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Critic Reviews

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90
Plné Hry (May 10, 2007)
První problém s CellFactor: Revolution nastává již při výběru levelů. Těch je veOdot Tamat On hře celkově pět, bohužel jen dva jsou ale přístupné hráčům, kteří ve svém počítači nemají PhysX kartu, což bude asi většina z vás. I tak na vás ale čeká malé skladiště či přístaviště a druhý rozsáhlý level, který je hratelný ve čtveřici nabízených módů. Těmi jsou Deathmatch, Team Deathmatch, Capture the Flag a Assault, jejichž pravidla jsou nejspíše známá většině hráčů akčních her. V těch si vyzkoušíte hru proti danému počtu počítačem ovládaných botů, jejichž typ si na začátku zvolíte, stejně jako máte na výběr z několika obtížností.
90
Softonic (May 10, 2007)
A scattered human resistance fights for one last shred of freedom, tapping into psychic abilities in attempt to conquer what appears to be an invincible enemy. The gamer can play as characters from both sides of this war. Can you save Earth from techno-destruction?
70
Gameplay (Benelux) (Jun 26, 2007)
Cellfactor: Revolution mag dan wel spectaculair ogen, het is niet meer dan een promostunt om de Ageia PhysX-kaart te verkopen...
70
Play Magazine (May, 2007)
CellFactor: Revolution is an excellent foundation for future games in the series and demonstrates the team’s capacity for designing good maps. Next time we’ll be looking for the much flaunted, little seen narrative and some heavy duty optimizations so that everyone can enjoy a smooth game. And by “everyone” we mean console players too, as we expect to see the series appear on next-gen. We hope this brief foray into the CellFactor franchise and the developers’ flirtations with Ageia as hardware poster-child have provided the experience and funding needed to move forward into more complete game territory.
70
GameDaily (May 11, 2007)
Players looking to push their PhysX cards equipped high end PC to their fullest capabilities should download the first person combat game CellFactor Revolution. Players without PhysX cards can still play but many of the levels work poorly without it. CellFactor's three classes compliment each other nicely and truly illustrate the power of PhysX, especially the Bishop, which uses only psi (psychic) abilities. The controls require some getting used to, but the game's biggest problem comes from the fact that it only has LAN multiplayer, and lacks any kind of online player match-up capabilities.
68
Worth Playing (Jun 14, 2007)
CellFactor is best thought of as an intriguing tech demo. It is interesting to watch your screen become cluttered with dozens of boxes, pipes, and miscellaneous junk, and know that your PhysX card is making the spectacle possible, but is it fun to play? Let's just say that you will love it … if your video game collection consists solely of free games. If, on the other hand, you are accustomed to marquee titles that cost $50 a pop, you are unlikely to be impressed. Does the PhysX card have promise? Absolutely, as CellFactor: Revolution clearly demonstrates that strong games can benefit from the card's enhanced visuals. However, CellFactor alone is not a reason to go out and buy the PhysX card.
52
IGN (May 23, 2007)
If there's any reason to play this game, it's to hear the in-game announcer. Killing anyone with flying boxes or psi-crush moves counts as a PhysX kill, which the announcer enthusiastically screams. Now imagine "PhysX kill" being yelled with a cadence as laughably bad as Howard Dean's fateful rallying cries at the 2004 Iowa Democratic caucuses. Sound fun? Oh, and the game runs terribly. We're told it's optimized for dual core processors. Still, even with the PhysX sharing a burden of the calculations, we often found ourselves staring at a slide show. Go ahead and download it just for fun, but don't expect any kind of lasting entertainment, and don't bother with the PhysX upgrade specifically for Cell Factor.