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User Reviews

A fun game with lots to like, but it's just way too long and way too repetitive. kbmb (435) 2.29 Stars2.29 Stars2.29 Stars2.29 Stars2.29 Stars

Our Users Say

Category Description User Score
Acting The quality of the actors' performances in the game (including voice acting). 3.5
AI How smart (or dumb) you perceive the game's artificial intelligence to be 2.9
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 3.2
Graphics The quality of the art, or the quality/speed of the drawing routines 3.6
Personal Slant How much you personally like the game, regardless of other attributes 3.0
Sound / Music The quality of the sound effects and/or music composition 3.1
Story / Presentation The main creative ideas in the game and how well they're executed 3.1
Overall User Score (8 votes) 3.2

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
GameZone (Dec 24, 2003)
Overall, though Dead to Rights does contain a few features not available on other games like it, it doesn’t do enough in separating itself from the group of recent action titles trying to get a little of the spotlight still focused around Max Payne 2. But if you are looking for a nice action game after completing MP2, you may just find it here.
IGN (Nov 13, 2003)
The game is a good deal of fun once the patch is in place. Had the fighting engine been better, this one could have trounced Max Payne as king of the bullet-time games. But the fighting is too plain, too poor, and there's far too much of it. Namco may have been too subtle in presenting this as a movie-style game. You'll hear comments that you dismiss early on that actually have a subtle relevance later on. Things that in a Stallone movie would include a close up on Sly's face as he made the odd remark.
Shooterplanet (Aug 12, 2004)
Dead to Rights ist nach den beiden Max Payne-Teilen sicher einer der beste Vertreter des Genres. Viel Action, mit tollen Kampfeinlagen und interessanten Features. Leider mangelt es etwas an Abwechslung und an guter Grafik. Ansonsten kann man das Spiel jedem empfehlen, der auf gute Action steht. Auch Taktiker können einen Blick riskieren, aber bitte ohne große Hoffnungen.
GameSpot (Nov 24, 2003)
We experienced a major bug in the first level of the game, which prevented us from playing any further. Publisher Hip Games quickly addressed the problem with a patch, and the rest of the time we spent with the game was spent without incident. Or, rather, it was spent without any additional technical foibles, as the game itself is full of "incidents" and pure action. Though Dead to Rights looks like a watered-down port of an aging console game (in fact, its looks were never its strong suit), its gameplay still holds up and survives the translation intact. It's not just another cookie-cutter shooter but plays differently in a number of key ways. So if you're looking for a unique twist on the single-player PC shooter, then Dead to Rights is worth your while.
Gameplay (Benelux) (Dec 24, 2003)
DTR is niet echt de Max Payne killer die het claimt te zijn, maar dit spel heeft toch genoeg potentieel om alvast uit te kijken naar het reeds aangekondigde DTR 2. Kort, repetitief, geen multiplayer en al bij al gewoon een zwakke Max Payne kloon. Je kan beter voor 'the real thing' gaan.
PC Gamer (Feb, 2004)
Jack Slate suffers from an identity crisis. On the one hand, he thinks he’s Chow Yun-Fat in The Replacement Killers. On the other, he thinks he’s our friend Max Payne. But what Mr. Slate can’t escape is his true identity: just another console-port action hero.
Gamereactor (Denmark) (Jan 21, 2004)
Lyden er lige lovligt enerverende, ikke mindst er musikken til tider svær at finde i lydbilledet for kugleregnen. Til gengæld fungerer grafikken ganske udmærket, selv om figurerne er tegnet relativt groft og firkantet. Ikke de store detaljer, ikke så voldsomt imponerende textures, blot ok til formålet. Derfor ender Dead to Rights med at være velfungerende, medrivende og men hurtigt overstået underholdning, hvor man ikke just får sendt de små grå på overarbejde.
Joystick (French) (Dec, 2003)
Dead to Rights est un jeu techniquement dépassé, mais son facteur d'amusement en fait un titre à ne pas dédaigner. Sauf si vous êtes un être sensible et doux bien sûr.
65 (Dec 10, 2003)
Dead To Rights sort un peu trop tard et aura du mal à se faire une place au soleil sur PC, Max Payne 2 tenant lieu de gigantesque parasol. Si on peut reprocher au jeu ses graphismes épurés, quelques soucis de caméra ainsi qu'une adaptation PC un peu foireuse (souris non gérée dans les menus, jeu qui se déconnecte en pleine partie, c'est très rare ceci dit), le jeu n'en possède pas moins de bons atouts (diversité des phases de jeu, action soutenue, boss demandant une technique particulière pour être battus) et une fois dedans on prend pas mal de plaisir à diriger Jack malgré une violence exacerbée qui ne rime pas à grand-chose.
60 (Feb 06, 2004)
It should happen to you. You’re a cop and while being on the beat you get called for something which seems like a little problem but once arrived at the scene of the crime you get shot at and only half a level further you see your dad getting killed by a gang of masked gangsters.
GameSpy (Dec 18, 2003)
Dead To Rights is a fun action game, but at its heart, it still feels like a year-old console title. There's no multiplayer, and the action is frequently interrupted by multiple load times. However, if you've finished Max Payne 2 and need a few more rounds of exciting third-person action, chances are you'll enjoy it as much as I did.
60 (UK) (Dec 10, 2003)
All that said, by Christmas 2003 Dead to Rights has aged rather poorly. It was originally released on Xbox over a year ago in the US and hasn't really changed to any great extent since then. It's been tweaked (repeatedly, actually), but in cop cliché terms it's still Dark Blue to Max Payne's Training Day. And in English, it lacks the style, glossy finish and gunslinging simplicity of Max, and particularly its unadventurous but hugely enjoyable sequel. It also lacks the narrative draw, even if it has the gravely voice and gritty banter. In short, it'll probably last you longer than Max Payne or Max Payne 2 (or both, if you play it thoroughly on Hard or Super Cop) and it has some good ideas, but at the end of the day it doesn't look, sound or handle as good. Next time out, it could do with less clichés and a more coherent, mould-breaking exhibition of its lead character's versatility. Hopefully that'll be Dead to Rights 2 in a nutshell.
PC Zone Benelux (Feb, 2004)
DtR zit vol aardige ideeën, maar is helaas een schoolvoorbeeld van een conversie waarbij de makers geen rekening hebben gehouden met de manier waarop PC gamers shooters spelen. De arme gamer die met zijn zuurverdiende centen deze game heeft aangeschaft zal merken dat het opnieuw spelen van Max Payne 1 en 2 veel leuker is!
Dead to Rights on the PC is nothing more than a budget port of its Xbox forebear—a derivative third-person shooter with a hackneyed gritty-policeman-turned-fugitive plot. The game is still clearly held down by its console roots, utilizing the same auto-aim mechanism, save markers instead of points, and a clumsily grafted key-binding system. Auto-aim is especially annoying because it tends to lock on to distant enemies when there’s someone plugging away right next to you.