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User Reviews

Big Expectations...Broken Maths... Sarunas Misevicius (3) 3.57 Stars3.57 Stars3.57 Stars3.57 Stars3.57 Stars

Our Users Say

Category Description User Score
Acting The quality of the voice or video acting. 3.6
AI The quality of the game's intelligence, usually for the behavior of opponents. 3.4
Gameplay How well the game mechanics work and the game plays. 2.8
Graphics The visual quality of the game 3.8
Personal Slant A personal rating of the game, regardless of other attributes 3.6
Sound / Music The quality of the sound effects and/or music composition 3.4
Story / Presentation The main creative ideas in the game and how well they are executed. This rating is used for every game except compilations and special editions which don't have unique game content not available in a standalone game or DLC. 4.0
Overall User Score (5 votes) 3.5

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
Gaming Nexus (Mar 12, 2014)
If you're looking for a turn-based strategy game with brutal combat, and you're into managing resources for a team of characters, Blackguards is just what you're looking for. It's a gorgeous game with memorable battles. But because the game's focus is obviously on combat, no matter how pretty the towns are, they feel like backdrops for your character sheets and inventory.
IGN (Jan 30, 2014)
I wish that Blackguards' character progression system wasn't such a mess, because if it worked, I'd be delighted to recommend the entire low-fantasy role-playing package without hesitation. But character development is such an important and defining part of any RPG that this cluttered and confusing system has a big impact on what is otherwise an excellent tactical game with well-designed battlefields.
GameStar (Germany) (Jan 27, 2014)
Blackguards' große Schwäche ist der hohe Zufallsfaktor - ein Relikt der Papiervorlage. Mal holen sich meine Jungs und Mädels bei einer gegnerischen Räuberbande heiße Ohren, weil sie minutenlang nur in der Luft stochern, ohne Treffer zu landen. Beim nächsten Versuch kloppen sie dieselben Fieslinge ohne eigene Verluste binnen weniger Runden aus den Latschen. Solche Gegensätze sorgen freilich auch für Spannung. Jedes Scharmützel verläuft anders, ich weiß nie, was als nächstes passiert. In Verbindung mit den unzähligen Gegnertypen, den optisch wie spielerisch variantenreichen Schlachtfeldern und den vielen möglichen Spezialisierungen macht das Blackguards zum abwechslungsreichsten Strategiespiel seit langem. Deshalb wollte ich zwar nach der einen oder anderen unverdienten Niederlage frustriert die Flinte ins Korn oder die Maus an die Wand werfen, habe mich dann aber doch immer wieder eines Besseren besonnen und weiter taktiert. Glücksspiel kann eben süchtig machen.
Girl Gamers UK (Feb 24, 2014)
For a first attempt at this type of game, Daedalic have performed admirably. The point and click roots can still be felt, but the battles are new and bring something a little bit different. Blackguards can be slow and challenging. It can also become repetitive for those who have not invested in the story. It will not appeal to everyone, but it shows what Daedalic can do with this genre and is well worth checking out. Let’s see what Daedalic can do next…
Gameplay (Benelux) (Jan 31, 2014)
Blackguards mist even vaak als het scoort en vormt zo een genietbaar maar ietwat slordig geheel waarmee liefhebbers van het genre hun honger tijdelijk zullen kunnen stillen.
ZTGameDomain (Jan 28, 2014)
After reading this review, you may think I’m rather down on this game. The truth is, it is a very difficult game that even teeters on the side of unfair, but the story and characters, along with some rewarding combat, kept me coming back even after the tenth defeat on the same battle. It has a lot going for it, and hopefully with the tutorial videos coming out, it will help players understand the mechanics a bit more. Still, this is not a game for the causal RPG player. This is a pen and paper/table top game that is not afraid to kill you if you are not careful. It has its moments of brilliance, and those really overpower the frustrations if you allow yourself to be patient. Hardcore RPG fans and pen and paper purists will get their fill with Blackguards both in combat and story. Just be prepared to do a lot of planning and possibly losing in order to succeed.
GameSpot (Jan 21, 2014)
And there's the big question: is it worth suffering through all this a second time? It all depends on your devotion to the demands of its gameplay. Even a tumble through the first two chapters yields enough experience to justify starting over on normal difficulty, while a full playthrough should prepare most players for the seeming impossibilities awaiting on hard. And if you like a good story? The quality of Blackguards' story is generally good enough to justify tinkering with different choices to see how they lead to different outcomes. But make no mistake: this is a game aimed at the hardcore crowd seeking a good struggle above all else, and on that front, it mostly delivers.
RPG Site (Feb 05, 2014)
There isn't many games out there like this, to an extent, and if you like what you're seeing or if you want to do a little more research on the game, it could be actually your cup of tea. I don't think that I was really enjoying Blackguards as much as others will, but I can see the style and the systems in place that were catered to a certain group of people.
PC Games (Germany) (Jan 28, 2014)
Ich finde es problematisch, von Blackguards als (Taktik-)Rollenspiel zu sprechen, wenn sein RPG-Part doch trotz vieler Talente, Zauber und Ausrüstungsgegenstände so schwach wirkt. Die Hexfeld-Kämpfe hätten das Spiel mit ein bisschen mehr Feinschliff, einer anspruchsvolleren KI und einer besseren Balance (selbst auf „Einfach“ ist Blackguards noch viel zu schwer) locker alleine getragen, da braucht es gar keine (zähe) Story, von den langweiligen Charakteren und den ermüdenden Dialogen ganz zu schweigen. So sitzt Blackguards in meinen Augen aber zwischen allen Stühlen und unterhält lediglich frustresistente Hardcore-Spieler mit einem Faible für Rundenkämpfe, die über die vielen Mängel des Spieldesigns hinwegsehen können. Wer sich zu dieser Klientel zählt und nicht auf Wasteland 2 warten möchte, darf Blackguards aber ruhig eine Chance geben. Gerade die mit viel Liebe zum Detail gestalteten, stets abwechslungsreichen Schlachtfelder bieten viel Raum zum Tüfteln – und zum Ärgern.
68 (Jan 23, 2014)
Das Schwarze Auge: Blackguards ist für mich das spielgewordene Mittelmaß. In allen Belangen ist das Design konservativ, stereotyp und nichtssagend – von den simplen Rundenkämpfen über die maue Geschichte bis zur mäßigen Kulisse. Die Hintergrundgeschichte des eigenen Charakters ist zum Vergessen, die Erzählstruktur entspricht dem vorhersehbaren Standard und viele Mechaniken sind altbekannt. Allerdings ist, bis auf einige Probleme mit dem Balancing, auch nichts so richtig schlecht. Die Umsetzung der DSA-Regeln ist solide, die Arenen sind interaktiv und abwechslungsreich und das Pen&Paper-Flair wird durch den Verzicht auf eine dreidimensionale Oberwelt gekonnt eingefangen. Zudem sind Kreismenü, Inventar und Charakterbogen durchdacht, übersichtlich und gut zu bedienen. Insgesamt ist Blackguards also genau diese Art von Spiel, für die die Note „Befriedigend“ erfunden wurde.
God is a Geek (Feb 27, 2014)
Blackguards is a nice change of pace from the Deadelic. The story is well told, if a little bit clichéd, and the slightly sub-par visuals are off-set by the interesting and addictive gameplay. It does suffer from a common strategy game issue, whereby if you fail at something, it can be hard to motivate yourself to spend another hour doing it all over again straight away. Play it in short bursts, however, and you could find yourself spending many an intriguing hour in Blackguard’s universe.
Shoost (Feb 09, 2014)
Not privy to the licensing structure of the game, I can only say that from a user standpoint, it seems like the parent property is holding this particular game back. There is a lot of juicy, tactical combat meat to be had, but you have to first get through the tough skin and bone that is The Dark Eye system. Half the game is fun, but the other half brings it down. Still, if you can catch the game on sale, it might be worth a look for any tactical combat enthusiast.
Mana Pool (Mar 07, 2014)
If you’re really hardcore into your stats and character building, by all means – go for it when the game is on sale. It’s probably worth giving a shot when it comes down in price to $10 or so, perhaps even $15 if the genre is your thing. But at full price, I’d say there are plenty of other titles out there which are much, much more engaging. Blackguards is a game that had a lot of promise and I was quite looking forward to playing it, but I’ve come out feeling a little disappointed. The developers show huge potential with this title as it looks quite pretty, runs very well, and the story isn’t half bad, but critical gameplay aspects are letting it down.
PC Gamer (Feb 28, 2014)
Masochistic stat-chasers will find much to enjoy, but Blackguards varied combat is no substitute for a fully-formed RPG.
GamesRadar (Jan 27, 2014)
Blackguard had a lot of promise--The Dark Eye provides an interesting setting and a compelling set of tactical mechanics for a turn-based strategy game. And if you’re looking at just the combat, Blackguards works--it’s just a shame that everything is so unpolished. You’ll find incomplete translations; an awkward, imprecise control scheme; and frame rate issues, all of which keep Blackguards from realizing its potential.
Diehard GameFan (Feb 05, 2014)
Blackguards is a complete success. While every element might not be perfect, the game doesn’t really have any glaring weakness to hold it back. The story and presentation or enjoyable throughout, while the gameplay is fun and tactically interesting. The forty dollar price tag might seem high, but the game offers more than your typical tactical role playing game to help make up for that. If you’re a fan of the genre, this is one you’re not going to want to miss.

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