|Not worth playing, even if you find it cheap.||Jeanne (76312)|
Our Users Say
|Gameplay||How well the game mechanics work and the game plays.||2.8|
|Graphics||The visual quality of the game||3.8|
|Personal Slant||A personal rating of the game, regardless of other attributes||3.1|
|Sound / Music||The quality of the sound effects and/or music composition||3.0|
|Story / Presentation||The main creative ideas in the game and how well they are executed. This rating is used for every game except compilations and special editions which don't have unique game content not available in a standalone game or DLC.||3.1|
|Overall User Score (11 votes)||3.2|
Critic ReviewsMobyRanks are listed below. You can read here for more information about MobyRank.
Adrenaline Vault, The (AVault) (Jan 08, 2000)
After days and days of utter absorption in Lightbringer, it is clear to me that this is one of the two best adventure-puzzle games I have ever played, tied with SegaSoft’s classic Obsidian. Yes, I feel this is much better than Cyan’s Myst and Riven, and the only title released in 1999 that can hold a candle to it is Ubi Soft’s Amerzone. For the first time I know of, the true potential of DVD for digital entertainment has been realized. You need patience, a discerning eye, a keen mind, and some experience in this genre to make it all the way through. If you possess this combination of attributes, I can think of no more fulfilling alternative world to blend into for hours on end.
PC Gaming World (Jun, 1999)
I spent a long time on this initial part of the game, not only getting used to the control system, but simply because it was all so much fun! However, once I made my way out of the crashed spaceship and on to Mars' surface, a whole new vista opened up for me. I admit to spending the first hour or so just cruising around the surface, enjoying the animated cut-scenes. With an immense canvas to draw upon, DreamCatcher Interactive has delivered an enthralling adventure game that will keep you occupied for far longer than you might think.
Just Adventure (1999)
Already I hear some of you snickering, "A plot? In a Dreamcatcher release!" Well, not only is there a storyline in Cydonia, but it is intriguing. The year is 2012 and a severe environmental upheaval has decimated humankind by the billions and left Earth uninhabitable. A three-person crew has been sent on the spaceship Prometheus to explore the Cydonia Mensae region of Mars for the prospect of human colonization and if possible terraform the landscape for human habitation. While commencing the landing sequence, a strange force field causes the spaceship to crash. You, as the only uninjured crew member, must explore the planet's surface to locate and eliminate the source of the force field. As your journey progresses, you will learn a new language and travel back to a time when life did exist on Mars. Interesting so far, but what differentiates this game from a hundred others of a similar mold?
Power Unlimited (Sep, 1999)
Cydon is een leuke adventure, meer niet. De echte fans zullen uit un dak gaan van de sfeervolle ruimtes en de lastige puzzels, de rest zal gefrustreerd hun muis kapotsmijten.
Computer Games Magazine (Oct 18, 1998)
Click-finger workouts aside, Cydonia is easily one of the more detailed science-fiction adventure games to come along in a long time. If you've been looking for Myst in space (but with a plot), and don't mind the occasional rough edge in implementation, Cydonia is highly recommended.
Adventure Gamers (May 19, 2002)
The year is 2012 and due to catastrophic upheavals on the earth's surface billions have died. Natural disasters have claimed the planet making it inhabitable. The last remnants of humanity live in orbiting space stations, this however, is not a permanent solution and a desperate plan is hatched. A three man crew will be sent to Mars and examine the possibility of terra-forming a new home for earth's displaced citizens. While attempting to land near the Cydonia Mensae (the face on Mars) your craft passes through an ancient undetected force field, damaging your ship and injuring your crew mates. Being uninjured you must act quickly to save the ship from an explosion caused by a damaged fuel tank. And that is just the beginning!
Computer Gaming World (CGW) (May, 1999)
CYDONIA is a weak game built on the back of a strong game engine. The good news is that DreamCatcher intends to market the game engine to other designers. In the hands of a Ron Gilbert or a Hal Barwood, the CYDONIA engine could be the basis for an excellent adventure game. Until someone of that caliber is inspired to use it, however, the results are bound to be gorgeous but vapid, as they are here.
Quandary (Oct, 1998)
I thought more could have been made of the aUI Space Language feature to add further complexity to some of the puzzles and, maybe, even provide some more information on the society, culture and motivations of the long-departed Martians who left behind a massive, carved face staring forever skyward. Still, I can live with the mystery for now in the hope that one day there will be a sequel which may reveal more.
IGN (Jan 10, 2000)
So what's my advice? Approach this box with caution. Inside lies a game that may possibly appeal to hard core fans of the graphic adventure, especially if they're predisposed towards difficult puzzle-solving over and above the other elements by which a game is judged. Other gamers probably won't be able to get past the unpleasant parts of this title to get to that juicy center they're seeking. The bottom line is that those who aren't turned on by this genre probably aren't going to be won over by this one, and even those that are should still make sure they're shopping somewhere with a generous return policy.
PC Player (Germany) (Jun, 2000)
Das alles spielt sich genauso seelenlos, wie es sich anhört und ist somit ein weiterer langweiliger Vertreter seiner Zunft.
PC Gamer (Feb, 1999)
After the recent backlash against "twiddleware" adventures that were long on puzzles and completely deficient in every other department, I really didn’t expect to see any more Myst or 7th Guest clones for quite a while. But apparently there’s a sizable group of gamers out there who don’t care about stuff like dialog or story in their "adventure game" so long as they get a heaping helping of puzzles to keep them busy -- and that’s precisely the crowd that Cydonia is aimed at.