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User Reviews

Interesting and a bit different Adventure/Role Player, but only mediocre overall Jeanne (76310) 2.71 Stars2.71 Stars2.71 Stars2.71 Stars2.71 Stars

Our Users Say

Category Description User Score
Acting The quality of the voice or video acting. 3.4
AI The quality of the game's intelligence, usually for the behavior of opponents. 2.9
Gameplay How well the game mechanics work and the game plays. 3.1
Graphics The visual quality of the game 2.9
Personal Slant A personal rating of the game, regardless of other attributes 3.2
Sound / Music The quality of the sound effects and/or music composition 3.5
Story / Presentation The main creative ideas in the game and how well they are executed. This rating is used for every game except compilations and special editions which don't have unique game content not available in a standalone game or DLC. 3.1
Overall User Score (8 votes) 3.2

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
Game Vortex (Apr 11, 2006)
The reports of the death of point and click adventure games has been greatly exaggerated, and Daemonica is a perfect example. While not the prettiest or most technologically advanced game, Daemonica does a decent job of presenting its grisly and dark murder mystery.
Daemonica is the Coney Island for me of gaming this year. While Oblivion might have that dancing old guy, a ton of mascots, and really fast paced rides, what Daemonica has is a good storyline. They mess up on the graphics and overall gameplay, but if you can ignore that and if you can get this game under 10 bucks, then it might just be worth the ride.
It was a dark and stormy night, just like all the great classic horror adventure games of yesteryear. Daemonica will take you back to that classic era of computer adventure games, though with some nice modern twists like realistic weather and lighting effects.
GamesFirst! (Apr 11, 2006)
Daemonica weaves a very engaging story with deep character development and added features that many RPG games lack. The mystery, adventure, and intrigue all combine into a very satisfying experience. There are of course the inherent flaws, like getting stuck behind trees, lack of total ambient sounds, and a weak combat system, but you'll stay around for the story instead of the all out action. Hey, you might even learn about the demonic words that spawned the earth, raised mountains, cut streams, and gave the birds their voices, but be sure use them sparingly...
Quandary (Jun, 2006)
From the moment I doubled clicked the Daemonica icon installed on my desktop, I was pretty much hooked. The short opening scene, the storm and the graveyard, the apparent darkness in the upcoming tale, the images on the load screen; these were all things designed to be immediately appealing to me. They won't spark everyone's interest, and certainly if what happened after the load screen had been rubbish, I would have been un-hooked in a flash. But whilst not everything about Daemonica lived up to my immediate enthusiasm, there was plenty of stuff to like.
AceGamez (Oct 01, 2006)
Combining tried and true adventure game elements with a top down viewpoint more common to action-based RPGs, Meridian4's Daemonica is a nicely unsettling way to spend a gloomy weekend. A medieval murder mystery with a rich supernatural undercurrent, the game does a great job of introducing Nicholas Farepoynt to adventure fans as a character worth watching. There are a few minor bumps in the presentation, but overall it's highly recommended to anyone looking for more than the usual modern-day CSI-style point and click experience. Playing through the game made me wonder just how or if any actual murders were solved during the real Dark Ages.
GameZone (Apr 05, 2006)
Monsters lurk everywhere these days, and yes … they certainly do in real life. You know, murderers, arsonists, basically the kinds of folks that wind up getting big book deals, big money, and interviews on 20/20 or something. Well, in real life, a lot of the crimes committed wind up going into a cold case file and labeled as unsolvable … at least for the time being. What if the investigators could actually talk with the deceased victims or wrongly accused in order to get info to help them solve the case? Daemonica, a new game by Meridian 4, checks into this theory.
78 (Jun 01, 2006)
Ich will mehr Spiele von dieser Sorte! Ich bin sehr skeptisch an dieses Budget-Abenteuer von Frogster herangegangen, das zunächst wie eine spartanische Point&Click-Variante von Neverwinter Nights wirkt. Aber die nichtlineare Story, die glaubwürdigen Charaktere und die Recherche zur Totenbeschwörung haben mich wider Erwarten gut unterhalten. Obwohl die Kulisse und manche Rätselmechanismen veraltet sind, sind es vor allem die lesenswerten Texte, die wehmütig-tragische Musik sowie die nekromantischen Ermittlungen zwischen Dorf und Geisterwelt, die zum Weitermachen animieren. Das ganze Abenteuer hindurch herrscht eine düstere gotische Stimmung, die an das morbide Flair von Black Mirror oder Scratches erinnert. Aber bei aller Sympathie für die klischeefreie Story und den hervorragend gesprochenen Helden: Die eintönige Kulisse, die frustrierenden Abstürze, die Leerlaufphasen und die Tatsache, dass abgearbeitete Dialoge nicht markiert werden, bremsen die anfängliche Euphorie auf Dauer aus.
eToychest (Apr 13, 2006)
The graphic adventure genre, or at least puzzle- and inventory-related adventure games, were in peril a few years ago. Thankfully, that seems to have changed. The traditional point-and-click adventure of the Sierra/Lucasarts era has been replaced with more innovative titles that tend to pull from other genres. Such is the case with Daemonica – billed as an action-adventure, but with obvious ties to the traditional graphic-adventure model. The game is puzzle-driven and the plot advances through the collection and use of items as well as through conversation. Combat is also present, making the game almost RPGish in nature. While the protagonist – Nicholas Farepoynt – does not improve his character throughout the game, it is hard to shake the similarities between this game and, say, Neverwinter Nights.
Cheat Code Central (Jun 16, 2006)
Daemonica is a very playable game and is certainly recommended for adventure fans and those that are looking for something a little different, as long as they can get over the less-than-stellar production values. The game plays out like part CSI, part Diablo and part Gauntlet with several essences thrown in from classic point-and-click adventure style games. It's basically a murder investigation set in medieval times, but it also includes occult overtones in the form of ghosts, demons and magic.
Worth Playing (Jul 08, 2006)
Overall, I think Daemonica does just enough right that I would very much like to see it blossom into a franchise, with each subsequent release improving on the gameplay elements that need polish while retaining the excellent writing and mood. Fans of adventure games should find this a welcome addition to their library, as it offers many logic-chain puzzles to sort through, on top of the intricate story – everything you love in the genre, basically. People looking for fast action may want to steer clear for the moment; Daemonica is most definitely a cerebral experience that doesn't lend itself to adrenaline. In short, there is a narrow target audience that will adore this for its strengths and overlook its weaknesses. You know who you are, and if you count yourself as one of the chosen few, then you owe it to yourself to add this to your list of upcoming purchases.
GameBoomers (May, 2006)
Although there are flaws in Daemonica, if you are not opposed to reading a lot of text, this is a most melancholy game to play due to the story and a brooding, moody atmosphere.
Game Over Online (May 06, 2006)
Daemonica looked and sounded to me like some Diablo type hack and slash action game. It is, in fact, a medieval murder mystery game with a hefty and compelling story to it. Set in the fictitious English town of Cavorn, the game's protagonist, Nicholas Farepoynt possesses powers in alchemy that enable him to converse with the dead. This kind of ability can come in handy when the local Cavorn mayor hangs and sentences people to death willy nilly and so you must get to the bottom of this for the sake of the townspeople.
GamePlasma (Apr 28, 2006)
While action gamers might get a little bored with the pacing here, patient gamers who don't mind solving puzzles and going through (a lot of) dialogue and notes will find a charming medieval mystery game with a fantasy twist. Communicating with the dead adds an extra layer of depth to Daemonica, but collecting the items necessary to do so can sometimes take up so much time that you wish they would drop the whole alchemy thing together. Still, the story and writing is solid, and despite a lack of replay value, Daemonica serves as a reminder that this often-neglected genre can still be quite fun, and you don't need a $3,000 machine to enjoy it.
GameBanshee (Apr 12, 2006)
Fortunately, while many parts of the game scream “bargain bin,” the storyline is interesting enough to keep you engaged, and your character Nicholas Farepoynt is more intriguing than your average anonymous hero. But with a rather short campaign and simplistic gameplay -- Pirates of the Sword Coast, the most recent Neverwinter Nights premium module, actually has more interesting puzzles -- Daemonica is not a game I’d recommend you rush out and buy. It has an SRP of $30 right now; if you wait until that price drops in half, then you might find Daemonica to be an entertaining diversion some weekend.
Adventure Lantern (Aug, 2006)
Nevertheless, if you are looking for a murder mystery with a macabre tone, some interesting features, and a great deal of character interaction, consider giving Daemonica a try. It will not be the greatest adventure game in your collection, but it can still be a fun ride if you can manage to overlook the game’s problems.
Gamers' Temple, The (Apr 18, 2006)
Overall Daemonica is a decent little game with an interesting and unique storyline, as long as you don’t mind the slow pace and excessive amount of required reading. It won’t appeal to the gaming masses, but if you’re an adventure aficionado you’ll appreciate the game’s unique qualities and storyline.
Przygodoskop (Apr 29, 2007)
Daemonica oferuje z pewnością więcej niż tylko solidną rzemieślniczą robotę, w niektórych aspektach mając zdecydowane przebłyski "tego czegoś", co w graniu kluczowe. W innych niestety kuleje (zwłaszcza jeśli idzie o rozbudowanie całości, w tym zadań dialogowych, które są clue rozgrywki), dlatego z pewnością nie wszyscy będą się przy niej dobrze bawić. Większą szansę mają na to miłośnicy opowieści, zdecydowanie mniejszą - zwolennicy łamania głowy nad zagadkami. Wychodzi więc ni to 3, nie to 3,5 gwiazdki. I mimo, że z suchego zsumowania zalet i wad bliżej byłoby jej do 3, dla mnie "to coś" przeważa jednak szalę ku 3,5. Zwłaszcza, że cenię sobie podejmowanie przez producentów prób (choćby tylko częściowo udanych) zaproponowania graczom czegoś innego niż znajdą w większości innych gier. Z takim oto wytłumaczeniem mogę spać spokojnie, a miłośnicy whodunitów niech się cieszą.
Hooked Gamers (Mar 28, 2006)
In closing, Daemonica is a wonderfully written game with an intriguing story. It spans over a couple of different genres and attempts to encompass the best of the mystery/adventure elements and manages to give it all a highly intriguing supernatural twist. Even casual gamers will be able to appreciate this single player adventure game since it does not require super-human finger dexterity to play. Mystery game fans may also find Daemonica to be a new and refreshing change to the genre standard.
Deeko (Apr 19, 2006)
The biggest problem with a lot of adventure games is once you've finished, there is little or no desire to replay them. Though there are multiple endings in Daemonica, the plot is already exposed for you, so you can whisk through it just to obtain a different ending. You also have various sidequests that will expand on the game's playtime somewhat, but you're looking at roughly 15 hours total. Considering the budget the game had for it's production and the cost of only $30, you certainly get what you pay for. Despite it's limitations, Daemonica does have a lot of heart to it. It's not a cheap knock off and it's not the best game by any means, but it's certainly a nice little diversion for the hardcore adventure enthusiast.
Gamer 2.0 (Mar 26, 2006)
So here we have another mystery adventure game, surely to be gobbled up by fans of budget-price puzzlers without much thought. But here's the real surprise: Daemonica ain't bad at all. It does have some of those old adventure game standbys, but adds enough intriguing original elements to stand out. At its core is a great story and a mysterious starring character, and it features enough decent and logical puzzles to please picky traditionalists. Daemonica doesn't reinvent the wheel, but it does keep the wheel spinning smoothly, even when its austere presentation and annoying item searching slows things down a little too often.
If you were to glance at a few screenshots of Daemonica, you'd think it was an RPG. Even if you were to pick it up and play it, it would be some time before you realized that it wasn't. Beneath Daemonica's deceptive visage lies an adventure not in the tradition of Black Isle or Bioware, but of the Sierra and LucasArts classics of a bygone era. Of course, it's not quite as good as those games we remember so fondly, but it is, surprisingly, no slouch in its own right.
Game Watcher (Apr 14, 2006)
Daemonica is what we call a psychological fantasy mystery adventure, not exactly a mainstream genre of modern gaming (thank God). It's a top-down point-and-click style adventure which places you in the role of a somewhat occult homicide investigator. The graphics are nothing special and I think I could pull off better voice acting myself, but aside from that this is quite an enjoyable diversion from the majority of profuse rubbish which currently litters mainstream gaming.
IGN (Apr 13, 2006)
Although real-time strategy, shooters and MMOs have come to define the PC platform, I still have a place in my heart for those adventure games of yore, particularly the LucasArts franchises like Indiana Jones and Monkey Island. With a few exceptions, the big bucks have moved on to other genres, though, so those who still have a hankering for combining items in their inventory and figuring out puzzles have had to brave some lower production values, and Daemonica is no exception. This isn't the game you get to show off your latest hardware; it's a game for those who may be tired of the same old adventure formula. Unfortunately, while Daemonica inserts some fresh ideas, it's a too clunky in some key areas to get an unqualified recommendation from even an adventure fan.
Gamerz-Edge (Apr 14, 2006)
Daemonica has a good story with plenty of interesting twists and some good characters. Technically it is behind the times, and the game is fairly short, even when doing the optional side quests. It did prove to be a memorable experience and I could see one day playing through it a second time. On a side note, the idea and ability to speak with the dead is just way cool, what can I say.
Playback (May, 2006)
Daemonica to tytuł dziwny. Z jednej strony można go nienawidzić, z drugiej jednak, jak się go pokocha to miłością bynajmniej nie braterską. Poprzez dziwne rozwiązania programistów gra ma swój specyficzny klimat, który czasami urzeka, jednak częściej doprowadza do szału. Większości może się nie spodobać strona wizualna, a znowu innych odrzucić przytłaczająca ilość tekstu. Jednak każdy powinien dać tej grze szansę, aby mogła pokazać drzemiący w niej potencjał. Osoby które przedkładają słowo pisane nad ładne animacje, mogą doliczyć jeden punkt do końcowej oceny.
Withingames (May 15, 2006)
Nach langer Abstinenz kommt mir endlich wieder einmal ein Adventure auf die Festplatte. Es sieht zwar eher wie ein isometrisches Rollenspiel aus, davon sollten Sie sich als Genrefans aber nicht abschrecken lassen. Hinter der wenig glanzvollen Fassade versteckt sich ein Rohdiamant eines Mystery Abenteuers, das in einer kleinen Stadt im mittelalterlichen England angesiedelt ist. In klassischer Krimi-Manier dürfen Sie einen Mordfall lösen, der sich zu einer weit verstrickten Verschwörung entwickelt, als Sie mehr und mehr vom Puzzle aufdecken. Letztendlich spielen sogar ein uralter Dämon und eine geheime Organisation des Vatikans eine Rolle, aber mehr wird erst einmal nicht verraten.
PC Games (Germany) (May 29, 2006)
Die optische Ähnlichkeit zu Diablo führt auf die falsche Fährte. Daemonica ist in Wahrheit ein Adventure, das sich von oben herab spielt. Die Geschichte hat etwas angenehm Klassisches: Als Ermittler Nicholas kommen Sie in ein Dorf, um Morde aufzuklären; gekämpft wird kaum.
Adventure Gamers (Apr 07, 2006)
Let's start with a quick survey: anyone here who enjoys a good role-playing game, please raise your hand. I'm expecting quite a few here. After all, many of the key themes that appeal to the average adventure gamer – story, characterisation, puzzles and epic quests – can also be found in Knights of the Old Republic or Neverwinter Nights. In fact, there are a lot of people who play RPGs largely for the adventuring aspects, and at first glance it is to these gamers that Daemonica, the début game of Czech developer RA Images, appears to be aimed. However, despite its presentation and a small degree of simple combat, this game sticks closely to the tried-and-tested adventure template, to varying degrees of success.
Just Adventure (Apr 27, 2006)
Against all odds, adventure games seem to be evolving. Over the past few years, there have been repeated attempts to move the classic adventure game formula into new directions. Majestic and Missing: Since January brought the online experience to the genre. Indigo Prophecy used the format of an interactive movie to generate the adventure game experience. Broken Sword: The Sleeping Dragon reimagined the traditional point-and-click adventure in a true 3D setting.
CosmosGaming (May 30, 2006)
I know that I may sound like I am bashing the game, but I am just trying to tell it like it is. Nothing more. The game is interesting, fun in spurts, has an excellent storyline, some cool mechanics and totally surprised me. I thought I was getting some lame dungeon crawler, and its not what it is at all. However, right now I really want to finish it, but I find I'm having to force myself to play, which is never a good sign. This is a clear cut case of poor design decisions weighing down an excellent premise and storyline. Hopefully Meridian 4 can make better choices in their next title.
Game Shark (Jul 06, 2006)
In the end, Daemonica is a solid adventure game that could have had some of its elements scaled back (dialogue for example) and some of its lesser used elements (fighting, alchemy) increased. What's there will certainly appeal to those fascinated with short but dialogue heavy adventure games and the multiple endings do add a tad bit more gameplay (even though this additional content is mostly dialogue driven).
GameSpot (Jun 05, 2006)
If you've ever been stuck in a small, boring town with little to do but talk to unpleasant locals and pick weeds, then you have a pretty good idea of what it's like to play Daemonica. This is an adventure game first and foremost, though the puzzles are few and mild at best, and the inclusion of a potion-making element and a real-time combat system--while laudable in concept--ultimately do little to abate the tedium.
GameStar (Germany) (Jun, 2006)
Ein isoliertes Dorf, merkwürdige Leute und ein ermordetes Mädchen - eigentlich ideale Voraussetzungen für einen spannenden Krimi. Zu Beginn macht die Suche nach dem Täter ja auch ein wenig Spaß, bis man hinter das stupide "Ich-klicke-alle-Antworten-nacheinander-ab"-Prinzip kommt. Denn statt echte Rätsel zu lösen, klappere ich Texttafeln ab und ärgere mich über die schwache Präsentation. Schade um die eigentlich gute Story.
PC Powerplay (Jun 28, 2006)
Im Adventure Daemonica kommen Sie in der Rolle des Ermittlers Nicolas in das trostlose Mittelalter-Dorf Cavorn: Der hiesige Totengräber ist durchgedreht und hat seine Verlobte ermordet, zumindest behauptet das der zwielichtige Bürgermeister. Um herauszufinden, was wirklich passiert ist, laufen Sie durch das leblose Örtchen und kämpfen gegen die Müdigkeit, die angesichts ellenlanger, langweiliger Dialoge mit den uninteressanten Einwohnern aufkommt. Einzig gute Idee: Ihr Held sammelt Kräuter und braut daraus Tränke, um mit Toten zu sprechen. Das ist aber selbst für Adventure-Fans, zumal klassische Rätsel fehlen.