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In the city of Waterdeep, people are inexplicably disappearing. In this game, you are asked to descend into Undermountain to determine where they went. You'll explore an underground labyrinth in this Forgotten Realms (AD&D) game built with the Descent engine. Your goal is to find the eight pieces of an amulet used to control the legendary Flame Sword of Lolth. With the power of this sword, an infinite army will be at your command, and Waterdeep will be saved.


There are no Windows user screenshots for this game.

There are 51 other screenshots from other versions of this game or official promotional screenshots.

Promo Images

Descent to Undermountain Screenshot
Descent to Undermountain Screenshot
Descent to Undermountain Screenshot
Descent to Undermountain Screenshot

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User Reviews

There are no reviews for the Windows release of this game. You can use the links below to write your own review or read reviews for the other platforms of this game.

Critic Reviews

Game.EXE Jan, 1998 76 out of 100 76
Power Play Feb, 1998 61 out of 100 61
Adrenaline Vault, The (AVault) Feb 12, 1998 2.5 Stars2.5 Stars2.5 Stars2.5 Stars2.5 Stars 50
PC Joker Feb, 1998 48 out of 100 48


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The game box's cover features a painting, "Spellfire", by artist Clyde Caldwell, earlier used as the front cover to Ed Greenwood's 1988 novel of the same name... as well as the front cover to an earlier video game, Westwood's 1992 PC-Engine effort Order of the Griffon!


Originally announced in 1995 (shortly after the release of the original Descent), Descent to Undermountain was supposed to be an RPG powered by the Descent engine and with a strong focus on multiplayer (namely, co-op play). In addition to the absence of the co-op play that was promised, Descent to Undermountain also turned out to be a buggy mess when it was released in Christmas of 1997. Although a patch released in early 1998 seemed to have alleviated some of the game's problems, far too many problems still remain in Descent to Undermountain as it stands today.

Shortly after the game's release, some programmers on the Descent to Undermountain team admitted on a Usenet forum that the game was released even though it was far from finished -- the usual excuse for the buggy, incomplete state of many other games. The reason for the game's premature release was because they wanted to meet the original deadlines for the game -- regardless of whether it was ready for release or not!


Even though the Descent engine was one of the very first to be modified for 3d acceleration (in Descent II), Descent to Undermountain features no 3D support.

Information also contributed by Pseudo_Intellectual and Spartan_234

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Jeanne (76516) added Descent to Undermountain (Windows) on May 17, 2004
Other platforms contributed by Adam Baratz (1484)