Eufloria Reviews (Windows)

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Developed by
Critic Score
100 point score based on reviews from various critics.
User Score
5 point score based on user ratings.

User Reviews

There are no reviews for this game.

Our Users Say

Category Description User Score
AI How smart (or dumb) you perceive the game's artificial intelligence to be 3.5
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 3.5
Graphics The quality of the art, or the quality/speed of the drawing routines 3.8
Personal Slant How much you personally like the game, regardless of other attributes 4.0
Sound / Music The quality of the sound effects and/or music composition 3.7
Story / Presentation The main creative ideas in the game and how well they're executed 3.8
Overall User Score (7 votes) 3.7

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
Bytten (Mar 05, 2010)
Like the best real-time strategy games, it's hard not to get sucked in for just a few more minutes, even after successfully completing the level.
88 (Feb 13, 2012)
Vorsicht: Diese Odyssee in den Pflanzenraum frisst Lebenszeit! Ich glaube, ich galt am Wochenende als verschollen, komplett mit der Couch verschmolzen. Es ist schon erstaunlich, wie schnell die Zeit bei diesem Spiel vergeht. Eufloria bietet zwar auf den ersten Blick „nur“ entspanntes Zen-Gaming, aber spätestens auf den zweiten Blick offenbart sich unheimlich unterhaltsame Strategie für Entdecker und Eroberer – es kombiniert stimmungsvolles Erleben mit anspruchsvoller Planung und knackigen Weltraumgefechten. Schade nur, dass es keinen Multiplayermodus gibt! Das stilvolle Artdesign besticht mit der Beschränkung auf das Wesentliche sowie einem animierten Mikrokosmus, der immer wieder zum Zoomen einlädt.
Games Finder (Jun 22, 2014)
Eufloria’s simplistic design hides a true strategy game that is just as relaxing as it is intriguing. If you’re a gamer that loves an alternative experience Eufloria is the ideal next game for you.
75 (Mar 23, 2011)
Avec son univers original, Eufloria possède des atouts indéniables. Sans être révolutionnaires, ses batailles de végétaux stylisés sont accrocheuses et très plaisantes à jouer. S'il ne proposera pas un défi très complexe aux joueurs rompus aux jeux tactiques, il s'aborde facilement et l'on entame chaque mission avec le même enthousiasme. Pour ne rien gâcher, son prix réduit (actuellement 15 € sur la plate-forme Steam) devrait finir de vous convaincre de vous lancer dans les plantations stellaires.
Out Of Eight (Nov 03, 2009)
Eufloria is a unique strategy game that's also fun to play. The game is easily approachable thanks to its simple mechanics and straightforward mouse-driven control scheme. The game has a good amount of content, with twenty-five procedurally generated levels that are slightly different each time you play, in addition to some skirmish offerings and a more difficult dark mode. The most significant blemish is the lack of multiplayer, especially because the design of the game really lends itself towards human competition. The objectives tend to get repetitive after a while, as the occasional defend mission or alternate goal is rarely used. Because of this, your strategy will remain the same, with slight tweaks based on what the AI is doing. Eufloria is interesting as a game because of its method of resource management: seedlings are used to attack, defend, and grow new seedlings, so you must carefully balance your units.
Un tempo si chiamava Dyson e nell'ultimo anno ha vinto anche numerosi premi.
Gameplay (Benelux) (Nov 27, 2009)
Ondanks het feit dat de strategische uitdaging maar miniem is, worden we haast gehypnotiseerd door de mooie plaatjes en de zweverige muziek. Maar dat is niet voldoende om van een echt memorabel spel te kunnen spreken.
50 (UK) (Nov 11, 2009)
Let's go back to the King of France. I wouldn't want anyone to get the impression that I was suggesting Eufloria is a dog turd, because it's a beautiful, thoughtful curiosity. But somewhere in getting at the essence of strategy gaming, Eufloria has become a sketch, a distraction, a showcase, and a toy: it's an experience that you'll enjoy, rather than a coherent and satisfying game. And how do you give that a score? Those who'll love it - and there'll be a vocal many who do - will be fuming at the 4 I want to give the game. But those who despise imagined pretentiousness will queue up to call me a pseud bell-end if I give it a meaningless pat on the head with a 7. The sad answer is this.