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User Reviews

Virtual tourism Unicorn Lynx (181469) 4.57 Stars4.57 Stars4.57 Stars4.57 Stars4.57 Stars
The best single player RPG I've ever seen, and probably the best for a while. munchner (11) 4.33 Stars4.33 Stars4.33 Stars4.33 Stars4.33 Stars
Sigh... The Fabulous King (1337) 4.14 Stars4.14 Stars4.14 Stars4.14 Stars4.14 Stars
The third installment in the ES series is, like its predecessors, a flawed masterpiece. ShadowShrike (303) 4.29 Stars4.29 Stars4.29 Stars4.29 Stars4.29 Stars
Bites more than it can chew Zovni (10633) 2.86 Stars2.86 Stars2.86 Stars2.86 Stars2.86 Stars
Never since Ultima 7 has a game been so expansive Sam Hardy (82) 4 Stars4 Stars4 Stars4 Stars4 Stars
'Many Fall One Remains...' MasterMegid (902) 4.43 Stars4.43 Stars4.43 Stars4.43 Stars4.43 Stars
A beautiful and rich game setting stunted by inexcusable game design flaws. Droog (522) 2.33 Stars2.33 Stars2.33 Stars2.33 Stars2.33 Stars
Great game, but incomplete tata_lu_stefan_cel_mare (17) 4.57 Stars4.57 Stars4.57 Stars4.57 Stars4.57 Stars
Probably the biggest disappointment in my RPG career Mattias Kreku (439) 2.14 Stars2.14 Stars2.14 Stars2.14 Stars2.14 Stars

Our Users Say

Category Description User Score
Acting The quality of the voice or video acting. 3.7
AI The quality of the game's intelligence, usually for the behavior of opponents. 3.3
Gameplay How well the game mechanics work and the game plays. 4.2
Graphics The visual quality of the game 4.4
Personal Slant A personal rating of the game, regardless of other attributes 4.2
Sound / Music The quality of the sound effects and/or music composition 4.3
Story / Presentation The main creative ideas in the game and how well they are executed. This rating is used for every game except compilations and special editions which don't have unique game content not available in a standalone game or DLC. 4.1
Overall User Score (216 votes) 4.0

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
Nerikes Allehanda (Dec 21, 2002)
Det är magnifikt, det är kolossalt, det är andlöst vackert. Morrowind är helt enkelt allt vi hoppats på och lite till. Eftersom programmakarna varit vänliga nog att lägga med ett program för att modifiera spelet har det redan börjat poppa upp Internetsidor med allehanda tillägg såsom bankväsenden och nya uppdrag. Det borgar för en extremt lång livslängd av spelet vilket i sig gör det värt varenda krona. Det här är årets bästa spel hittills, och jag har svårt att se vad som skulle kunna slå det.
GameGenie (2002)
The Elder Scrolls III: Morrowind is a great game. There's so much to do, and fine ways of doing it, that the gameplay is top-notch. And the graphics, my stars! Every place in the game is a potential screenshot. I can say that Morrowind is the best RPG I've ever played, but that isn't saying much of doing the game much justice. It's a huge world full of things to do, in any order you can think of. You should by Morrowind without any hesitation. Go on, do it right now. The silt striders will wait.
Vast, open-plan and unbelievably absorbing. The pinnacle of the role-playing genre.
I can not imagine giving anything less than a perfect 5 GiN Gem score for Morrowind. If you like RPGs at all, do yourself a favor and try this one. Even if you don't like RPGs, you might after playing this one for a few hundred hours.
GamePro (US) (May 29, 2002)
Any game that can make Dungeon Siege and the Baldur?s Gate series look limited in scope has to win your respect. Morrowind effortlessly grabs the other PC RPGs by the throat, swings them around, and leaves them in a heap on the side of the road.
Withingames (May 20, 2002)
Bethesda hatte bereits mit Daggerfall im Frühjar 1996 ein damals von den Genre-Fans als „bestes RPG des Jahres“ ausgezeichnetes Spiel erschaffen. Leider lagen Licht und Schatten auch hier wie so oft nahe beieinander – so war der Titel so bugverseucht, wie kaum ein anderes Spiel es jemals war. Aus diesen Fehlern hat Bethesda anscheinend gelernt und mit dem dritten Teil ihrer Elder Scrolls-Reihe die Stärken von Daggerfall mit einer phantastischen 3D-Grafik kombiniert und noch dazu ein nahezu bugfreies Spiel zu Verkaufsstart abgeliefert.
GamerDad (Jul 10, 2003)
Bethesda's Morrowind is the third game in the Elder Scrolls saga, but, like most PC game series, you need not be familiar with the first few games to feel at home here. Right at home, in a massive fully 3D world with amazing sights to see, a rich history (they report six novels worth of text - and it reads like six hours), towns ‘aplenty, and hours upon hours of exploration. Morrowind is one of those rare RPGs that offers a central quest, but its one you can ignore in favor of questing, exploring, or simply role-playing, until you want to solve the storyline.
RPGFan (2001)
This is one game that I can promise will be displayed proudly in your gaming collection for years to come.
95 (Jun 20, 2002)
Desi nu are componenta multiplayer, reusind sa fie "cea mai fantastica experienta RPG single-player" din toata istoria jocurilor, desi inca mai sunt unele probleme privind stabilitatea jocului, noi i-am acordat lui The Elder Scrolls III: Morrowind un scor mare datorita graficii detaliate, atmosferei incredibile, muzicii extraordinare compusa de celebrul Jeremy Soule (muzica ce se schimba in functie de intensitatea actiunii), dar mai ales datorita rejucabilitatii aproape infinite, lucru foarte rar intalnit la jocurile single-player - nu cred ca va exista vreodata vreun jucator care sa afirme ca a facut tot ce se putea in Morrowind.
Game Chronicles (Jan 14, 2003)
Remember why we play RPGs to begin with. To live another life. Live pen-and-paper role playing games managed to achieve this without fancy technology. All we needed was a talented Dungeon Master to spin a good story, and a bunch of friends who shared our interests with whom we could share a beer (or for you young’uns a glass of milk) and some friendly conversation. Morrowind is the closest a computer RPG comes yet to giving you that other life, warrior or mage, human or elf, good or evil.
Because of their personalized nature, quests are more involving and interesting, the political tapestry is much more complex and profound, and the landscape is now tremendously exciting to explore. In fact, this personal approach to its design has lent it a kind of unique beauty that would have otherwise been impossible, though impatient gamers should be wary of its generally taxing FPS counts. If you can look beyond these slight problems, however, you'll find that Morrowind is the truest of gaming gems, preserving the spirit of the Elder Scrolls while carrying the almost decade-old franchise into the present. With its "no limits" style of play, its epic scope, its beautiful graphics, music and sound, as well as the editor and growing wealth of mods, Morrowind is staggeringly replayable, and easily stands as one of the classic RPGs of our time.
Atomic Gamer (May 25, 2002)
Elder Scrolls 3: Morrowind is an excellent game that should keep most players busy for weeks. Its open-ended gameplay style is revolutionary, and will surely be emulated by future RPG titles. The shortcomings are easily bearable, and the immersiveness and fun completely outshadow almost any problems I've had with the game. For RPG players, Morrowind is an absolute must buy, and for most other players, it's definitely worth a look.
Joystick (French) (Jun, 2002)
Est-ce le jeu qu'on attendait ? Oui, absolument. Et il y a même bien plus comme cet éditeur dont on vous parlera bientôt. Morrowind est clairement destiné aux gens qui ont plein de temps devant eux et qui pourront y passer plusieurs semaines, car c'est aussi bien un monde à explorer qu'un RPG. D'autres, au contraire, y verront des dialogues interminables et renonceront peut-être devant la taille de l'univers.
PC Zone (Jun 13, 2002)
There's no denying it: Morrowind is a stupendous role-playing achievement. Its depth of character development makes the once mighty Deus Ex look like a simple FPS. In fact, it makes virtually every other RPG ever created look dull and shallow in comparison. Truly, Morrowind is the closest gaming has ever come to a living, breathing world where you can do anything and interact with everything around you. The only criticism I can think of is that it's single-player only.
Armchair Empire, The (Jun 02, 2002)
The Elder Scrolls III: Morrowind (Morrowind) is the best role-playing game I have played in years. It features wonderful graphics, a compelling main plot, an immense number of subplots, and all the micro-management a pen-and-paper role-playing game (RPG) geek could ever want. It is infinitely customizable and flexible beyond belief. Just about any positive modifier that I could come up with could be accurately applied to Morrowind. The one exception being “perfect”, for, as good as it is, Morrowind has flaws that keep it from living up to my high (perhaps too high) expectations for the sequel to the Arena and Daggerfall, two of the best RPG’s ever made.
IGN (May 15, 2002)
Don't get me wrong. I'm a dedicated Baldur's Gate II enthusiast. I've played through the main saga and the add-on more times than I care to acknowledge in public. But you can only repeat Korgan's inventive obscenities or Jan's barbed whimsy so many times without thinking there must be a newer game on which to waste your life. For some while I've wanted something new, something equally obsessive in its own, particular way. Though I strongly enjoyed Gothic's dose of attitude and Wizardry 8's great battles, spell system and sheer fun, neither triggered the need in me to indulge in interminable stretches of gameplay. Both are excellent RPGs, but they couldn't open the floodgates of my imagination and haul me into their respective universes.
games xtreme (Jul 10, 2002)
I realise that I could go on and on like a broken record about the game and the features but you’re interested in a summary of it. I’d say it’s worth buying if you like a large but ultimately shallow gameworld to wander around in. I bet there are a lot of modders out there who are using the kit to create their own stories and tales, I’m sure someone has probably implemented a Jedi Knight or two, which shows that the game has a life beyond the shelf, but for me it didn’t quite live up to the expectations I had…that said, it’s still a damn fine game that I’d recommend owning if you like roleplaying games. I give it a resounding ArroOOo of approval and wait to see what Bethesda will do with their next game.
93 (May 23, 2002)
Pflichttitel für Spieler mit Fantasie und der Bereitschaft, wirklich alles auszuprobieren. Hier steht viel Rollenspiel drauf und ist viel Rollenspiel drin.
CanadianGamer (Oct 20, 2002)
Epic is truly the word to describe Morrowind, both in the sweep of its storyline, and the expansiveness and uniqueness of its landscape. It isn't flawless, but it has certainly had a smoother release that its TES predecessors. And, ultimately, you must ask yourself: how often does a game instil in you a yearning to continually re-enter its world so that your character can fully realize his ultimate destiny in the grand scheme of things? It doesn't happen often, and Morrowind does it in spades. Cherish it.
GameZone (May 13, 2002)
Flash back to the year 1994, a game by the name of The Elder Scrolls: Arena was released; it won numerous awards including the best RPG of the year. Two years later a sequel was developed entitled: The Elder Scrolls II: Daggerfall, and it also won RPG of the year. It has now been six years since the release of that game and a lot of hype has been surrounding the developers at Bethesda Softworks for the next release in the amazing series. For around two years, Bethesda Softworks has been releasing screenshots and teasers for what looked like another amazing game. Now that the game has been released, Bethesda Softworks has fulfilled all the hype that the game has obtained. The game is not only brilliant, but also fun to play, and looks wonderful!
GameBanshee (Jul 13, 2002)
The Elder Scrolls III: Morrowind is both a graphic feast and gaming joy. The time and dedication spent on Morrowind will surely be reflected in the hours spent playing it. It is a must-have for any fan of the RPG genre, and I highly recommend it to gamers of any kind. Its unique features and freedom will have players continuously coming back for more, and will always be able to hook new players. If you haven’t added this game to your collection yet, I strongly urge you to do so.
PC Games (Germany) (Oct, 2002)
(German version)
Einen knappen Monat später als ursprünglich geplant, können nun auch Rollenspieler, die der englischen Sprache nicht mächtig sind, die gigantische Spielwelt von Morrowind erkunden. Und zwar ohne Abstriche - Ubi Soft hat bei der deutschen Lokalisierung nämlich erstklassige Arbeit geleistet. Eine Million Wörter (zum Vergleich: ein herkömmliches Taschenbuch bringt es auf etwa 40.000) hat das zuständige Team seit Dezember letzten Jahres übersetzt, Schnitzer gibt es keine. Ob nun in den Dialogen oder in den zahlreichen Büchern, die deutsche Fassung ist stimmig und professionell. Ähnlich gut gelungen sind die Sprachaufnahmen. Obwohl es unter den Sprechern keine bekannten Namen gibt, passen die Stimmen durch die Bank gut zu den jeweiligen Rollen.
PC Zone Benelux (Jul, 2002)
Toch zou ik de hele ervaring zo overdoen. Sterker nog, ik ga terug zodra ik de kans krijg, al was het alleen al voor de sprookjesachtige muziek die me soms achtervolgde. Als je nog geen vakantiebestemming gekozen hebt en je hebt wat lef in je donder, dan kan ik het grafisch schitterende Morrowind van harte aanbevelen. Maar zeg niet dat ik je niet gewaarschuwd heb!
This is the RPG for classic RPG fans. Leave console and action-oriented RPG ideas at the door. If the idea of taking on an alternate personality appeals to you (so long as it doesn?t involve wearing a dress and high heels) then Morrowind offers exactly what you have been looking for. This is a game that can stay on your hard drive for six months, still offering new experiences.
Gameplay (Benelux) (May 31, 2002)
Bethesda verdient met Morrowind z'n plaats in het rijtje der groten. RPG fans mogen dit spel dan ook niet links laten liggen. Topklasse!
ActionTrip (May 14, 2002)
Fortunately, Bethesda has learned from their mistakes of Daggerfall and released a game with a minimal amount of bugs. The game crashed to the desktop a couple of times on me, however, which tells me that the game isn't entirely bug free, so beware. It goes without saying, but save early, and save often. The only other drawback that I can figure is the complete lack of social life you will encounter once you start playing this game. It will suck you in, making you cut yourself off from the outside world, but I'm already used to that - I'm married. (Wocka wocka wocka!) That being said, Morrowind is an excellent game. In terms of gameplay, there's very little more that can be offered by such a far-reaching endeavor, and Bethesda should be proud of such a fine effort.
PC Games (Germany) (Jun 28, 2002)
Zehn Jahre hat's gedauert, jetzt ist es passiert: Morrowind verdrängt Ultima 7 von der Spitzenposition meiner persönlichen Rollenspiel-Lieblinge. Seit die Testversion in der Redaktion angekommen ist, leben Harald und ich in unserer eigenen Welt. In der Kaffeepause diskutieren wir über Fähigkeiten, Quests und Rüstungen. Wenn wir uns abends von den Monitoren lösen und auf ein Bier weggehen können, unterhalten wir uns über die besten Waffe, die tollste Rasse und darüber, dass wir eigentlich viel zu wenig Zeit zum Spielen haben. Und auch nach 100 Stunden Morrowind komme ich mir immer noch vor wie ein kleines Kind, das den größten Spielplatz der Welt entdeckt hat. Um Morrowind zu mögen, müssen Sie neugierig sein. Um Morrowind zu mögen, müssen Sie Fantasie haben. Und Sie müssen bereit sein, Opfer zu bringen. Die Freundin oder die Schule zum Beispiel. Wenn Sie diese Voraussetzungen erfüllen, wird Morrowind Sie überzeugen.
The Elder Scrolls Ill: Morrowind is one of the most ambitious roleplaying games ever, combining the story of a single-player game with the intriguing exploratory aspect of an MMORPG. It’s the kind of game you imagined when the genre was in its infancy, when mono chrome blobs and boxy mazes seemed to have limitless potential. There are problems with sonic fundamental mechanics, but Morrowind offers a huge world of interesting paths and choices, and its faults just serve as occasional reminders that it’s only a game.
90 (Aug 05, 2002)
If you have the time, and would love to immerse yourself in another world in the most literal sense possible, this game is for you. If you're expecting Final Fantasy type antics from this, stay far away.
Game Critics (Nov 06, 2002)
I feel that the Elder Scrolls is a work of arta bastion for serious gamers amid the full-motion video driven, linear, autocratic "go here now!" RPGs that both insult my intelligence and annoy me. I agree with Matt that there are some fundamental issues with the game engine that need serious tweaking if the game is to achieve, as he so aptly phrases it, the "dream of the Ultimate Non-Linear RPG." For this to happen really comes down to whether the developers acknowledge the issues or care to do anything about them. It would be very easy to get into a "waiting for Godot" mentality, believing that the perennial "next one" will finally achieve the perfection that Bethesda has come so close to achieving with Morrowind. I suppose I am more willing than Matt to believe that they can and will do it.
Morrowind is a masterfully designed piece of software. It meshes together diverse gameplay with an even more diverse story line, ultimately delivering one hell of an experience no matter how you go about playing it. Perfect for both veterans and newcomers of the genre, this title is a diamond in the pile of filth that people have been forced to sift through for too long.
AceGamez (2002)
So, how does it compare to the King Kong of RPGs? It lacks a multiplayer option, which will seriously hamper its appeal to fans of the MMORPG. Its combat system could be improved. Put these minor faults aside, and Morrowind excels as the prime example of a classic RPG. Expansive gameplay, total freedom, generally excellent graphics and sound; this could (and should) be the game to overshadow Ultima.
Worth Playing (May 09, 2002)
Ill give this game a 9.0 so far and its absolutely WORTHPLAYING! I haven't seen any show stopping bugs yet. Run out right now and grab this one, I'm sure you won't be disappointed.
Despite the few downfalls of this game, it is still an extremely immersive and will provide many long hours of exciting gameplay, and I would recommend it to anyone who likes either RPG’s, action games or both.
IGROMANIA (Jul, 2002)
Morrowind — достойное продолжение саги Elder Scrolls. Настоящая ролевая игра, способная полностью разлучить игрока с реальностью. Огромный живой мир, продуманность деталей и классный дизайн. Ну а баги и тормоза... Их стоит пережить.
90 (Jun 06, 2002)
Alors évidemment tout ceci a un prix en dehors de celui du jeu en lui-même. Tout d'abord c'est une configuration musclée qui sera nécessaire pour profiter pleinement des richesses que recèle Morrowind mais surtout de nombreuses heures à lui consacrer pour en saisir toutes les subtilités et en appréhender toute la richesse. Signalons enfin que le jeu sortira dans sa version intégralement en français au mois d'août prochain ce qui permettra à ceux qui ne parlent pas anglais de rien louper de Morrowind.
Quandary (Jul, 2002)
If you enjoy genuine roleplaying games and you have the computer to cope with it I think you will thoroughly enjoy Morrowind. It really feels like another world to visit and you can play the game however you a mage, thief, acrobat, pearl diver, bodyguard or warrior. Or like myself, be a little bit of each.
90 (Jul 29, 2002)
Kurz und gut: Vom Journal abgesehen ist das Spiel nahezu perfekt. Anfänger sollten vielleicht nicht unbedingt zu Morrowind greifen, aber bei jedem erfahrenen Rollenspielfan sollte es auf keinen Fall in der Sammlung fehlen.
RPGFan (Jun 22, 2002)
Morrowind is a huge undertaking, and I suggest that casual RPG gamers don't attempt it unless you have the time to complete. Ultimate satisfaction comes through seeing your character grow, and playing the game for a mere hour or so will never do it justice; if you really wanted to see it all, the game would take hundreds and hundreds of hours! Though I felt that the dry spells of side questing and walking around were a major flaw, the overall scope of the game is an achievement in itself, and it was definitely fun to play through. It's a visual splendor and has provided probably the most vivid fantasy world I've ever visited. C'mon, hardcore RPG gamers…this is the one you've been waiting for!
GameStar (Germany) (Jul 01, 2002)
Bei Morrowind gehen jedem Thesaurus die Synonyme aus. Episch, gewaltig, monumental - diesen Tenor könnte ich noch zwei Absätze lang weiterschmettern. Erstaunlich ist nicht mal so sehr die Größe von Spielwelt und Story, sondern deren Qualität. Grafik, Atmosphäre und Abwechslung sind klasse. Kehrt man nach einer Expedition in die Heimatgilde zurück, kommt echtes »Wieder zu Hause«-Feeling auf. Dabei wirkt das gigantische Programm weder unfokussiert noch langatmig. Nur bei wenigen Missionen ist den Designern der »Wir lassen den Spieler etwas rumirren«-Gaul durchgegangen.
Svenska PC Gamer (Jun, 2002)
Den tredje Elder Scrolls-installationen kan te sig övermäktigt till en början, men trägen vinner och man belönas snart med en magnifik värld full av politiska intriger, äventyr och ond, bråd död. Är man rollspelare får man helt enkelt inte missa det här. Spelets brister är stundtals frustrerande, med ett tafatt stridssystem, en alltför komplicerad journal och inte sällan livlösa NPC:er, men för varje svaghet finns det fem fördelar som snabbt tippar över vågskålen till spelets fördel. Alla utom de mest fanatiska fan-boysen kommer att hitta problem, men lika säkert som att Windows buggar en gång om dagen så kommer dessa att förlåtas. Så ta dig tid, sätt dig till ro och lev Morrowind. Risken är att du inte vill återvända till det verkliga livet på ett bra tag.
GameSpy (May 15, 2002)
This brings us to the third game in the series. It would be simple to say that this is the game Daggerfall should have been, but in truth that's not fair. Morrowind is better in many, many ways -- graphics, focus, design, gameplay -- in most respects Morrowind is superior to its predecessor. 1996 could not have produced a game like this.
88 (Oct 08, 2002)
Morrowind bietet die derzeit ansehnlichste 3D-Grafik, das derzeit innovativste Skill-System und die derzeit komplexeste Fantasy-Welt. Aber Morrowind ist nicht der erwartete Überflieger. Das Team von Bethesda hat an wesentlichen Punkten das vorhandene Hit-Potenzial verschenkt: Gerade im Bereich der NPCs zeigen sich deutliche Schwächen. Anstatt realistischer Wassereffekte hätte ich mir mehr realistisches Verhalten gewünscht. Und der hervorragenden Story fehlt der letzte dramaturgische Kick filmischer Zwischensequenzen. Auch die Grafik kann trotz der Landschafts- und Wetter-Highlights nicht restlos begeistern; hinzu kommen die hohen Hardwareanforderungen. Trotzdem: Wenn Ihr in einer erfrischend fremden Fantasy-Welt versinken wollt, die vorbildlich ins Deutsche übersetzt wurde, solltet Ihr Euch von Morrowind verzaubern lassen. Denn selbst mit einigen Inkonsequenzen kann die Dunkelelfen-Saga mehr als nur kurzfristig fesseln.
Morrowind biedt het meeste en waarschijnlijk ook beste waar voor je geld wat singleplayergames betreft. De omvang, opzet en kwaliteit is op enkele twijfelachtige kantjes na gewoonweg indrukwekkend. Totale vrijheid in een bloedmooie wereld waar steeds iets te doen is en waar je langer dan ooit geboeid wordt.
GameSpot (May 10, 2002)
If you're familiar with previous Elder Scrolls games, namely Arena and Daggerfall, or if you've heard anything in particular about The Elder Scrolls III: Morrowind over the past several years, then you'll be expecting the game to be as big as it is open-ended. It is, and very much so in both those respects. As its developers promised all along, Morrowind does feature an enormous, detailed 3D world filled with thousands of different characters. It does offer such a large number of optional side quests that it's unlikely you'd ever see them all, even if you tried. And it's true that you could spend close to a hundred hours solving whichever ones you happen upon during the course of spending about as much time finishing the main quest. For all these reasons, and because of its superlative visuals, Morrowind is an undeniably impressive game.
Game Over Online (Jul 30, 2002)
There’s an incredible amount of depth and freedom available to anyone who plays the game to have a completely unique experience, and with the inclusion of the construction set with the game, the potential for additional quests, items, and adventures of the game is greatly increased. However, with such an expansive game, it was bound to have multiple technical issues. Not only did I, and other people, experience these problems for quite a while before the game finally worked, but even after a patch was released, random crashes and other problems still occurred. Technical issues aside, this is still a great game, one which has definitely redefined the concept of RPGs. If you have a computer whose system requirements can handle this game, I’d recommend checking it out. Now if you’ll excuse me, I’ve got some daedra I need to defeat.
85 (Apr 19, 2006)
Troisième volet de la mythique série des Elder Scrolls, Morrowind allie toutes les qualités qui font les grands jeux. Et pour une fois, Bethesda a bien retenu sa leçon, et offre au public avide un jeu presque exempt de bugs.
Morrrowind to wspaniała gra fabularna, obecnie niekwestionowany król w kategorii rozgrywki dla jednego gracza. Piękna grafika i rozbudowana fabuła sprawiają, że przymykamy oko na niedociągnięcia w grze i z wielkim entuzjazmem ruszamy, aby odkrywać czarodziejską krainę. Wędrujemy, gdzie nas oczy poniosą, i robimy, cokolwiek chcemy.
All in all, this game is made for people who love to explore and are entranced at the promise of discovery. "Oh, look! A new book to read!" "Wow, a quest I missed the first time 'round!" "I've never been to this city before. Lemme check everything and everyone about!" Some gamers love to live in their environment - Morrowind, like Daggerfall and Grand Theft Auto 3, allows you the opportunity to do that.
Stability wise this game could use a little tweaking. It did crash to my desktop once, but what gets me is that it does not alt-tab very well. The AI can use some help too. There are a few quests where characters want you to escort them to someplace or someone. Every time I had to backtrack only to find them running into a bush or around in circles. It's a bit annoying, but oh well. This is a single player only game. There is so much to do, I doubt you'll get bored anytime soon. There are some official MODs released for the game, and MANY unofficial ones. Some of the unofficial ones allow you to become a Jedi or a ninja and use their actual weapons. You'll definitely get your money's worth in this game! It's a good game but I recommend it only for teens and adults.
Imperium Gier (Oct 08, 2002)
Grając w Morrowind coraz bardziej wczuwałem się w swoja rolę – w rolę jednego z kilkuset obywateli tego pięknego świata. Wszystkie elementy gry, choć nawet i te niezbyt dobrze wykonane (dziennik, niektóre elementy interfejsu) doskonale działały na moje samopoczucie i poziom „życia” życiem mojego bohatera. Piesze wędrówki nocą, obserwacja dwóch tamrielskich księżyców, dawały mi wielką przyjemność. Chyba po raz pierwszy w życiu poczułem taką głębszą więź z bohaterem gry. Jestem przekonany, że podobnego uczucia doświadczy jeszcze wielu, wielu fanów, którzy zdecydują się na zakup gry nawet pomimo jej wad i niedogodności. Morrowind to tytuł, obok którego nie można przejść obojętnie.
Game Revolution (Jul, 2002)
There's much more to Morrowind than is covered in this review, such as the impressive numbers of unique items, the thrill of murdering an innocent and getting away with it, and the fact that you can even make your own spells. If you can get it working and have a great computer, then it's an easy recommendation. However, be prepared for the worst, as the Elder Scrolls tech support forum is overflowing with user complaints about compatibility issues. At any rate, this is still the biggest, deepest, most detailed RPG to hit the PC since Daggerfall, and for that, earns high marks.
Bethesda has demonstrated incredible talent in the craft of world building. Morrowind is elegant, enormously detailed and full of extraordinary stories (to say nothing of the construction set that allows you to make your own). It’s well worth the time and energy it takes to unravel it, and the results should satisfy most gamers. Morrowind still suffers from an occasional lack of direction, but it’s intentional; players who need to be told where to go and what to do will not always find such assistance, although the product is much more approachable than Daggerfall. The only real problem is its reliance on a dated RPG system that almost always degenerates into a close-range click-fest. Bethesda has mastered the art of storytelling and worldcraft; they need only work on the core RPG system, and then they’re sure to produce a classic. Even if Morrowind falls just short of classic status, it’s an extraordinary work in a genre where success is elusive at best.
Legendra (Dec 18, 2002)
Pour conclure, je dirai que Morrowind n'est pas vraiment un jeu. C'est une immersion, comme peu d'œuvres similaires le proposent. Je ne m'étais pas senti autant happé par un monde virtuel depuis Panzer Dragoon Saga, c'est dire... Le maître mot ici est liberté, et jamais cet idéal n'est trahi en quoi que ce soit. Votre alter ego sur Vvardenfell est tout aussi libre que vous dans la réalité. C'est ce que l'on appelle abolir les frontières entre virtuel et réel, entre rêve et réalité...
80 (UK) (Jun 08, 2002)
Morrowind is role-playing on a truly epic scale, with an involving if mostly predictable storyline, hundreds of characters to talk to, dozens of tasks to carry out and several square miles of terrain to explore. If you want to lose yourself for a few months, Vvardenfell could be your holiday destination of choice.
PGNx Media (Sep 13, 2002)
This is Morrowind, not Final Fantasy. Understand the differences. You can do pretty much whatever you want, check out the main story line or set out on adventure to explore…or kill? You can set off to join the Fighters Guild and perform special assassin duties to kill off some guy with a treasure these guys want, or join the Mages Guild and search out for special mushrooms and herbs and give it to some guy so he can mix it up to cure you. Its actually pretty fun with all the possibilites you’re allowed to do. Sad? It’s just a little TOO un-linear. Hell, but this is a game. Games are entertainment, not a lesson. That’s what makes Morrowind so great.
RPGamer (2002)
Morrowind excells as a non-linear game, offering players more freedom than most other RPGs on the market today. The game is incredible in many ways, lacking a little in the departments that American RPGs often have trouble perfecting. In the end, if you're someone who loves deciding what to do, when you want to, how you want to, then this game is for you. However, if you prefer more heavily story-driven RPGs, than Morrowind probably won't appeal to you.
80 (Sep 17, 2002)
With a massive and beautifully crafted 3-D world, a fully customizable character, and a storyline you can play at your own pace, this game will thrill RPG fans. The game needs a hearty computer, and the missions can feel repetitive, but did we mention that the game editor lets you change almost every aspect of the game?
Morrowind is a role-player's dream come true: an exotic world filled with fascinating creatures and villains, an engaging story, and the absolute freedom to role-play your character any way you choose. Unfortunately, even on high-end computer systems, the game stutters along and pauses frequently. The technical issues diminish the fun, which is a pity since in most other respects the game is outstanding.
Link Cable Gaming (Nov 16, 2016)
“Morrowind is a fantastic game and is truly worth playing for any RPG gamer who can stomach it’s flaws. And if you can’t, then join me in hoping for a remaster in the future.”
Game Critics (Jul 31, 2002)
Not that this makes Morrowind a bad game. Its actually quite a fun game, just not a very good example of a world simulation. Even though to accept the world as real required a suspension of disbelief that was beyond me, I did find the basic format of advancing in a profession to be engaging. In my game I was a thief, and I had fun thieving, looting, and becoming involved in conspiracy plot that decided the fate of Morrowind and the Empire. So, I think the game works on many of the levels it promises, but just not on the one that is the most vivid and enticing. The back of the box promises the opportunity to "live another life," and that really isnt something that Morrowind delivers on. If you want that and all the dramatic subtlety it implies, youd be better off picking up a bargain bin copy of Fallout or Planescape: Torment. The Elder Scroll series, for all its achievements, still doesnt quite seem to understand that role-playing a profession isnt the same as role-playing a person.
Just RPG (Sep 22, 2002)
In the end, however, the features that are Morrowind's greatest strengths are also its greatest weaknesses. If you want to utterly lose yourself in a huge, exotic world, you could have the time of your life. But if you like a saga with a beginning, a middle somewhere, and eventually an end, Morrowind may be too much for you.
The storyline has some honor in it of trying to stop an evil, but unfortunately the player has to (or is encouraged to) do a lot of unsavory things in the process. It would be nice to be encourage to avoid evil in defeating evil. The WMG would not recommend this game to a pastor, and it is most definitely not safe for the entire family. A small part of the family may be interested in this one. Playing this game felt like a chore to the WMG.
DarkZero (Apr 13, 2006)
All in all, Morrowind will be a blessing to some and a bane to others. Those with a lot of time on their hands who relish stat-based gameplay and exploration could do much worse than invest in a copy of this game, as the things it does right are done very well indeed. However, people looking for instant satisfaction are going to be left disappointed as the long loading times and extensive periods of travelling from one place to another will soon become tiresome and repetitive. Still, no matter what your preferred play style is, few games manage to offer such a beautiful world with so much freedom, and Bethesda have done a remarkable job of bringing it to realisation.
Edge (Jun 19, 2002)
As a whole, the game is something of a curate’s egg, which will have you alternately grinning with satisfaction and groaning with despair. It’s certainly a consuming title, and any disappointments are a testament to the game’s many strengths, but ultimately Morrowind proves less satisfying than the sum of its parts.