Discworld Noir

Moby ID: 1411

Windows version

You can't just go around killing people whenever you want to. It's not polite.

The Good
This game was delightfully funny with its tongue-in-cheek kind of humor. I haven't played any of the other Discworld games, so I'm sure some of the jokes got by me, but there were plenty of things to chuckle about anyway.

If you've always wanted to know what to say to your favorite monster, you'll learn while playing Discworld Noir. Ghouls, goblins, werewolves, zombies, golems, vampires and dwarves lead ordinary, everyday lives (such that it can be in a place called Ankh-Morpork). Talking to them is loads of fun. My favorite character of the bunch was DEATH, complete with his dark cape and scythe. Listening to his replies had me in stitches. And I loved the spoof on Indiana Jones!

The story is engaging and keeps you interested with its twists and turns. It is not any different than some others - the case ends up much more complicated than the beginning missing persons case. Conversations are the key to everything in Discworld Noir. Luckily you can enable subtitles as well as spacebar through the dialogs if you want.

I applaud the voice actors and actresses for their outstanding performances throughout. You could tell some of them played various characters, but not many. They all had the most wonderful inflections and gave real personalities to each and every character they portrayed. (When the vampire, Samael, sings, listen to the lyrics of his song. They're delightful!)

The music was of the standard P.I. type such as you might hear in a Mike Hammer episode. It was mood enhancing and dramatic when needed. Sound effects were appropriate, too - rain falling, thunder and lightning as well as crashes and bangs.

The graphics are done up in cartoon style. The characters are depicted somewhat funky, in a cute sort of way. The graphic world and the characters blended well together to make the whole thing believable. You can brighten up the scenes with the "Gamma Correction" option, which is nice because they can be a bit dark.

The Bad
I had a bit of trouble getting the game to run. It wouldn't play at all on my Windows XP laptop, and played poorly on my desktop computer with Windows 98 installed. It kept asking for a file that didn't exist (dsetup.dll). Cancelling out of the error message let me open up the closed window again and play. Disabling all other programs running in the background (especially anti-virus) helped some of the problems I encountered - which were stuttering speech and music and a temporarily frozen cursor. (Too bad no patch was made which might have solved those problems.)

Conversations are so important in Discworld Noir, but the interface they designed to use was cumbersome. Finding topics in the PI journal by turning page after page after page was tedious to say the least.

The Bottom Line
I was persistent enough to finish Discworld Noir, suffering through the bugs and quirks, because the story was so good. It wasn't a short game either, and I enjoyed myself with it for about 5 days (playing almost constantly). It's a very good adventure game, and could have been great if the technical side had been more user friendly. As it stands, it is still a worthy play for any of you who enjoy adventure games.

by Jeanne (75945) on July 5, 2005

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