enemies are better. At some points, even the storytelling is better. What’s most amazing and surprising about BioShock 2, however, is that by diving deeper into Rapture’s tortured history and exploring more of Rapture’s haunted world, it actually manages to make the original BioShock better, too.
Game Shark (Feb 21, 2010)
What makes BioShock 2 truly special, however, has little to do with the individual elements I’ve praised here. What elevates it above the sum of its parts is the genuinely impactful narrative, something that parents, in particular, will appreciate. Both the first and second title offer scathing indictments of political extremism (capitalism/individualism in the first, communism/collectivism in the second), and the first game ultimately comments on the lack of free will. Here, you are given something more precious to shape – and the free will to do what you would with it. If BioShock 1 is ultimately about what it is to be a slave, the sequel shows – with a sophistication rarely seen in gaming – what it is to be a parent, with the power to love or to harm.
The burning question you are probably asking right now is BioShock 2 better than the first? As far as single player goes, I think nothing will capture the initial highs you got from taking in Rapture for the first time, and the enormous twist the original delivered. However, the sequel’s story is just as intense and has its own narrative highs and a mean twist of its own, and I think the end payoff is a bit more impactful and sinks in better than the ending of the first BioShock. Throw in a surprisingly deep and addictive multiplayer component, and you have a must buy for fans of the first game and newcomers to the franchise.
Game Over Online (Mar 03, 2010)
Was the return to Rapture worth it? Absolutely. Although the odds seemed stacked against the developers, having to do without both Ryan and Levine, they have delivered a rich, awesome trip through one the most fantastic video game environments ever built. You should be able to find a copy easily in a local Circus Of Values machine... and you can hack it for a discounted price.
Impulse Gamer (Feb, 2010)
Bloody amazing! The original game went beyond those clichéd first person shooters and in creating a sequel, the developers have fleshed out the city of Rapture even more but more importantly, have streamlined the gameplay, making it a thoroughly enjoyable experience. Of course, without the detailed characters and story of BioShock 2, it would not have reached these levels and of course, the luscious graphics. Add in dozens of secrets, multiple endings and of course a very sturdy multiplayer engine and the developers have covered all facets in this extraordinary game.
Game Revolution (Feb 08, 2010)
Don't misunderstand me, now. This here adventure might sound like Rapture has become the go-see destination for another money-grubbin’ franchise hawkin' fantastic cruises an' wondrous sights. No worries there, though. Up yonder is a city where the great chain o' progress will always be twisted, an' where hell has put on the ritz. No place for a vacation unless you're fixin' to find the great hereafter. But if you're lookin' for a show and you're stuck here anyways, Rapture is gooder'n grits.
IGN (Feb 09, 2010)
It's going to be a familiar experience for anyone that played the original, but BioShock 2's improvements to gameplay and its more focused storyline make for a game that's more playable and easier to digest. Some of the sense of awe and mystery is lost in transition, but the strength of the setting and more interesting implementation of moral choice make for an experience that's more consistent and rewarding. Anyone looking for a first-person shooter that offers more than flat, stereotypical characters and copy-and-paste supersoldier plots, one that attempts to establish a sense of right and wrong and loops you into the decision making process, and one that's set in one of the most vividly realized settings around should pick up BioShock 2. It's a game in which story, setting, and gameplay are expertly blended to create an experience that's as thought-provoking as it is entertaining.
3D Juegos (Feb 17, 2010)
Bioshock 2 supone el regreso de Rapture y su Gran Cadena, y con ésta una nueva inmersión en las profundas aguas que envuelven a Rapture, y por ende, también en lo más oscuro del ser humano. Algo falta del espíritu único del original, aunque para ser honestos aquello era poco menos que irrepetible, pero eso no debe ser óbice para considerar a este videojuego un sobresaliente manifiesto del estado de madurez que el First Person Shooter ha alcanzado en esta generación.
Cheat Happens (Feb 16, 2010)
Bioshock 2 isn’t the game its predecessor was, but it does a damn good job trying to be. 2K Marin does a great job trying to replicate the feeling of the original with only a few missteps. It’s not going to replace anyone’s love for the original but it will be considered as one of the year’s best. Welcome back Rapture. You’ve been missed.
Gamer Limit (Feb 18, 2010)
Overall While it doesn't quite have the same penetrating, vivid experience as the original, BioShock 2 spins a thrilling tale of Sofia Lamb, "The Family," and their maniacal ideals of Utopian society. Multiplayer does have its' high points, but pales in comparison to the finely crafted single player.
90 (Feb 08, 2010)
Combat is better, thanks to the dual wielding, better enemy variety and larger scale encounters; hacking has been simplified, now making use of a timing-based button pressing mechanic that fits far better than the tubes seen in the previous game; and replay value has been enhanced by the sheer number of ways you can customise your character through use of Adam and upgrade stations. The game's finale appears to have benefited from the criticism levelled at the first game, and there's even a far better than expected multiplayer mode; one that is more likely to keep you away from Modern Warfare 2 than almost every other multiplayer FPS released in the last six months, simply because it's something a bit different. If 2K had managed to tell a story that equalled or bettered that found in the original, we'd have been left with an unquestionably better experience, rather than just a more exciting, smarter shooter.
GameZone (Feb 08, 2010)
Bioshock 2 is an atmospheric, immersive game that does more than just hold a candle to its beloved predecessor. The campaign is engaging, the multiplayer is great, and the new gameplay elements are excellent. Don’t miss out on this one.
Cynamite (Feb 08, 2010)
BioShock 2 fesselt weniger als der Vorgänger, dafür gibt’s einige Szenen, bei denen einem der Mund offen stehen bleibt! Neben umfangreichen Tests findet ihr auch interessante Specials in der neuen Games Aktuell.
InsideGamer (Feb 09, 2010)
BioShock 2 biedt dik tien uur aan mooie gamemomenten die een glimlach op je gezicht zullen toveren. Het verkennen van ruimtes is vermakelijk, het verhaal wordt op sublieme wijze aan de speler overgebracht en de door jou gemaakte keuzes hebben aan het eind van het spel een opvallend gevolg. Het déjà vu-gehalte is misschien wat aan de hoge kant, maar op geen enkel moment had ik het gevoel dat ik met de game wilde stoppen. Sterker nog, ik ga de game dit weekend voor een tweede keer uitspelen en eens kijken wat er gebeurt als ik compleet andere keuzes maak!
Atomic Gamer (Feb 11, 2010)
But shiny water effects simply don't fix the game's meandering, rambling plot, and while that's not as big a deal in a game that's focused almost solely on the action, you should be trying to understand what's going on to get the most out of BioShock 2 - and the developers didn't make that terribly easy. The "wow" factor of seeing Rapture for the first time is gone as well, killing off some of the novelty and the spectacle of an underwater city dystopia full of drug-addled crazies. Sure, it's all here, but we've seen it before. BioShock 2 manages to pull through with superior action, though, and despite its problems, it still makes for a damn great game.
90 (Feb 09, 2010)
La méfiance vis-à-vis de cette suite qui pour beaucoup, ne s'imposait pas, vole en éclats rapidement au contact d'un gameplay plus riche et plus intense que jamais. Bioshock 2, tout en se tournant plus volontiers vers l'action, parvient à retrouver l'essence de son prédécesseur et sans la trahir, nous offre une aventure grandiose. Beau, dérangé et terriblement cohérent, le bébé de 2K Marin et de ses pairs est un jeu à ne manquer sous aucun prétexte.
PC Games (Germany) (Feb 08, 2010)
Bioshock 2 muss sich nur an einem messen lassen: seinem Vorgänger. Große Fußstapfen, aber Bioshock 2 schlägt sich wacker – sehr wacker sogar, wenn auch nicht „Hey, das ist ja noch besser als Teil 1!“-wacker. Dafür überzeugt mich die Story zu wenig – sie ist einfach zu weit von Teil 1 entfernt, zu sehr dazugedichtet und zu unausgewogen im Erzähltempo. Dafür hat sich die Serie aus Sicht eines Ego-Shooter-Fans ordentlich weiterentwickelt, auch wenn die Gegner-KI noch immer zu wünschen übrig lässt. Nach dem ausgiebigen Konsum vieler Vorschau- und Testversionen auf unterschiedlichsten Plattformen kristallisiert sich für mich außerdem eine Eigenheit der PC-Variante heraus: Sie ist besser. Das mag merkwürdig klingen, wo doch alle Fassungen eigentlich identisch sind, jedoch lebt eine Serie wie Bioshock von Atmosphäre, Stimmung und Grafik.
Hooked Gamers (Feb 22, 2010)
The single player story is left at a point where there is room left for a third installment, possibly in the role as a Big Sister – who knows. Either way, I for one, will be looking forward to it. In the meantime, I will just have to play through BioShock 2 a few more times.
87 (Mar 07, 2010)
Although I understand why BioShock 2 was made, I appreciate some ideas the designers had and acknowledge that it improves certain areas, I can’t help but feel that some of the magic was lost along the way. The single-player hiccups brutally pull you out of what otherwise is a captivating world you can explore to discover its secrets, and on the long run, the multiplayer won’t be anything more than a cute break between two Bad Company / Modern Warfare 2 matches, despite the rewards given for your loyalty.
86 (Feb 09, 2010)
Die spürbar erweiterte Charakterentwicklung lässt viele unterschiedliche Spielweisen zu - BioShock macht damit erneut vor, wie nahtlos Rollenspiel und Ego-Shooter ineinander greifen können. Doch was wurde aus der kreativen Vision, auf deren Fundament einst ein Kunstwerk stand? Es gibt sie noch. War Andrew Ryans wahr gewordenes Utopia allerdings einst der Hauptdarsteller, dient es jetzt nur als Kulisse eines mit herkömmlichen Mitteln inszenierten Schauspiels. Und immerhin: Das Bühnenstück gelingt den Autoren ganz hervorragend. Zwar fehlen den Dramaturgen die technischen Mittel, um ihr Werk glaubwürdig zum Leben zu erwecken. Wenn man sich darauf einlässt, was die Akteure tun und was sie sagen, erfährt man aber viele kleine Geschichten in einem reifen emotionalen Abenteuer.
Vandal Online (Feb 08, 2010)
BioShock 2 esconde algunas sorpresas en su desarrollo, sorpresas jugables muy interesantes, que, sin embargo, no resultan tan impactantes como en la primera parte, ni tampoco tan sustanciales. Pero ahí están, y parece que puede convertirse en la marca de la casa en cuanto a esta saga. El juego nos propone una buena historia, y un modo para un jugador cohesionado, bueno, pero continuista en exceso, pese a depurar múltiples aspectos. Resulta demasiado familiar al llevarnos de vuelta a Rapture, de vuelta al pellejo de un Big Daddy, de vuelta a decisiones morales -con un trasfondo simplista a no poder más- y de vuelta a muchas más cosas; los cambios y novedades muestran que se ha hecho un buen trabajo para mejorar la experiencia de juego en la escafandra, algo que ocupaba relativamente poco espacio de su primera parte, y que -por supuesto- necesitaba muchísima depuración para funcionar como el elemento jugable principal de esta entrega.
Gamernode (Feb 13, 2010)
When it comes down to it, BioShock 2 really can't compare to the excellence that was the original BioShock. But that isn't so much a detriment to BioShock 2 as it is a compliment to BioShock. The game tells its own new story in Rapture that adds to the lore and history of the game universe, and is very entertaining. Rapture has lost its scare factor, but still keeps its creepiness. A good multiplayer is hurt due to technical faults, but good graphics, another quality soundtrack, and upgraded gameplay all make this a solid entry in what will hopefully be a continued BioShock series. Fans of the original would be wise to pick the game up. Anyone else looking for a quality title to enjoy should definitely consider taking a plunge into Rapture.
85 (Feb 15, 2010)
Bioshock 2 si configura come seguito naturale di uno dei giochi più singolari e stupefacenti, appartenente ad un genere ancora non standardizzato, ma bellissimo nella sua ibridata realtà. Sfortunatamente le poche novità non bastano a distogliere la memoria del videogiocatore dalla storia affascinante del capitolo precedente, lasciando tutti troppo consapevoli di come affrontare i nemici e come procedere nei livelli. In definitiva se Rapture era riuscita, nel 2007, a catturare la nostra attenzione sarà divertente intraprendere le gesta di un enorme Big Daddy, se invece è la prima volta che sentiamo il nome di Andrew Ryan sarebbe meglio procedere per gradi e acquistare, risparmiando anche qualche euro, il primo strabiliante capitolo della saga.
Worth Playing (Feb 17, 2010)
BioShock 2 is still worth the price of admission to Rapture. Although it feels far more action-packed and is more of a linear submarine ride into the deep blue than the original title, what it does exceptionally well is bringing even more of Rapture's storied existence to the surface for some closure. The familiar gameplay doesn't veer too far from the original, which is both good and bad. It's good because it's familiar, but it's also worrisome considering that it occasionally felt more like an expansion pack. BioShock 2 is a unique story that pleasantly adds to the existing mythos instead of upending what came before "just because." By the time I came up for air at the end, I still wanted to keep diving back for more.
GamingExcellence (Feb 22, 2010)
BioShock was so ahead of its time when it first came out, that its sequel can be forgiven for simply following in the same path and hitting the same notes. Is it a revelation that will change the face of gaming forever? No. Is it game of the year material? Sadly, it’s not that either. BioShock 2 is however, is a great gaming experience that still feels fresh and unique enough to make you glad you purchased and played it all the way through. Rapture lives on, and it’s easy to recommend that you dive right into this underwater dystopia once again.
RealGamer (Feb 22, 2010)
Whilst Bioshock 2 may feel very similar to the original game, it does expand on the characters and story that were introduced in the original game and once again allows you to create a very customisable playing experience through the use of Plasmids and Tonics. The constant references to the original game may make it slightly inaccessible to new players, but fans of the first game will once again be hooked until the end.
GameStar (Germany) (Feb 08, 2010)
Ja, Bioshock 2 ist wie der der erste Teil. Und dann auch wieder nicht. Denn der philosophische Unterbau, der uns im Vorgänger noch faszinierte (oder wahlweise nervte), fehlt. Ebenso fehlen die wirklichen Schockmomente, das Grauen, das Bioshock über weite Strecken ausgemacht hat. Mich stört’s nicht, im Gegenteil. Denn mir war von vornherein klar, dass Bioshock 2 nicht noch mal das gleiche Maß an Verzauberung bewerkstelligen konnte, dafür hätte man ein anderes, ein ganz neues Spiel mit neuen Eindrücken machen müssen. Weil’s die nicht gibt, genieße ich das, was das Spiel mir bietet: nämlich launige und dank der Waffenvielfalt abwechslungsreiche Kämpfe in nach wie vor toller Umgebung - diesmal sogar, ohne dass ich mir dabei die Finger verknote. Ein Hoch auf den gleichzeitigen Einsatz von Waffen und Plasmiden!
GamersGlobal (Feb 08, 2010)
Bioshock 2 kann die durch den Vorgänger sehr hoch gesteckten Erwartungen nicht ganz erfüllen. Zu zahlreich sind die Standardkämpfe, zu oft gleicht sich der Spielablauf. Dennoch ist die Geschichte spannend erzählt und bietet viele Einblicke in die Geschichte von Rapture und der Big Daddies. Dazu kommen spannende Bosskämpfe in einzigartigen Umgebungen und eine Vielzahl an Plasmiden und Toniken, die zum Experimentieren einladen. Actionspieler und Fans des ersten Teils gleichermaßen sollten mehr als nur einen Blick riskieren.
Cheat Code Central (Feb, 2010)
BioShock 2 is a great game that I thoroughly enjoyed playing. Unfortunately, the experience wasn't as fresh as I'd have liked. It seems like the dev teams didn't take enough chances for fear of alienating the rabid fan base. Still, despite the overwhelming familiarity of the title, there's a load of quality gaming to be found here. It's definitely worth suiting up and heading back into Rapture.
GamingTrend (Feb, 2010)
Overall, Bioshock 2 is a good game. Not stupendous like the first one, but then again, it doesn't have a lackluster ending like the first one did. Luckily, this seems to close the book of Rapture as I cannot see another return trip to the city under the sea. I can wholeheartedly recommend the game if you enjoyed the first one, though. There is one small issue that did crop up after the release of the game that dealt with the DLC. Looks like the DLC was already contained within the release candidate and 2K games only sold unlock codes. I will not take points off for this, but I do believe a person purchasing the game should know this. Other than that, enjoy the game and welcome to Rapture…again!
Bioshock 2 is a very good addition to anyone’s game collection. The single-player campaign is substantial in length, and the multiplayer mode extends the value even further. Plus, the developers are planning some DLC, mostly for the multiplayer modes.
Gameplay (Benelux) (Feb 27, 2010)
Bioshock 2 laat iets te veel steken vallen om een waardige opvolger van het klassieke origineel te zijn.
AceGamez (Feb 27, 2010)
Bioshock 2 is a fun game. Maybe I should have mentioned that at the very beginning but I feel it’s an honest and accurate way to wrap it up. There’s nothing here that’s groundbreaking, and if you’ve played the original you’ll fit back into the sequel like a comfy pair of slippers. Even though there will be many disappointed with the lack of innovation, 2K have ensured genuine entertainment mixed with a few nice touches to draw the player in emotionally a little more than in the original. Fanboys can breathe a sigh of relief and newcomers can enjoy a solid gaming experience—a universal appeal that not many games are able to achieve.
GameSpy (Feb 10, 2010)
I had my doubts as to how a different studio would handle a sequel to one of the best games of this generation, but 2K Marin (which took the baton from original BioShock developer Irrational Games) has proven that Rapture's still ripe for storytelling. Sure, the wonder of experiencing Rapture for the first time is gone, and yes, the engine is really starting to show its age, but the most important element -- BioShock 2's narrative -- lives up to its heritage. That said, I can't emphasize enough how badly I want the next BioShock to leave the sea behind for good. The first time was rapture, the second time's been solid, but a third visit to the depths would make me wonder if creativity's been lost to the abyss.
Games Finder (Aug 23, 2014)
The swap to a Big Daddy in BioShock 2 definitely took plenty of people by surprise but the change has worked perfectly, offering an entirely new BioShock experience.
CPU Gamer (Feb 22, 2010)
BioShock 2’s final hours proved there’s some life left in Rapture, but whether or not the developers can channel that kind of energy for BioShock 3 is up in the air. The series is already at a point of diminishing returns and its getting dangerously close to becoming creatively stagnant.
75 PC Gaming (Feb 22, 2010)
Once you reach the final hours of this 10-12 hour game, the developers really find their own unique voice for BioShock 2. Instead of feeling like it’s aping everything its predecessor did, it steps in, and presents its own ideas and its own ambitions. It’s just, by that point, all the previous hours were filled with tedium and with such an overwhelming sense of familiarity, that it started to become I game I simply played because it was a sequel to BioShock. BioShock 2’s final hours proved there’s some life left in Rapture, but whether or not the developers can channel that kind of energy for BioShock 3 is up in the air. The series is already at a point of diminishing returns and its getting dangerously close to becoming creatively stagnant.
Absolute Games ( (Feb 16, 2010)
Мультиплеер вызывает другое чувство — злость. Гражданская война в Rapture — идеальный период для сетевых баталий, а сверхспособности и «перки», открываемые с ростом опыта, неплохо дополняют классическое оружие. Увы, программные ошибки, чудовищные «лаги», куцый предматчевый интерфейс и контуженная система подбора игроков ставят крест на будущем многопользовательской части. Хотя светлым его при всем желании не назвать: уж больно стандартны режимы и непритязателен облик.
Factornews (Mar 09, 2010)
C'est quand même con d'écrire une page pour résumer ce qui tient en quelques mots. Oui, Bioshock 2 n'est pas aussi réussi que le premier. Néanmoins ce serait encore plus con de passer à côté si vous avez adoré le premier. Rapture est toujours aussi magnifique, on s'amuse toujours autant et l'ambiance fonctionne toujours aussi bien. Les jeux avec un univers aussi original sont tellement rares qu'il serait dommage de passer à côté. Pour ceux qui s'ennuient, il y a même un mode multi mais je n'ai pas eu le temps de creuser la question.
Gaming since 198x (Feb 13, 2010)
Malheur ! Rapture a vieilli, et les belles balades inondées sont moins sexy quand on ne court pas après Andrew Ryan, ce jeu console est mal porté et cher sur PC, dépassé par son premier épisode à tous les niveaux, et malgré quelques détails qui auraient pû le sauver, il n'en est pas moins un bide qui fait mal au coeur, snif.
Rock, Paper, Shotgun (Feb 08, 2010)
You’ve been a PC gamer for years. The lights of Ultima Underworld, System Shock and Deus Ex still shine as brightly as ever in your mind. You’ll probably hate Bioshock 2 on principle. That’s a shame. It’s a much better shooting game than the first one.