The Crystal Key Reviews (Windows)
|Complete waste of time and money||rfox (120)|
|Don't waste your money or your time. It's not worth the trouble.||Jeanne (76327)|
Our Users Say
|Gameplay||How well the game mechanics work and the game plays.||3.0|
|Graphics||The visual quality of the game||3.2|
|Personal Slant||A personal rating of the game, regardless of other attributes||3.0|
|Sound / Music||The quality of the sound effects and/or music composition||3.1|
|Story / Presentation||The main creative ideas in the game and how well they are executed. This rating is used for every game except compilations and special editions which don't have unique game content not available in a standalone game or DLC.||2.8|
|Overall User Score (12 votes)||3.0|
Critic ReviewsMobyRanks are listed below. You can read here for more information about MobyRank.
Tap-Repeatedly/Four Fat Chicks (Jun 26, 2002)
Let me just get this out of the way right at the very beginning. The Crystal Key is my cup of tea. In fact, I'd like to coin a new term that dim-witted shooter fanatics who have no concept of what an adventure game comprises can start calling the games I love (so they can avoid having to go there and think for a change) ... "Riven clone." I guess this sort of articulates where I stand as far as my allegiance to the graphic interface adventures popularized in the last five years. This is just a good, old-fashioned, inventory-based adventure game, with some really pleasing and appealing graphics. The farther I went into the game, the more I enjoyed it.
Adrenaline Vault, The (AVault) (Jan 14, 2000)
For a first effort, Earthlight Productions has created a fun, attractive, and satisfying adventure-puzzle experience. While not at the top of the heap in any single dimension, and although needing particular improvement in the audio department, this release contains no fatal design flaws, either. Everything is well thought out and nicely integrated. The Crystal Key has certainly unlocked my curiosity as to what Earthlight and DreamCatcher can produce together in the future.
IGN (Apr 25, 2000)
It's a game that's marketed towards the same people who bought Myst and Riven (which, like it or not, is a very large market). Quite simply, if you hated Myst you're not likely to find any enjoyment in The Crystal Key. But, if you liked Myst and other graphical adventure games like it, or even if you're neutral about them, I think you'll appreciate the gorgeous visuals and the cool puzzles. It may have a cheesy story and average sound, but there's an addictive quality about it that's difficult to describe, and you'll find yourself playing it much later into the night than you intended. This, combined with the low system requirements, makes The Crystal Key a title all adventure game fans should seriously consider. With graphics on the upcoming next-generation systems and consoles able to render comparable images to The Crystal Key's pre-rendered shots in real-time, this may be one of the last true adventure games.
Electric Games (2000)
Ultimately, the Crystal key is a standard adventure game with a decent story but stuck with a QuickTime-based engine. The game is interesting, but there is very little interaction with other characters. Bottom Line: Good storyline, outdated game engine. Puzzles are good, but not as imaginative as I'd prefer. Long load times. Game is susceptible to lockups and crashes.
Quandary (Dec, 1999)
This one is a worthwhile diversion for those of you who appreciate the solitary exploration of Myst-style games, and specifically for Science Fiction fans who appreciate futuristic technology. It isn't a long game but it contains some interesting and novel puzzles and demands a good deal of exploration as you travel back and forth between worlds to complete the quest. But, take note, it has some problems, particularly with saving your games. The good news is that there is a patch already available at the DreamCatcher Website.
Electric Playground (May 07, 2004)
It looks sort of like Myst, it sounds sort of like Myst, and the storyline is really very Myst-like. But it most definitely isn’t Myst. Not by a long shot.
UHS (Universal Hint System) (Jun 19, 2000)
The opening could have been the basis for an action game, but The Crystal Key is pure adventure. When you step outside your spaceship, your eyes feast upon beautiful blue sky, lush green grass and trees. In the distance, a lone building beckons you. On with the adventure!
GameStar (Germany) (Sep, 2000)
The Crystal Key spielt sich wie Myst, nur schlechter. Wenn solche Hobbyisten-Ware den derzeitigen Zustand des Adventure-Genres repräsentiert, ist es höchste Zeit für Kondolenzbriefe. Zähe Bedienung, uninteressante Story und verschimmelte Technik begleiten die ebenso spärlichen wie hirnverbrannten Puzzles. Auch wenn die Lust nach einem neuen Adventure tief in Ihren Eingeweiden lodert, sollten Sie dieses Billigpreis-Teufelszeug besser meiden. Sparen Sie stattdessen lieber auf Monkey Island 4 oder Simon 3D, die letzten Hoffnungen aller Abenteurer.
Adventure Gamers (Feb 23, 2003)
The best I can surmise is that the Arkonians were another in a long line of races or civilizations, alien or otherwise, who came under attack by some evil force and, although they apparently possessed the necessary means to defeat said foe (judging by the trail of breadcrumbs and nifty gadgets they left for me), decided instead to flee their world in the hopes that a lone adventurer would eventually come along and do it for them. Why should I do their dirty work for them? Why should I take it upon myself to defeat the apparently evil Ozgar? The answer to these questions is the same one that I’m certain I will one day give at my competency hearing: “Because a floating head told me to.”