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Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
Having said that, I enjoyed this game. The visuals are colorful, some of the enemies are legitimately awesome, and the premise is neat. It has modest requirements – you don’t need a state-of-the-art system to play – and a budget price point. It’s unfortunately very repetitive and not very addictive, and Mindware has made some questionable design decisions, such as the lack of a manual save system. As a result, the game is better for stress relief than anything else, a source of mindless entertainment as you blast away at hordes of bad guys.
Digital Chumps (Oct 20, 2009)
If you're suffering from Serious Sam withdrawal, consider this game a dosage of methadone. It's fun, but the fun is short lived. Dreamkiller is a copy-cat game that tries to emulate Serious Sam but places Sam in a cube. Personally I think your money would be best saved on another title this holiday season. I did have fun with this game, but it was short lived due to the tedium of going down a hallway, getting locked in a box, kill everyone and repeat. How the game deals witch switching out your weapons didn't help much either.
60 (Oct 19, 2009)
Painkiller peut continuer à chercher son héritier, ce n'est pas Dreamkiller qui lui ravira la couronne. Bien que s'inscrivant dans la grande tradition des FPS bourrins, le titre de Mindware Studios pêche par un level design trop timide en regard des possibilités offertes par son pitch. Les amateurs d'action décérébrée devraient tout de même y trouver leur compte durant une poignée d'heures pour un tarif somme toute raisonnable. La balle est maintenant dans le camp de Painkiller : Resurrection.
GameSpot (Oct 16, 2009)
Dreamkiller is, through and through, a budget game. The visuals are colorful but look decidedly old, the action is as shallow as it gets in a modern shooter, and the sound effects lack oomph. The premise is neat, and some of the enemy designs are legitimately awesome. But if you've been dreaming of some old-fashioned twitch shooting, you should return to the old standbys and let this sleeping dog lie.
Absolute Games ( (Oct 27, 2009)
Сколько бы ни старались подражатели, до планки, установленной Painkiller, им не допрыгнуть. В 2007-м Overdose помогло остаться на плаву раскрученное имя. Сегодня же Mindware Studios без поддержки People Can Fly не в силах слепить что-нибудь серьезнее бледного клона. Воистину, «некоторые люди не могут летать».
IGN (Oct 22, 2009)
The game's spectacular premise is ultimately unfulfilled. What might have been a truly eye-opening, perspective-shattering trip through the battlefields of a tortured psyche is merely a rehash of everything we've been through in the Painkiller series. The levels are uninteresting, the action is monotonous, and the overall style is cliched. Toss in a few mechanical problems for good measure and you've got a game that's more nightmare than dream.
Gry Onet (Jan 19, 2010)
„Dreamkiller” mógł być dobrą, tanią gierką, w którą warto pograć mając te 25 minut wolnego czasu (tyle mniej więcej zajmuje przejście jednego snu). Niestety, ciekawy pomysł okazał się jednocześnie koszmarem twórców. Zwyczajnie nie wystarczyło pieniędzy i talentu na jego realizację. Gra ociera się jedynie o znośność, co w zasadzie dyskwalifikuje ją jako sensowny zakup nawet za małą kwotę. Sen Czechów o stworzeniu dobrej gry został zabity. Podobnie jak moje nadzieje na przyzwoitą strzelankę.
GamesVault (Apr 04, 2010)
Miodności ma niewiele, klimatu również, zaś mordowanie przeciwników zaczyna wywoływać ziewanie już po 20 minutach. Do całości dodajmy cenę - skromne 80zł... lepiej już kupić sobie komplet starych Painkiller-ów i cieszyć się grą z klimatem.

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