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User Reviews

The best of the franchise MAT (228386) 5 Stars5 Stars5 Stars5 Stars5 Stars
A Hollywood blockbuster for the masses. Roedie (5247) 3.17 Stars3.17 Stars3.17 Stars3.17 Stars3.17 Stars
The apex of the C&C franchise. Dr. Elementary (297) 4 Stars4 Stars4 Stars4 Stars4 Stars
HEY! What's with all the bad reviews here? This game is a masterpiece CKeen The Great (165) 4.43 Stars4.43 Stars4.43 Stars4.43 Stars4.43 Stars
Addictive enough to complete and anticipate sequels anton treuenfels (37) 3.17 Stars3.17 Stars3.17 Stars3.17 Stars3.17 Stars
Fool me once, shame on you… PCGamer77 (3230) 2.71 Stars2.71 Stars2.71 Stars2.71 Stars2.71 Stars
The best of the C&C games, and one of the greatest strategy games every made. Brian Jordan (20) 4 Stars4 Stars4 Stars4 Stars4 Stars
Good but not good enough Peter Clark (10) 2.5 Stars2.5 Stars2.5 Stars2.5 Stars2.5 Stars
One of the Best and Worst Games of All Time Sean Johanson (16) 2.57 Stars2.57 Stars2.57 Stars2.57 Stars2.57 Stars
One of the best Strategy games ever Grant McLellan (622) 4.5 Stars4.5 Stars4.5 Stars4.5 Stars4.5 Stars

Our Users Say

Category Description User Score
Acting The quality of the voice or video acting. 3.8
AI The quality of the game's intelligence, usually for the behavior of opponents. 3.3
Gameplay How well the game mechanics work and the game plays. 4.0
Graphics The visual quality of the game 3.8
Personal Slant A personal rating of the game, regardless of other attributes 4.0
Sound / Music The quality of the sound effects and/or music composition 4.0
Story / Presentation The main creative ideas in the game and how well they are executed. This rating is used for every game except compilations and special editions which don't have unique game content not available in a standalone game or DLC. 3.9
Overall User Score (144 votes) 3.8

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
Just Games Retro (Oct 08, 2008)
In many ways, Red Alert is nothing more than a continuation of the first game, with a host of reused assets, a relatively small amount of new units, and the same exact formula of base-building mixed with puzzle missions. Likewise, in many ways, Red Alert would set the standard for every Command & Conquer game to come. It proved the value of taking the time to tell a story (and reveled in its cheesiness), gave a new idea of how to do balance under traditional C&C rules, displayed awesome variety with its missions, and solidified the C&C concept. If you enjoy RTS games, you owe it to yourself to play this one. If you're looking for a title to introduce you to the genre, few of the early RTS titles will make an impression like this one will.
Kann man einem Programm vorwerfen, zuwenig Verbesserungen im Vergleich zum Vorgänger zu bieten, wenn dieser bei seinem Erscheinen nahezu perfekt war? Eigentlich nicht, zumal Red Alert ganz klar mehr als eine bloße Dreingabe ist - nämlich das beste Echtzeit-Strategiespiel, das es zur Zeit gibt! Was Red Alert in Sachen Pixelfeuerwerk abbrennt, ist fast schon beängstigend.
Gamezilla (1997)
No game is ever perfect, but this is as close to gaming Nirvana as you're liable to get. There are enough quibbles to knock a point off, but a Westwood patch could remedy this via some simple gameplay balance tweaks. I wouldn't be surprised if they did just that. There were several patches to Tiberian Dawn that did more to address gameplay balance issues than to fix bugs. I do recommend, though, that you buy and play through Command & Conquer: Tiberian Dawn before tackling Red Alert. Red Alert contains enough advanced concepts that it's much easier for C&C veterans to handle it; and playing Red Alert first would spoil you for the original, which would be a shame, because it's a damn good game, too.
Some might criticise it for sticking a little too closely to the norms of the genre (as they where at the time) and not expanding drastically over the original game, but the theme of the game and its sheer sens of fun more than make up for this.
GameSpot (Nov 26, 1996)
It's a compelling package - one of the best you'll find in the world of PC games. Red Alert belongs in the same category as Civilization II and Quake, games that followed legendary predecessors and immediately eclipsed them. One can only wonder where Westwood can take us from here.
Gameplay (Benelux) (Dec 02, 1996)
Inderdaad beste lezer, Red Alert, het langverwachte vervolg op Command & Conquer is in ons midden. En het is schitterend/fantastisch/briljant (schrappen wat niet past). Vandaar ook de bijzonder hoge score, die je wellicht reeds stiekem gecontroleerd hebt. Nu deze eerste en belangrijkste verwachting is ingelost kan je twee dingen doen. Ofwel hou je die onrustige ademhaling en hoge hartslag aan, door onmiddelijk in je camouflage uitrusting en bijbehorende APC te schieten en gillend richting softwarewinkel te rijden. Eenmaal aangekomen, steek je de lange rij wachtenden voorbij, sla je met de vuist op het aanrecht en schreeuw je: "My base is under attack!" De verkoper zal dan wel weten waar hij aan toe is. Ofwel neem je rustig even de tijd om verder te lezen, een optie die wij niet helemaal onsympathiek vinden.
PC Gamer UK (Dec, 1996)
I was so worried that I'd be here right now writing, "'s great, but we saw it years ago in Dune II," just like I did with my C&C review. And this time I'd planned to swallow a cyanide pill. But I'm not. There are enough tweaks here to ensure it satisfies completely. It's about as different as Civ 2 was to Civ, but the differences are more exciting, if that makes any sense. The deeper you look, the more you'll find.
DarkZero (2003)
This game’s a classic with almost anyone who’s played it, even those who’ve come to it fairly recently. It’s certainly retro but it paved the way, no arguments, this game’s still not bad, but with other modern offers in a sea of Real-Time Strategy at relatively low prices it’s probably best just to find a friend who’s actually got it before you spend any hard earned pennies.
Alt i alt er Red Alert et rigtig godt bidrag til Command & Conquer serien, og den store succes, spillet allerede har fået hos forhandlerne overalt i verden er fuldt fortjent.
Red Alert er et fremragende spil for én spiller mod computeren. Missionerne er blevet mere avancerede end i forgængeren, og selv rutinerede museryttere vil få deres at se til. Red Alert er et spil, der er meget svært at slippe.
So is Red Alert a worthy successor to one of the most popular strategy games of all time? I can answer that with a resounding yes, but with some caveats. The included map editor is a welcome addition, but you can only create and modify terrain with it; you can't use the editor to place units on your created maps, and this makes the editor much less useful than Blizzard's map editor for WarCraft II. The acting in the cut scenes varies from good to mediocre, and the tiny unit sizes in the Windows 95 version can become tiresome, especially after dozens of hours of play. Yet despite my picking of nits, Red Alert is clearly one of the most substantial computer game releases of 1996. Westwood almost single-handedly created the real-time strategy game genre with the release of Dune II in 1992, and Red Alert amply illustrates that the original masters haven't lost the art of their craft.
Red Alert is definitely worth looking at in my opinion. I expect it will live up to the expectations of those who played and loved the original Command & Conquer, as well as those who did not. The game provides lots of in-depth, fun, gameplay and should keep you entertained for a long time. However, if you find yourself tiring of the computer opponents, Red Alert allows you to play with up to 8 other people via network or up to 2 people via modem and Red Alert comes with 2 CD’s so you can give one to a friend.
Despite this, and the fact that RED ALERT could have been a real leap forward instead of a very cool expansion, it is still easily the best real-time strat game of the quarter. It will slake the thirst of any COMMAND & CONQUER fan while we wait for C&C2 to arrive, and it offers a solid enough game in and of itself to make an excellent entry game into the genre. So unless you absolutely hate real-time strat games, RED ALERT is an excellent alternate history lesson.
Ganz klar: wer einen erneuten Quantensprung ähnlicher Kategorie erwartet hat, wird von Alarmstufe Rot enttäuscht sein. Es ist ein Nachfolger. Nicht mehr. Aber ein sehr gelungener Nachfolger. Und auch nicht weniger. Mit anderen Worten: im Prinzip ist es schon noch Command & Conquer, nur daß an allen Ecken und Enden kräftig aufpoliert wurde, um noch mehr Spielspaß zu bieten. Mehr verschiedene Einheiten sorgen für abwechslungsreichere Missionen. Vor allem, weil jetzt auch See- und Luftstreitkräfte zum Einsatz kommen, gefährliche Hunde, Spione, Diebe und Rambine Tanya für ein wenig frischen Wind sorgen. Kurz: keine rote Revolution, aber Spielspaß pur. Wohl das beste Echtzeit-Strategiespiel am Markt.
Edge (Dec 25, 1996)
Despite the apparent dominance of Quake and its ilk in the PC gaming world, strategy games actually represent the favoured game style in the sector. Of these, the 2D top-down real-time variety is among the most popular.
So what's it all about? What is so special about this game that makes hundreds of thousands of people around the world prepare nine months in advance, and take off time for work to play a game? Perhaps it's the fact that Red Alert sits in a genre called the real time strategy game, which combines the strategy thinking required in a game like Panzer General, the fast reflexes and skill as required in a game like Doom, and the resource management that is found in games such as Civilization. Perhaps it's the fact that the game incorporates interesting and detailed plot lines, with high quality video sequences that address the player in the first person. Perhaps it's the fact that this game allows gamers to play against each other across a network, or with Kali - across the Internet. Or to steal a little of Kali's thunder, two player across the Internet using Westwood's own server.
PC Games (Germany) (Nov, 1996)
Trotz neuer Einheiten, trotz neuer Story und trotz neuer Missionen: Command & Conquer: Alarmstufe Rot bringt den Spielspaß, den man vom Vorgänger gewohnt ist.
Game Players (Dec, 1996)
Man! It's three in the morning and your base is under attack! That's the addictive nature of Command & Conquer: Red Alert: you'll play it all night, every night and get up and play it some more. If you were hooked on the original, get ready to be hooked again. If you never played Command & Conquer, check out what you've been missing.
PC Joker (Dec, 1996)
Auch wenn Alarmstufe Rot das Genre der Echtzeitstrategie kaum neu erfindet, ist es derzeit doch der stärkste Vertreter seiner Zunft - der Vorgänger war ja nahezu schon perfekt, da blieb kaum Raum für Innovationen. Von der dichten Atmosphäre über die vorzügliche Spielbarkeit bis hin zu den wertungsentscheidenden und taktisch ausgefuchsten Aufgaben stimmt hier einfach so gut wie alles. Bleibt die Frage, welche Asse man sich in den Westwood Studios für die bereits angekündigte Fortsetzung „The Tiberian Sun“ im Ärmel behalten hat? Wie ich hoffe, zumindest eine etwas weniger hanebüchene Hintergrundgeschichte sowie ein Plus an überzeugenden Animationen.
Power Play (Nov, 1996)
Genau wie sein Vorgänger fesselt „Alarmstufe Rot“ für Stunden an den Monitor. Und daß, obwohl sich auf den ersten Blick nicht viel verändert hat. Habt Ihr jedoch erst einmal die neuen Einheiten und Detailänderungen schätzen gelernt, werdet ihr sie nicht mehr missen willen: Die unbewaffneten Neulinge wie der Spion, der Dieb oder der Sani eröffnen völlig neue Möglichkeiten im Missionsdesign und schrauben das Niveau merklich in die Höhe. Über den halbherzigen SVGA-Modus schaue ich gerade noch mal so hinweg, daß viele Missionen immer noch auf das alte „bau soviel Du kannst und mach alles platt“-Prinzip vertrauen, störte mich jedoch ziemlich. Im direkten Vergleich mit „Warcraft 2“ deklassierte das Virgin-Produkt seinen Konkurrenten keineswegs und trägt nur knapp die Echtzeit-Krone davon. Trotzdem bleibt „Alarmstufe Rot“ natürlich ein Muß für alle PC-Zocker.
Alarmstufe Rot ist wie der Vorgänger ein phantastisches Spiel. In vielerlei Hinsicht ist es dem Tiberium-Konflikt sogar überlegen. Trotzdem hätte ich in einigen Punkten mehr erwartet. Zum Beispiel ist die Bedienoberfläche von „Z“ einfach besser gelöst. Die erhofften Neuerungen blieben größtenteils aus. So leidet auch Alarmstufe Rot immer noch an ähnlichen Kinderkrankheiten wie der Tiberium-Konflikt. Eine Menge Spaß macht es dennoch.
Link Cable Gaming (Nov 13, 2018)
“The Command & Conquer series has fallen on hard times… these last 10 years but it’s comforting to know that the game’s that defined it are still a blast to go back to after all these years. “
Cyber Stratege (Jun, 1997)
Après le succès de Command & Conquer, jeu de référence pour le temps réel, Westwood n'a pas manqué d'exploiter le filon en sortant Alerte rouge. Combinant action et stratégie, ce produit connaît depuis quelques mois un succès commercial impressionnant.