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Cameron's second adventure takes him to Egypt Katakis | カタキス (41891) 4 Stars4 Stars4 Stars4 Stars4 Stars
Almost a take-off on Indiana Jones .. without the whip Jeanne (76327) 4.67 Stars4.67 Stars4.67 Stars4.67 Stars4.67 Stars

Our Users Say

Category Description User Score
Acting The quality of the voice or video acting. 2.9
Gameplay How well the game mechanics work and the game plays. 2.9
Graphics The visual quality of the game 3.3
Personal Slant A personal rating of the game, regardless of other attributes 3.1
Sound / Music The quality of the sound effects and/or music composition 3.1
Story / Presentation The main creative ideas in the game and how well they are executed. This rating is used for every game except compilations and special editions which don't have unique game content not available in a standalone game or DLC. 3.0
Overall User Score (10 votes) 3.0

Critic Reviews

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Game Captain (Mar 31, 2003)
Ich fand das Spiel sehr beeindruckend. Vor allem die Spannung die von Anfang bis Ende allgegenwärtig ist. Die deutsche Sprachausgabe hat mir zwar ein wenig gefehlt, trotzdem finde ich, ist Amenophis eine Bereicherung für jeden Abenteurer.
Just Adventure (Nov 14, 2002)
Sequels, in my opinion usually lack the flair of the original effort – Godfather II and the Leisure Suit Larry series come to mind as notable exceptions. Dreamcatcher Interactive (now named “The Adventure Company” for their adventure titles) has just released a sequel to their successful The Cameron Files: Secret at Loch Ness, and Alan Cameron, PI is back in business. The game is Pharaoh’s Curse: The Cameron Files II. I think this is a better game than its predecessor.
Adventurearchiv (Nov 18, 2002)
Altogether "The Cameron Files 2" pleased better than the predessessor "Loch Ness", because it knows to develop suspense from the beginning and to hold it, particularly underlined by the numerous excellent cutscenes and the time-dependent, dramatic puzzles. Unfortunately Cameron is just as solitary as in the predecessor game, has exaggerated many key/door puzzles and helpful text data e.g. in Cameron's note book, at savegames, in the inventory and the sub-titles are this time omitted, which clouds the otherwise very good impression a bit. With approx. 25 hours gaming time (perhaps hasty adventure artists will get along with 20 hours) "Cameron Files 2" does not belong to the short entertainment group. For Egypt fans, who like the resemblances to Agatha Christie and Indiana Jones, a must. For all others simply a recommendable exciting mystery adventure with logical puzzles that runs technically perfect.
GameZone (Nov 20, 2002)
As adventures go this is a very short game, but the puzzle solutions don’t always present themselves with ease due to the games linear path. So a short game becomes a guessing game as you try to figure out what to do next by process of elimination. Pharaoh's Curse has my recommendation especially if you’re an adventure junky like me. I hope another case is in the works.
70 (Mar, 2004)
Un gioco di buona fattura in tutti i suoi aspetti che non si discosta dalla media del genere nel più classico stile dei giochi d'avventura.
Adventure Corner (Apr 07, 2003)
Insgesamt hinterlässt 'Amenophis - Die Auferstehung' einen gespaltenen Eindruck. Das Spiel kann vor allem durch seine gelungene Atmosphäre überzeugen. Leider verwähren vorhandene Schwächen bei Grafik, Sound und Rätseln, sowie die recht kurze Spieldauer von 10-15 Stunden, eine höhere Bewertung. Es bleibt letztendlich ein guter Platz im Mittelfeld des Genres. Dennoch werden Liebhaber von First-Person Adventures mit einer stimmungsvollen Atmosphäre bei 'Amenophis' auf ihre Kosten kommen
Game Chronicles (Feb 14, 2003)
With adventure games becoming the next “endangered species”, at least in the US, I am always glad to see when a new one arrives on the scene. If Pharaoh’s Curse is any indication of the current status of adventure gaming in the US then things may not be as bleak as I thought. While this game doesn't really improve upon the genre or bring anything new to the table, it certainly doesn't disappoint either, and there is plenty of adventure to entertain all who play.
Fans of Secret at Loch Ness will most likely enjoy Pharaoh's Curse as well. It caught my attention not only because I had fun with the first game in the series, but also because I have a propensity for games that take place in Egypt and involve ancient secrets and unexplained mysteries.
Adventure Gamers (Dec 05, 2002)
Who do you get when you combine the savvy of Humphrey Bogart, the face of Kirk Douglas, and the intuition of Arsène Lupine? Why, Alan Parker Cameron, of course! At least, according to the team at Galilea, the developers behind The Cameron Files: Secret At Loch Ness.
PC Action (Germany) (Apr 19, 2003)
Der Deutsche hat immer weniger Geld! Da reicht es nicht einmal mehr für einen lumpigen Ägypten-Urlaub. Schön, dass man jetzt wenigstens virtuell im Reich der Pharaonen abhängen kann. Als Detektiv Cameron sollen Sie das Verschwinden einer Mumie aufklären. Dabei klickt man sich durch Standbilder, löst relativ logische Rätsel und bekommt ab und an eine Videosequenz vorgesetzt.
60 (Mar 11, 2003)
Beaucoup de défauts pour ce jeu d'aventure (histoire banale, personnages stéréotypés) mais aussi quelques bons points (progression facile et distrayante) qui lui permettent d'atteindre et de dépasser la moyenne.
The Cameron Files: Pharaoh's Curse is certainly not a shabby sequel to The Cameron Files: Secret at Loch Ness. Those who loved the first game will certainly love the second, as the play experiences are very similar. For me, however, there's too little here that's original and engrossing, there's not enough variety in the obstacles and environments, and the linearity is extremely confining. This release contains no truly outstanding dimension, and it's not even close to being in the same class as the top offerings in this genre - namely Obsidian, Lightbringer, Schizm and Syberia. So while you certainly won't be cursed if you buy this release, you'll also reap few blessings.
Quandary (Nov, 2002)
As I said earlier, it's a gentle and enjoyable adventure that won't have you climbing the wall too often in search of answers. The story literally trips along as you solve the puzzles, and there are some fun things to do and a few frights to be had before you reach the end. As with the first Cameron mystery, this one is a good game for new players or if you want a relaxing ride. It may not, however, suit experienced adventurers who a looking for a 'meaner' challenge. Although I'm happy to have games that are relatively easy to encourage new players, I thought that maybe Cameron was ready for something more. I think a little more complexity and length wouldn't have gone astray. There was room to develop the plot and take the story further ... I wanted to know more about the Countess and her powers of ESP, and where exactly she fitted into the picture.
Although it didn't really thrill me and is not Top Ten material, "Pharaoh's Curse" did have some technical improvements over the first game in the series, "Loch Ness." I only wish they'd made similar improvements in the plot and character depth. A beginning adventure gamer might be more apt to enjoy "Pharaoh's Curse," since it is not a difficult game and the music and graphics are reasonably good. But a more experienced gamer will likely find the plot and location very been-there-done-that. Re-exploring areas looking for newly triggered hotspots and inventory items could put anyone off. And if you're going to have another Egypt game, the plot and characters had better be something special.
Adventure-Treff (Apr 27, 2003)
Ein mäßiges Adventure, das nicht wirklich viel Atmosphäre aufbauen kann. Für Fans von Ego-Adventures in Ägypten aber durchaus einen Blick wert.
Gameswelt (Apr 23, 2003)
Will man einen Kinofilm sehen, so geht Otto Normalverbraucher ins Kino, und deshalb sollten die Entwickler mehr Wert auf eine Spielatmosphäre als auf Videos setzen. Nur die größten Adventure-Fans können sich an diesem Spiel erfreuen, da die durchaus spannende Story von dem Webseiten-Feeling bei den meisten Spielern zerstört wird. Ein Argument für das Spiel ist sicher der geringe Kaufpreis von 27,99 Euro.
PC Games (Germany) (Apr, 2003)
Dabei überrascht das Adventure mit seinen „Innovationen“: Aus der Ego-Perspektive sehen Sie Ihre Umwelt in Standgrafiken. Bei jedem Mausklick betreten Sie ein neues Feld, auf dem Sie sich um die eigene Achse drehen können, um interessante Objekte oder Aufgaben zu suchen. Finden werden Sie „Prima, da kann man ja draufklicken“, die versprochene spannende Detektivgeschichte aber nicht. Nur eingefleischte Fans dieser geruhsamen Adventure-Variante sollten hier einen Blick riskieren.
Plain vanilla. The antithesis of "groundbreaking." Same ol' same ol'. This is a difficult review to write because there's really not a whole lot to say about Pharaoh's Curse.
37 (Apr 14, 2003)
Der Trip von Detektiv Cameron an den schönen Nil ist leider ebenso misslungen wie sein letzter Auftritt vom Loch Ness. Die Story von Amenophis - Die Auferstehung, die sich als misslungenes Potpourri so ziemlich aller in Ägypten spielender Abenteuerfilme der letzten 60 Jahre herausstellt, ist schlicht mau, die Rätsel oft wirr und die Präsentation ziemlich unschön. Die Adventure Company sollte sich wirklich überlegen, ob es weise ist, den Markt weiter mit derartigen Billig-Abenteuern zu überschwemmen. Das könnte leicht zum Bumerang werden, denn so gerät das eigentlich spannende Genre langsam immer mehr in Verruf. Wer also ein wirklich ansprechendes Adventure sucht, kann es ja mal mit Runaway oder Post Mortem versuchen.
GameStar (Germany) (Apr, 2003)
Alle Schauplätze sind eintönige und pixelige Standbilder, in denen sich Anhaltspunkte, Hinweise und wichtige Gegenstände nur erahnen lassen. Dadurch ist stupides Absuchen per Maus vorprogrammiert. Richtig fordernd ist das Spiel nur selten: Fast alle der spärlich gesäten Rätsel lassen sich durch simples Ausprobieren lösen. Die schlecht aus Hollywood-Streifen zusammengestrickte Story langweilt mit der öden Grafik ähnlich wie eine Vorführung von Nachbars Urlaubsdias.