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Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
Darkstation (Apr 13, 2016)
All in all else Heart.Break () is a unique and challenging gaming experience that invites the player to take a turn on the other side of the program, all the while introducing us to an ambiguous world not so different than our own. Sebastian stands in for every young man or woman who moves to a new place and has to find where they belong in this new structure, a structure which exists independently of them. And the brilliant coding system, while challenging, is a welcome twist on traditional gameplay that opens up a staggering number of options to the player. This is an experience not to be missed.
Impulse Gamer (Sep 15, 2015)
At the end of the day, I view else Heart.Break() a lot like life: I don’t know what to do, I don’t really get it, but I’m definitely having fun figuring it out along the way. For all its over-abundance of technology, else Heart.Break() is still a very human experience.
PC Gamer (Oct 01, 2015)
But get past these problems and you’ll find a stylish, original game that combines elements of point-and-click adventures, open-world games, and RPGs in a unique, exciting way. It gives you the power to explore, rewrite, and experiment with the systems that govern the game, and has spawned a community of enthusiastic coders who are finding new ways to use Språk to do amazing things. You might feel confused at first, but seriously, stick with it.
Slant (Oct 05, 2015)
It's not all happy-go-lucky, feel-good, computer-hacking community though. Friendships are tested as the Ministry takes bold steps to snuff out the rebellion's strikes. The narrative, like the coding, doesn't hold the player's hand, and the storytelling and puzzle-solving are, for the most part, enriched by this reserved delivery. The subtle direction is slightly tarnished by minor, but frequent glitches, which make it difficult for the player to trust the game when things seem awry. Any other time, though, just rest in the palm of Else Heart.Break()'s hand, where friendship matures to love, and love to sacrifice.
Adventure Gamers (Nov 09, 2015)
I don’t want to come across as being too nit-picky about else Heart.Break(). Issues like camera placement and sound design do persist, but they are outweighed by the game’s unique gameplay element and charming look. Despite its shortcomings, I found myself eager to return to it each day, ready to take on a bit more of its story, at least during the second half when activities have an actual purpose rather than just wandering around aimlessly all day. Other times I found a gleeful sense of achievement with the hacker tool, feeling like I’d actually learned a complex new skill. On the other hand, this review does serve as a cautionary tale of sorts, though not so much for any negative aspects. Rather, enjoying the game requires that you have a very clear understanding of what you’re getting into, and that you’re prepared for it. It’s an experience you won’t soon forget, but it certainly won’t be for everyone.
Brash Games (Nov 11, 2015)
Else Heart.Break() is blazingly modern in design, antiquated in execution. I could dribble out another thousand words about minor niggles. A frustrating camera which is seemingly shy about showing you the action, glitches where my character will ask questions before he has any understanding of what he’s asking about, a clock which moves a lot faster than the slow-paced gameplay should allow. But a simple description of the hacking should give you an idea of whether this is for you. Regardless of the many disappointments (and my own limitations), there’s an enduring depth here that skillful hands will draw a lot from.