User Reviews

Medieval Fantasy Sims Unicorn Lynx (181722) 4 Stars4 Stars4 Stars4 Stars4 Stars
Envious doesn't even describe what I feel about this game... Indra was here (20926) 4.71 Stars4.71 Stars4.71 Stars4.71 Stars4.71 Stars
Large but bland James Glover (36) 3.29 Stars3.29 Stars3.29 Stars3.29 Stars3.29 Stars
While not as epic as Daggerfall, Oblivion improves upon Morrowind and is yet another ambitious and fun RPG from Bethesda. Kaddy B. (796) 3.86 Stars3.86 Stars3.86 Stars3.86 Stars3.86 Stars
a small step forward, a large step backward dorian grey (251) 2 Stars2 Stars2 Stars2 Stars2 Stars
One of the most broken and monotonous RPG's of recent memory. Jeffrey Graw (61) 2.57 Stars2.57 Stars2.57 Stars2.57 Stars2.57 Stars
A shining star, but why not a sun? Zolansilverspear (560) 4.29 Stars4.29 Stars4.29 Stars4.29 Stars4.29 Stars
Stunning tata_lu_stefan_cel_mare (17) 4.86 Stars4.86 Stars4.86 Stars4.86 Stars4.86 Stars
This is a proof-of-concept, not a game Chris Wright (105) 1.43 Stars1.43 Stars1.43 Stars1.43 Stars1.43 Stars

Our Users Say

Category Description User Score
Acting The quality of the actors' performances in the game (including voice acting). 3.5
AI How smart (or dumb) you perceive the game's artificial intelligence to be 3.3
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 3.8
Graphics The quality of the art, or the quality/speed of the drawing routines 4.4
Personal Slant How much you personally like the game, regardless of other attributes 3.8
Sound / Music The quality of the sound effects and/or music composition 4.2
Story / Presentation The main creative ideas in the game and how well they're executed 3.6
Overall User Score (167 votes) 3.8

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
UOL Jogos (Jun 12, 2006)
"The Elder Scrolls IV: Oblivion" é, em todos os sentidos, um grande jogo. Além de trazer uma liberdade imensa, não deixa o jogador perdido como costuma acontecer nesses casos. A quantidade de conteúdo é absurda, mas são tão variados que é difícil se cansar, mas isso pode acontecer eventualmente, principalmente num título com mais de 200 horas. E, como se não bastasse, possui uma mecânica que daria muita inveja para vários jogos de ação e de adventure. Enfim, os fãs de RPG terão um prato mais que cheio, mas mesmo quem teve pouca oportunidade poderá conferir afinal o que é um RPG de verdade. Ou quase.
Quandary (May, 2006)
The game has been simultaneously released on the new Xbox 360 and the PC. Many fans of the series feel the game has been designed and changed with the console market in mind. This is probably so and the interface design reflects this, but, in truth, it is easier to use than in previous Elder Scrolls games. One key press brings up a menu from which you can access maps, your inventory, spells and your character statistics. At times you will need to scroll through a long list rather than select an object from an open 'backpack'.
Yahoo! Games (Mar 23, 2006)
In short, there's very little not to like about it. Some of the graphical choices rub us the wrong way. Sure, it's essentially a polished version of Morrowind with a better graphics engine and a different plot. But the painstaking attention to detail, outstanding worldcrafting, and inspired AI make it a huge improvement; and there wasn't all that much wrong with Morrowind to begin with. Oblivion is a stunning game -- don't miss it.
Withingames (Apr 13, 2006)
In regelmäßigen Abständen beglückt uns Bethesda Softworks mit neuen Ablegern ihrer Elder Scrolls Rollenspielreihe. Nach Arena (1993), Daggerfall (1996) und Morrowind (2002) ist dieses Jahr Oblivion an der Reihe. Zwar sollten die meisten Rollenspielfans sowieso schon blind zugegriffen haben, aber vielleicht können wir noch dem einen oder anderen Skeptiker bei seiner Kaufentscheidung helfen.
GamePro (US) (Apr 07, 2006)
The PC version of The Elder Scrolls IV: Oblivion is smoother, sleeker, and more polished than its Xbox 360 counterpart.
Boomtown (Apr 03, 2006)
Maybe it was the time I saw those two male mages climb into bed together. Or when the Imperial guard chased me for twenty minutes across Cyrodil before I even realised he was there. And what about that time my horse was prayed upon by a vicious wolf that was subsequently kicked to death by the beautiful steed?
Game Chronicles (Apr 10, 2006)
Of all the games I have played in the last year, I would have to say that Oblivion is probably my favorite. With its immersive environment, stunningly beautiful graphics, nonlinear gameplay, and extremely customizable player experience, this game accomplishes more than I have expected in a game and is simply difficult to put down. Though it’s still early in the year, Oblivion will certainly be a strong contender for RPG of the year for 2006. If you enjoy computer RPGs (and maybe even if you just enjoy good games and don’t usually enjoy RPGs) and haven’t tried this one yet, I would highly recommend that you pick it up and give it a spin.
Worth Playing (Apr 02, 2006)
Oblivion is one of the best packages of the past several years, with no element even average; everything is as close to perfect as can be expected, and even a few odd bits here and there can be dealt with well enough. Anyone with even a passing interest in this title should get this game as soon as humanly possible. You will not regret it. Bethesda, you may only release a few titles and release them with huge gaps between, but you are a superstar nonetheless. I salute you.
98 (Apr 06, 2006)
Oblivion is a fantastic game, and unless you dislike awesome things, just go and buy it right now. I assume a few of you won’t take my word for it just like that, so read on if you need further convincing.
Cheat Code Central (Mar 30, 2006)
If you haven't played a PC-based RPG, you might not know what you're missing. Traditionally these games are huge and full of details - from the storyline to the graphics. Console RPGs have to be a lot more restricted due to processing limitations but with the Xbox 360, that's all in the past. This Elder Scrolls IV: Oblivion version surpasses many PC-based RPGs and blows away virtually ever console version of the genre.
Game Over Online (May 15, 2006)
It's very easy to become jaded as a gamer when you play as many games as I do. Between game reviewing and playing other games that I want to play that I don't review, I probably go through about 50-60 games a year, about a game a week. It's rare that a game will grab me or surprise me with a hugely dramatic moment, it's more like "Oh, so my boss turned out to be the bad guy".. Like that's never happened before.
95 (Jul 20, 2006)
Oblivion is, simply put, the best Action RPG on the market, in the history of the world, ever! A massive, beautiful world filled with interesting character and a great plot coupled with easy to master controls for all aspects of the game make this a must-play for all PC gamers, RPG fans or not.
JustPressPlay (Mar 27, 2006)
In the end, Oblivion is a game that continues the open road formatof the generations before it. While some may argue that it is just arehashed Morrowind, is that such a bad thing? It is rare that gamesthis open, this customizable, this pretty, and this down right fun comealong. The last RPG to snag me with such sharp claws was KingdomHearts, so I am glad for this game to come along. While it may only be about a fourth as long as Morrowind at 25 orso hours, some may complain. But when you see how nice this game is,you can see why they didn’t have time to put in another 75 hours ofstory.
Gamernode (Mar 26, 2006)
Overall, The Elder Scrolls IV: Oblivion is one game that should not be missed. It,s one of the most enjoyable games I,ve played in years. Although it may have a few minor flaws and annoyances, none of these are truly game breaking or ruin the whole experience. There are a lot of great details in the game, such as the lock picking and speech craft mini-games. The latter of which is used to raise the disposition level of how much a NPC likes you, enabling you to get more information out of them. Oblivion offers up an overwhelming amount of content, coupled with one of the largest and most realistic environments ever seen in a RPG. Furthermore, if you,re not a fan of RPGs, that certainly shouldn,t keep you away from this game. At its core it is a true RPG, but the game allows you to play with a wide range of styles, including stealth or pure action, which should appeal to a lot of FPS fans. In any case, Oblivion is a lot of bang for your buck, and it comes highly recommended.
GameZone (Jun 08, 2006)
The Elder Scrolls IV: Oblivion is one of those truly satisfying gems that show up every now and then, and one of the most brilliantly conceived role-playing games you will play this year. It’s a true epic in every sense and while it does have its few minor bugs, this is still one of those games you will not want to be without. PC gamers, do yourself a favor and pick this one up.
Trying to sum up all of the possibilities and highlights of Oblivion in one page is like summarizing The Lord of the Rings in a single sentence; it’s possible to convey a general idea, but the real joy lies in the minute details. Breaking and entering and stealing. Saving (not killing!) the rats in an old woman’s basement. Desperately seeking a cure for vampirism. Once you start unearthing these tasks, brace yourself for the long haul. Providing you don’t mind blazing your own trail, the content in Oblivion just keeps on coming, and it never gives you any reason to stop playing
FiringSquad (Mar 31, 2006)
"Oblivion starts digging its hooks into the player; “just one more quest” becomes the cry – something strategy gamers are more familiar with than RPG fans, though for them it’s better known as the “next turn” phenomenon."
Gameguru Mania (Apr 09, 2006)
Overall, this is a great game and probably the best single player RPG out there right now, but it could be better, for example, having more factions to join and side quests. It would be great if the game allows you to choose your path in the main quest, so you would have different ending depending on how you accomplish the main quest, etc.
Netjak (Apr 12, 2006)
Ultimately, The Elder Scrolls IV: Oblivion is an incredibly solid RPG. The sheer variety of gameplay elements available, paths you can take, and quests in the game make it well worth a purchase. There is no reason why any RPG aficionado should not own this title.
ActionTrip (Mar 27, 2006)
Oblivion pushes technical boundaries, but what it also does is improve on almost every single gameplay flaw that I found in Elder Scrolls III. It really is marvelous to play a game where it's so apparent that the development team listened intently to its community, while still ensuring that the game world grows into something bigger and prettier than ever before.
Playback (Jun, 2006)
The Elder Scrolls 4: Oblivion, to zdecydowanie gra z cyklu "Musisz-W-To-Zagrać". Rzecz jasna największy problem to wymagania sprzętowe, ale za kilka lat, gdy ceny komputerów oraz samej gry spadną diametralnie, nie zwlekajcie. Gdy kilka lat temu developerzy tworzyli gry o "najwyższej jakości" mówiono, że dalej technika posunąć się nie może. Dla osób z takim zmartwieniem, jak nie nadążacie za nowościami w dziedzinie komputerowej mam dobry news - kiedyś to wreszcie musi się zatrzymać! Jednak na razie pozostaje nam dziękować na Obliviona, grę na najwyższym dotychczas poziomie graficznym, olbrzymim poziomie fabularnym oraz maksymalnie wypasionym klimacie!
Van de kwaliteit van het verhaal, over de interactie met de wereld en zijn bewoners tot het kleinste detail of minigame, de manier waarop pijlen in hun doelwit steken, de mogelijkheid om uiteindelijk zelfs je eigen spreuken samen te stellen, het combat- en queeste systeem, alles werkt zoals je dat mag verwachten en beter.
Daily Game (Apr 28, 2006)
Reviewing The Elder Scrolls IV: Oblivion is by far the largest undertaking in the young 2006 gaming year. With hundreds of hours of gameplay and just as many different paths to take, no one reviewer can give a definitive opinion of the game, at least not this soon after its release. That's why we enlisted the help of three willing victims, also known as DailyGame writers, to tackle our review of the PC version. These writers played at their own speed and chose their own path, and not surprisingly, they each came away with a slightly different opinion of their adventure. Below is the conversation that came out of their intense roundtable review session.
IGN (Mar 24, 2006)
How much free time do you have? It's a legitimate question if you're considering Bethesda's epic The Elder Scrolls IV: Oblivion, as it's likely to engulf whatever tidbits of unoccupied hours permeate your life. It might even start chipping away your daily responsibilities. With over 200 hours of gameplay, Oblivion's depth is nothing short of staggering. However, depth means nothing if it's paired with crippling bugs or frustrating gameplay. Though Oblivion has a few issues, it thankfully avoids any major blunders, making this the best single player role playing experience to come along in years.
GameSpot (Mar 25, 2006)
This is a rare and remarkable achievement--a huge, open-ended, complex, detailed role-playing game that's fun to play and a pleasure to behold. Oblivion not only delivers everything that earned the Elder Scrolls series the devoted loyalty of a huge following of fans, but also significantly improves on the weaknesses of its 2002 predecessor, Morrowind. Morrowind earned recognition for being one of the best role-playing games in years, but the immersive and long-lasting experience it provided wasn't for everyone. Oblivion is hands-down better, so much so that even those who'd normally have no interest in a role-playing game should find it hard to resist getting swept up in this big, beautiful, meticulously crafted world.
Gameplay (Benelux) (Mar 30, 2006)
Oblivion bevat zoveel diepgang dat je in een decompressiekamer moet kruipen. Adembenemend, meeslepend en betoverend!
Pelit (May, 2006)
Miksi elää oikeaa elämää, kun Tamrielin vehmaissa metsissä voi nauttia kuulaista illoista ja rentoutua vain muutaman leijonan takaa-ajamana? Varaa matkasi jo tänään.
YouGamers (Apr 04, 2007)
A successful open-ended first person RPG has to be the harmonious sum of a gigantic living-breathing environment filled with interesting locations and NPCs, a truly epic story, pleasing game mechanics, varied quests / side quests, and at last but not least, great visuals. Oblivion excels in all of these areas - in fact, I would say that it is the best role-playing game I have played in many years, and it is difficult not to be in love with such a game. Despite it's minor shortcomings Oblivion delivers on so many levels that it truly raised the bar for all titles. Overall you get an engaging, addictive experience, that can last hundreds of hours depending on how much of Cyrodiil you wish to explore. If you have the hardware to run this game well enough, then this is an absolute must-have.
GamesFire (Apr 18, 2006)
Was man erwartet, bekommt man auch. The Elder Scrolls IV: Oblivion ist kein Fall von "schaut gut aus, mehr aber nicht", sondern bietet dem Rollenspielfan alles, was das Herz begehrt. Eine riesige Spielwelt wird durch eine klare Handlung übersichtlich gemacht, lässt aber zugleich ein großes Maß an Freiheiten zu. Erkunder kommen ganz auf ihre Kosten und erfüllen zahlreiche kleine Quests. The Elder Scrolls IV: Oblivion lässt ordentlich Rollenspielfeeling aufkommen und ist definitiv ein Spiele-Höhepunkt des Jahres 2006.
Game Revolution (Mar 30, 2006)
Expanding and improving on the previous three titles in the Elder Scrolls series, Bethesda's massive, open-ended masterpiece puts the role back into the RPG with style, substance, and a whole lot of content.
If you tried Morrowind and hated it, you're likely to have similar feelings about this game. The basic interface has many of the same features, though some things have been improved. If you love fast paced RPG games, like Diablo or Sacred, you'll find Oblivion to be quite slow paced. There are fewer opponents at a time and a low respawn rate. If you want a game with a large number of things to do, many quests, locations and something that feels very realistic; you must try Oblivion. Highly recommended for experienced RPG players. If you are new to this type of game, get the Official Game Guide otherwise the game might overwhelm you.
Legendra (Jan 12, 2007)
Annoncé comme un hit, Oblivion confirme et séduira sans aucun problème les amateurs de RPG typé PC. Mais ses immenses qualités et sa grande accessibilité par rapport aux précédents épisodes de la série pourraient bien convaincre les derniers réfractaires de s'y mettre... au détriment de fans purs et durs de la série. Un des meilleurs RPG de l'année 2006, sans aucun doute.
RPGFan (Apr 15, 2006)
Ultimately, however, all of these niggles and minor irritations are exactly that. Oblivion is a fine dungeon romp that, if you don't mind it getting a little repetitive later on and concentrating on figures and finery than an overly thought-provoking plotline, will stand you in good stead for weeks and months to come. It's absolutely stunning to watch, massively extensible, and really very engrossing. Even if you never complete it, a fair possibility given the sheer size of the thing, it is effortlessly easy to at least extract your money's worth. Do yourself a favor, if you haven't gotten a hold of this and you're at all into PC RPGing, it's a necessity buy.
Binary Joy (Oct 28, 2006)
There’s a lot I could still touch on in this review, but it’s already getting long. Oblivion is large enough in scope, that you could easily write a book about the game. There are so many ways to play the game, so many places to visit, so many ways to accomplish a quest with combat, that it can be overwhelming sometimes. It’s not often in my gaming life that I’d be overwhelmed by a game, but when it happens, it’s a sign of a great game. A mistake would be to play the game, thinking you’re going to scour the whole land, do all the quests, and see everything all at once. That will just drive you crazy if you try to do that right out the gate.
Gameslave UK (Apr 13, 2006)
The Elder Scrolls IV is a fine addition to the series and is frankly awesome in many ways, it's the sort of game that will even hook people in who normally hate rpg's, in fact it was the previous title (Morrowind) that got me into rpg's in the first place. Oblivion offers superb value for money, well over 50 hours to find all of the side quests and complete them. However, Oblivion isn't without some nasty bugs, it's crashed on me more than once which can be can be very annoying. Despite this I would recommend anyone and everyone to go out and buy Oblivion today because it is just so damn addictive, incredibly deep and detailed. Just try to be sure your computer can handle this powerhouse of a graphics engine.
GameStar (Germany) (Apr, 2006)
Endlich! Oblivion ist das, worauf darbende Rollenspieler wie ich seit zwei Jahren gewartet haben: eine fantastische Spielwelt, in der man wochenlang Wunder entdeckt. Die Elder-Scrolls-Serie bleibt sich inhaltlich sehr treu; wer mit dem Vorgänger Morrowind nicht warm wird, den wird auch Oblivion schnell langweilen. Denn die epochale Größe erkauft das Spiel durch den Einsatz von generischen Bausteinen, die man über kurz oder lang wieder erkennt, vor allem beim Layout der gleichförmigen Dungeons. Schlimmer noch: die Haupthandlung von Oblivion erzählt keine dichte Geschichte, sondern reiht mehr oder weniger spannende Aufgaben aneinander. Mit seinen Quests macht Oblivion das mehr als wett.
90 PC Gaming (Jun 03, 2006)
When it comes to computer role playing games, there are either solo games like this, or big online games. Often the worst part about online games is the presence of the other people, but Oblivion gives that online game feel, without the nagging sensation that the dungeon you’re about to explore has been trampled by thousands of previous adventurers.
90 (Mar 31, 2006)
Dire que l'on attendait avec impatience la sortie d'Oblivion, le quatrième volet de la saga des Elder Scrolls, la suite de Morrowind, de Daggerfall et d'Arena, tient du doux euphémisme. Ce nouveau volet sera-t-il à la hauteur du succès de la série et des attentes des joueurs ?
HappyPuppy (Apr 18, 2006)
Anyone interested in an open-ended medieval adventure where every action has realistic consequences should give The Elder Scrolls IV: Oblivion a try. Just make sure not to become too absorbed in this title or you may have to begin a real life quest to reclaim your friends and family.
90 (Mar 24, 2006)
Je suis à l'extérieur, libre. La pluie s'abat sur ma pauvre carcasse encore emmêlée dans des habits d'ancien prisonnier. L'empereur est mort, il a emporté avec lui ses souvenirs d'un troisième âge qui touche désormais à sa fin. Les leçons d'histoire de certains livres célèbres m'ont appris que la fin d'une ère est l'amorce favorite du déclin d'un monde ou d'un empire. Au loin l'horreur a déjà commencé à percer les brèches qui le conduiront vers ce monde à la beauté sans pareille. J'ai une vieille épée, une torche et quelques pièces, mais je veux le défendre ce monde, oh oui. Dans une heure, j'aurai oublié la pluie et ma vieille lame mais, dressé devant mes ennemis, j'aurai encore le feu de ma torche, se mêlant à celui d'un grand portail brûlant désirs et rêveries. Oblivion, mesdames et messieurs, est une montagne dont l'ascension est à la portée de tous.
Gamekult (Mar 28, 2006)
A jeu très ambitieux, attentes très fortes, et Oblivion déçoit sur peu de points : le quatrième Elder Scrolls est visuellement splendide, incroyablement prenant, avec des combats intenses et une liberté d'action grisante. Comme son prédécesseur, le dernier Bethesda est de ces gouffres dans lesquels on s'investit et où l'on met beaucoup de soi. Un excellent jeu, sans doute même un grand jeu, hélas entaché par quelques problèmes : bugs, petites incohérences de l'I.A., traductions de textes douteuses et, pour le PC, une interface assez inadaptée.
1UP (Mar 30, 2006)
The Elder Scrolls IV: Oblivion is a game of minutiae. It builds a foundation of the little things, which are done so well that they grow into big things. All of the unbelievable claims regarding the A.I., quality of presentation, technical power, and scale are delivered in full.
89 (Apr 05, 2006)
Oblivion ist ein gigantisches Spiel, und das nicht nur was die Technik betrifft. Selbst nach einer Spielzeit von über 30 Stunden hat man erst einen Teil der Spielwelt zu Gesicht bekommen, allerorts warten weitere Abenteuer auf den eigenen Helden, die mit der spannenden Hauptstory gar nichts zu tun haben. Allerdings benötigt man wirklich viel Zeit für das Spiel und muss nicht nur bei der Questsuche auf einige aus WoW bekannte Komfortfunktionen verzichten. Der ein oder andere dürfte sich aufgrund der großen Spielwelt daher leicht überfordert fühlen, ein Gothic II oder Spellforce 2 ist da einfach zugänglicher. Mir persönlich hat The Elder Scrolls IV im Gegensatz zu seinem Vorgänger Morrowind sehr gut gefallen, vor allem die Schnellreisefunktion ist ungemein praktisch. Wer tiefer in das Spiel einsteigen möchte, dem sei der offizielle Spieleführer ans Herz gelegt. Andernfalls besteht die Gefahr, viele Nebenquests oder Handlungsstränge komplett zu verpassen.
PC Powerplay (Mar 29, 2006)
So muss sich ein Knacki fühlen, wenn er entlassen wird. Nur mit der Adresse des Bewährungshelfers in der Hand. Keiner, der ihn abholt. Ihm sagt, wo's langgeht, wie die neue Welt aussieht. So ging's mir bei Oblivion: Immer wieder lässt es mich allein. Klar, spielerische Freiheit ist toll. Die Quests erzählen richtige Geschichten. Die Gefechte sind packend und authentisch, Grafik und Sound umwerfend. Aber wieso passen sich Gegner automatisch meinem Level an - wo bleibt da die Herausforderung? Wieso kann ich schnurstracks durch die Haupthandlung marschieren? Die ganzen Nebenstränge kann ich zwar nachholen - aber nach dem Showdown mag ich das doch nicht mehr.
PC Games (Germany) (Apr 24, 2006)
(German version)
Sie können sich denken, wie viele Zuschriften und Anrufe wir wegen der deutschen Version von Oblivion erhalten haben. Die Lokalisierung sei ein Skandal, hieß es da häufig, warum hat PC Games nicht im Test darauf hingewiesen? Deshalb nochmal: In der vergangenen Ausgabe bewerteten wir die englische Version von Oblivion mit völlig verdienten 91 Spielspaßpunkten. Die deutsche Fassung lag uns bis Redaktionsschluss noch nicht vor. Wir ziehen deshalb nun die Konsequenz und werten das lokalisierte Oblivion um zwei Spielspaßpunkte ab. Bitte bedenken Sie aber: Die deutsche Sprachausgabe ist sehr gut. Alles andere, von überlaufenden Text-Elementen bis hin zu falschen Zauber-Beschreibungen, lässt sich sehr leicht patchen, wie zum Teil bereits durch Fan-Mods geschehen. Deshalb behält auch die deutsche Version unsere Kaufempfehlung. Oblivion ist und bleibt genial.
GameStar (Germany) (Sep, 2006)
(v1.1.511 German) Nachdem The Elder Scrolls 4: Oblivion bereits seit einem halben Jahr erhältlich ist, reicht der Entwickler Bethesda endlich den ersten Patch für die deutsche Version nach. Mit dem lang ersehnten Update lassen sich nun individuelle Tastenbelegungen abspeichern – die überfällige Verbesserung führt zu einer Aufwertung im Bereich Bedienung. Die Entwickler verbessern auch die Leistung in Verbindung mit SLI- und Crossfire-Systemen und entfernen zahlreiche Bugs. Beispielsweise konnten findige Spieler von manchen toten Charakteren unendlich viel Gold erbeuten oder einen Gegenstand mehrfach verkaufen, während sie auf einem Pferd saßen. Zudem geht es Fehlern in fast 20 Quests sowie einigen Absturzursachen an den Kragen, etwa beim Laden eines Spielstandes. Die derben Übersetzungsfehler der Verkaufsversion behebt das Update nur teilweise.
88 (Mar 24, 2006)
Noch nie konnte ein Spiel diese Magie eines natürlichen Waldes beschwören. Noch nie wurde eine virtuelle Landschaft so faszinierend gestaltet. Wer einmal in ihr wandert, wird in einem Meer von imposanten Eindrücken, spannenden Quests und düsteren Dungeons versinken. Es gibt so viel zu entdecken, so viel zu lernen, so viel auszuprobieren. Die Story legt immer wieder delikate Köder aus: Spannung, Ungewissheit und Neugier halten für Stunden auf Trab. Aber unter der prächtigen Oberfläche steckt nicht immer die Tiefe und die Liebe zum Detail, die dieses Abenteuer verdient hätte: Die deutschen Texte sind eine einzige Schlampigkeit und rauben aufgrund ihrer Häufung wertvolle Atmosphärepunkte. Das Schiebespiel bei Dialogen ist ein Graus für Rollenspieler und in den Städten versinken die wenigen Bewohner in der Monumentalität. Das sind aber nur kleine Risse in einem ansonsten fast perfekten Abenteuer. Und selbst damit ist Oblivion unwiderstehlich.
PC Action (May 22, 2006)
Bereits nach den ersten Bildern und Infos war ich so heiß auf Oblivion wie Klinsmann auf den WM-Titel. Ich wurde nicht enttäuscht, das Ding rockt die Hütte! Was Bethesda Softworks optisch auf die Beine gestellt hat, treibt mir den Sabber aus den Mundwinkeln. Spielerisch besticht Oblivion vor allem durch seine offene Welt mit zahlreichen kleinen Geschichtchen, die es zu entdecken gilt. Sie selbst bestimmen Ihren Weg um Ruhm - und wenn es mal nicht weiter geht, bleibt immer noch die Hauptgeschichte. Atmosphäre, Physiksystem, Monster und Aufgaben sind einfach klasse. Da verzeihe ich auch das unkomfortable Menü und kleinere Programmfehler. Oblivion ist das beste Offline-Rollenspiel seit Jahren. Wir gratulieren.
GameStar (Germany) (May, 2006)
Letzte Ausgabe haben wir die englische Version von Oblivion bejubelt. Erst nach Redaktionsschluss kam das deutsche Testmuster an – und verschlug uns die Sprache. Soviel Pfusch am Übersetzungstisch darf sich kein modernes Megaspiel leisten! Es ist ein Armutszeugnis für Bethesda, aber auch für die Qualitätskontrolle von Take 2, denn diese Version hätte nicht im Laden stehen dürfen. Dass es besser geht, hat Ubisoft schon vor vier Jahren mit dem nicht weniger umfangreichen Vorgänger Morrowind gezeigt, der perfekt eingedeutscht war. Es ist für Bethesda doppelt peinlich, wie schnell und professionell die Fangemeinde mit ihren Patches die Scharte auswetzt, während von offizieller Seite nichts passierte. So toll das Spiel nach wie vor ist – als deutscher Spieler komme ich mir veräppelt vor.
PC Powerplay (May 03, 2006)
Wer gute Englischkenntnisse hat, sollte sich bei einem Importhändler am besten eine Originalversion besorgen. Denn die deutsche Fassung ist im ursprünglichen Zustand in einigen Punkten eine Zumutung - zur Strafe gibt's von mir eine klare Abwertung von vier Prozent. Ich frage mich ohnehin, warum Bethesda für die PC-Version nicht gleich ein angepasstes Interface mit gescheiter Textdarstellung gemacht hat - aufgrund der XML-basierten Technik wäre das ein geringer Aufwand und sollte für den ohnehin fälligen Patch erwogen werden.
GameBoomers (Jan, 2007)
In conclusion, Oblivion is a rather solid game, worthy of attention of anyone wishing for a light-hearted adventure with an entire world to immerse oneself in. The combat system is frustrating, but that is secondary. Oblivion’s real strength lies in the total freedom of action it provides. Despite the game’s numerous flaws, it is easy to become engrossed in the world and it’s atmosphere. However, don’t expect a very deep game or one that will continuously pull you back for another round.
81 (May 01, 2006)
Basically, Oblivion is one of the most impressive games to come by in a while. I've been neglecting my work to play it for about 40 hours, and have not even come close to running out of things to do. It is, essentially, a huge time sink. If you allow it to, it will possess you completely. I recommend it to anyone who enjoys RPGs and has lots of free time on their hands. Now if you'll excuse me, I have some quests to take care of.
Edge (Apr 13, 2006)
It's debateable whether Oblivion is a great adventure, but it's certainly one of the broadest around and one that's a willing canvas for a variety of approaches from its players. It's best suited to those with an eye for the smallest of details, or else the dungeons, townhouses and fields seem identical to those just passing through. Played with care and tolerance - two major caveats - it's unbeatably absorbing, and once you enter into its mode of thought and grasp its logic, it's beautiful. If you don't, it seems bloated and silly. Ultimately, it's several confident steps closer to the self-contained RPG utopia that Bethesda outlined with Morrowind, but still hasn't reached it.
GameSpy (Mar 27, 2006)
Despite the aforementioned issues (which are enough to give some pause), it's hard for me to resist recommending Oblivion to any RPG fan. Assuming one has a system with the muscle to run the game and the player is willing to accept some technical glitches, there simply isn't a better RPG experience available. After three iterations, the world-builders of Bethesda have come as close as anyone ever has to giving us a truly living, magical universe to play in.
Suffice it to say that while Oblivion is an impressive technical achievement and a very enjoyable game, if I had to choose between the two, I'd take Morrowind.
Absolute Games ( (Apr 04, 2006)
Позвольте начать рассказ о TES 4: Oblivion с… извинений. Многие ждали публикации второй части нашего превью. Каждую неделю я и мои коллеги получали письма с вопросом, появится ли продолжение. Редакция AG неоднократно пыталась навести мосты с Bethesda Softworks, но тамошняя пресс-служба в лице вице-президента компании Пита Хайнса (Pete Hines) молчала, запамятовав о данном осенью обещании, - даже после того, как "первовзгляды" расцвели на страницах крупных англоязычных ресурсов. Так что уж простите нас, дорогие читатели.
This game is rated Teen and I don’t know why it was not awarded a Mature rating. There’s violence (-4), and blood (but it can be disabled +1) when you’re slashing things with a weapon. There’s swearing (-5) and blaspheming (-5) too. There are nine gods in this world so I’m not sure if they’re blaspheming their gods or our God. There are sexual references as in live in couples (-3) and there’s an NPC who asks you about a fine for necrophilia. Magic is used heavily (-5), it’s optional to use it but it will be used on you regardless. On a positive note the Mages guild (for the most part) is against necromancy. With the different races there is prejudice in this game and many of the races hate each other (-1.5). Some characters tend to sleep in their underwear, I have noticed this with female characters. (-3.5) Finally, I was happy to see no occult symbols in this game but there is an occult type religion/worship.
In the final analysis...can you ever really run a final analysis? We're talking about a game so chock-full of expertly melded cross-genre maybe about it—your actual mileage will vary, period. That’s the core of Oblivion’s triumph, and it’s why you’d better believe that Bethesda has captured the game-design community’s full attention. Oblivion doesn’t hype when it teases: "Who do you want to be today?”