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DescriptionThe third installment of the Empire Earth series leads you again through several different eras of Earth's history, present and future. Beginning in the Ancient World, you move through the middle age and colonial time to the modern days and the future. Each era features different technologies and different units.
But in addition to the normal skirmish fights, you can claim World Domination. Once you've chosen one of the three available factions (Western Regions, Middle Eastern Regions and Far Eastern Regions), you begin the game on the Earth globe, which is divided into several dozen provinces. At the beginning of the game, each province is neutral and is only inhabited by one or more tribes, so you need to either defeat those tribes or form a friendly alliance with them.
Once a province is under your control, you need to assign a role to it. Depending on what role you assign, the province will either produce one of the three available resources or be a place where you can recruit new armies. You can then move those armies around on the map in turn-based mode. But of course you are not alone on the world and the tribes aren't giving up their territory so easily either. So you will need to fight many battles.
Each of those battles are fought on the ground in real-time in normal strategy-skirmish. You build up your base, gather resources, recruit troops and fulfill the goal on the map. These goals range from just destroying all the enemies to convincing a tribe to join your cause with the means of diplomacy. Although the matches are basically played the same way as in their predecessors, there are a few changes. For example, the citizen manager and the Picture-in-Picture display introduced in Empire Earth II have been removed.
- "EE3" -- Common abbreviation
Part of the Following Groups
- BestSeller Series (Cendant / Havas / Vivendi Universal) releases
- Covermount: Fullgames
- Empire Earth series
- Games for Windows releases
- Middleware: Gamebryo/Lightspeed/NetImmerse
- Physics Engine: PhysX
- Real-time strategies with turn-based meta-maps
- Setting: Totality of history
- Sound engine: AIL/Miles Sound System
|Shaming all RTSes||Kayburt (16660)|
|Gameplay (Benelux)||Nov 22, 2007||82 out of 100||82|
|PC Zone||Dec 10, 2007||7.2 out of 10||72|
|Video Game Generation||Jan 12, 2008||5.5 out of 10||55|
|Hry Sme||Mar 10, 2008||5.5 out of 10||55|
|4Players.de||Nov 20, 2007||48 out of 100||48|
|Absolute Games (AG.ru)||Nov 26, 2007||40 out of 99||40|
|GameSpy||Nov 16, 2007||40|
|Level||Aug 21, 2008||3.5 out of 10||35|
|Fragland.net||Jan 19, 2008||33 out of 100||33|
|GamingExcellence||Feb 07, 2008||3.2 out of 10||32|
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- 2007 – #2 Biggest Disappointment of the Year
- GameStar (Germany)
- Issue 04/2009 - One of the "10 Most Terrible Sequels" (The first two parts of the series are very complicated and Empire Earth III was developed with the right idea: simplifying. Unfortunately of all things they cut down the elements which were the biggest motivational factors: historical stories, varied missions and many parties and eras. Also the bad parts of the series, especially AI and Balance, remained.)
Related Web Sites
- Empire Earth III (official website)
Sicarius (61516) added Empire Earth III (Windows) on Nov 15, 2007
Credits (413 people)
359 developers, 54 thanks
Aaron Horne, Albert Meranda, Avida Michaud, Barry Cullen, Bart Whitebook, Ben Wilson, Bryan Silva, Dan Conti, Daniel Holbert, Dan McClure, Dan Read, Daniel Salsberg, Daniel Aaron Sproul, Dave Gosselin, David LoVecchio, David J. Fielding, Diane Damon, Ian Lane Davis, Eric Gus Anderson, Eric Krasnauskas, Gareth Cox, Gary Conti, Gary L. Freeman, Ian Currie, Jae‑Suk Jo