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Now, despite all of the additions and improvements Kunark brings, the primary factor that made EverQuest a difficult proposition for many gamers still remains. Its online nature means you will have contact with literally hundreds of other players. In fact, your survival and advancements often depends on how you interact with them.
Fans of EverQuest probably already have Ruins of Kunark, simply because it's more fuel for their obsession. If you've ever thought of coming to visit Norrath for the first time, now's a great time. If Ruins of Kunark is any example of what Verant can do, then EQ fans should have a lot to look forward to in EverQuest's future.
Verant has to be congratulated for orchestrating a nearly flawless expansion. Don’t get me wrong; if you didn’t like Everquest, there’s nothing in Ruins of Kunark that will change your mind. It’s still EQ. But if you’re an avid EQ player, you can’t afford not to have Kunark. There’s nothing revolutionary about it—it just makes a great game even better.
Coté son, pas grand chose à dire tellement ils sont rares si ce n’est que la qualité n’est pas vraiment au rendez-vous (format midi oblige) mais les thèmes choisis par contre, collent très bien aux différents lieux auxquels ils sont associés. Quant à la qualité de la connexion, elle est très (très) variable et certaines parties se dérouleront sans le moindre problème alors que d’autres seront.. insupportables pour rester poli :). Sony ajoute pourtant régulièrement des serveurs (tous aux Etat-Unis, rien n’est encore prévu pour l’international) mais la demande grandissante commence à se faire sentir aux heures de pointe Américaines.
These are extremely minor problems, however, when you consider that EVERQUEST delivers online role-playing like no other game right now. Almost everything here is done
perfectly. In every genre there’s a leader that unquestionably beats out the competition: EVERQUEST is the HALF-LIFE of the online RPG world.
Bottom Line: The Ruins of Kunark adds about 33% more land content to Everquest, a new playable race, the ability to achieve character levels above the previous limit, and a ton of new spells, monsters, items, and quests. The graphics in the new zones are incredibly detailed and show off all new effects. The expansion is more difficult than the original game, but still worth a look by new customers. 200,000+ subscribed players (even though a minority of them complain very loudly) is an impressive number and shows how addictive this game can be.
Yet it's true that Kunark has flaws - the lack of sound effects, the slower frame rate, and even the new print manual are all rather disappointing. Also, Verant originally ran into problems shipping Kunark to its preorder customers, which was initially available for existing customers to purchase online for a nominal fee. But the shipping problems at least have since been resolved, even as the full game including the expansion has become available for retail purchase so that new players who missed it the first time can now give the game a second chance. And they're well advised to do so, as existing EverQuest players are strongly encouraged to upgrade, because thanks to The Ruins of Kunark, it's evident that EverQuest is better than ever and once again the best online role-playing game available.
EverQuest ist der König unter den Online-Rollenspielen. Die Erweiterung baut die vorhandenen Stärken aus. Wer 24-Stunden-Spielorgien nicht scheut, ist hier richtig.Anmerkung:Der Test stammt aus der Feder von Thomas Kupka, seines Zeichens begeisterter Rollenspieler. Wir bedanken uns für die gute Zusammenarbeit. Ein weiteres Dankeschön an das Mystics.de Team.
Eigentlich hatte ich meinen Everquest-Account bereits gekündigt, aber ich muss gestehen, dass Ruins of Kunark mich nach den anfänglichen Schwierigkeiten doch wieder fesselte. Vor allem in den levelorientierten Charaktersteigerungen liegt eine enorme Motivation. Ich weiß schon vorher, dass bald der nächste Aufstieg stattfindet und dann zum Beispiel ein ganzer Haufen neuer Zaubersprüche zugänglich wird. Die Zonen sind wesentlich größer als gewohnt, neue Monster, kniffligere Dungeons, die detailliertere Grafik und nicht zuletzt die neue Rasse der Iksar tun ein Übriges, um mich zu überzeugen: Everquest ist noch ein gutes Stück besser geworden!
I have been playing EverQuest since Beta4 of last year and I haven't been this excited about anything Verant has done since they lowered the amount of experience you lose when you die. It will take players many weeks of gameplay to fully explore all of the twenty new zones, and the new race adds more color to an already rich world. The Ruins of Kunark is already fueling the fire of addictiveness that EverQuest started a year ago. The expansion was well-timed: Many players that left that game are returning to join their friends and investigate the new graphics and new areas. If you're a fan of online gaming or roleplaying, and if you've passed EverQuest by before, you should look into buying the bundle. For dedicated EverQuest fans, it's simply a no-brainer.
The Ruins of Kunark does exactly what an expansion pack should do. It expands on the experience known as EverQuest and improves it at the same time. Graphically, the new zones look better. Combine that with the addition of a new race, a new continent, the change from level 50 to level 60 characters, new items, spells and creatures and you've basically got a fantastic addition that is a must for EverQuest adventurers.
Größer, schöner, neuer: Für Everquest-Fans ist Kunark gewiss ein Muss, für Neueinsteiger durchaus eine Bereicherung. Um einen Hit kommen wir also nicht herum, auch wenn uns die Vergabe hier Bauchschmerzen bereitet - die rigide Verkaufspolitik, die Patzer bei der Codeabfrage und der Verzicht auf eigene Server in Europa hätten eher eine goldene Gurke verdient! Na hoffentlich lernt man aus den Fehlern wenigstens für das nächste Add-on bzw. Everquest 2; angekündigt wurde ja bereits beides.
Ich war lange clean, Kunark hat mir
wieder den Everquest
-Bazillus ins Haus
gebracht. Trotz Frustmomenten gehört
das Rollenspiel nach wie vor zu den
macht es, als Echsenmensch den neuen
Kontinent zu erforschen. An sperriger
Bedienung und kargem Komfort hat
sich aber leider nichts geändert.
As an expansion, The Ruins of Kunark gave EverQuest exactly what it needed to keep players addicted for months to come. They get new lands to explore items to find, and even more incentive to reach that magical level of 50. There are many new monsters and critters to kill, as well as incredible discoveries to be made in the ruins.
In my mind, the entire purpose for an expansion is to infuse new interest in a game and to entice players to sink their teeth deeper into what they're already gnawing on. The Ruins of Kunark does exactly that. It adds to a game that already has so many so hopelessly addicted.
Overall, the changes aren’t all that staggering but the ability to become even stronger is noteworthy. The new area makes the game seem less crowded and adds quite a bit of size. The new race is welcome, but the graphical changes really help the game stand out.
seriously had to limit how much time I put into EverQuest: Ruins of Kunark. Hours seem to just fly by while I level up my monk and make new acquaintances. As an expansion pack Ruins of Kunark does a pretty solid job, but it’s a shame the graphical improvements made to this new island were not shared with the rest of the EverQuest world. As a game EverQuest does a fantastic job bringing an entire world to life. I guess if anything had to replace the old text-based MUDs, it might as well be a game as good, and addictive, as this.
Everquest maakt zijn officiële debuut in Nederland en dat werd de hoogste tijd. The Ruins of Kunark biedt een schitterende wereld en een nieuw volk. Het duurt even voordat je thuis bent in deze wereld maar, om maar even een willekeurige uitdrukking in de mond te nemen, dan heb je ook wat.
One of my first impressions after spending some time wandering around Kunark was that RoK makes the rest of EQ look a bit bad by comparison. The graphics look sharper, the creatures look and move more realistically, the items are impressive, and the quests seem to be a little deeper. And Verant has made some definite efforts to curb the camping and crowding problems that had been creating a lot of frustration with the game. It’s still EverQuest, (though a bigger, better, prettier version of EverQuest), so if you loved the original game, Kunark will provide even more to like. For new players, Kunark offers a taste of some of these best aspects of the game, now that Verant has had over a year of experience and player input. And for jaded old-timers who’ve perhaps grown a bit tired of the game, Kunark should bring back the feeling of newness, excitement, and adventure that sucked them in originally.
It might be daunting for the uninitiated and poorly supported, but there's just something about it that draws countless thousands to the servers each night. The variety of enemies to fight, skills to learn, and people to meet have a pulling power that most games can only dream of. Despite the game's problems I know I'll keep on coming back, simply because the game itself, preferably when played in a group, is so much fun. And isn't that what games are all about?
In afwachting van het aangekondigde Shadows of Luclin is dit meer dan een warmhoudertje, veel meer.
Ruins of Kunark provided exactly what the people wanted, larger, tougher zones with gobs and gobs of unique items. While Ruins is a great edition to the game, people with lower level characters might want to hold off on its purchase. If you decide to give up on the game, you’ll be stuck with an add-on pack you’ll never get to expierence. Those who have yet to play Everquest, and are considering joining up, it’s a great game, with lots of fun to be had, but its more hack ‘n slash than role-playing. If you’re after a title with a more involved plot line, you may want to try a single-player RPG.