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It helps make the experience feel unbalanced, and that’s more or less the summing up of Deadly Premonition. As a video game, it’s a series of mechanical failures that, really, after all this time spent on the two separate updates since the original, have no real right to exist. But it’s all carried along by a story so surreal that the jerky, clumsy, near enough obsoleteness of the gameplay does kinda fit in. Does that make sense? Probably not, and nor will this next bit. I cannot, in all good faith recommend you go out and purchase this game. It’s a nightmare to navigate, it can’t do survival horror right, and it never, ever settles on what it wants to be. Still, though, you have to play this game. It’s a slice of quirky brilliance, I’m pretty sure the narrative spends more time making fun of you than advancing the plot and it’s so annoyingly unique and creative you’ll both hate it for being as good as it is, and love it for being as bad.
Deadly Premonition: The Director’s Cut has been released on Steam and I urge everyone to go out and play this game. If you are open-minded enough I promise you will have a one-of-a-kind experience that you will not soon forget. The PC release though, has its fair share of problems, including poor performance, and a resolution locked at 720p. It’s a bit of a bad console port, to be honest – though one wonders if this adds to the charm.
Deadly Premonition is an experience that has to be taken as a whole. The faults and issues with the game are part of the charm, the little quirks are what makes the game so endearing. In case you haven’t realised, I am in the “Pro Deadly Premonition” camp. It is certainly not for everyone, and an open mind is required before even starting the game. But if you do decide to give the game a try, the PC version with all of its extra content is undoubtedly the best version to try. While I can’t give the game a high score because of its faults, I can certainly recommend that everyone at least give the game a try. Whether you like it or hate it, you won’t forget it…
Deadly Premonition is a mechanically stiff game that’s fortunate enough to have a compelling and intriguing murder mystery backing it up. Unfortunately, the PC port is mired with issues. It’s not the lackluster visuals, repeating animation or the slow and unappealing gameplay that’s the problem; it’s the multitude of technical issues that will push players away. Even with a butter smooth framerate, the Director’s Cut of Deadly Premonition ends up being a scanty attempt to broaden its fanbase without fully comprehending what the players want.
Nun sah Deadly Premonition schon vor drei Jahren richtig alt aus, hatte mit einer unbequemen Steuerung zu kämpfen und schrie an allen Ecken und Enden: "Ich bin das Pendant eines C-Movies!" Deshalb war es trotz seiner schrägen Geschichte, der verqueren Figuren sowie der spielerischen Freiheit immer nur ein befriedigendes Erlebnis – eine Art billiges Kultobjekt. Doch in der PC-Umsetzung kommt zu technischem Unvermögen scheinbar ganze profane Lustlosigkeit hinzu. Oder soll ich etwa glauben, dass die Ladezeiten eine Minute deutlich überschreiten müssen und dass die Einbindung einer Gamepad-Unterstützung einem Mammutwerk gleichkäme? Inhaltlich ist in diesem Director's Cut ja alles drin, sogar die teuren Downloadinhalte des PS3-Originals. Gefühlt ist die magere Umsetzung allerdings eine ganze Klasse schlechter.