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User Reviews

Lucas Arts Digs Deep ETJB (455) 3.83 Stars3.83 Stars3.83 Stars3.83 Stars3.83 Stars

Our Users Say

Category Description User Score
Acting The quality of the voice or video acting. 4.1
Gameplay How well the game mechanics work and the game plays. 3.8
Graphics The visual quality of the game 3.9
Personal Slant A personal rating of the game, regardless of other attributes 3.9
Sound / Music The quality of the sound effects and/or music composition 4.0
Story / Presentation The main creative ideas in the game and how well they are executed. This rating is used for every game except compilations and special editions which don't have unique game content not available in a standalone game or DLC. 3.9
Overall User Score (55 votes) 3.9


Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
100
Adventure Advocate (Jan 21, 2005)
Θεωρώ ότι ένα παιχνίδι με την αρτιότητα του The DIG σε όλους τους τομείς και με ένα σενάριο πραγματικά πρωτότυπο θα γινόταν άνετα το καλύτερο παιχνίδι στην ιστορία του αγαπημένου μας είδους και όχι απλά θα άγγιζε το τέλειο αλλά θα το αγκάλιαζε! Όσοι έχουν παίξει το παιχνίδι πιστεύω συμφωνούν μαζί μου. Οι υπόλοιποι καλά θα κάνουν να το παίξουν γιατί είναι ένα παιχνίδι από τα λίγα που θα μείνουν κλασσικά και αναλλοίωτα. Ο βαθμός δεν είναι άριστα λόγω έλλειψης πρωτότυπου σεναρίου(υπάρχουν και καλύτερα).
100
Back before they decided to focus all their efforts on churning out one mediocre Star Wars game after another, LucasArts produced some of the best adventure games ever made. It's a pretty impressive portfolio: Day of the Tentacle, Loom, Full Throttle, Grim Fandango, and of course, the whole Monkey Island series. While all of these were good, The Dig stands out as one of LucasArts's most high-profile and memorable achievements.
90
Adventure Advocate (Jan 21, 2005)
Για άλλη μια φορά η Lucasarts δημιουργεί κάτι που θα μείνει στον χρόνο, κάτι κλασσικό. Έχουμε ένα adventure που μας μεταφέρει σε έναν άγνωστο πλανήτη όπου εκεί ανακαλύπτονται και ανατρέπονται συγχρόνως πολλά ακόμα και για την ίδια την ανθρωπότητα. Όταν το τελείωσα κατάλαβα ακόμα περισσότερο την αξία και την πρωτοτυπία του αναφερόμενος πάντα στο σενάριό του. Για όσους τώρα είναι τυχεροί και είχαν τις πρώτες εκδόσεις θα είδαν πως το πακέτο περιείχε και την νουβέλα του The Dig με πάρα πολλές επεξηγήσεις και λεπτομέρειες για την ιστορία του παιχνιδιού. Προτείνετε σε όλους τους adventurers να το παίξουνε εάν δεν το έχουνε κάνει ήδη και για τους Lucasfans να μην αναφέρω τίποτα, αυτοί ξέρουνε...
90
Quandary (Jan, 1996)
The Dig is an excellent adventure game but in a more serious vein than previous releases from LucasArts. Those of you seeking that famous wacky humour will not find it here and, indeed, it would be inappropriate for this game. What you will find, however, is an alien world to explore, challenging puzzles and an involving storyline. This is not a game that you can walk through in a few hours, but it will keep you absorbed and you will get stuck on some of the trickier problems.
80
The Dig is the kind of adventure we've all come to expect from LucasArts. With an imaginative story, an attractive visual backdrop and a wealth of intelligent puzzles, it belongs near the top of the adventure game class.
80
Just Games Retro (Nov 18, 2007)
All considered, what you’ve heard is true. This is LucasArts’ worst adventure, only because too many cooks assaulted the pot. The seven years it took to flip Spielberg’s concept into a finished game did not result in a finely-polished jewel, and as is so often the case in the games industry, the product that took the longest feels the most rushed. That’s not to say adventure fans won’t find something here to enjoy. Stunning backdrops and lovely sound are both still impressive today, and the story tries not to let you down once it gets to the point. If you can overlook the flaws and fill in the obvious holes, you’ll unearth an above-average adventure that, while not a must-play, still solidly entertains.
60
Adventure Gamers (May 19, 2002)
Sci-fi fans and Myst addicts might enjoy, but the average adventure gamer can do quite a bit better.
60
The Dig is a well thought out sci-fi adventure game with an interesting story and strong characters. Yet, it falls short of the mark with its poor dialogue, lack of immersive elements, and less than compelling puzzles. Given LucasArts’ impressive history as a game developer, as well as with all the years that went into producing The Dig and all the talented names attached to this project, I wish that the game could have been so much more.
60
I can see what the designers were trying to do, and I have to applaud their efforts, but I can't really say that they accomplished what they planned. The Dig could have been the first game to ever deal with real human issues, and touch people the way a good movie can. I'm disappointed it wasn't, but I'm glad they tried. I hope they learn from this experience and try again (In fact, I'm certain they will). On the other hand, The Dig works pretty well as "just a game," so if you're able to ignore what they were trying to do and play the darn thing, it can be entertaining. I suspect the vast majority of gamers, who aren't as picky as I am, and don't really care if their puzzles come wrapped in a good story, will enjoy The Dig. If the things that bothered me about it are things that concern you, well, you've been warned.
60
Adventure Gamers (May 19, 2002)
The Dig, a much-delayed 1995 Lucasarts adventure game inspired by Steven Spielberg, deals with a concept that Americans have become fascinated with: the existence of aliens. Television shows like X-Files and movies like Contact have made us think more and more about whether there is intelligent life on other planets.
45
GameSpot (May 01, 1996)
The Dig's saving grace is its grand music score in a Wagnerian vein. If only the rest of the game echoed the quality that its sound scheme does, then it might be worth playing. Better to leave this one buried.
45
GameSpot (May 01, 1996)
The Dig's saving grace is its grand music score in a Wagnerian vein. If only the rest of the game echoed the quality that its sound scheme does, then it might be worth playing.


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