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Critic Reviews

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Nothing is ever perfect; and sometimes the degree of chaos reaches a crescendo sufficient to intimidate even the most nimble of puzzle-meisters. Certainly, CONNECTIONS requires non-linear thinking, but when you finally solve the puzzles, the process – and the payoffs – are a lot more satisfying than in games like THE 11TH HOUR. The designers were even thoughtful enough to include tips easily accessible from the interface. Honestly, I can't even recall a game of Trivial Pursuit that touched on so many topics: archeology, combustion, Egyptian myth, missile trajectory, navigation – the list goes on and on, and none of it was boring.
Connections has all the makings of a fun game. It has adventure, entertaining videos, educational aspects, and an original storyline. Sure, the graphics could be better, but I'd rather play a game that's actually fun then some over-rated CG cinema game. Overall, I'm sure most people will have a good time playing Connections. If you enjoyed Myst or Return to Zork, Connections may be the game you're yearning for.
Connections is a very cool game to play for a learning experience. Not only does it really make you think in the typical Discovery channel style, but it involves you as well without making the game too difficult to play. If you're looking for an education style game to play or buy, then Connections is worth the look.
Gamezilla (Aug 17, 2000)
I cannot tell you how badly I wanted to be able to say that Connections is a great game; when I first picked it up and read the premise, I was sure I would love it. And in a sense I do: I love Connections ... grudgingly. The way you might love a brother who's just a hopeless klutz; who's always striving, but never succeeding. Hey, he's got a big heart and he means well. Connections means well, I can see that. In putting this game together, its creators tried to introduce something new to the world of adventure games. They tried to make a game that would educate while it entertained. To their credit, James Burke is a great guide through the Connections world; a pleasant, enthusiastic Virgil. And the educational portions that Burke doles out are highly entertaining. Unfortunately, they're too few and far between. And the game is too staid, too calm to maintain player interest.
PC Games (Germany) (Jul, 1997)
Discovery Channel Multimedia ist es gelungen, den unterhaltsamen und informativen Charakter seiner TV-Beiträge auf CD-ROM zu brennen. Wer nicht über ein breites Allgemeinwissen verfügt, findet daher mit Connections einen kurzweiligen Bücherersatz. Leider wird der Spielanteil von Connections allzusehr in den Hintergrund gedrängt, der Rätselspaß eines herkömmlichen Adventures wird nicht im entferntesten erreicht.
Entertainment Weekly (Mar 29, 1996)
A game based on this notion could have been uniquely interesting, but Connections is just another Myst with a twist: Exploring a lush graphics environment, you solve puzzles that only occasionally concern technology. Unlike the show, where the thermos bottle leads purposefully to the Saturn 5 booster and on to the moon, a chain of inventions in the game meanders pointlessly from the steam engine to the pencil — ultimately leading players to nowhere but the next level.
Pennäler können ein Liedchen davon trällern, wie "interessant" Unterricht bei einem verknöcherten Pauker aussieht. Da wir ja bekanntlich fürs Leben lernen und nicht für die Schule, sind Ansätze zur Modernisierung bei der Vermittlung von Allgemeinwissen natürlich begrüßenswert. Nicht ganz unwichtig für den Lernerfolg ist dann allerdings die Aufbereitung des Ganzen. Abenteuerlich ist das Lernadventure Connections schon irgendwie, denn selten habe ich so unausgewogene Anforderungen bei den Puzzles erlebt wie hier.