DescriptionThe original Chex Quest came to realization when Ralston Foods offered the now defunct developer Digital Cafe to create a simple game to be bundled with their Chex cereal. Essentially a Doom total conversion of five levels (which was continued with another five in the download-only sequel), it nevertheless found a fan base owing to its non-violent and light-hearted style, resulting in many additional user maps over the years.
The series had not been continued until the former lead artist of Digital Cafe, Charles Jacobi, was intrigued by the fan-made additions to the earlier games and started to create a sequel all by himself.
Chex Quest 3 runs as a stand-alone game on ZDoom engine. Besides sporting the all-new episode in the series, the package also contains the revised versions of the former two (for a total of fifteen maps). The gameplay and core mechanics are derived from the classic Doom games - that is, it consists of exploring pseudo-3D maps through the first-person perspective, battling 'flemoids', searching for keys and solving button-based puzzles for a way out. However, the aural / visual style of the game is distinctly softer than its brethren thanks to the Chex-themed sprites and textures.
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|Topic||# Posts||Last Post|
|runs as a stand-alone game||2||leilei (329)
Aug 30, 2012
- The 15th Annual Cacowards (2008) – Cacoward
Related Web Sites
- Charles Jacobi's Homepage (The author's homepage, where you can download the latest version of Chex Quest 3.)
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