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User Reviews

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Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
TechRaptor (Feb 10, 2017)
Double Dragon IV is a pure nostalgia trip, but it comes with enough interesting combat tweaks and bonus modes to be worth a few playthroughs for anyone with an appreciation of the NES originals.
Random Access (Feb 13, 2017)
Overall, I'm not dissatisfied with the game by any stretch, but I think more could have been done to enhance the end product beyond merely pulling at our nostalgic heartstrings. If the goal was just to create a sequel that syphoned the feel of the old games, then to that extent, they've succeeded well enough. But with blatant oversights to marry the old-school gamers with the new generation, there's a long way to go. That all being said, I enjoyed myself playing this new iteration in the Double Dragon franchise, and if this is a sign of more to come, I'll all for it. Just... come up with something a little fresher and a little more polished next time, yes?
Way Too Many Games (Jan 31, 2017)
Double Dragon IV isn’t godawful, it’s just aggressively mediocre. It might be considered a gift from the gods to the three dozen die-hard fans of the franchise still out there, but it will be considered as a very bland game not worth 7 bucks to all the rest. Even with this low pricetag I still feel that the game will be sold for around three fifty at the end of the year. But hey, at least it’s better than Double Dragon V for the Atari Jaguar. And that movie…
Geek Culture (Feb 06, 2017)
This Double Dragon fan game tries really, REALLY hard to be as old school as possible. “A” for effort though.
40 (Feb 20, 2017)
Es hätte so schön sein können: Ein neues Double Dragon im Design der alten Klassiker, behutsam modernisiert und damit nicht für Fans von Billy und Jimmy Lee interessant. Doch obwohl (oder vielleicht gerade weil) einige Entwickler des Originals mit von der Partie sind, ist Double Dragon 4 angesichts aktueller Neo-Retro-Konkurrenz ernüchternd. Vieles wirkt abseits der coolen Musik-Untermalung, als ob man nur die damaligen 8-Bit-Texturen der Hintergründe durch frische 8-Bit-Texturen ausgetauscht hätte. Das wiederum führt zu einer unzeitgemäßen Kampfmechanik mit zweifelhafter Kollisionsabfrage, nur wenigen Kombos sowie einem für 90 Prozent der Gegner nutzbaren Exploit in Form eines Sprung-/Kickangriffs.