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The first in a long-lasting series of hunting simulators, Deer Hunter puts the player in the role of a man (or woman) hunting the forest for deer. Players can choose between 3 different areas in the US: Arkansas, Colorado, and Indiana. Once arrived at the location, the game is a static first-person shooter experience. Players can turn left and right, but have no other choice of movement.

In order to find and attract deer, the player can use one of several items; including the Deer Call, Antlers and Binoculars. Once a deer is spotted, it is up to the player to shoot it and take it down. Three different weapons are available which are: the Rifle with scope (easiest difficulty), the Shotgun (medium difficulty), and the Bow (hardest difficulty).

After successfully killing a deer, its head will be transferred to the game's Trophy Room with statistics for size, area found, weapon used, etc.


Deer Hunter Windows snow... snow everythere....
Deer Hunter Windows binoculars
Deer Hunter Windows ... and shot!
Deer Hunter Windows trophy room.

Promo Images

Deer Hunter Magazine Advertisement

Alternate Titles

  • "猎鹿人" -- Simplified Chinese spelling
  • "Chasseur de Daims" -- French title

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User Reviews

There are no reviews for this game.

Critic Reviews

Gaming Age 1997 96 out of 100 96
Game Revolution Jun 05, 1998 B+ 83
Adrenaline Vault, The (AVault) Apr 16, 1998 3.5 Stars3.5 Stars3.5 Stars3.5 Stars3.5 Stars 70
PC Jeux Apr, 1998 68 out of 100 68
Gamezilla 1997 68 out of 100 68
GameSpot Mar 09, 1998 5.5 out of 10 55
Computer Gaming World (CGW) Jul, 1998 2.5 Stars2.5 Stars2.5 Stars2.5 Stars2.5 Stars 50
Computer Games Magazine 1997 2 Stars2 Stars2 Stars2 Stars2 Stars 40
Reset Jul, 1998 2 out of 10 20


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Originally called Deer Hunt, Deer Hunter was conceived by a Wal-Mart buyer, and was contracted to Sunstorm by WizardWorks. The game was expected to be a throw-away, bargain-bin type title. Surprisingly enough, the original concept of the game was simply an arcade-style shooting gallery in which the hunter couldn't even move around in a map view. However, by pushing for more realism and an added map view, the programmers managed to convince the company owner to allow a more simulation-oriented title, but were given no more time to do so, as the game needed to be released by the start of the deer hunting season.

The entire game was developed by three relatively inexperienced programmers. One was a college intern, for another it was his first project, and the lead only had one other game to his credit. A single part-time artist created all the art, assisted by a programmer, who also did all the voice-overs as well. The entire game was finished in about 11 weeks and for around $75,000.


  • GameStar (Germany)
    • Issue 12/1999 - #99 in the "100 Most Important PC Games of the Nineties" ranking

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James Boer (12) added Deer Hunter (Windows) on Jan 05, 2001
Other platforms contributed by Jeanne (76229)
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