DescriptionElemental: War of Magic is a turn-based, fantasy strategy game. The world in Elemental: War of Magic has been destroyed and it is up to you and other so called "channelers" to rebuild it with your magic abilities. The player is represented by a sovereign, which is a unit that can cast spells etc. because he/she is a channeler. You establish cities, research lost knowledge, harvest resources and build armies. There are also RPG elements that let you level up your sovereign and partake in quests.
The races in this game are not the standard fantasy races but are instead mostly different kinds of humans, separated into two factions, Kingdoms and Empires, where kingdoms are "good" and empires "evil". Your character can also get married to NPC heroes and have children, which later become heroes of their own and also successors to the throne in your kingdom.
Battles can be fought in tactical mode, which lets you control your units in turn based combat, or you can choose the easy way out and have the game auto resolve the battle for you. The gameplay is reminiscent of the Civilization series, and the game itself is meant to be the spiritual successor of the 1994 classic Master of Magic.
Elemental: War of Magic comes with a lot of modding tools and was created to be extremely mod-friendly.
There are no promo images for this game
- "Elemental. Войны магов" -- Russian spelling
There are no reviews for this game.
|GameStar (Germany)||Sep 06, 2010||79 out of 100||79|
|Worth Playing||Oct 03, 2010||7.2 out of 10||72|
|IGN||Sep 07, 2010||6 out of 10||60|
|ComputerGames.ro||Jan 14, 2010||60 out of 100||60|
|1UP||Aug 27, 2010||C+||58|
|GamesRadar||Sep 27, 2010||5 out of 10||50|
|Gaming Nexus||Sep 13, 2010||C-||42|
|Gamernode||Sep 01, 2010||40|
|G4 TV: X-Play||Sep 01, 2010||2 out of 5||40|
|GameZone||Sep 17, 2010||3 out of 10||30|
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ReleaseShortly after release, Brad Wardell (the founder and CEO of Stardock) posted the following statement on the official forums:
(I'm up north on vacation typing on an extremely slow connection so bear with me)
I don't think people yet fully realize the completeness of Stardock's fail on Elementa's launch.
I'm going to write more about this but not only did we think v1.05 was ready for everyone but we felt v1.0 was too. That's the level of disconnect/poor judgment on our part we're talking about.
If the game had come out in February, it would still have been a disastrous launch because lack of time wasn't the issue. It was blindness, sheer blindness. We felt the game was finished. And I speak of v1.0, not v1.05. Blindness.
There will be massive consequences for Stardock's game studio. I'll be talking more about this when I get back. But the game wasn't released early. The game was released poorly. Head in the sand syndrome imo. I've read the reviews as much as possible given my hideous internet access up here and I agree with them. We just didn't see what they were talking about. We thought any complaints would be about polish points or something.
The point is, the issue here is far far worse than many of you think it is. I wish it was an issue of the game being released too early. That's an easy thing for a company to "fix". Elemental's launch is the result of catastrophic poor judgment on my part.
EVERY competent software developer knows that the programmer must never be the one deciding whether the program is done. Yet, my love of Elemental broke my self discipline and I began coding on the game itself in vast amounts and lost any sense of objectivity on where the game's state was. I normally only program the AI on our games so I can keep a level of distance from the game itself to determine whether it's "Ready". On Elemental, I was in love with the world and the game and lost my impartiality.
We'll do better.
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