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User Reviews

The strongest Survival Horror franchise since Silent Hill Sharafciger (42) 4.43 Stars4.43 Stars4.43 Stars4.43 Stars4.43 Stars

Our Users Say

Category Description User Score
Acting The quality of the voice or video acting. 4.2
AI The quality of the game's intelligence, usually for the behavior of opponents. 3.9
Gameplay How well the game mechanics work and the game plays. 4.3
Graphics The visual quality of the game 4.4
Personal Slant A personal rating of the game, regardless of other attributes 4.2
Sound / Music The quality of the sound effects and/or music composition 4.2
Story / Presentation The main creative ideas in the game and how well they are executed. This rating is used for every game except compilations and special editions which don't have unique game content not available in a standalone game or DLC. 4.0
Overall User Score (38 votes) 4.2

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
RealGamer (Jan 25, 2011)
Many horror games are able to deliver shocks during play, but none does it as well as Dead Space 2. Isaac’s inner struggle in the tense setting of “Sprawl” provides an unforgettable atmosphere, making Dead Space 2 one of the most terrifying and unmissable horror games this generation and the benchmark for others to follow.
95 (Jan 27, 2011)
Troquant son originalité au profit d'une aventure plus variée, Dead Space 2 synthétise à nouveau les désirs les plus fous nés de la rencontre du cinéma fantastique et du survival-horror. Si on lui reprochera un scénario baclé, une dernière ligne droite trop orientée "action", un multi 1.0 et, éventuellement, une absence de boss, comment ne pas encenser ce titre multipliant d'instinct les scènes cultes. Tour à tour, terrifiant, posé et fonceur, Dead Space 2 se savoure sur la longueur tant la découverte de cette station fantôme titille notre curiosité morbide. Cumulant à nouveau une bande-son tout simplement parfaite, une aventure équilibrée et de multiples clins d'oeil à destination des fans, l'oeuvre de Visceral fait montre une fois encore d'un beau paradoxe en amenant le plaisir né de l'effroi. Jamais cauchemar n'aura été aussi savoureux...
Cheat Code Central (Jan 25, 2011)
Survival horror may be a dead genre, or a dying one, and other than improving its personal formula (which it does very well), Dead Space 2 doesn't offer that much in the way of innovation. Chances are likely that once you start playing it though, you'll be scared enough that you won't care—or even be aware of a difference.
Spazio Games (Jan 26, 2011)
Sono così tanti i passi avanti fatti da Visceral Games con Dead Space 2 che si potrebbe quasi parlare di “naturale evoluzione” di un prodotto autocosciente, che sembra aver imparato tutto il possibile dalle proprie mancanze. Unico neo, un comparto multigiocatore fuori luogo e poco più che accessorio, che regalerà solo rari attimi di soddisfazione. Poco male, dato che al suo fianco c’è una campagna in grado di tenere alto il nome dei survival horror in anni ad essi poco favorevoli, seppure con l’evoluzione che il passare del tempo ha imposto. Un’esperienza terrorizzante, impegnativa anche per i giocatori più navigati e soprattutto in grado di bissare quella rara sensazione offerta già dal suo predecessore una volta raggiunti i titoli di coda: quella di aver compiuto una piccola impresa, e di poter finalmente tirare un sospiro di sollievo. Almeno fino al prossimo incubo…
1UP (Jan 25, 2011)
Though, when both the multiplayer and the single-player's biggest flaws are, "they aren't as good as some of the amazing elements in this game," you have a damn fine game (if you have both a PS3 and the Xbox360, a slight nod to the PS3 version if only because you also get Dead Space: Extraction as a free bonus if your copy is among the initial "Limited Edition" allotment, plus just one disc versus the 360's two). But this isn't just a clear, "this game is better than its predecessor," situation. Take away the interface tweaks and improved mechanics behind how Isaac moves and feels, and examine the overall structure, you don't have a "good game and then a better game," you have two different games: a creepy sci-fi horror game with some damn good action versus a damn good sci-fi shooter with some creepy parts.
Edge (Jan 25, 2011)
Dead Space 2 isn’t as tidily self-enclosed as its predecessor. Multiplayer stretches the experience, and a new harder-than-impossible mode unlocked after a first completion resets players to their past save after each death, giving them just three saves to use along the way. It loses something of the tough-but-contained challenge of the first game, which offered a temptingly realistic shot at 100 per cent completion and resonated with efficiency of presentation, gameplay and setting. But this is perhaps a fair price to pay for a wonderfully crafted sequel. The game’s excellent controls and stream of grisly scares make it the current standard for survival horror, and it now boasts eruptions of blockbusting action that rival this generation’s biggest games.
PC Games (Germany) (Feb 25, 2011)
Dead Space 2 ist ein richtig gut gemachtes Action-Horror-Spiel geworden, keine Frage. Die Kulisse der überrannten Stadt Sprawl ist großartig, die Soundkulisse fantastisch und die Nekromorphs sind ekliger denn je. Ja, man fürchtet sich beim Spielen. Ja, es gibt widerliche Momente. Und ja, Spieler, die Teil 1 gesehen haben, werden weniger überrascht werden. Wir haben das Durchspielen genossen, hätten aber gerne mehr subtilen Horror gehabt. Sie wissen schon, diese unterschwellige Art, durch die sich einem die Nackenhaare aufstellen, obwohl rein gar nichts passiert. Stattdessen setzt Dead Space 2 auf den offensichtlichen Schrecken, die Gewalt, das Abstoßende. Jemandem in einem Computerspiel richtig Angst einzujagen ist eben eine Kunst, die nur wenige beherrschen. Die schlechte Nachricht also: Dead Space 2 fehlt das Überraschungsmoment seines sensationellen Vorgängers. Die gute: Electronic Arts' digitale Geisterbahn ist dennoch eines der besten Horror-Spiele aller Zeiten.
GamesCollection (Jan 31, 2011)
Un seguito, crea moltissime preoccupazioni, specialmente, se il suo predecessore è stato eccellente. DS2 vince questa sfida, presentandosi come il nuovo punto di riferimento del genere Survival Horror. Un vero e proprio capolavoro che va giocato ad ogni costo. Lasciatevi contagiare dalla follia del Marchio, o combattete contro di essa!
Brash Games (Feb 17, 2011)
Dead Space 2 is wonderful. You can play it through to the cinematic climax, sit back and say to yourself ‘Woah’. Then play it again to unlock the bits you missed. The only gripe I have is with the fairly bleak multiplayer option. I was left feeling a little let down. You can play as a human or a Necromorph, but it just doesn’t have the same thrills and spills that the single player campaign has.
GameStar (Germany) (Jan 25, 2011)
Das erste Dead Space war ein echter Stresstest, Teil 2 hingegen ist ein echtes Spiel. Hier kann ich auch mal ein bisschen durchschnaufen, wenn mir danach ist, und auch mal mit den Waffen experimentieren - so sollte ein Spiel ja auch sein. Und trotzdem ist Dead Space 2 immer noch sauspannend. Denn auch wenn’s ein paar Schocker weniger gibt als im Vorgänger, sind immer noch genug übrig
Gamereactor (Sweden) (Jan 25, 2011)
Sedan stör jag mig på att man under spelets första timmar behöver fjanta runt med sitt inventarieutrymme i den mån som ibland behövs. Innan man har fått nya dräkter är utrymmet att förvara saker på ganska snålt tilltaget och då jag avskyr att behöva sortera bort och växla saker i inventariet blir detta till ett irritationsmoment. Dead Space 2 är ett lysande skräckspel som verkligen engagerar spelaren, att det kombineras med ljuvlig teknik och härlig spelbarhet gör det hela ännu bättre. Skräck blir nästan inte bättre än såhär.
Worth Playing (Feb 07, 2011)
Dead Space 2 hits every base that matters with the precision of a well-aimed plasma cutter. It's also a sharp testament to Visceral Games' hard work in proving again how a single-player experience can still be beautifully relevant in a hobby where online multiplayer can sometimes come off as an entitlement. From the harrowing homecoming to the sheer insanity of its endgame, Dead Space 2 was a trip back into a visceral vacuum of flying body parts, human desperation and personal triumph.
Game Informer Magazine (Jan 25, 2011)
Dead Space 2 is a monster of a sequel, offering bigger scares and more excitement than I expected. I enjoyed Isaac as a silent protagonist in the original game, and I find I like him even more now that he’s found his voice. I’m still confused by the scientific explanations for the contagion and how it is linked to the obelisk-like Marker, but I like where Isaac’s story is going. The tease for Dead Space 3 has my head spinning with questions.
TotalVideoGames (TVG) (Feb 01, 2011)
If Dead Space 2 were a sci-fi character, it would be the cigarette smoking man from The X-Files: dark, mysterious, sinister, and intense. If you're a survival horror fan then look no further - Dead Space 2 provides the genre master-class on current-gen systems. The one major detraction is a disappointingly shallow multiplayer experience.
Digital Chumps (Feb 02, 2011)
Dead Space 2 works on two levels. Strong gunplay and near-perfect control form a great shooter, but indulging in the fiction and emerging frail and traumatized provides an experience of much greater value. Its best asset, and honestly most surprising, is the means through which this reaction is achieved. The story is by-the-book, but the countless instances of menacing audio and sinister visual imagery give way to a near permanent sense of dread and apprehension. Not unlike humor, effective horror is extremely hard to do in the realm of interactive entertainment, but Dead Space 2 pulls it off with remarkable success. It doesn't hurt that it's a great game, too.
GameZ (Jan 28, 2011)
Dead Space 2 biedt gamers met voorliefde voor actie en horror een super spannend en verrassend avontuur. Visceral Games is er perfect in geslaagd om de kleine minpuntjes uit het originele Dead Space te verwijderen. Dead Space 2 biedt een intrigerend verhaal, ontzettend veel sfeer, schrikmomenten en de nodige plotwendingen. Het zit er allemaal in. De spelwereld is meer divers, ziet er mooi uit en biedt een goede mix van harde actie, puzzels en verkennen. Het is een game die je lastig weg kunt leggen. Je wilt altijd nog net even verder. Wie alleen voor de singleplayer gaat, krijgt een avontuur van rond de twaalf uur dat je niet zo snel zal vergeten. Voor de fans is er dan nog de herspeeloptie new game+ en de wat onoriginele multiplayer. Alleen de singleplayer is echter al een prachtige score van 90 waard.
90 (UK) (Jan 25, 2011)
Considered in isolation, Dead Space 2's ambience, brute frights and player toolset are good rather great. But in combination, these three elements prove as irresistible as the pull on Isaac exerted by a malfunctioning airlock. For once, you'll want to let go.
90 (Jan 25, 2011)
Als Dead Space het prototype was, dan is dit vervolg het eindproduct. Natuurlijk zijn er bepaalde ontwerpkeuzes verloren gegaan, maar het geheel steekt een stuk beter in elkaar. De verandering van koers die vooraf nog zo overbodig leek, kunnen we na het spelen alleen maar heel logisch vinden. Maar waar het vooral om draait is dat Dead Space 2 een eigen aantrekkingskracht heeft.
GameTrailers (Jan 25, 2011)
The first couple hours with Dead Space 2 are very familiar, but it's one of those rare games that just keeps getting better. It's still a very dreary game that can make long play sessions a challenge, yet there are scores of moments that stick with you for quite some time. The multiplayer is a disappointment, but it's a much more accessible game that won't leave fans in a lurch. Pick it up, turn down the lights, turn up the sound and check your nerves at the door.
IGN (Jan 21, 2011)
Dead Space 2 is more than just an action game and it's more than a survival horror game -- it's a game that tells a really personal story about a guy who has been seriously scarred by the events around him. That premise alone makes it interesting, but Visceral Games melds it with rewarding combat, shocking enemies, and huge set pieces before tossing it into a world that's truly creepy and scary. I didn't find multiplayer that interesting and would've liked to have seen Isaac stop being an errand boy, but none of that spoils what you're getting here. The shocking moments, the gruesome deaths, and the fun of playing through this experience again and again are what I took away from this one. Dead Space 2 is an excellent game, and it's well worth your time and money.
88 (Jan 28, 2011)
Düster, verstörend, brillant: Vor allem in den ersten Stunden zieht Visceral Games alle Register und serviert mit gezielten Schockeffekten, blutiger Action und einer beklemmenden Atmosphäre einen packenden SciFi-Horror erster Klasse. Alleine die grandiose Soundkulisse kann anfällige Spieler bei der nächtlichen Erkundung der Sprawl mit ihrer markerschütternden Dynamik schon in den Wahnsinn treiben - die kraftvolle 5.1-Abmischung ist im wahrsten Sinne des Wortes beängstigend! Doch auch das geniale Spiel mit Licht und Schatten, subtile Elemente wie kleine Bewegungen im Hintergrund sowie Isaacs Psycho-Attacken sorgen in den abwechslungsreichen Kulissen für dieses gewisse Kribbeln im Bauch - das unwohle Gefühl zu wissen, dass jeden Moment etwas Furchtbares passiert. Leider nutzen sich die Spannungs- und Schockmomente mit der Zeit und dem stärkeren Waffenarsenal ab, wiederholen sich und werden vorhersehbar.
Dead Space 2 so much like the first game that anything you like about that one you will enjoy in number two.
PC Gamer (Jan 28, 2011)
Overall, besides retaining the irritation of having to seek out a save station to avoid losing progress when I want to quit, DS2 is a smartly improved version of the original. It’s not a new experience, but it’s a hair-raiser nonetheless.
Hooked Gamers (Feb 10, 2011)
The audio is simply astounding and combined with the graphics set the spine-chilling tone of the game. If something wasn’t charging towards you, there was always the feeling that something was just about to do so. The gripping story will keep gamers glued to their PC for 12-15 hours and when they are done with the single player story, there is always the multiplayer where you play either the humans or the Necromorphs (which, personally are more fun to play). With such a great offering, I am left looking forward to what the team at Visceral Games has in store for the next chapter in the Dead Space series. I’m hoping it’s better than the third movie of the Aliens series.
CPU Gamer (Feb 06, 2011)
Dead Space 2 clocks in at 8 hours and considering the irrelevance of the multi-player and the $60 price point on a platform where there's no real justification for it other than “Let's try to make more money.”, it might be enough to deter you away from the game. That would be a shame though, because the game encourages multiple playthroughs to upgrade all weapons, gather all the suits and to transfer your progress throughout different difficulties. It's addicting and it might make it well worth the $60 if you're trying to justify a purchase by calculating overall playtime. You think about that, but I'm telling you, Dead Space 2 is pretty damn good.
GameSpot (Jan 27, 2011)
Dead Space 2 doesn't bring with it the same sense of experiencing something utterly new and innovative that its predecessor did. But it's nonetheless a terrific game, with a campaign that simultaneously leaves you satisfied and eager for more, and intense multiplayer that gives you a great reason to keep coming back to this terrifying universe. Unless you're just plain chicken, this is a sci-fi horror adventure you definitely want to suit up for.
Absolute Games ( (Jan 29, 2011)
Подобно BioShock 2Краткая информация об игре, это — классический случай «more of the same», разве что исполнение на порядок выше, чем у 2K Marin. Visceral оставила проверенную формулу в покое, добавив лишь оружие, противников и, разумеется, мультиплеер. Ну и интерфейс заодно подправили. На консолях под аптечки заведена отдельная кнопка. Путеводная «нить» при необходимости укажет тропу к пунктам сохранения, магазинам и точкам апгрейда. Опция «Respec» разрешает за 5000 кредитов убрать все модификации со скафандра или «ствола» и иначе раскидать силовые узлы на схеме. Айзек по-прежнему расчленяет гадов плазменным резаком, смачно давит трупы ботинком, чтобы «скаты»-инфекторы не переработали плоть, и щелкает несложные задачки (садистская пазловина с астероидом, к счастью, осталась в прошлом).
Game Revolution (Jan 26, 2011)
Missteps aside, Dead Space 2 has some of the most beautiful art and sound design ever in a game, and for that reason alone it deserves your attention. Sure, the actual shooting doesn’t step out from under its predecessor’s shadow, but fans of the series and of the sci-fi and horror genres will find plenty to keep their interest. It’s only disappointing because it opens so strongly, and even at its most derivative, Dead Space 2 still stands well above most other shooters in its mechanics and setting. Like Frankenstein’s monster, Dead Space 2 is an assemblage of preexisting parts brought to exciting new life. And like seeing the living dead, it’s impressive for a little while… then they start clawing for your brain.
82 (Feb 22, 2011)
The main attraction is still the single-player experience, which uses the same approach as James Cameron's Aliens: more action, puns in the dialogues and a touch of military presence in the backdrop. It’s too bad though that the flaws dragging it down are there to stay: the multiplayer is underwhelming and problematic, and there are far too few additions when it comes to gameplay and narrative.
D+PAD Magazine (Feb 05, 2011)
As a sequel to one of the most honed and focussed experiences you can play on the current crop of consoles, Dead Space 2 is a success; it looks and sounds incredible and those hankering for more of the same are serviced well enough. Visceral Games have also done much to push the series in new directions, thereby expanding the series’ repertoire and the inclusion of a (somewhat uninspiring) multiplayer mode also broadens the package. Unfortunately, the new-found focus on perfectly efficient – yet vaguely run of the mill – action has come at the expense of atmosphere and how interesting the overall experience actually is. Dead Space 2 is a great action adventure/survival horror game then – it just isn’t necessarily the greatest game in the Dead Space series.
80 (Jan 25, 2011)
Det er mye skyting i Dead Space 2, og du får sjeldent en pause fra de hektiske actionsekvensene. De avbrekkene du får er gode og etterlengtede, med både gåteløsing og nærmest meditative øyeblikk hvor du skal fordøye det du har opplevd. Omgivelsene er bedre enn noen gang, og om du er av den lett engasjerte typen så kan du forberede deg på en drøyt femten timer lang romferie. Spillet er tydelig strømlinjeformet for å bedre klikke med smaken til en mer skyteglad demografi enn hva eneren nok var ment for. Jeg skulle ønske dette var skumlere, men det er ikke til å komme bort ifra at Dead Space 2 er et knakende godt spill til tross.
80 (Jan 25, 2011)
Dead Space 2 is sometimes a confused and disappointing production, but more often than not it's tense and fascinating. Just make sure that, whatever you do, you don't fzzfzgghzhghghghcrkrkkkckkkzzzzzzz...
Mana Pool (Feb 21, 2011)
Overall this game really captured my imagination and wasted my university budget on new undergarments. While there are many moments where you can predict the ‘jump’, there are thousands upon thousands of extremely clever ways in which the game catches you off guard and really makes you think. I have completed the game but the challenge in ‘hardcore’ mode has got me hooked yet again, where I only have 3 saves throughout the entire game and everything is well… hardcore. Also snooping around tells me that there will be DLC landing soon called Dead Space:Severed which includes a whole bundle of new items and a new story line with two new characters. I hate the fact that I love this game as it is genuinely scary but I just can’t put it down and urge anyone regardless of whether you like this genre to buy this game and give it a go, because it is one of the best survival/horror games I’ve ever played.
Rock, Paper, Shotgun (Feb 01, 2011)
In conclusion, then, better than the original. But if you actually want to be scared you should buy Amnesia. Dead Space 2 is so competent that I wouldn’t worry about recommending it, but there’s nothing much here that I’ll be talking about in arguments over the legacies of great games a few years from now.