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User Reviews

Cyrillic: The Russian Font Ashley Pomeroy (233) 3.2 Stars3.2 Stars3.2 Stars3.2 Stars3.2 Stars
Worst of the series Maury Markowitz (270) unrated
WWII gamer: you want realism and a new setting? Look here. Raphael (1261) 4.4 Stars4.4 Stars4.4 Stars4.4 Stars4.4 Stars

Our Users Say

Category Description User Score
AI The quality of the game's intelligence, usually for the behavior of opponents. 3.6
Gameplay How well the game mechanics work and the game plays. 3.9
Graphics The visual quality of the game 3.8
Personal Slant A personal rating of the game, regardless of other attributes 4.0
Sound / Music The quality of the sound effects and/or music composition 3.8
Overall User Score (24 votes) 3.8

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
GameGenie (1999)
Overall, this has to be one of the best strategy games I have ever played. The detail and historical accuracy were incredible, and the amount of historical information put into the game was very impressive. The gameplay allowed for realism and strategy to intertwine excellently, and still allow for a good time. The flaws in the game were very small and almost unnoticeable, and they never interfered with playing at all. I heartily recommend this game to any strategy and historical enthusiast and also to anyone who likes to command a good battle.
Freak (Feb, 1999)
ללא ספק, אחד המשחקים הטובים בסגנון כולו והמשחק הטוב ביותר בסידרה. משחק שמדגיש יותר מכל, שמלחמה היא לא משחק שח-מט מסודר. מלחמה היא אקשן מלא הפתעות. חובה!
GameSpot (Jan 21, 1999)
At first glance, Close Combat IIII seems a lot like Close Combat II, which in itself is not a terrible thing. The game runs comfortably on older hardware, and thankfully Atomic hasn't jumped on the "every game needs to be 3D" bandwagon that has become so pervasive in the industry. Graphically it looks just like Close Combat II with photo-realistic terrain and smoothly animated units.
IGN (Jan 18, 1999)
But this is no game breaker--and belaboring a point about an interface snafu hardly detracts from the overall experience. Close Combat III is an excellent game, well worth your consideration.
Svenska PC Gamer (Feb, 1999)
Close Combat III bygger på föregångarens framgång, med förbättrad AI och detaljrikedom, samtidigt som många nya funktioner och förbättringar gör det till ett stort framsteg.
PC Gamer Brasil (Mar, 1999)
Close Combat III nos dá a oportunidade de participar deste conflito colossal tanto na pele de russos quanto na de alemães, em uma esplêndida mistura de estratégia em tempo real e genuíno estilo wargame. Há uma enorme seleção de batalhas, operações e campanhas à disposição, incluindo a Grande Campanha, que segue o curso da guerra desde a invasão da Rússia pela Alemanha em 1941 até 1945, quando o Grande Urso foi bater às portas de Berlim.
While CC3 fails to capture the ferocity of the Eastern Front, it does bring some improvements over its predecessor in game mechanics and AI. As the third effort in the series, CC3 comes across, ironically enough, as a flanking attack or maybe a holding action. Think of it as a lateral movement that gains a little ground. Still, ignoring the baggage of the series and reviewing only CC3 its ownself, we find a very good game. Chalk this one up as an imperfect but entertaining sequel.
85 (Mar 04, 1999)
Close Combat III est un excellent jeu dans sa catégorie, à savoir les jeux de stratégie réalistes. Ne cherchez pas le fun d'un Starcraft ou d'un C&C, Close Combat III est un jeu plus complexe, presque une "simulation de guerre", et d'autant plus jouissif une fois qu'on l'a maîtrisé. Plutôt destiné aux fans de wargames réalistes donc.
If you enjoyed the previous Close Combat titles, as I did, then you’ll enjoy Close Combat: The Russian Front. While it isn’t evolutionary or revolutionary, the developers did take a formula that works and used it to create another game full of fun and challenge. I’m hoping the next Close Combat title goes outside the box, so to speak, and moves forward with FX, graphics and gameplay to create a new experience. As it is, Russian Front isn’t new, but it’s still an enjoyable game if you like this kind of squad level, tactical combat. If you do, I recommend you try it; I don’t think you’ll be disappointed.
Gameplay (Benelux) (Feb 27, 1999)
Voor wie voorbij al de middelmatige grafieken en soundeffects wil zien, belooft Close Combat III een zeer gedetailleerde en plezierige WOII sim, die zelfs de besten onder ons wel een tijdje bezig zal houden.
Power Play (Mar, 1999)
Wie von Microsoft zu erfahren wer, soll dieses Spiel gar nicht offiziell in Deutschland veröffentlicht werden — Fans der Close Combat- Reihe sind also auf Importhändler angewiesen. Einerseits ist das verständlich, denn so toll ist auch der dritte Versuch nicht geraten, andererseits avanciert „The Russian Front“ aber schon deshalb zum besten aller bisherigen CCs, weil endlich die strategisch wichtigen Hügel auch einigermaßen als solche erkennbar sind, Im übrigen hat sich grundsätzlich kaum etwas geändert, was in erster Linie bedeutet: Obwohl das Spiel nicht übermäßig schnell ist, und obwohl man sich durchaus fix von einem Brennpunkt zum anderen beamt, verliert man im Laufe der Attacke gerne mal den Überblick — meines Erachtens liegt‘s daran, daß die an sich gut durchdachte Steuerung für ein Echtzeitgame einfach zu fummelig und „klicky“ ist. Was um so mehr für Gelegenheitsstrategen gilt, die vielleicht erst noch überlegen müssen, was sie mit ihrem MG-Zug jetzt anstellen können...
CLOSE COMBAT III has much to recommend it, and I can’t say that I didn’t have fun playing it. However, I can say that I have little desire to continue playing it, at least as a single-player game. Unfortunately, rather than concentrating on a single battle such as Stalingrad, the latest installment of CLOSE COMBAT stretches the engine beyond its limits and suffers as a consequence.
Um diesen hammerschweren Schlagabtausch wirklich zu mögen, muß man wohl ein historisch interessierter Militarist sein, dem es nichts ausmacht, sich für ein paar Wochen einzuschließen und zunächst mal ein paar ganz deftige Niederlagen einzufangen. Dann, aber nur dann findet man vielleicht Gefallen an der recht authentischen Wiedergabe kleiner Infanteriegefechte.
Game Revolution (Feb 01, 1999)
For those who have played the first two Close Combat games CC3 is essentially a mission pack dealing with a new, less interesting scenario. It does add many new troop varieties due to there being a new Russian army to play with, and a much appreciated waypoint feature. For everyone else, Close Combat 3 is a difficult, onerous, almost unapproachable game that fails to capture the drama of its subject matter or to take advantage of the intriguing elements of the Eastern battlefields. Besides, who would want to play as an idiotic, Stalinist Russian or a spiteful, goose-stepping German anyway? Give me some good old American elbow grease any day, god darn it!
PC Soluces (Mar, 1999)
C'est lent (les soldats se déplacent pixel par pixel et il leur faut trois minutes pour traverser l'écran !), c'est moche (les soldats ressemblent à des limaces !), c'est mal animé (j'arrête les "!" car sinon, je vais finir par casser la touche de mon clavier), c'est bugué (les lignes de tir sont erronées et les unités disparaissent du champ de vision sans aucune raison ??? (la touche "?" semble supporter ma colère), c'est pas conviviale $$$ (le "$", c'était pour la touche d'originalité). En bref, Close Combat 3 c'est !?$ mais surtout beaucoup de 0.

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