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User Reviews

There are no reviews for this game.


Our Users Say

Category Description User Score
Acting The quality of the voice or video acting. 3.2
Gameplay How well the game mechanics work and the game plays. 3.2
Graphics The visual quality of the game 2.6
Personal Slant A personal rating of the game, regardless of other attributes 3.5
Sound / Music The quality of the sound effects and/or music composition 3.4
Story / Presentation The main creative ideas in the game and how well they are executed. This rating is used for every game except compilations and special editions which don't have unique game content not available in a standalone game or DLC. 3.8
Overall User Score (14 votes) 3.3


Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
100
GameBoomers (Nov, 2007)
Not since Kate Walker of Syberia have we had such an engaging protagonist as we do with Phoenix Wallis of Culpa Innata. Wallis is a young woman who is a peace officer in a futuristic system of the year 2047. As one plays the game, one assists Wallis in investigating her first major case. In addition we are given a glimpse into the inner growth of Wallis as she questions values and makes determinations that are not necessarily in her best career interest. In turn naïve, hardworking, stubborn, courageous, sensitive and innovative, Wallis finds that there may be more to life than she ever realized, and that reasons may exist for her secret reluctance to fit into the role expected of her by society. The story line is excellent and compelling. This is an immense game, and at least on the first play, one is not eager to have it completed.
100
Just Adventure (Oct 26, 2007)
Ultimately, Culpa Innata succeeds in what it sets out to accomplish – creating a believable futuristic world straight out of a good science fiction novel, and telling an intriguing story that keeps your interest till you cross the finish line. Sure, the ending leaves many questions unanswered, but it does resolve a few mysteries and gives a glimpse into a very strange society which we are sure to learn more about in the inevitable sequel. Think of Culpa Innata as a mystery in the vein of the brilliant Gabriel Knight: Sins of the Fathers, set in an out-of-this-world setting from The Longest Journey, with vast environments to explore and an occasional sense of desolation, similar to Keepsake. I give Culpa Innata two thumbs up and recommend that you don’t miss this gem of a game, especially if you’re a science fiction fan.
100
Just Adventure (Oct 26, 2007)
Now, you may have wondered while reading the first paragraph of this review why I mentioned The Longest Journey. That is because I was among the people expecting a wonderful adventure game saga but sadly saw it deteriorate to a casual console-oriented hybrid. Culpa Innata rekindled this expectation, and with the ending of the game leaving questions unanswered in an X-Files kinda way and doors open to sequel(s), I am dreaming of more and can barely hold myself from peeing in my pants with anticipation. This is the saga we’ve been waiting for. Thank you Momentum.
90
Przygodoskop (Aug 30, 2008)
Gdy piszę te słowa, nie słychać nic jeszcze o polskim wydaniu i - znając poziom rodzimych lokalizacji, chciałoby się zawołać - całe szczęście! Byłoby to zawołanie egoistyczne, więc zakończę inaczej: życzę naszym graczom rychłej premiery CI w profesjonalnie przygotowanym polskim wydaniu. Szczególnie polecam ją tym, których poziom współczesnych produkcji wpędził w przygodową depresję. Lekarstwo zwie się: Culpa Innata. Mnie pomogło.
90
Absolute Games (AG.ru) (Nov 23, 2007)
Поначалу хочется ругать графику в разрешении 1024x768. Однако сюжет скоро оттесняет ее на второй план, постановочные сценки и ракурсы сглаживают углы, турецкий эмбиент уводит в сторону, а огромный, бурлящий мир нежно погружает в себя. Пускай граждане бесцельно шатаются по улице. Феникс между тем вольна заглянуть в тренажерку, договориться о встрече с Сандрой, разобрать гардероб, "зажечь" на дискотеке и... Там уж как повезет. Мораль — не судите по одежке, да не судимы будете.
85
Adventure Lantern (Dec, 2007)
Due to the story, puzzles, non-linear gameplay and dialog choices, Culpa Innata is hands-down my favorite game this year and I’d love to give it a solid A. Re-playability is a big factor as well. I know that there are a ton of things I missed because of my choices. I can see playing this game multiple times to see what changes. While having acknowledged issues that might bother other gamers, the only issues that really had any negative affect for me were the crashes/bugs and a slight irritation with the interface. However, bugs/crashes are my personal pet peeve. But, because the positives heavily outweigh the negatives, I have decided to still give the game a solid B. My hope is that another patch will be released to fix these issues as this is not a game to be missed. It is truly an experience we haven’t had in a long time. So, my suggestion is to absolutely get this game. Just be diligent about saving your games and you should be good to go.
80
Level (Mar 16, 2009)
Entuziaştii genului este musai să îi dea o şansă jocului. Culpa Innata este un adventure în toată regula, cu o poveste de zile mari, deşi este înspicată pe ici colo cu mici elemente de propagandă nazistă, cât şi comunistă ce îi mai scade un pic din credibilitate. Nu vă feriţi de el şi nu lăsaţi grafica de doi lei să vă descurajeze.
80
Common Sense Media (Dec 10, 2007)
Culpa Innata offers a deep and immersive experience that rewards players for unraveling a complex story, interacting with interesting characters, and solving intelligent puzzles. The game might not single-handedly resurrect the ailing PC adventure genre, but it should serve as a reminder that these once-popular games are still alive and well.
80
Culpa Innata is one of the finest adventure games of 2007. Although not without flaws (graphics, pathfinding, wordiness), it offers a solid police procedural within an engrossing futuristic setting. Further, the game is the most nonlinear I can recall within this genre, offering multiple paths to differing outcomes. The acting and puzzles are top-notch, as is the underlying deeper storyline, which makes one hope we see a sequel from this talented development team. Congratulations!
78
GameZone (Nov 15, 2007)
What Culpa Innata lacks in terms of innovative gameplay, it makes up for in depth – that is the key to this game. The dev team tried to give the game an immersive quality by breathing life into the time period and the character reactions and interactions. Sometimes it works, sometimes it misses. Still, this is a solid entertainment value and should be a nice diversion for fans of the genre.
75
Pro: complessità della trama, lunghezza, libertà d'azione, quantità di animazioni e di personaggi, coinvolgimento nell'investigazione, enigmi accessibili. Contro: stile grafico datato, ripetitività degli interrogatori, lungaggine dei dialoghi, storia plausibile nel filone investigativo ma contaminata da una filosofia spicciola priva di credibilità. Lo consiglio ai pessimisti perché qui troveranno conferma del loro pessimismo per il futuro. Lo consiglio agli ottimisti perché qui troveranno conferma che viviamo tutto sommato in un mondo migliore di quello che ci aspetta.
75
Game Captain (Dec 16, 2007)
Mir hat Culpa Innata, auch auf Grund der offensichtlichen Parallelen zu Aldous Huxleys Schöne neue Welt, gut gefallen, und ich habe mich gefragt, wie viel Culpa Innata eigentlich in unserer Gesellschaft schon steckt. Konsum, Leistungs- und Charakterbeurteilung, Unterhaltung, Auflösung der Familien-Strukturen etc. All das hat der Entwickler Momentum AS intelligent weitergedacht und zu einer glaubhaften Zukunftsversion zusammengesetzt. Gepaart mit der Nichtlinearität, die gut funktioniert, hat mir das Spiel viel Spaß gemacht. Culpa Innata ist für kritische Zeitgeister auf jeden Fall einen Blick wert. Leider wird der Spielspaß durch die schwache technische Seite des Titels getrübt. Wer darüber nicht hinwegsehen kann, dem empfehle ich den Griff zur Konkurrenz bzw. - um beim euphemistischen Sprachgebrauch unserer Gesellschaft zu bleiben - zum Mitbewerber in Form von The Moment of Silence.
75
GameSpot (Nov 26, 2007)
Considering that this is a developer's first time out of the gate, Momentum has done a fine job with Culpa Innata. It could have used some visual refinements and a few tweaks to the back-to-the-future backdrops, although it's hard to chide this game too harshly when it gets so much right.
74
Adventure Corner (Feb 06, 2008)
Und dennoch habe ich mich gerne durch die virtuelle Weltunion bewegt, denn dass Momentums' 'Culpa Innata' eines der innovativsten Adventures der letzten Jahre ist, daran besteht kein Zweifel. Ich für meinen Teil, freue mich jedenfalls auf (hoffentlich) kommende Adventures aus der Türkei!
74
GamingExcellence (Dec 11, 2007)
From the initial hint of its butterfly theme in the first few puzzles, Culpa Innata engages the player and promises to keep a few hardcore adventurers glued to their seats until the ending credits. Those that want to get the most out of the game’s experience should involve themselves with the history of the World Union, and explore every nook and cranny. Despite a few setbacks and shortcomings, developer Momentum and publisher Strategy First have a solid first-person adventure title on their hands. Can we hope for a sequel?
71
Gamigo (Jan 09, 2008)
Culpa Innata ist ein gutes Adventure das mit ein wenig in die Länge gezogener Handlung, aber einem sehr interessanten und gut aufgebautem Setting für vergnügliche Rätselstunden in einer Sci-Fi Welt aufwarten kann. Die Grafik ist zwar nicht der Kracher, aber wer eine Faible hat für ungewöhnliche Ideen rund um die Zukunft und zudem noch gerne Detektiv spielt wird mit dem Spielerlebnis zufrieden sein.
70
Beim ersten Spielen von Culpa Innata dachte ich mir noch "Oh mein Gott! Das wird nichts.", und liess mich durch die eher unterirdische Präsentation abschrecken. Doch gerade hier ist es ein Fall von klassischer Technikgeilheit, die mich fast ein gutes Spiel hat verpassen lassen, denn die Story und das Setting reissen einiges wieder heraus. Gerade die Verquickung von Kriminalakt und Privatgeschichten aus Phoenix' Leben machen die Charaktere kantig, irgendwie menschlich sowie interessant. Die perfekte, fast schon sterile Weltunion steht dabei zu Beginn als Heilsbringer und im Laufe der Geschichte immer schlechter da und bietet genug Stoff zum Philosophieren. Es ist fast schon etwas zu viel, gerade im Hinblick auf die Dialoge, die nicht selten etwas zu ausführlich geraten sind. Dennoch gilt, dass Adventure-Freunde, die auf technisch hochwertige Präsentation pfeifen, hier zweifellos zugreifen können.
70
Adventure Gamers (Dec 13, 2007)
Culpa Innata is an ambitious adventure that at times falters due to some repetitive dialogue, bland characters and an ending that leaves a lot of questions unanswered. However, the non-linear approach combined with some clever puzzles makes this a murder mystery worth investigating.
69
Adventure-Treff (Dec 04, 2007)
Mir hat Culpa Innata gut gefallen. Gefallen hat mir vor allem das gut durchdachte Szenario. Schön fand ich auch immer wieder direkt oder indirekt dazu angehalten zu sein, das Gesellschaftsprnzip zu hinterfragen. Erfreulich ist dabei, dass hier nicht mit dem erhobenen Zeigefinger gearbeitet wird, sondern lediglich durch das Gezeigte die Erkenntnis vorangetrieben wird, dass kein auch noch so friedlich scheinendes System den Bürgern bestimmte Lebenmodelle vorschreiben sollte. Jeder sollte seinen eigenen Weg in der Gesellschaft finden dürfen. Da stört mich die schwache Technik weniger. Die Handlung hätte aber etwas mehr gerafft werden müssen, an einigen Stellen zieht sie sich wie Kaugummi.
65
GameStar (Germany) (Dec 27, 2007)
Die Krimigeschichte mit philosophischem Touch hätte eine Erfrischungskur fürs Genre werden können. Schade nur, dass mir das Eintauchen in diese faszinierende wie abschreckende Welt so schwer gemacht wird. Die Steuerung ist unpräzise, und die Grafik hätte vor fünf Jahren schon keinen Blumentopf mehr gewinnen können. Wem diese technischen Details allerdings egal sind, der bekommt mit Culpa Innate ein spannendes und erfrischend anderes Adventure.
65
Jeuxvideo.com (Feb 06, 2008)
Culpa Innata est l'exemple typique du jeu qui aurait pu devenir un hit entre les mains d'une équipe expérimentée disposant d'un budget conséquent. Malheureusement, Momentum n'a pas eu les moyens de ses ambitions et nous livre donc un jeu très perfectible sur la forme, mais réussi sur le fond. C'est toujours mieux que l'inverse.
65
Game Chronicles (Nov 23, 2007)
Culpa Innata attempts some level of innovation in the adventure game genre, which is better than what can be said for some other similar games, but it does have its fair share of problems. Truth to be told, though, Culpa Innata is certainly a playable title, and given the state of adventure gaming, gamers who generally like games of the mystery/adventure variety may find Culpa Innata to be at least on par with other games of its ilk and find it an enjoyable experience.
60
CanardPC (Feb 02, 2009)
Un univers S.F. plausible, une intrigue solide, des puzzles sans génie mais d'honnête facture, un gameplay classique mais efficace et un prix minimum devraient permettre à l'amateur de point & click non-humoristiques d'y trouver son compte malgré la laideur du jeu et quelques lenteurs pénibles. Bonus pour le comique involontaire.
60
In conclusion, I have no doubt that Culpa Innata is a stunning game—solid plot, memorable characters, many locales, and good writing. The game looks indeed very polished, and it is clear that the developer has taken great care to address every detail. Yet, I have not found the game captivating. Stunning perhaps, but not captivating. I do not feel the drive to solve the mystery, nor do I feel that I have fallen in love with Phoenix (and she has not for me, of course) as a character. The reason, maybe, is that Culpa Innata is just dispersive, not charming, and ends rather unimpressively.
40
IGN (Nov 20, 2007)
There are some strong elements to Culpa Innata, but overall, the excessive amounts of bad dialogue drowns out nearly all of the stronger puzzles clamoring for attention. Any hope at the beginning of the game for a stronger story being built fizzled about halfway through and strong stories are the main reason to want to play point and click adventure games. We recommend taking a pass on this or risk taking a hit to your sanity.


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