Count On Me

Moby ID: 45613

Description

Count On Me is a bubble-popping game based on additions. At the start the window is filled with bubbles of different colours carrying a number. When two bubbles with an identical number and colour touch, they pop, a guitar chord strikes, and the empty space is filled up again. This also builds up a meter to the right of the screen and it is possible to trigger many consecutive combos.

The player can influence the events by dragging a bubble to another one. This forms a single one that carries the combined number through addition. The colour for the new bubble is determined by the one with the highest number. When the meter to the right of the screen is completely empty, the game is over.

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Credits (Windows version)

9 People

Game Design
Code
GFX
Sound Effects generated from the following sources:
  • Dustin Chiocchi (BUBBLES POPPING.wav by Hell's Sound Guy)
  • slimesquish-pack by anechoix.
  • NoiseCollector (Acoustic Guitar-pack by NoiseCollector)
  • The samples are licensed under the Creative Commons Sampling Plus 1.0 License.
The game uses
  • OpenFrameworks under the MIT license.
The game uses the Box2D physics engine by
Inspiration source
  • Experimental Gameplay Project
  • Kyle Gabler (Super Tummy Bubble)

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Identifiers +

  • MobyGames ID: 45613
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Contributors to this Entry

Game added by Sciere.

Game added March 14, 2010. Last modified February 22, 2023.