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User Reviews

Homage and Camp in the Wired West is a Good Combination D P (139) 4 Stars4 Stars4 Stars4 Stars4 Stars

Our Users Say

Category Description User Score
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 3.7
Graphics The quality of the art, or the quality/speed of the drawing routines 3.7
Personal Slant How much you personally like the game, regardless of other attributes 4.5
Sound / Music The quality of the sound effects and/or music composition 3.8
Story / Presentation The main creative ideas in the game and how well they're executed
(required for every game entry that isn't a compilation or special edition)
4.0
Overall User Score (6 votes) 3.9


Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
100
Dust is wonderful entertainment, both within the adventure and with the arcade elements. It is truly one of the most engaging games I've seen in a long time. One of the things I especially appreciate about Dust is that -- despite the fact that the opening scene concentrates on the tension between your character and the upcoming confrontation with the gunfighter -- most of the game is centered around a wide variety of other activities. Unlike "shooter" games, where violence is the key, Dust emphasizes teamwork, deduction, and creativity much more than the simple negativity of violence. This multi-level game truly has a lot to offer to teens and adults alike.
100
Just Adventure (Mar 28, 2003)
DUST: A TALE OF THE WIRED WEST is a fun, ambitious title from the talented folks at Cyberflix. An entertaining romp through a dusty New Mexico town in the 1880s, it's a game that has many virtues, but its flaws keep it from being a genuine classic.
80
Adventure Gamers (May 19, 2002)
Dust: A Tale of the Wired West is a fun, ambitious title from the talented folks at Cyberflix. An entertaining romp through a dusty New Mexico town in the 1880s, it’s a game that has many virtues, but its flaws keep it from being a genuine classic.
79
GameSpot (May 01, 1996)
Overall, Dust is a far better-than-average game and is an especially good introduction to the adventure genre. While this title is not terribly taxing at the outset, even seasoned gamers will have to leap a few hurdles before happily riding off into the sunset.
76
PC Games (Germany) (Dec, 1995)
Dust eignet sich für Spieler, die lange Dialogverzweigungen und Interaktionen mit NPCs zu schätzen wissen. Die SVGA-Spielumgebung ist zwar klein, aber realistisch, und viele kleine Animationen entlocken dem Spieler das eine oder andere Schmunzeln. Negativ oder positiv? Die furiose Schlußsequenz steht im krassen Gegensatz zu dem ansonsten eher bedächtigen Spielablauf.
60
After ignoring the video and just playing the rest of the game, Dust became alot of fun and showed signs of great potential for the future. Early work on the game Titanic appears to take the idea of Dust to a level of quality demanded by the gaming world. Dust is a good game that builds on what looks to be a solid future for Cyberflix in the PC community.
60
High Score (Dec, 1995)
Dust är helt klart ett kul spel som både överraskar och roar. Problemet är bara att det är alldeles för långsamt, en PowerPC eller Pentium är minimum för att inte Dust ska kännas trött. Handlingen är väl uttänkt men spelet blir ofrivilligt töntigt mellan varven. Cyberdockorna ser riktigt fåniga ut när man pratar med dem. Fast pistolduellerna är väldans skojiga.
60
Quandary (Apr, 2002)
Of course the graphics are a dated now but they satisfied my perceptions of the Wild West and I had quite a lot of fun with this game even if it isn't a classic. As I said the voice acting is overdone, outrageously so, so the humour isn't subtle. Amongst the larger-than-life characters there's a modern day look-alike that is hard to miss and in the dialogue you can catch some political quips as well as a good serving of clichés. Behind it all there's also an awareness of Native American culture, something that I missed in the TV Westerns way back when.
57
Freunde leicht verdaulicher Abenteuerkost mit "Interactive Movie"-Einschlag können zulangen. Für gehobene Adventure-Ansprüche ist Dust allerdings ein zu kleines Häppchen.
50
Entertainment Weekly (Sep 22, 1995)
But this cyberprairie is chockful of hackneyed stereotypes and cutesy accents, and the story is neither funny nor compelling enough to overcome the routine characterizations and lackluster graphics.
49
Power Play (Oct, 1995)
Die Story von „Dust“ orientiert sich an billigen TV-Westernserien à la „Rauchende Colts“. Bei jedem Charakter wissen wir sofort, wie er sich verhalten wird: da ist der miese Pokerspieler, das Saloon-Flittchen und das Flintenweib mit dem weichen Kern. Ziemlich langweilig. Die Fotos der Charaktere sind darüber hinaus schlecht animiert, so daß Ihr nur am Tonfall der Sprachausgabe erkennt, ob der Gesprächspartner nun lacht oder weint Außerdem ist die Bevölkerung von Diamondback derartig geschwätzig, daß man nach einiger Zeit genervt den Sound leiser dreht. Die meisten Schauspieler sind durch ihren Texas-Slang sowieso nicht zu verstehen. Den Sinn des Spiels habe ich leider nicht entdecken können, eine klare Storyline sucht Ihr vergebens. Und Rätsel getreu dem Motto: „Bring den Knochen zum Hund “ sind nun auch nicht gerade eine Herausforderung für Cowboys mit intellektuellem Anspruch.
40
Dust is one of the few of the adventure game genre that steps outside the usual formulas of mystery stories, ancient civilizations, et al., to do something better known to the likes of Hollywood: tell a good old-fashioned Western tale.
20
The confusion in the design of this game brings up a general point, which is this: if you want to use dramatic elements in any narrative, you have to earn them. That means taking your subject seriously, even if it is “just a computer game.” Someone has to go to the trouble of fashioning characters deeper than your average mud puddle (and that includes giving them names that aren't farcical), and writing dialog for them that sound like something a real person might say. If, on the other hand, your intention is to satirize the form, and make fun of its tropes and limitations, you lay your cards on the table from the start; you don't try to tap into drama you don't deserve. Computer game writers need to learn that comedy is not a fall-back position, something you do when you don't believe you're competent to sustain a drama. Satire and farce can be done well, and I'm not against them, but I'm against using them as a screen for poor story-telling.